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RI.org Insanity on a Random Basis
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Dareon 1.5% Margin of Error

Joined: 08 Jul 2002 Posts: 307 Location: Alaska, you fools! Stop being surprised!
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Posted: Fri May 21, 2004 2:36 am Post subject: Rurouni Taikai SaGa Official Description Thread |
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All right, this is where you describe your characters and what they can do.
Your host for this tournament is Ralph, talent scout from the Interplanar Talent Agency. I could describe him, but fortunately Carly has reached across the distance between us to snatch the image from my head and place it to paper.
HERE is a picture of him.
As you can see, he is attired like a businessman. His clothes, hair, and skin are all gray. He doesn't look sickly or otherwise unhealthy due to this gray color, just a bit odd. It's just like someone took an ordinary man and rendered him in grayscale. He's a little on the short side, maybe 5 feet (152 cm) tall.
He is never without that little handheld computer. It's also the only point of non-gray in his outfit. It's black plastic, with a few antennas protruding from the top. The front is half taken up with a display screen, and various multicolored switches, buttons, a small keyboard, and a few dials take up the rest of the front, bottom, and sides. The back is unadorned.
In personality he's very calm, refusing to be ruffled. He speaks with a light accent, but not one you can identify. If threatened or attacked, he'll quote several official-sounding passages to the effect that "harming an Interplanar Talent Scout can result in severe repercussions to the attacker or his home universe" while negating or dodging your attack. He will not enter combat, and has no offensive moves. _________________
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LordLocke Bloody Savior

Joined: 14 Jul 2003 Posts: 244 Location: Under my own shadow...
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Posted: Fri May 21, 2004 8:17 am Post subject: |
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Character Name: Jedah Dohma
Height- 215 cm
Weight- varies between 12 and 1002 kilograms
Race- Dark Savior
Birthdate- 4045 BC
Died- 1891 A.D.
Revived- 1991 A.D.
History- Jedah Dohma, being over 6,000 years old, has a long and sorted history. In fact, his history is tied to that of the Makai relm itself- he's one of the Three High Nobles of the Makai, and the only current surviving one.
For as long as anyone can remember, there were three powers that ruled the Makai relm.
Belial Aensland, the body of the Makai- the strongest demon to ever live, rumored to be a physical part of the Makai relm itself. Even the other High Nobles were of little threat to him.
Galnan Voshtal, the mind of the Makai- The oldest of the three, and once as powerful as Belial himself, as he grew older he became a collecter of knowledge. No one is sure exactly how much he knew, but one could assure that any information that would affect the politics of the Makai, Galnan would know it.
Jedah Dohma, The Distressed Lord of Death, the soul of the Makai- Jedah Dohma was concerned about the fate the Makai relm, with Belial being the dominant ruler, yet completely unconcerned with it's state. Under Balial, Jedah was worried that his uncaring attitude would lead to the Makai realm becoming old and stagnent. As far as Jedah was concerned, a being like Balial should not be in power, and he had to be removed. However, even Jedah himself lacks the power to do so.
Things would begin to unravel on their own accord however, starting with the sudden death of Galnan.
In Galnan's wake, the Voshtal family lacked a suitable heir to his role, and as such, many demon families began to make bids for power.
One of these was Ozma, a fairly-powerful demon noble and a trusted friend and vassal of Jedah's. Ozma had more then just becoming one of the dominant demon lords on his mind, however. He planned on becoming THE demon lord. And he needed help to become that.
So, he devised a plan. Knowing of the long fued between Jedah and Belial, he went to Jedah and told him of a way that he could possibly gain the power he needed to remove Belial from existance- from the Gate of the Makai, which linked their relm to another- the Human World.
Agreeing, Jedah accompanied Ozma to the gate, and Ozma undid the first safeguard. Slowly, Jedah began to asorb the souls from the Human World, taking their Maryoku (Life-giving essense). However, when Jedah wasn't paying attention, Ozma undid all the remaining safeguards at once, and what had originally been a slow trickle or power became a tidal wave. Unable to handle so much power at once, Jedah... er, exploded. Ozma took Jedah's remains and sealed them within Dohma Castle, taking over as head of the Dohma house.
With Voshtall and Jedah dead, and Belial not caring about the politics of the world he had the power to rule, Ozma became Emperor, and for one hundred years, his rule was absolute.
This may be because of the actions of one upstart demon noble who had made his own bid for power- Demitri Maximov.
Demitri, at around the same time, had made a direct challenge to Belial. However, Belial had him completely outclassed. His warning shot alone nearly did in the vampire noble. As punishment, Belial sent Demitri, and his castle, to the Human World.
The cost of doing that, however, was higher the Belial anticipated. In the process, Belial's body was torn asunder, and slowly, Belial began to die. It took one hundred years for his massive power to ebb away, but ebb it did, until there was nothing left of him. However, before he left completely, he restored part of Morrigan's strength and essence, a birthright robbed from her when it was prophisized that she would be born stronger then Belial himself, and told her of the third part.
During the one hundred years Belial was dying, another power was regrowing. To the surprise of everyone, especially Emperor Ozma, Jedah Dohma was not one to stay dead.
For one hundred years, Jedah body slowly pulled itself together while Jedah's soul merely floated in limbo- As he did so, he mused over the petty grabs for power the other Makai were making, especially that of his trusted friend Ozma, and the similar follies he had been feeling from the Human World as he'd been asorbing the souls. As he mulled over it, he decided that the world needed to be purged.
Upon his revival, Jedah smited Ozma and used the ex-Emperor's powerful soul and rituals he discovered in the Voshtal archives to found a new relm- the Majigen. Within it, Jedah created a new entity- a demon god, who'd purge the worlds of everything foul and recreate it clensed of such evils. However, he needed powerful souls to bring the god to life, so he began to draw powerful Darkstalkers towards the Majigen relm...
He also realized his greatest threat- Belial's daughter, Morrigan. Learning from Galnan's records that she was incomplete and her soul was split into three forcefully by Belial- Morrigan herself, within Belial, and hidden elsewhere. Jedah found the third piece of Morrigan's soul, but discovered that it was so powerful, it had begun to develop a will of it's own. He lured it to his side by bringing it to the Majigen relm and giving up some of his power to let it realize it's greatest desire- a physical body of it's own. Naming itself Lilith, she became a key role in Jedah's plot, drawing other Darkstalkers to the Majigen relm, and keeping Morrigan otherwise occupied.
So Jedah, Lilith by his side, began his plot to revive the demon god and bring a great clensing to both the Human and Makai relms...
Survivor History- ... but such was interripted when Jedah was drawn from the Majigen by a portal created by a party unknown to him (The guilty one was Carltron, robotic butler of Evermore). Although the world around him was made entirely of thoughts, memories, and realities lost, Jedah learned one important truith from his time surrounded by lies- there were realities other then his own.
Realities that probably are in need of clensing too.
And so Jedah, knowledge of the Multiverse in hand. continues towards his goal, only this time, on a much grander scale...
Description- Jedah's form can vary greatly, being that he's composed entirely of his own maliable blood, but his prefered form is that of a tall, regal demon with blue skin. A blue overcoat with gold fastens and matching pants covers most of his body- only his long, sinewey hands, tipped with fingers bearing blood-red fingernails, and his handsome face are all that's visable. Upon his head sits a tall blue and white miter-like crown, forked to form two points. On his back rest two scythe-like wings, sharp enough to cut through iron.
Jedah only has one drive in his existance- to give birth to the Demon God and clense all of reality. He exists entirely to that end. Jedah also went mad during his hundred years of death- and he revels in it. Jedah feels all the pain of his own self-destructive fighting style, but reguards it as repentance, and revels in his own suffering. He's also difficult for others to deal with, being that he knows he's completly bonkers, and will freely admit to it. He realizes that his own goals are insane. He understands that he's as likely to be purged by the Demon God as the next guy, thanks to the ends he's going to insure it's revival, but he doesn't care- if his evil needs to be removed like the rest, then so be it. He's go down, giggling like a madman all the way.
Powers- Jedah has two primary abilities-
The first his the ability to change his form practically at will- the only part of Jedah that's real is his blood. However, he can use it to give himself any form he desires. However, for it to be functional, he must create it precisely- something Jedah has had millenia to practice. For example, without a head, Jedah is deaf, mute, and blind without the ears, mouth, and eyes upon it. Unless, of course, he creates them on another part of his form properly.
However, he can also shift his form- he's known for such tricks as increasing the length of a limb (Or more precisely, the muscle and bone of a limb, leaving the skin), or transforming part of his body into a weapon (he's been known to tear off a chunk of his wings to make a spinning sawblade, or to rip them off in their entirity to use them as a scythe.) His blood itself can be used as a weapon- Jedah can give it acidic, poisionous, or even boiling properties, then alter his body to spurt it out at high velocity from a wound (Either inflicted by an opponent, or by himself)
In fact, Jedah's fighting style is based around inflicting damage on himself to cause harm to others- Jedah frequently opens wounds in his own body to release the blood encased hinside it. Jedah's blood is self-replinishing in such amounts- it takes LOT of damage to get past Jedah's natural recoupertive abilities. Think of it in comparison- if it's something Jedah would do to himself for an attack, then he can probably heal it effortlessly. Regrowing a head takes a bit of time (being so complex. For Jedah's take on the matter, see Survivor XIII, Round 4), but anything else can be regenerated with minimal effort in seconds.
Jedah's second ability is the power to asorb souls. Should he get a contract signed in blood, he can pull it from a living body by using the contract as a focus. Otherwise, he generally has to pull the soul out the hard way... a process which invariably kills his victim.
Jedah is also capable of limited flight while in his physical form. He levitates slightly off the ground at all times, and can hover a few dozen feet even without his wings. He requires his bladed wings for true flight, however. A favorite trick of Jedah's is to speed himself up in the air by slitting his own wrist and let the spurting blood act as propulsion. _________________
Savior. Lunatic. Blueberry. |
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Rain The Hunter

Joined: 05 Jan 2004 Posts: 154 Location: Colorado Springs
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Posted: Fri May 21, 2004 10:57 am Post subject: |
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Character: Drizzt Do'Urden
Race:Drow
Class:Depends on the edition you play
The name Drizzt has spread far and wide across Faerun, with tales of the renegade drow Ranger streching from Neverwinter to Thay. However, no place knows this outcast drow's story any better than the frozen tundra of Icewind Dale, unless you take into consideration the barbarian humanoid races of the Spine of the World.
Raised as a fighter in the dark city of Menzoberranzan deep below the surface of the lit world, Drizzt showed competency and brilliance at an early age. Chosen to be a warrior, Drizzt was taught under Zaknafein, his then-unknown father. With his twin scimitars and speed unseen in a drow so young, he quickly rose to the top of his class in the city of the drow, achieving things that no other House as low as Do'Urden could have dreamt of.
However, his lavender eyes and flare for battle weren't the only unique traits in Drizzt. Drizzt was born into the drow, a race so evil that the mere sight of one on the surface would lead to a massive hunt for him, the surface-dwellers hatred for the dark elves superceding any existing infighting. But Drizzt was different--he was born with a heart of gold.
On his family's darkest day, he confronted his city and his kin and struck out into the Underdark, leaving his past behind him and going off to explore a brave new world...
[more coming later, time for work now] _________________
14WP-5JP-0A-0R-1Cure |
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Pin! To Higher Horizons! The Sociopolitical Fanficcer

Joined: 03 May 2003 Posts: 238 Location: Central Texas
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Posted: Fri May 21, 2004 1:38 pm Post subject: |
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Knight Rayjack
Original Story:
Sir Rayjack is an experienced hero from the Kingdom of Izander. In King’s Knight, his quest is to gather the wizard Kaliva, the monster Barusa, and the thief Toby so that they can defeat the Dragon and save Princess Claire. His sword can obliterate monsters, trees, and mountains, and his magic spell Zainen turned him into a winged horse.
Pin’s Remake Story:
A few years have passed since Claire was rescued from a dragon, and in this short amount of time Izander has changed drastically. Political turmoil and violent coups have transformed Izander into a modernized city state, and many of the old heroes laid down their lives to defend the old crown.
Rayjack was an experienced warrior, despite being relatively young, in his late 20’s. His sword, the Shade of Cyan, was of no mere assistance; it could power up and cut whole mountains in its path. He also possessed a little-used spell called Zainen, with which he donned angel wings and his strength increased ten fold...
Sir Rayjack, however, had long since grown weary of the monarchy, albeit remained silent about his dissension. He never put his fellow knights in harm’s way, but used his influence to allow the revolutionaries and their foreign allies to the infrastructure of the kingdom. Eventually, Izander’s monarchy was overthrown in a violent clash between the old guard and the revolutionaries, while Sir Rayjack placed himself and his knights in the convenient position of recuperation, trying to save as many lives in the conflict as possible.
After the revolution, Rayjack disappeared…
Appearence:
Sir Rayjack used to alternate between wearing light blue and gold armor. Now, however, in the contemporary city-state of Izander, he has adapted to foreign tastes; he prefers loose, button down shirts, and denim pants. He’s still a young man and his smooth face reflects it, although he often dons a surly expression with sharp eyebrows, no doubt from constant reflection on the turmoil of the country and his own haphazard life. He likes to unbutton his shirt and let the wind flutter it as he walks around.
Personality:
Sir Rayjack is slightly disconnected from people, and a slight neurotic. While he appears anti-social, he will be open for conversation if someone else initiates it; he has a lot on his mind that he wants to say, but not enough people to dump his story on. He is also lazy and whimsical, and is prone to act quirky whether or not he is in public (smoking a cigarette in-between a cheeseburger, for example, is one of his habits). But he is also angry at bureaucracy, and he is quick-tempered when it comes to disrespect, disinterest, or pettiness.
Powers:
Sir Rayjack’s Shade of Cyan is ridiculously powerful for a blade, and it has magical properties. The sword can launch a projectile that can tear through whole mountains at its strongest, so Rayjack has learned to be very careful with his sword. His Zainen exhausts him after a couple of hours, but with it, he can turn the tide of a war...
He can also smoke a cigarette while eating a cheeseburger. _________________
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AsylumXKP ...Back again

Joined: 02 Jul 2002 Posts: 631 Location: Still Drunk!
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Posted: Fri May 21, 2004 2:03 pm Post subject: |
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Name: Conker Squirrel
Title: King of the Land
Height: 3'7"
Appearance: Conker is a Red Squirrel. He's got big ass blue eyes, a blue hoodie type sweater, white gloves red fur pants, and black and yellow sneakers, as seen in my avatar. His other attire consists of a "Neo from the Matrix" style, pointed out in my sig.
Mannerisms: Overall a down to earth guy, quite friendly to those in need. He's a lush though, and can't stop to gawk at a female, and try his moves. Conker also enjoys the nightlife, drinking alcohol, smoking cigars, dancing, and trying to get himself a piece of ass. He uses harsh language, but usually everything filthier than shit, ass, and bitch is censored. Which means you'll be seeing plenty of F@#$'s thrown about.
Athletics: He's somewhat athletic, his last game being a platformer after all. He can perform backflips, cartwheels, long jumps, high jumps, and even use his tail as a helicopter-thingy to slow his descent.
Skills: Conker is a skilled driver, with souped up buggies, aircraft, watercraft, and even tanks on his liscense. He also has the power known as "Context Sensitive" which allows him to pull out the right (sometimes) object at the right time out of thin air. There are unknown stipulations to this power, meaning he can't pull out nuclear missles and live beings at will.
Cartoon: Conker falls under Cartoon/Looney Toons laws. This makes his body somewhat resiliant to fatal attacks. He still feels pain however. In addition, physics often work for him, and most of the time against him. One note is that he is rather flammable. Should he die however, he's under a special clause. "A squirrel gets as many lives as they think they can get away with." This clause is unnerving to Gregg the Grim Reaper, who also hates cats (9 lives) and the undead (Messy paperwork) with a passion.
Weaponry: Ahh, the meat of the description. Conker has a wide variety of melee and ranged weapons, as follows:
Frying Pan (melee): Conker's signature weapon, a large frying pan that can be pulled out to smack someone with quickness and ease. Features a non-stick pad.
Drunken Paw (melee): Recently the king has been doing some martial arts on the side. He's still waiting on volume two of his instructional DVD however. His hand to hand fighting skills are still comparable to a martial arts yellow belt. Alcohol has been know to raise his ability ever so slightly.
Chainsaw (melee): A loud, violent, gory chainsaw. VRRN VRRRRN!
Katana (melee): Conker is not a skilled swordsman. He's no samurai. He is still rather fast with the blade, and can even deflect bullets using it.
Knives (Throwing): A variety of sharp throwable objects, and sometimes not-so-sharp throwable objects.
Grenades (Throwing): Pineapples anyone?
Bombs (Throwing): Big, black, cartoon bombs with fuses.
Dual SMGS (Ranged): Conker's other signature weapon. These two submachine guns can fill the air with hot lead.
Hand Cannon (Ranged): A large magnum revolver with scope and laser sight.
Sniper Rifle (Ranged): Reach out and touch someone. Also equiped with a scope and laser sight.
Shotgun (Ranged): Laser sighted, pump-action, single barrel shotgun. Good against the undead.
Rocket Launcher (Ranged): For when something absolutely, positively, has to be blown up NOW.
Flame Thrower (Special): FIRE! HEH HEH FIRE FIRE!
Urine (Special): For putting out fires. Ask Ifrit.
And that's about it for Conker. _________________
With less suckage than Revolutions! |
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Seril Eternity Eight

Joined: 29 Apr 2004 Posts: 131 Location: Lost Ground
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Posted: Fri May 21, 2004 2:55 pm Post subject: |
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Changed characters, I'll have a new description up sometime this weekend.
Name: Gato
Profession: Singing Fighter
History: Gato is a robot created by Lucca for the purpose of an arena game in the Millennial Fair. Unfortunatley, Gato was too weak. After being throttled mercilessly by Chrono and Marle countless times, Gato has developed a sense of hatred for life and humanity.
However, this is not the end of this robot's story. The day after gaining his losing streak of 505 to 0, Gato faces a mysterious stranger. Dressed in awkward clothing and mumbling something about silver points, he challenged Gato to a match. Resignedly, Gato accepted and launched himself at the stranger... and began giving him the beating of his life.
After being reprimanded by Lucca for giving the stranger eighteen broken bones, Gato noticed something peculiar. He had -leveled- up!
For references sake, here's a poorly made graph of the average RPG hero's EXP progression.
|-------------------
|----------------
|------------
|---------
|------ XP
|---
|--
|__________
Level
Here was Gato's:
|---------------------------
|-------------------------
|---------------------
|------------------
|---------------
|------------- XP
|----------
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|__________
Level
It's just that nobody actually sucked enough to lose to him before.
Attitude: Gato is normally a well-mannered robot that likes to talk in the third person. However, after the countless beatings received from Chrono, he has grown to loathe humanity's idiocy. Despite the fact that he's a little on the stupid side, Gato can still perform his tasks at top efficiency.
Powers: Due to his leveling from the mysterious stranger, Gato is no longer is the 76 HP punching bag you remember from CT. Since he is still ever so slightly weaker than the average hero, Gato prefers to use his attacks only when needed.
GATO SMASH! - Gato, well, smashes. It hurts. A lot.
Karaoke! - Gato has learned the art of Karaoke. This annoys most people. A lot.
Steel Body - Gato can take quite a beating without much damage to him. He also has multiple power meals on him that oddly work for a robot such as himself. _________________

Last edited by Seril on Fri May 21, 2004 10:55 pm; edited 1 time in total |
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Tenshi Kain The Chief Apostle

Joined: 01 Jul 2002 Posts: 404 Location: Train Graveyard
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Posted: Fri May 21, 2004 5:22 pm Post subject: |
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Edit: I'm...not cheating. XD
Last edited by Tenshi Kain on Sat May 22, 2004 1:47 am; edited 2 times in total |
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Lisa Pumpkin Queen

Joined: 03 Jul 2002 Posts: 1804 Location: Fa'Diel
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Posted: Fri May 21, 2004 5:29 pm Post subject: |
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Since I am really lazy, I'm just gonna repost my own description of Lisa from RTS, with some background on the siblings thrown in from Nif's Bud description. ^^
Quote: | His twin sister is Lisa (Luna) she is more level-headed than Bud, but usually goes along with his exploits. Their parents are deceased, but it's never been explained why (at least, I don't think).
He and Lisa attended the school of magic in Geo, but were kicked out because they were too mischievous. Eventually, they decided to take over the world with pumpkins. Chumpy came along and put a stop to them, and they became his apprentices. |
Quote: | Nif covered Bud and Lisa's background pretty well in his post, so I'll skip that, mostly. Like he said, Lisa is Bud's twin sister, and is a bit more level-headed than the more mischievous Bud, but does go along with his crazy schemes anyway. They're quite a pair. XD
Lisa is a better sorcerer than her twin brother, according to her entry in the in-game Character Encyclopedia. ^^ She wields her late father's broomstick, and her magic calls on the power of Salamander, the Mana elemental of fire, and Aura, the gold elemental. She also sometimes uses the staff Special Technique Halo. Finally, her Synchro effect is Magic Plus, meaning that anyone who fights near her will find their magical power has been given a boost.
And then there's our fluffy sidekick, Guri the Goblin, one of the demi-human pets you can get in LoM, provided the conditions are right. Actually, he'd probably hate being called "fluffy". When you meet him, he introduces himself as a "very evil and menacing Goblin", and asks to be taken along so he can brush up on his evilness. Too bad he doesn't realize that Chumpy is one of the good guys. ^_~
Edit: Got it! Guri's Syncro is Attack Plus: Slashing. Meaning that anyone who fights near him will do more damage with slashing attacks. ^^ |
Also, I'll paste in my S13 history of what happened in RTS. XD
Quote: | In Kriz and Yoko's Rurouni Taikai: Sunshine, Guri accompanied Bud and Lisa as they attempted to use the tournament as a way to take over the world with pumpkins. He had an agenda of his own, however - to help them in their goal, and backstab them once they'd reached power, thereby gaining Evil Overlord status himself.
In the semifinals, the tournament arrived in Seattle, and the host, Kyle, gave the elven children and ugly goblin, along with several other participants, human appearances so that they would fit in better. While the twins looked like normal human children, Guri, on the other hand, became a bishounen, and one that resembled Legolas from Lord of the Rings, at that, enabling him to attract swarms of adoring fangirls. While at first resistant to such attention, he soon realized the benefits, especially when the fangirls joined the ranks of the army the twins had begun to assemble. They had stumbled upon a pumpkin patch, you see, and wasted no time taking full advantage of it. They terrorized the city of Seattle for the entire round, their reign of terror ending only when Fox McCloud stepped in and put a halt to it, right before Kyle whisked the sorcerors and the mercenary away to deal with Thar-Shala, the nightmarish creature that was the reason for the tournament in the first place. Guri was left behind, and the magic that had given him his bishie appearance faded.
The entire tournament turned out to be but a dream for the participants, but it was a memory that would forever haunt the ambitious little goblin. He longed to regain his bishounen form, believing it was the key to becoming the ultimate villain. He will never rest until his plans can come to fruition.
Interacting with Guri is quite simple; he's quite evil, or believes himself to be, in any case, and makes no secret of it. He also loves to piss people off by purposely mispronouncing their names, and will ignore any attempts to set him straight. He's rude, crude, and carries an axe as his only weapon. He also has the tendency to talk to himself in a not-so-quiet voice, revealing his plans to whoever happens to be in earshot. Lastly, he has a weakness for beautiful women - during RTS, he became more than a little infatuated with Millenia of Grandia II fame. |
That covers everything up to S13; during S13, Guri briefly regained his bishounen appearance, thanks to Dry's Grahf infusing him with -THE POWER-, but, well....you'll see in my ending for S13, and intro for SaGa. XD Bud and Lisa are the same as ever, just read my upcoming intro and anything I've written with them before for how they'll act. XD _________________
PUMPKIN POWER
Thanks for the lovely sig & avatar, Nif! |
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Moogle Chased by destiny

Joined: 28 Dec 2003 Posts: 117 Location: Maryland, USA
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Posted: Fri May 21, 2004 6:55 pm Post subject: |
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Keitaro from Love Hina
Quick Stats
Name: Keitaro Urashima
Race: Human
Age: 20
Note: This portrayal of Keitaro will be drawing on elements of both the anime and the manga of Love Hina, though primarily will be using the continuity of the manga. In terms of location during the plot of the series, for the anime this is right before episode 24. For the manga, it is immediately after the sixth volume (out of fourteen.)
Background
(WARNING: Some Love Hina spoilers present in accordance with the above. They are primarily manga spoilers, as a lot of this stuff doesn't even happen in the anime.)
When he was four years old, Keitaro was a frequent visitor to a hotel owned by his grandmother in Hinata City. Often, he played at a simple little playground with a little girl who was his age. He remembers one day the little girl told him that two people who love one another who go to Tokyo University together will live happily ever after. The girl had to move away, though. But before she did, the two of them promised to meet up some day at Tokyo University. He no longer remembers her name, or even what she looked like, but that promise, or the memory of it, turns out to be what drives most of Keitaro's life.
Fifteen years later, the next chapter of his life begins. Having twice failed the Tokyo U entrance exams, he is kicked out of his house by his parents, and he comes back to Hinata City looking for a place to stay and study for his exams. Of course, the first place he thinks of is his grandmother's hotel, so that's where he goes. Only, without his knowledge, it's been turned into a girls' dormitory. Within ten minutes of entering, he sees one resident naked, trips and falls into the cleavage of another, steals the lingerie of a third, and flashes a fourth. The five residents chase him up to the roof, where they are about to kill him, when his aunt Haruka (the housemother) appears and bails him out. It turns out that his grandmother has been traveling the world for over a year... and when she hears that he's come looking for a place to stay, she faxes him the deed to ownership of the apartments and the property, provided that he becomes the landlord. So Keitaro finds a place to stay and a job.
It's not an easy life, though. For a klutz like Keitaro, there's a lot of misfortune involved, and it usually ends with him being blasted down the hallway by the Kendo girl, Motoko, or punched halfway across town by Naru Narusegawa. Then there's the foreign girl, Kaolla Su, who blows him up with insane contraptions for no apparent reason. Then there's the romantic intrigue. The oldest of the residents, Mitsune Konno (who is appropriately called Kitsune - "fox") often tries to lure him into compromising positions. At first, because she wants to snag him, since Keitaro accidentally leads everyone to believe that he's already a Tokyo U student. But once this charade is exposed, she just does it because it's funny. Then there is Shinobu Maehara, a seventh grader who has a little girl's crush on Keitaro. And what about Keitaro's own feelings? He has a thing for Naru from the first time he lays eyes on her, but she seems to hate him. They have to spend time with one another, though, because they go to the same cram school, and they help one another study for the entrance exams. And then there's the girl Keitaro made his promise to. He starts to think it's Naru, but is it really...?
That's not even the end of Keitaro's problems! Right when he starts getting somewhere with Naru (after failing the Tokyo U entrance exams for the third straight year,) ... well, sort of coming close to almost resembling getting somewhere with Naru, three new characters enter the scene. One is Mutsumi Otohime, an anemic girl with a fondness for watermelon and squid who immediately hits it off with Keitaro, largely because the two of them are equally klutz-like. This sets off a wave of jealosy from Naru, though of course she never admits it. The others are Seta Noriyasu, a Tokyo U professor who is the caretaker of a spunky young girl, Sara MacDougal. Looking for part-time work, Keitaro ends up as the assistant to Seta, an archaeologist, and so becomes like a babysitter for Sara. But there's more to Seta than first appears... Seta, it seems, tutored Naru in the past, and she promised herself that she would get into Tokyo U for him! Her crush has not quite faded. More hilarity ensues.
But hope springs eternal for Keitaro, and even despite all of this, he still manages to get closer to Naru - in fact, he never knows it, but a couple of times she even fantasizes about a future with him! Both are too crazy to tell one another how they feel for real, though. And then Mutsumi comes back in the picture, looking for study buddies for the Tokyo U exam, because as it turns out, she's failed the entrance exams three times as well. She confides to Naru that the only reason she wants to get into Tokyo U is because of a childhood promise she made with a boy fifteen years ago. She no longer remembers his name or face, but that has driven most of her life... wait a minute, doesn't this sound familiar? In spite of herself, Naru decides that she has to tell the two of them that their promised partner is around after all... which she does on Christmas Eve, in the very place where the promise was made.
Suddenly, Keitaro has to choose between the girl who is apparently the one he promised to get into Tokyo U 15 years ago, and the girl who he's been slowly falling in love with since he first met her over a year ago. And that is where Ralph finds him, angsting over that very choice.
Personality
Keitaro is the nicest guy that you would ever want to meet. It's very easy to get angry with him, because while he means well, he's a klutz, and consequently often mucks things up badly while trying to do right. But it's very hard to stay angry with him, because he tries so damn hard to fix things (even if these often are disastrous as well.)
As a result of this kindness, he's also a bit naive, usually assuming the best of others. But this kindness can sometimes warm the coldest of hearts anyway.
Being a three-time entrance exam failure, he does occasionally have confidence issues... but he's also a very, very persistent person when he gets his mind set on something, and thanks to the promise he made to the girl when he was young (and later thanks to a more recent promise made to someone else,) it is enough to keep him set towards Tokyo U despite setbacks like that.
He's shy, so he doesn't make friends very easily. But he fits the stereotype of someone who is extremely loyal to the people who are his friends. And though it takes some time, the residents of the Hinata House all become his friends and have him trying to help them through their respective lives.
Despite all this, though, he is completely unable to resist eye candy. This often gets him into trouble, particularly with Naru.
Physical Appearance
Keitaro is about 5'7" tall with brown hair and brown eyes, and a thin, but fit, build. He wears glasses all of the time, because his eyesight is so bad otherwise that he can't see a thing. And poor eyesight seems to make his other senses more dull as well, for some reason.
His face is very expressive, so he's usually either crying tears of joy or tears of sadness.
He dresses like any college student would, jeans or khakis and assorted shirts with random logos or phrases on them.
One good Keitaro pose
Abilities
Thanks to years of being abused by Naru, Motoko, Su, and Seta's "daughter" Sara, Keitaro has a toughness that can not easily be overcome. He can survive being launched into orbit by Naru's fists, the 'ki' from Motoko's secret Gods' Cry techniques, flying kicks to the face, and other assorted injuries, as though nothing happened. As long as he is determined to get something done, he can shrug off nearly any blow.
A leisure artist, Keitaro likes to draw a lot, and actually isn't half bad. Professionally, he's an assistant to an archaeologist, so he has a surprising amount of knowledge relating to that field, and a surprising number of practical applications for that knowledge in every day life. His talents are numerous, though he isn't terribly smart nor is he very athletic. But they tend to manifest themselves at random times, much to the surprise of everyone around him. |
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BlackMage She's back...!

Joined: 08 Jul 2002 Posts: 765 Location: Around the other hemisphere.
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Posted: Fri May 21, 2004 7:27 pm Post subject: omg cut and paste job. D: |
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COWGIRL ED (with Ein)
Name: Edward Wong Hau Pepelu Tivrusky 4th ("E-DO")
Gender: Female
Age: 13 ("Self-Styled")
Birthday: January 1
Birthplace: Earth
Bloodtype: AB
Occupation: Hacker ("Radical Edward")
Ed is the last member of the Bebop to join; she appears in "Jamming with Edward", naturally, the fifth TV or ninth LD episode. She lives on Earth, and seems to spend all her time plugged into her computer, messing around. (Note: her computer's name seems to be "TOMATO", or at least that's what's written in red katakana across the front and in english on the side. ;; Go figure.)
The explanation for her long weird name is simple; she named it herself. ; No, the Bebop-gumi aren't quite sure what's with the "Fourth" either. ^_^
She's a very skilled hacker; her codename is "Radical Edward". The girl can type with her *toes*. ; Systems that she hacks into are invaded by the "giant ed-face-smiley" (I think they even call it the "SUMIRI MAKU" (smiley mark? o.O )) At one point the police even comes to collect her, but she just hacks into their ship's computer while they're on the ground yelling at her, and flies the unmanned police ship around by remote like a kid with a toy remote-controlled plane. And then crashes it. ^^
Ed is honestly one of the weirdest little kids I've ever seen; she snarls and hisses and shows her claws and bites when she's annoyed, she's been known to *chew* on the people the adults catch, and she just does...weird things. However, she's also the one who waits on the Bebop and tells everyone "okaeri" when they return. She's like their insane kid sister.
As far as I can tell, Ed's also good at chess, as well as hacking. She also will come up with some weird flashes of intelligence, as far as I understand, which will explain things the adults have been missing. She's also surfs the net for information they need. She joined the Bebop because she was bored and lonely and wanted to have adventures with friends. So she offered to help the Bebop catch a bounty in return for being taken along, and hijacked them when they tried to welsh on the deal. ^^
Although Ed may seem barely human most of the time ^__^ she's totally aware of what's going on, but sees the world with childish enthusiasm. Which leads to hilarious situations such as when she discovers that certain mushrooms make Ein act weirdly, so in the spirit of a true scientist, she feeds them to the unsuspecting Jet, Faye, and Spike, to see what THEY'D do. ^.-
Past (Contains evil evil spoilers!)
Edward Wong Hau Pepelu Tiruvsky 4th is a name that Ed gave herself because she thought it sounded cool. ^^ We don't really know what her real name is, or even if her age is actually 13. (her bio does say 13 "self-styled" which I'm taking to mean that she SAYS she's 13.) As mentioned in session 9, the Gate Incident made it dangerous to live above ground, so computers more or less run everything. Earth is a perfect breeding-ground for hackers like Ed.
Ed was raised in kind of a convent near where Singapore is now with a bunch of other street kids like herself. The nuns who run the place seem to be nice. We never really find out about Ed's mom, but all she has is a holo-picture of her father, which she gets back when she goes back to the convent. She likes to open it up and look at her long-gone father once in a while.
Her dad, whom we meet again in Hard Luck Woman, is on Earth, mapping out the new meteor craters as each new one is made. He meets her and runs off again, but she then packs up all her belongings (her laptop) and heads off into the night, intending to find her father again, no matter what.
I shall be taking Ed when she's with the Bebop crew, around the time they meet Andy. Yeeeesss... Umm, that's two episodes before she meets her father. =B
SLEEPING BEAST
Name: Ein
Species: Welsh Corgi
Total Length: 64 cm
High Length: 29 cm
Weight: 9.8 kg
Home: Unknown
Ein is their unfortunate ship-dog. Spike picks him up in TV 1, LD 2, "Stray Dog Strut." He's a lab dog who has been specially bred and trained for intelligence, and so he was stolen by Abdul Hakim and recovered by Spike. Now, Spike claims to hate animals, but instead of taking him back for the reward, he just kept him with him and Jet on the Bebop as sort of a pet. ; They abuse that poor dog so shamelessly - Faye eats his dog food, they feed him the STRANGEST food, Ed chases him about and plays with/tortures him and uses him as a pillow, Faye handcuffs his collar to things and draws on him...he's a rather long-suffering mascot dog.
Ein is definitely not all that he seems; he was bred for intelligence, after all, and in the course of the series, we see him do some pretty strange things - like punch the correct sequence of buttons with his nose to open a car door, or to nose a button to answer a video-phone, and he barks to get people's attention once he's answered the phone. ;
Ein spends most of his time trailing after/being abused by Ed. _________________
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Peptuck The Warthog...of DOOM!

Joined: 05 Nov 2003 Posts: 546 Location: On Halo and loving it
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Posted: Fri May 21, 2004 8:37 pm Post subject: |
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Y'know, I wish I could just kill my posts....oh, well. _________________
The Cheeese pwns j00.
Last edited by Peptuck on Mon May 24, 2004 8:18 am; edited 1 time in total |
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Tenshi Kain The Chief Apostle

Joined: 01 Jul 2002 Posts: 404 Location: Train Graveyard
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Posted: Sat May 22, 2004 2:53 am Post subject: |
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Hailing from the game Skies of Arcadia Legends, and only from the Legends version, Piastol is the most feared hunter of Air Pirates sailing the skies (of Arcadia!). A girl of 17, and not a day older than her old nemesis, Vyse the Legend, Piastol sails the skies aboard her ominous blue airship, hunting pirates with extreme prejudice, handing out the infamous “Black Spots” to her next target. All who have answered the call of the Black Spot have perished (except Vyse, because Vyse is too damn good) at the hands of Piastol and her lethal scythe. She hunts pirates with such viciousness because she blames them for the death of her father, a Valuan admiral named Mendosa, who died when his airship burst into fire during what she presumed to be a raid by the Blue Rogues and Black Pirates. In actuality, she couldn’t be further off, but Piastol nonetheless hunts all Air Pirates to death- above all else, wanting to slay her hated enemy, Vyse.
I’m taking Piastol from shortly before her final battle with Vyse, when she’s already come to terms with the outcome. Be warned, my performance will probably spoil you on the wonderful game that is Skies of Arcadia Legends...but I’ll try hard not to!
Appearance
Why Piastol, a fearsome and renowned pirate hunter, would want to show off her tummy is beyond me- but it’s a gorgeous tummy, so I don’t care. She gets the job done. In any case, Piastol is tall for a 17-year-old, roughly about 5’10” and somewhere in the vicinity of 125-130 pounds. Toned but still rather girlish, with blue eyes and wild blue-and-white hair in multiple ponytails, Piastol looks quite unbefitting for her profession, especially when she doesn’t even use that beauty to her advantage. She wears a sort of short, armored halter top that leaves her midriff exposed, then has matching pants that stem into black leggings- the ensemble is presumably leather. Each of her shoes has a plain heel at one end- and a gigantic blade at the other. She wears four armbands, two on each arm, and will usually have an item pouch at her hip for her crystals/supplies. A fine scar runs down her left cheek. Pictures are practically necessary:
Piastol and Vyse
Piastol Official Art
”En guarde!” like she always says.
Personality
Conflicted, to say the least. After her most recent defeat at Vyse’s hands, Piastol has realized the truth about what happened the night of her father’s death, that Vyse is not to blame, and that her crusade is now all but mere folly. On the verge of breaking but needing a final fight with the legendary Air Pirate, Piastol isn’t so much angsting as she is going nuts over what to do. But above all else, she is still Piastol.
Cold, vengeful, and angry, Piastol is completely focused on ridding the world of the scum of Air Pirates. Her crusade against them could be likened to Batman’s savage assaults on Gotham’s criminal underworld, on crime in general. She still clings to the idea that Air Pirates were somehow responsible for her father’s murder, even though in her heart of hearts she knows it isn’t true. But she still needs someone to hate- she has too much fury inside her to let it go. She will go from cold and taciturn to heated and berserk in battle very quickly; she gives into her hatred rather easily. Piercing the emotional shell she’s put up might take some work, but in the waning hours of her fight against Air Pirates, perhaps it’ll prove a little easier for her to find allies.
But it’ll definitely be easy for her to find enemies. ^_^
Abilities
Piastol’s central weapon is a gigantic scythe as tall as she is, which she wields with an unrefined but effective technique. She lacks the grace of scythe-wielders like Testament, her style instead focusing on hacking through enemies as savagely and as quickly as possible- “danger” is the only way to describe it. As for the scythe itself...in Arcadia, weapons can take on the properties of Moon Crystals, basically becoming imbued with their elements- Piastol’s is imbued, apparently, with a Blue Moon Crystal, giving her weapon the innate powers of Wind and Water, thereby making her strike range wider, more fluid. Theoretically, you could still be scratched even if her scythe falls short of your flesh, but the real danger is of course when it connects.
She has only one “super move” attack with her weapon, as she doesn’t really waste time naming all her moves- it’s more a signature of hers, called Tempest Dance. This move involves a savage double-kick with her bladed feet, followed by a barrage of the Wind and Water energy tuned in her scythe, before a final descending hack from above for massive damage. Ow. While the deadliest part of this attack comes from the final blow, the hardest to dodge is the barrage of Blue Magic- that can really toss you around, leaving you wide open for the slash from above. Be on your guard against that part of the Tempest Dance, for certain.
Piastol’s magical arsenal is fairly modest- oddly enough, she seems to have discovered a Silver Moon Crystal, allowing her to attack with Eterni spells. While these have a chance of inflicting instant death in the game, the way I use them will be much different. In any case, being a Pirate Hunter, Piastol has a good deal of gear, but you can expect Piastol to attack with these spells in particular:
Eterni – Silver Magic spell that sends ten to twelve spears of magic metal spearing at a single opponent
Eternes – Silver Magic spell, the multiple-target version of the above attack
Wevles / Wevlum / Wevlen – Blue Magic spells that assault the opponent with spiraling water pressure and magic-sharpened gales
Quika – Blue Magic spell that heightens Piastol’s speed and agility
Slipara – Blue Magic spell that soothes an enemy to sleep with blue and black (it does make you sleepy)
Pyres / Pyrum – Fire Magic spells that blast an enemy with flame- she can only use these from her item pouch, however, so there’s a limited amount
Sacres – Green Magic spell that heals wounds, standard curative magic
Piastol has a set of throwing knives she'll sometimes toss into the mix, and her knowledge of martial arts is admirable, but mainly, she's going to come at you truly Viscerotonic- a mix of ruthless hack-and-slash scythe attacks tempered with magical assault.
And just for the hell of it, Piastol will have equipped as an accessory the Eye of Truth, preventing her from being confused. Thank ya, Luna.  _________________
Eve :: Of :: The :: Festival
Nosferatu Zodd, Rurouni Taikai SaGa |
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Lisa Pumpkin Queen

Joined: 03 Jul 2002 Posts: 1804 Location: Fa'Diel
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Posted: Sat May 22, 2004 11:39 am Post subject: |
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Tenshi Kain wrote: | And just for the hell of it, Piastol will have equipped as an accessory the Eye of Truth, preventing her from being confused. Thank ya, Luna.  |
Piastol broke the game! XDDDDDD *snickers insanely* _________________
PUMPKIN POWER
Thanks for the lovely sig & avatar, Nif! |
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Seril Eternity Eight

Joined: 29 Apr 2004 Posts: 131 Location: Lost Ground
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Posted: Sat May 22, 2004 12:23 pm Post subject: |
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Name: Tachibana Asuka
Age: 19 (at the time of the tournament)
Hair: Purple
Ability: Jade Eternity Eight
History of the Alter
An alter is the physical alteration of the area round one’s self to create something else. When this ability is used, a multicolored field is generated around the alter user, some terrain and buildings are sometimes destroyed, and the person’s alter is created.
For the rest of the background info, I’m going to cheat and copy it off of the official Scryed site.
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The once pristine landscape of the Kanagawa Prefecture experienced a sudden upheaval of the Earth’s crust 22 years ago. A strange environmental phenomenon caused the land to split and protrude upwards reaching unprecedented heights for an acute crust movement. After the incident, the Japanese capital was relocated to the Mie Prefecture since its economic and governmental operations were interrupted. Due to the abandonment and dilapidated state of the area, they dubbed it The Lost Ground.
A strange incidence of genetic alteration was then discovered after the upheaval. About 2% of the population born after the incident inherited special powers due to the radiation given off from underneath the Earth’s crust. Within the Lost Ground also exists the Alter Forrest where even the animals are endowed with Alter abilities. The explanation for these genetic alterations is still unclear but a new breed of humans called Alter Users have emerged from the natural disaster.
Kazuma, a young mercenary roams the Lost Ground, looking for any work he can find to sustain his livelihood within the harsh environment. As one of the few people that are gifted with the Alter ability, Kazuma can plaster his right arm and torso with a metallic alloy. A number of Alter Users exists within the slums of the Lost Ground as well as the city area. The Alter Users can manipulate and rearrange the atoms around them, thus forming their Alters. Within the slums, many Alter Users run amuck abusing their Alter abilities. To mitigate the effects of these renegade Alter Users within the undeveloped area, the police organization known as HOLD was formed. Within HOLD exists a group of elite Alter Users called HOLY. As their primary objective, HOLY is to suppress and capture what they call Native Alter Users. Those that are incarcerated have two choices. Either join HOLY or be confined indefinitely. Kazuma will meet such a fate and he will fight for his life trying to overturn the ideals of HOLY. |
Background
Asuka was once a member of an elite force of alter users named HOLY. Being one of the youngest members, Asuka took pride in the fact that he was a part of this organization. However, he constantly worried about losing his privileges and being marked as an outcast. For a long time, he relied on his girlfriend, Cammy, for emotional support.
The day Asuka was beaten by Kazuma marked the beginning of a new life for him. Expelled from Holy, Asuka had a short spurt of insanity, wanting nothing more than to prove his worth and defeat Kazuma. During a battle between Kazuma and Ryuho, Asuka interfered and attacked Kazuma. The force generated between Kazuma and Asuka’s attacks created a large force wave that sent them underneath the Earth’s surface.
While trapped underground, Asuka’s ideals and ways of thinking were challenged by the man who broke through all walls in his path. When the two of them made it to the surface, they had one last fight. Nearing the end of the fight, Asuka saw that if they both continued they would generate another force wave and be back where they started. Moving his alter to the side, Asuka took the full force of Kazuma’s attack and lost the match.
Now changed, Asuka saw the fact that everything in his past was just an effort to hold onto the secure life he had found. He discovered that his love for Cammy was symbolizing his need to hang on to what he had. With that, he left HOLY and the city for good.
Generalizing the rest of the plotline... People come, Kazuma beats them up. Evil dude comes, Kazuma and Ryuho kill him. People die. Thw two fight for the hell of it at the end. Then, the final attack from the mainland comes. Kazuma and Ryuho annihalate the force, and the mainland decides to hold off for now.
Getting back to the part we actually care about, some time passes, and we're back to Asuka. We find him working on his computer, and a figure shadows the door. Revealed, the person is Cammy! Now that Asuka has come to realize who he is and what his purpose in life it, the two happily rejoin and all is well.
Character
Asuka is a well-mannered, polite young man. Even when his temper flares, he shows his well-mannered attitude. His clothing consists of an open light brown raincoat with the sleeves rolled up, and underneath a simple brown shirt and blue jeans.
He is generally a kind and caring person, but holds no bars when it comes to protecting his friends. Even after leaving HOLY, he strives to show everyone what he can do, and that he’s not just some washed up native alter.
Alter
Asuka’s alter is called the Eternity Eight. These consist of eight floating orbs, normally jade in color, that control life itself. These are all multipurpose, and can do many things as is described below
First Stage: This manifestation is simply the eight orbs. These orbs serve multiple purposes, such as mind control/destruction, shielding, transportation (levitation), energy attacks, and a weapon (sword).
The mind control from the Eternity Eight is somewhat limited in this stage. Anyone of a normal hero level can normally shrug it off, as well as anyone who has no mind or is berserk. When he uses his mind control, Asuka launches (normally) one orb at the opponent’s forehead. If successful, it then embeds itself into the opponent’s forehead. When under Asuka’s control, the opponent gains extra strength and agility, and Asuka can communicate through the opponent’s body if needed.
His shielding consists of a rotating barrier of varying size. It can range from one orb blocking an attack, to three orbs rotating in a triad formation blocking an extremely strong attack, to all eight being used to protect himself and others from large area blasts. When on the defensive, Asuka uses this ability in combination with his energy attack to keep the enemy moving.
The levitation granted from the Eternity Eight consists of multiple orbs situating themselves beneath Asuka’s feet. This allows him to perform leaps and maneuvers of an epic level.
When using his Eternity Eight offensively, he can make them glow with a bright light and race towards his opponent at frightening speeds. These orbs can generate large force impacts wherever they hit, or simply go straight through the object.
Eternity Eight’s sword is Asuka’s greatest power in this form. All eight balls line up, and a green aura surrounds them, allowing Asuka to wield it as a sword. The sword gains the attributes of his normal sides except mind control, allowing Asuka to deflect attacks, perform great leaps and maneuvers, and generally beat the living crap out of anything with the sword as one generally does with such an item.
Second Stage: When in this stage, Asuka generates a bow attached to his left wrist. He has all of his powers from his previous form sans the sword, and gains a few new abilities, such as enhanced mind control and more offensive powers.
The Eternity Extra Shot is the ultimate attack of the Eternity Eight. Using this attack, Asuka lines all eight orbs in the bow, and fires all eight at the opponent’s forehead. If it hits, this grants a mind control/destruction power nearly unavoidable unless the opponent is brain-dead.
As well, the Eternity Eight can be used as a nearly unlimited ammunition source for his bow. When launched from the bow, these orbs can pierce through almost anything, and can generate debilitating force blows.
Piccies (Copy/paste the angelfire/tripod ones):
Asuka in his normal attire (what he'll be wearing in the tournament).
Another one of Asuka dressed normally:
http://www.angelfire.com/anime4/altered/asuka/asuka03.jpg
Asuka's Second Form: http://www.angelfire.com/anime4/altered/asuka/asuka04.jpg
Asuka's Sword: http://www.angelfire.com/anime4/altered/asuka/Asuka05.jpg
Asuka and the Eternity Eight:
http://thelostground.tripod.com/wallp/Asuka_Screen_800.jpg _________________

Last edited by Seril on Sun May 23, 2004 8:31 am; edited 2 times in total |
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Rain The Hunter

Joined: 05 Jan 2004 Posts: 154 Location: Colorado Springs
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Posted: Sat May 22, 2004 6:42 pm Post subject: |
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...continuing on with Drizzt.
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Drizzt couldn't leave his past behind. His kin rose up out of the Underdark to catch him, his successful exit seemingly causing the entire city to lose favor with the Queen of the Demonweb Pits, Lloth, who was their patron. My times the drow rose, but Drizzt along with his friends Wulfgar, Bruenor, Regis, Cattie-Brie, the Lady Alustriel, and the dwarven ranks of Clan Battlehammer were able to defeat their dark elf opponents.
Personality
Drizzt lives in a world that is not his own, a world where the drow are feared and hated without recourse or individual judgement. However, he is an optimistic and trusting person, and he always tries to make a good impression on those he meets. His prowess in battle and service to the cities of the North have earned him a reputation that most non-drow would envy, but he still faces resistance in many of the places he appears.
Drizzt, though more than a hundred years old, is still a youth by elven standards, and he is constantly struggling to learn about the world around him. He is often consumed by wanderlust, striking out to find new places--and usually having to slay a few demons on the side. Still, his attitude remains upbeat, and he is often seen encouraging his demoralized or emotionally fraught friends.
However, there is another side to Drizzt that he keeps locked away, though it tugs at him day and night. Drizzt has labeled this persona "the Hunter," a result of his ten years trolling the Underdark. The Hunter is fearless, operates on instinct and rage alone, and is nearly uncontrollable. Drizzt guards the Hunter well, and has yet to fall into this state when his friends are nearby. However, if his friends are in danger or Drizzt faces nearly insurmountable odds, he allows the Hunter to erupt, for better or for worse.
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Drizzt's fighting style is a smooth, flexible, quick elven style he created off of the teachings of Zaknafein, his father and the Weapons Master of House Do'Urden. He is precise, quick, and incorporates parries, spins, deflections, and misdirections often in battle. His twin scimitar style flows like a dance, ebbing and eeking around enemy defenses in a blur of deadly beauty.
In addition, Drizzt carries innate drow abilities, including Levitation and Fairy Fire. Drizzt can, once per day, enact a spell that will allow him to float, hover, and move on his X- and Y- axes, an ability that has saved him numerous times. Furthermore, Drizzt's Fairy Fire ability allows him to cover his opponent in harmless flames, which serve to both intimidate his opponent and create an easier target. However, since Drizzt's return to the surface, his Levitation power has all but diappeared.
Like all drow, Drizzt also is imbued with darkvision, which allows him to see up to 120 feet in pitch black as if it were a well-lit afternoon, not to mention infravision, which allows him to discern heat signatures, as if he were wearing what we call "thermal goggles."
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Drizzt wears many things to protect him, from armor to the weapons on his hips. The mythril chain mail he wears is dwarven in make, and allows almost seamless joint motion due to the fine nature of the links and the intense magic fused into the suit.
Drizzt also wears Bracers of Speed, though in an unusual manner. By using the bracers as anklets, he can travel at a rate two times faster than average, allowing himself even quicker dexterity and reflexes in battle.
Drizzt's pride and glory, however, are his scimitars. The first, Icingdeath, was found in an Ice Dragons' cave after he and the Barbarian Wulfgar slayed the beast in a rite of passage. The scimitar is magically enhanced, meaning its blade will never dull and remains sharper than any sword that could be produced without magic. Furthermore, it carries the title of Frostbrand, an ability that inflicts ice damage upon any foe it strikes and provides 100% resistance to fire, magical or otherwise.
His second scimitar, Twinkle, is the sharper of the two, carrying a far greater enchantment on its blade. The blade is also a Defender, meaning that at the cost of damage caused by the blade, it can guard the wielder and increase his armor class.
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I'm sure I've missed something (and yes, I know I neglected Guen, but I'm not sure if she's kosher for this tournament) please feel free to PM me so I can add it in.
Edit: A few details missed. _________________
14WP-5JP-0A-0R-1Cure
Last edited by Rain on Sun May 23, 2004 2:01 pm; edited 1 time in total |
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CarlyCheeese Scarlet Rain Silence

Joined: 02 Jul 2002 Posts: 1149 Location: Koka-In Temple
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Posted: Sat May 22, 2004 8:32 pm Post subject: |
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"Suppose I had the chance to get rid of my demon... do you think I should take it?"
"What would you gain?"
"Life? Freedom? I don't know... it'd give me new hope, at least. A dream, for once. What about you - wouldn't you get rid of yours in a heartbeat?"
"... Not anymore."
Orphan, half-demon, wanderer, chosen by the Muramasa and possessed by its blood.
Scarlet Rain Silence. Hisame Shizumaru.
General Information
Age - He doesn't know exactly what it is, but it's at least 17 now
Eyes - Red, like blood
Hair - Also red, like blood
Height - He's grown a bit in two years, now stands at a considerably taller 5'8"
Weight - 48 kilograms or thereabouts; quite on the light side
Blood Type - AB... rational, calculating, and honest, supposedly
Likes - Food connoiseurship at famous places, travelling, Rimururu
Dislikes - Well, it used to be Ameki, but nowadays it's pretty much nothing, outside of being away from his poon Rimururu
Appearance
Looks pretty much like Kenshin in his hitokiri days.
But I can't resist specification, so here you go
Two years have passed since Survivor X for Shizumaru, and in that time, there's been a noticable change in the young kenshi, most notably that he finally hit puberty. He's just under a foot taller than he was before, and Haohmaru or someone must've paid for him to get into Kenshin's wardrobe, since he's taken to wearing a navy blue kimono jacket and white hakama pants as of late (though the jacket's a little big, and slips off of his shoulders at wonderfully inconvienent times), with straw sandals and white socks. It's a relatively simple outfit, and as I said, it pretty much is just how the Battousai looks - you know, like this, or this... (hey, I wonder who drew those...)
His hair is long, blood-red, and spiky, which he prefers to keep tied back at the nape of his neck (using the strand of gleipnir Alma Beoulve gave him), and his eyes are just the same color. His skin is very fair and pale (you can see him blush from about five miles away), and his composition is a bit lanky, though he's quite strong even still. While Shizumaru doesn't want to admit to having them, he has a number of faint scars on his body, and two huge ones on each shoulder blade that never close up; which is why it tends to irk him when his kimono jacket slips off his shoulder, since it tends to expose one of those massive scars.
He usually has a gentle countenance - not necessarily smiling, but most often thoughtful and melancholy, since lately he's had a lot more to dwell on (in more than one fashion). He's also ridiculously bishounen - netting him more than the usual amount of female admirers and Zack Ebony. *runs* XD
A fellow warrior would sense the imposing power he has, since after Survivor X, he just about literally has the power of a god, but someone not a fighter would likely be more intimidated by the minor arsenal he totes with him, which consists of two swords and his trusty little umbrella, though it never seems to weigh him down any. A few other little treasures he's gotten mostly come from the tournaments, and those include a fscking huge diamond from Haru Glory, the strand of gleipnir that Alma gave to him, and a Dewprism ring from Mint (which I... have completely forgotten what it does, but it's something to do with reflecting energy, and if I'm wrong, I know Kriz will correct me, so nyeh XD).
Backstory
The year 1775 in Japan was a time of fear and panic; not a day went by that rumors of another attack by the terrible demon, Minazuki Zankuro, had occurred - though he wasn't especially hard to follow, since his path of murder and destruction tended to give him away. Warrior after warrior had perished in the attempt to slay the beast, though months had gone by and none had succeeded. The only thing history knew for sure was that Zankuro's massacre had finally stopped in the face of a small infant, only a year old, who had died in the arms of his mother. When his sword plunged through her chest, in that moment, a demon was born inside the child, one strong enough to send Zankuro's heart into fright. From then on, Minazuki Zankuro swore to only fight those strong enough to challenge him, while the infant left alone in burning flames, was left for the world to taint it with its impurity.
At only a year old, the child had known too much suffering for one person.
Left in the care of an old woman in another town not long off, the residents knew all too well that the child was a demon, and not long afterwards, threats poured in as the child watched silently, unable to remember one from the other. Despite the demon in his heart, the lady tried to raise him as well as she could, and named him Shizumaru - silence - after his most distinguished trait. The attacks soon spiraled into assault, and finally the woman was forced to give up the child to a monastery far away from the village. Even so, the attacks never ceased, from simple childish teasing, to condemnation by the adults, to stone throws and whiplashes.
Shizumaru was confused, desperate, and angry when he first met the warrior Haohmaru, who had then just saved him from another attack in the street, and begged him on hand and knee to accept him as a student, so that he would be able to kill the demon who had made his life so miserable. Haohmaru could see the fighting spirit in the child, and decided then and there to make him his student, giving him his last name to properly fit to a warrior - Hisame, scarlet rain. The next six years, he lived under Haohmaru's guidance, learning the ways of the sword and... then some, owing to the samurai's love of a female presence. When the two finally parted, Shizumaru had learned as much as he thought he could, and set off in pursuit of the demon.
The trouble happened to be that Zankuro innately sensed the demon in Shizumaru, and avoided his path for months, until the boy finally caught up with him. When their battle ensued, it was Shizumaru who won in the end, but at a terrible price - with Zankuro's death came his confession that Shizumaru was his son, and in such a twist of fate, as a demon himself, and having just killed his other parent, the thing that Shizumaru had feared most of all came to pass; a surge in the demon's power that he could not control.
Six months later, still in fraught confusion, he felt Zankuro's presence in his heart again, and set off to finish off the demon once at for all at Shimabara - rather, he would've, if Tachibana Ukyo hadn't gotten to it first; but either way he was still trying to deal with a waking demon and a past that kept slipping away from him, faster and faster. Only wandering across Japan with a dwindling pocket of change seemed to suit him from then on - there was nothing more he could do to recover anything he had lost.
... Until, y'know, Kaiki came into the picture one day, and invited him to a tournament where his wishes could be granted. It was there that he first met the man who had slain Zankuro the second time, Ukyo, and in the stead of a dying man, set out to fufill his last wish of someone to carry on his legacy, learning more about life and love than he ever imagined. There as well he met Zack Ebony and Haru Glory, fellow swordsmen who taught him just as much about friendship and loyalty in the week of the tournament - and the terrible Mitochondria Eve, who nearly awoke the sleeping demon in his heart. When Shizumaru finally was to return home, he came back with two braids of long hair on his sword's tassel, and the final words of Ukyo, written in blood moments before his quiet death.
Only a few months or so passed before another tournament would draw him in, and this time, it took a serious turn for the worst. Ukyo had told him to carry on his last words to Haohmaru and his former fiancee, Odagiri Kei, and when Shizumaru found Haohmaru first, he met a girl his age, a geisha in training, Saishoku Gohan - who was just as he was, a half-demon born from the massacre of Minazuki Zankuro. The two of them agreed to a small duel in the Kyoto streets, and even though at first Gohan had the upper hand, she began to falter under Shizumaru's strength to the point where her own demon suddenly became awake and attacked him. The two of them were immediately seperated from each other, and Haohmaru went to guard Gohan, while Rimururu (who had been Shizumaru's travelling companion for the last months) stayed with Shizumaru. After he confessed to her about the demon in his heart, she swore to stay by his side - which only confused him more, and that was the state that he was suddenly ripped to in another tournament.
Almost immediately, he met Alma Beoulve, a quiet cleric girl who was tortured in just the same way he was, and from there, he was drawn into her own struggle against Altima and the Zodiac pursuing her from beyond Ivalice. There as well he met the Princess Mint, a girl determined for a kiss - and when she happened to get it, it startled Shizumaru enough to run away, but into even greater danger into the hands of Shang Tsung, the sorceror who did the very thing which Shizumaru had fought for fifteen years... calling the demon in his heart to life.
Compounding the new stress on his body with another soul awake, Shizumaru (and Ameki, as the demon had aptly named himself) waged a battle of fear and lust inside his mind, one which Shizumaru lost immediately, weak to the strength of the demon - who soon made his intentions on remaining the dominant soul perfectly clear. In a small window of time, Shizumaru managed to regain control for the final battle against the Archbishop, who soon escaped into the Void, where Shizumaru, Altima, and Testament followed him inside. In that tunnel to the universe, Shizumaru fought to prevent the Bloody Angel from gaining any more power, even though it was a hopeless cause. The tide shifted once a dark savior fell into his midst - the very blade he had last seen in the hands of Zack Ebony, Muramasa - and with the sword, he was at least able to recover Alma.
After the battle, Ameki was still persistent in trying to gain control of the body he and Shizumaru shared, going at length to attack Alma as she tried to understand the situation. Her spirit did not waver as Shizumaru tried to explain what had happened to him, but instead gave him what he had been in a sore lack of - hope, in the form of a bag of apple seeds; those left over from what the Marquis Elmdor had received from Tachibana Ukyo. Not long after, Mint showed up and thought she had a way to restore Shizumaru to normal, with the time-altering caves of the An'ven - and the method certainly worked, bringing up memories Shizumaru would've cared more to have forgotten completely. Restored to his original body, he shared one last farewell to the girls, receiving the strand of gleipnir Alma kept close, and a Dewprism ring from Mint. When he returned to Kyoto, he set out to bring Gohan's demon to rest, though once he had done that, he was confronted by Haohmaru about where he had gone. The only thing he could do was explain the tournaments and what had happened to him in that time, and it seemed to be enough to satisfy the warrior.
Since then, two years have passed. Shizumaru eventually worked out a rather ironic occupation of demon hunting to earn money for himself, still a perpetual wanderer, and remembering more and more of his past with the help of Ameki - who seems to have reconciled with him enough, if only for enjoying the method of which he gets to give Shizumaru his past back with. On Haohmaru's advice, Shizumaru lets Ameki have free reign on taking precedence in his body, one day a week - but due to Ameki's natural appearence and the wings that he has, after the end of that day, the scars left from the wings remain, never left to completely heal. The other thing to change was having the love of someone, finally - from the Ainu girl, Rimururu.
However, history too often repeats itself, and darkness too easily spread over Japan with the resurgence of a new evil, being the sorceress Yuga (who happened to choose a male body, for whatever reason), searching for the Hanyo no Otoko and the Han-in no Onna, so that they could... get busy, and give birth to a child of pure evil. Knowing of both demons in Shizumaru and Gohan, Haohmaru ordered the two of them to go into hiding so that Yuga would not know of either one, and would not be able to use them for her schemes - problem being, Yuga already had a Han-in no Onna, Shiki; and was set on Haohmaru as her Hanyo no Otoko. With Ameki awake and exuding his... er, aura, I guess, Shizumaru can do nothing against Yuga, in lieu of the danger it would bring - which is the situation that he's found in when Ralph approaches him for another tournament.
Personality
Generally, Shizumaru nowadays is a rather melancholy person, worrying about what's out of his control and trying to think of some way he can sort through what problems await him - not what he can't help in the past, anymore. Most of the time, he just looks tranquil and at peace with most things, though if you get close enough to him and prod on, he'll talk a bit about what's on his mind (as he would before; that hasn't much changed about him). He still tends to be as humble as he ever was, and still as rational and honest, tending to side with reason these days instead of what his feelings guide him to do.
Most of his personality shift to the general serenity he has now was a direct result of Ameki's awakening - there's not much use in moping about what you can't help, and Ameki hasn't been the bother he was in the beginning - rather useful, as he's come to learn, and in a way, Ameki is the closest soul to him (literally and figuratively), since the two find it impossible to keep much from the other. Shizumaru is quite casual when he's conversing with Ameki, and it shows up outside of his mind as well - he's still as overbearingly polite as he always is (like that could ever change), but it's not to the same degree as before. He actually uses contractions in his speech now, what a discovery! XD He even tends to swear a bit more than he used to - generally, he's loosed up about a lot of things that he couldn't accept about himself before, and takes things as they come.
Shizumaru's still rather hush-hush about Ameki; it's not like he goes to Demon Pryde~! Parades every Saturday or something and announces it to the world - the shame of being what he is is still there, and while it isn't as much as it was before, it's still present if you know what to look for. He doesn't try to use Ameki as an excuse anymore, basically.
The other person he's quite close to is Rimururu, his giiiirlfriiiend~ XD She's a very sweet girl, and is generally a bit cocky and brash, trying to look on the bright side of things... though lately, she seems to have inherited Shizumaru's old dependency for him, where once he relied on her to guide him. It's cause of her that he's much more comfortable around girls (she and Gohan), and he loves her very deeply, because she was the first person to actually love him (though I wonder about Ukyo sometimes... xD) in return, and he trusts her with just about all of his secrets, except for one, which is between himself and Ameki; one that he isn't sure he could really admit to anyone besides Haohmaru yet. Even though he does miss her when he's away, he's not the simpering type these days, preferring to dwell on what will be, not what he can't help.
Overall... he'd probably chill with a Samuel Jackson easy these days :E
Fighting Style
An umbrella, two swords, and -demon powerz-, oh my! What's a man to do but... use them? ^_~
Shizumaru uses an adapted style of Haohmaru's, which has been named Hitou-Ryu (translates to 'scarlet sword style'). Most of the time, it revolves around his umbrella and his oldest tachi, though there are some moves now where he brings out the second sword to use.
- er, perhaps I ought to explain about the weapons first! The umbrella is Shizumaru's main weapon, and its name is Kirisame ('drizzle'). It's a sturdy weapon, made out of painted canvas and thick bamboo - the handle and points are made of painted red bamboo, and the canvas part is mostly blue, with yellow trim. The points that spread out the canvas when opened, however, are quite sharp and can cut very easily through skin. To give an idea of just how strong Kirisame is, not only does Shizumaru often use it for fighting, but he can open it up and float around with it - it's that strong (and he's that light).
His first sword is a nodachi (one on the short side; it's hardly as long as, say, Sephiroth's Masamune), by the name of Ou Haraeno Maga Kami Shizumaru and I haven't been able to figure out what the hell that means for two years so shh. XD It's obviously a much stronger weapon than the umbrella, but since it's a nodachi, he doesn't find it terribly convienent for quick fighting - not that he doesn't use the sword, of course; he can still fight just as well as Haohmaru with it, but he simply prefers Kirisame. The sword is slung on its lacquered black sheath with the hilt on his left shoulder, and the hilt itself is dressed with gold and green fabric, with a golden spiky-thing at the end, holding a lovely red crystal. A white, braided tassel hangs from the spiky-thing as well, and braided into that are two more braids (braids ahoy!), one being a shade of blue and the hair of Tachibana Ukyo, the other being quite ebony and belonging to... well, Zack Ebony. XD
The third sword is the most recent weapon he has received, and it is none other than the infamous Muramasa. He keeps it in a black lacquered sheath as well, with the hilt on his right shoulder instead of the left. The steel is black, and the hilt is decorated in scarlet - to the casual eye, it looks to be a very plain sword, but it is of the finest make there could be, and perhaps it would be one of the most treasured swords of all time, if, y'know, it wasn't cursed The Muramasa's reputation for bloodshed has not stopped in Shizumaru's hands - he ends up using it more often than he intends to; mostly to finish off an opponent permanently, but even then, its influence still creeps into his mind, and he is continually wary of the Muramasa controlling him in the same way he knew it had been doing to Zack. Blood does not dry on the sword; it remains wet and is literally pulled into the blade after time.
Whew... now then, the actual moves. ^_^; There's a trend here in the names... I'm sure you'll figure it out soon enough. XD
Kirisame Jin (Drizzling Blade) - Projectile move. He opens up his umbrella and flings it out forward, like twirling a dreidle or a top or something. If you manage to avoid it, it'll fly back to him anyway, and almost certainly smack you on the way back.
Hisame Gaeshi (Returning Hail) - Defense move. Shizumaru pops open his umbrella and uses it like a shield to block most projectiles (solid ones bounce right back at'cha). Even if the Hisame Gaeshi doesn't work, the Dewprism ring he received from Mint tends to block most energy attacks anyway.
Samidare Giri (Slash of Early Summer Rain) - Offense move, and one of his more notorious ones. With this, Shizumaru opens his umbrella as far as it can go, and twirls it on its side extremely fast, creating one hell of a skin-shredder, as well as being an attack quite hard to escape once caught in it.
Baiu Ensatsu Jin (Rainy Season's Circle Slash Form) - Offense move, and his (read, my XD) personal favorite. This is a move that happens in two parts; first, he swings back with his umbrella and hits with the first strike, then he switches it out for the nodachi and swings for a second strike, carrying both himself and the opponent into the air and hitting a bunch of times. If he uses the Muramasa, the move's name changes to Chigatana no Ensatsu Jin (Bloody Sword's Circle Slash Form). There's also another variation on the move, which I'll elaborate on later...
Kosame (Light Rain) - Setup/defense move. With a high jump into the air, Shizumaru opens up the umbrella as far as it can go, and can hang from the handle, able to float in the air (and fly around a bit as well). This is partly a defense move to get away from opponents, but it can also be used to break into either one of two moves...
-- Shigure (Late Autumn Shower) - Offensive move. This is kinda like Mario's Jump in Super Mario RPG - Shizumaru will break out of the air and use the umbrella like a pogo stick, and can hit consecutive times. Nowadays he doesn't quite like to do it, as it makes his kimono jacket fall off of his shoulders faster :p
-- Raiu (Thunderstorm) - Offensive move. It's pretty much the Samidare Giri in mid-air... Shizumaru will break from Kosame and fall towards his opponent, spinning the umbrella on its side as fast as it can go and boom, feudal chainsaw. XD
Kyoraku Zan (Insane Drop Slash) - Offensive move, and there are four levels to it...
-- Ichidan: Kyoraku Zan (First Level: Insane Drop Slash) - Throws umbrella up into the air, and uses the nodachi to stab his opponent.
-- Nidan: Shin Kyoraku Zan (Second Level: True Insane Drop Slash) - Throws umbrella into air, stabs opponent with nodachi, but this time kicks off his opponent's body and slashes hard with the sword as a final blow.
-- Sandan: Amanagare Kyoraku Zan (Third Level: Pouring Rain Insane Drop Slash) - Those names are getting long, aren't they O_o Anyhow, throws up umbrella, stabs opponent, flips off, but this time jumps up into the air and slams down the nodachi onto his opponent's head.
-- Yondan: Shin Amanagare Kyoraku Zan (Fourth Level: True Pouring Rain Insane Drop Slash, ye gods SNK x_x) - You know the drill, pretty much, with two different things. Umbrella goes up, Muramasa goes in, feet go flip, and while Shizumaru does slam the Muramasa onto his opponent's head, this time it's on -FIRE-. Ho-ho. Fangirl mode commencing.
And now... ze finishing moves omfg.
Santou-Ryu Baiu Ensatsu Jin (Three Sword Style, Rainy Season's Circle Slash Form) - Thank Tenshi for this one and I'm keeping it cause I like it. XD Basically the Baiu Ensatsu Jin - first strike with the umbrella, flip around, second strike with the nodachi... but after that, he'll kick up into the air a third time and strike with a final blow with the Muramasa. It's considerably easier for him if he's controlling Ameki's form (due to the wings which give him an easier push up in the air for the third swing), but two years' time ends up in practice making perfect. ^_^
Amanagare Ressatsu Jin (Pouring Rain Violent Slash Form) - Dunno why they changed the name, but... anyhow. With this move, Shizumaru breaks out the umbrella and does a Samidare Giri thing, only fast enough to carry himself and his opponent into the air... and, y'know, with the added effect of cleaving his enemy in half.
Kinjite: Bouu Kyoufu Zan (Forbidden Hand: Exploding Rain's Raging Wind Slash) - Like the move prior, though slightly different... for one, it's more powerful, and Shizumaru does a Baiu Ensatsu Jin thingy with the umbrella first - swinging it out while fully open, then spinning it fast while dashing towards his opponent and carrying both of them in the air, the same way... and the opponent usually gets cut in half the same way, too :p
Hiken: Tsubame Gaeshi (Concealed Sword's Swallow Return) - The trademark move of Tachibana Ukyo, and the one that he passed on to Shizumaru in Rurouni Taikai III. Normally, the move is performed with a katana, though Ukyo helped Shizumaru adapt it to his nodachi (and soon enough, Shiz was doing it with the Muramasa as well). Basically, Shizumaru leaps high into the air, and whips out either the nodachi or the Muramasa at lightning speed, striking the sword against its sheath in such a way to light the blade aflame, which he pwns shit with henceforth, falling through the air in a decidedly artfaggy fashion. When Shizumaru performs the move with the Muramasa, it becomes Hitou-Ryu: Chigatana Gaeshi, 'Scarlet Sword Style's Bloody Sword Return'.
Koyami (Lull in the Storm) - The only move which is solely used with the Muramasa. It's kinda like the Shun Goku Satsu; you never really see what happens since it's so fast, but it's an extremely quick barrage of strikes on the points of the body that draw the most blood when cut... what other move would be fitting for a sword that tries to drink as much blood as possible? ^_^
Zetsumei Ougi - Oni no Kioku: Mugen Hou (Near-Death Secret - Recollection of the Demon: Infinite Cannon) - This is cool. Very cool. XD When weak enough, Shizumaru will summon Ameki's soul (In SS0 Special, it's Zankuro that's summoned, but, well... he's kinda dead in continuity, I figure, so it's Ameki now) to life. Shizumaru takes his nodachi, Ameki takes the Muramasa, and together, both of them swing out - but after Shizumaru's strike, his heart will stop in favor of Ameki's, who finishes the attack with a massive strike that gives off pure green energy.
Now then, with that done... I also have to do stuff on Ameki, don't I?
Hisame Ameki - The Other Half
Most of Ameki's stats and the like are just the same as Shizumaru's, except for some differences - one, he has stark, spiky white hair (but exactly the same eyes), his skin is a sort of jaundice yellow, with dark black tiger stripes in certain places (upper arms, chest, thighs, calves, and two small ones on each cheek), he has horns poking out from his hair, fingernails more resembling claws than anything, and, well... the angel wings. Heh.
Other than that he pretty much looks the same. ^_^;;;
Ameki's personality is naturally darker than Shizumaru's, being, well, a demon. For most of his life, he survived off of taking hold of Shizumaru's memories, whether they were good, bad, or just in between, so he is literally the one person who truly knows what Shizumaru has gone through, and he feels some measure of guilt because he knows he's the cause of it (not necessarily for Shizumaru himself, more along what's happened to his body, but... yeah). He tends to watch through Shizumaru's eyes by the wayside, as the two of them can share a mind's eye, both seeing the same things.
Technically, Ameki is an oni, the tiger-like devils said to infest Japan in the feudal age, but being that he and Shizumaru inhabit the same body, he's a fair sight easier on the eyes than what they usually look like. The wings, probably, are the manifestation of what Shizumaru's influence on his form brings, though neither really knows for sure. In lieu of the oni thing, as I've said, Ameki's skin is a sort of jaundice yellow (it's not actually that; just the shade his skin happens to be), with stark black tiger stripes literally burned on the skin in certain spots; he has the horns and Spock ears, and claw-like fingernails. He does look a little strange... though I do have pictures of him to whip out at the end.
Back to the personality, though - Ameki has a level of compassion for Shizumaru and other demons in his situation (such as Saishoku Gohan), but has a pronounced contempt of everyone else that he just plain doesn't like for one reason or another; though he won't just up and claw you in the face, you have to find out how to get on his bad side first. ^_^; Another part of Ameki's odd personality is his lust for his other half (Shizumaru knows quite well of it), and makes it no secret that if he could be allowed to have free reign over Shizumaru, he would do it in a heartbeat - 'coz not only is he getting nookie, he gets the actual body as well. It pretty much explains why Ameki enjoys giving back memories to Shizumaru when he needs them - since the two of them aren't quite in sync with each other, they can't immediately share Shizumaru's old memories with the snap of a finger, and so it falls to Ameki's favorite method of hawt sex0r (haha XD). Naturally, Shizumaru's not much fond of it (the only person he can bear to talk about it with is Haohmaru, and even then he might not be entirely sober when he does), and tries not to need a memory as often as possible.
Ameki is like Shizumaru, living by rationale and reason, and when he's silent if Shizumaru asks for him, he's probably thinking of trying to solve one problem or another and hardly paying attention to other things (even when he's in control of Shizumaru's body, he still does that - if he's following a train of thought, he won't listen to anyone until he's thought it completely through). He's like Shikamaru in Naruto when approaching a battle; figuring out the quickest way to Kick Your Ass and carrying it out (and sometimes he is lazy enough to the point where he won't finish someone off). Ameki's not a demon who has a strong bloodlust or intends to take over the world or somesuch - more of a neutral evil kind of a thing.
In battle, Ameki doesn't tend to bother with moves like Shizumaru's; instead relying on his claws and the Muramasa to fight quickly and efficiently. The wings do let him fly quickly, and they act like a shield against both solid and energy projectiles (if he brings them up fast enough, which he does a fair amount of the time). There is only one named move he has, though -
Fujin na Owari (Heartless End) - Ameki yanks out heart of victim once they're near death. Not terribly pretty to see, but he thinks holding a beating heart is fun.
Also of note is the once-weekly ritual that Shizumaru and Ameki have (which is not hot sex0r XD), if I haven't already mentioned it. Once a week, as close to midnight as possible, Shizumaru will let Ameki transform into his true form and have reign over his body for a full 24 hours. At the end of that time period, Ameki reverts back to what Shizumaru's normal body is, hair and skin and all of it. That process takes about an hour to completely change back form, and for the most part Shizumaru feels nothing from it - but the wings simply drop off; they don't shrivel up and retract as the horns do, which gives him very two huge, ugly and painful-looking scars on his back where the wings usually grow from. He has salves given to him by Nakoruru to help protect them from infection and to at least have them scab over, but the scars simply can't heal because Shizumaru has to let Ameki free for a day, and that always means the wings will grow back and fall off in just the same way. Naturally, Shizumaru doesn't like to show off the scars - but that oversized kimono jacket tends to slip from his shoulders, exposing them to whoever can see.
AAAH I FORGOT
Ameki's name means, literally, 'rain spirit' - I figured that was fitting, after the rest of the rainy trends that Shizumaru follows. He naturally has power over rain and storms, then, but it doesn't really help in a battle much, so neither he or Shizumaru tend to use the shared power like that. Instead, it manifests itself in how strongly they're feeling an emotion - if they're really sad about something, it storms, if they're angry, it storms, if they're happy... it doesn't storm, but that's an exception to the rule. Ehe. ^__^; So if you get into a duel with either of them, don't think they can just spout a rain cloud over your head and drench you - it doesn't work like that.
And... yep. Not much more to it, really.
Pictures
Aside from the two I posted of Shiz/Rim, here are some others which might help out...
Ameki. Another facet of him is that he doesn't particularly enjoy wearing clothes...
Shizumaru and Ameki.
... I got artfaggy. Shush.
Excuse me while I fangirl.
Yep. _________________
. . . . . . . . . . . . Credo quia absurdum non credere. . . . . . . . . . . . . |
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Procyon Raccoon Master Thief

Joined: 05 Jul 2003 Posts: 203 Location: Socorro, NM
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Posted: Sat May 22, 2004 11:50 pm Post subject: Description 1 - Police Dossier |
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INTERPOL – International Criminal Police Organization
Paris, France
CLASSIFIED
Le Dossier
Le Name: Sly Cooper
Le Species: Raccoon
Le Gender: Male
Le Age: ~19
Le Height: ~175 cm
Le Weight: ~65 kg
Le Portrait
Le Crime Record: Wanted for multiple counts of larceny in numerous countries, including the United States, Mexico, France, Germany, China, Haiti, Brazil, South Africa, Japan, Russia, Canada, and the United Kingdom. Believed in to be involved in theft of the still-unrecovered British Crown Jewels last year. Wanted for questioning by the Russian government in association with the recent discovery and destruction of the Clockwerk Death Ray near Vladivostok, where he is believed to have left an international detective handcuffed inside a dangerous volcano crater.
Le Appearance: Usual dress includes a blue shirt and baggy shorts, along with signature blue hat and yellow handkerchief worn around the neck. Normally wears a red backpack for storage of pilfered items. Carries a wooden cane at all times for use as a weapon and for aid in infiltrating secure areas.
Le Background: Suspect comes from a long line of international thieves and bandits known as the Cooper Clan – very few of whom have ever been apprehended. This line was believed to have been exterminated ten years ago after a house later determined to be the family's residence was found by investigators to be completely shattered – the perpetrators are thought to have been a rival gang of criminals. However, after an approximately seven-year cessation of Cooper-associated criminal activity, reports of break-ins by the individual now known as Sly Cooper have become common. Appears to be currently based out of somewhere in western Europe and in cooperation with at least two unknown partners.
Le Psychological Profile: Suspect maintains a constant cheerful demeanor and aura of self-confidence at all times, including when in extreme danger. Appears to have adopted a life of crime primarily for reasons of family tradition rather than financial gain, and believes that stealing is his birthright. Preferentially appears to target individuals under suspicion of corruption or other illicit activity but has raided police operations and government property on multiple occasions.
Le Combat Skills: Suspect generally avoids direct combat, relying instead on stealth and surprise to ambush opponents or avoid them entirely. When cornered, will instead attempt to talk his way out of the situation, relying on charm and persuasion to divert attention and then bolt for safety. Suspect will fight only when absolutely necessary – in such cases, although the suspect appears to have low tolerance for injury and is never armed with firing weapons, due to his agility and speed suspect should be treated as extremely dangerous.
Le Status: Inspector Carmelita Fox has been assigned specifically to ensuring the apprehension of Sly Cooper after her successful arrests of five highly wanted international criminals last year ago. So far, however, despite multiple sightings, suspect remains at large. _________________
Description 1: Police Dossier
Description 2: The Thievius Raccoonus Online
Chapter 0: Return to Paris 0-1 0-2
Chapter 1: Seas of Peril 1-1 1-2 1-3 1-4 1-5 1-6 1-7
Chapter 2: A Grim Gothic Game 2-1 2-2 2-3 2-4 2-5 2-7 2-8 2-9
Current Location: Just outside the monastery. (Available for interaction) |
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Baka ~chu~bap~!

Joined: 02 Jul 2002 Posts: 1423 Location: Here Be Dragons
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Posted: Sun May 23, 2004 1:30 am Post subject: .hack//Sora? .hack//SaGa. |
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Sora-kun~
Welcome to The World. The World (or as it tends to get called, ZA WURLDU) is a MMORPG. In fact, in the future, it is the ONLY MMORPG. It's one of the only things to do online, thanks to the laws that they dropped on the internet. It works in conjunction with the Altimit Operating System... and has a LOT of users.
One of these users is Sora.
In the game, Sora plays a Twin Blade character. This means he gets soeed, two weapons and some decent magic to back that up. Not that he uses magic. Sora is level 99. Sora is extremely dangerous. Sora is a Player Killer.
You will recognise Sora easily. He's the one with one arm around your neck, wrist blade at your throat. If you're a pretty girl, he's asking for your member address, so he can email you and.. well, let's not go there. If you're a guy.. he wants one of two things. He either wants information, or he wants some fun. With all three of these options, if Sora doesn't get what he wants, you're dead. It's ok though, you'll log back in, just be missing some XP and items. Just make sure you don't run into him again.
In this latest build of the World, PKs are a rarity - mostly due to the Scarlet Knights, an organisation made up of concientious players - Subaru and Ginkan, for instance. The knights go around, policing the game - and they've dealt with most of the Player Killers. Except the really high level ones. Hi, I'm Sora. I'm level 99.
Sora dresses in dark-green ninja-style clothes, with long green hair in bangs and a bandana around his forehead. He's got red eyes, and a scar on one cheek. You'll find some pics of him...here. That's the best condensed Sora gallery I've found.
Personality-wise... oh gods. Sora is annoying. Annoying, petty, childish, roguish, annoying... the most important thing to remember when talking to Sora, of course, is something very few of you should know.
Sora, when not playing the game, is a 13-year old kid. He's a 13-year-old spoilt bratty little tyke. Do not forget that. It explains a lot.
Sora is the kind of kid who likes causing trouble. In the series (.hack//SIGN) he plays people off against each other constantly. He tends to find a pice of information, then run with it, pretending he has all the info about it, selling people out left right and centre until he knows what's going on, and gets there first. That's Sora. He's an asshole.
You're gonna LOVE him. _________________
Baka // Black Angel // Salva Nos |
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Peptuck The Warthog...of DOOM!

Joined: 05 Nov 2003 Posts: 546 Location: On Halo and loving it
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Posted: Sun May 23, 2004 2:14 am Post subject: Re: .hack//Sora? .hack//SaGa. |
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Baka wrote: | You're gonna LOVE him. |
Nick Kang: "Listen up, kid. There's only one skirt chaser around here, and his balls have already dropped."
Sorry. Getting in character. I'll probably throw out more character-oriented Nick Kang jabs when I think of them. _________________
The Cheeese pwns j00. |
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Coin Huh?

Joined: 07 Jul 2003 Posts: 467 Location: Gotham City
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Posted: Sun May 23, 2004 6:35 am Post subject: |
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Name : Bruce Wayne
Codename : Batman
Occupation : Multimillionaire Industrialist, Playboy and Philanthropist
Group Affiliations: Justice League of America
Base of Operations: Gotham City
Height : 6'2"
Weight : 210 lbs.
Eyes : Blue
Hair : Black
Overview
There is a city in the north of the United States by the name of Gotham, once a major industrial centre it was hit badly by the Great Depression and has never really recovered. Crime rates rose, corrupt officials and despair set in despite the best efforts of the original Green Lantern and Black Canary. The darkness had taken the city and it would take a Dark Knight to reclaim it.
Bruce Wayne is the Batman, a man with a mission, not of vengeance but a long-term plan to rid Gotham from the evil that holds it. As a philanthropist he supports charities and bodies that seek to rehabilitate criminals while as the Batman he removes those that persist in offending. Those in the suburbs and country consider him an urban legend, yet the transient criminal population of Gotham and the country know him from rumour and experience.
As a member of the Justice League the Batman is the brains behind the operation only occasionally taking a fully active part in the missions. He prefers to act as an advisor and one-man think tank. The only member of the team that he fully trusts is Superman because he the nearest to a professional amongst them.
History
Young Bruce Wayne is the only son of prominent Gotham City doctor Thomas Wayne and his wife Martha Wayne. Two events in his childhood forever scared the future of Bruce. The first was when he accidentally fell through a hole in the grounds of his ancestral home Wayne Manor and found himself in a cave system that ran under the house full of bats. For years afterwards Bruce would catch sight of one particularly large bat over and over again.
The second and most tragic event happened just after the family had left a showing of the classic film "The Mark of Zorro" at the cinema and was walking back to their home. They were confronted by a mugger who demanded that they handed over their valuables. Thomas Wayne put up a struggle and in the process he and his wife was shot dead. The mugger ran off leaving the shocked Bruce alone with the bodies of his dead parents. First on the scene was physician Leslie Thompkins who sought to look after Bruce.
Thomas’s brother Phil Wayne was named Bruce’s guardian and with the help of Thompkins and the family butler Alfred Pennyworth they raised him as best they could. For days after the funeral Bruce was unsettled, it came to a head one night when he ran to his parents grave and swore his vengeance on the criminal world. On that night Bruce Wayne died and the Batman was born.
Bruce put his utmost into his school work and upon graduation he left the US to travel the world learning from the brightest and the best in each field of speciality. He also travelled to remote schools on the Far East and studied for years under the masters of the various martial arts. Upon returning to the United States, he set out on a fact-finding mission into the depraved parts of Gotham's seedier districts to see how the criminal element had evolved. While there he became involved in a street brawl where he was seriously injured. He managed to make his way back to Wayne Manor and slumped in his study slowly bleeding he considered the situation. He was injured because the local criminals would not fear him as plain common man on the street, yet his father always maintained that criminals were a superstitious and cowardly lot. He needed to make them fear but how?
It was then at that instance that the large bat that had frightened him years ago flew in through the window, through his weakened state from the bleeding the answer was obvious. "Yes father. I shall become a bat!" It was then that the true idea of the Batman formed in Bruce's mind.
With the help of Alfred, Bruce dynamited a path from the house down to the massive caverns beneath, from there he began planning and designing the weaponry and costume that would give him the edge against the criminals and would instil terror upon sight. Before long GCPD began to receive reports of a large bat shaped creature attacking and harrying the local hoods and criminals. The corrupt police force at that time sought to hunt down the Batman but one lone lieutenant by the name of James Gordon who was one of the few straight cops began a long running professional relationship with the Batman that would lead to the down fall of the corrupt police commissioner and Gordon advancing to the rank of Captain.
Rapidly Batman started to grow more professional and competent, he became the focus of the fight against crime in Gotham and acted as a catalyst for the emergence of a string of similar vigilantes across the US such as the second Black Canary, that took their lead from the human figure in the night rather than the superhuman figure of Superman. Always operating on the edge of the law and inside of it when possible it was not long before Batman clashed intellects with the figure that would become his arch enemy and one of the most deadly criminals in the world - the Joker. Also about this time Batman started to run into the mysterious Catwoman, while there was an attraction between them neither would admit to it and remained on opposite sides of the law.
In the second year of his career Batman faced the Reaper who had returned to Gotham City and sought to kill criminals whereas the Batman would seek to hand them over to the police. The following year proved to be a turning point in the Batman's career when he teamed up with the orphaned circles acrobat Dick Grayson who became the first Robin and the sidekick of Batman.
The next couple of years after the first appearance of Robin were a dramatic change of direction for the Batman who had previously spent most of his time fighting normal criminals but now he faced an entire pantheon of sociopathic criminals such as the Penguin, Riddler, the Scarecrow and the femme fatale Poison Ivy. Shortly after Dick Grayson left for collage (and began spending more time with the Teen Titans) Batman transferred his operation temporally to a penthouse in the city above the Wayne Foundation headquarters, it was during this time that Batman would first encounter Talia daughter of Ra's Al-Ghul a six hundred year old criminal mastermind who sought to rid the natural world of the infestation of mankind. There is a definitive romantic element between Bruce and Talia but she is so devoted to her father then nothing ever becomes of it. Ra's and Batman respect each other and Ra's has even asked Batman to join him, but Bruce's dedication to the law has meant that he has at times had to thwart Ra's' plans despite working with him against common enemies at other times.
The pairing of Batman and Robin was occasionally helped by a growing circle of other heroes that Batman tolerated/recognized such as Batgirl (Barbara Gordon, daughter of Commissioner Gordon) and the Outsiders, a superhero team that Batman was instrumental in creating. Shortly afterwards Batman and Robin split over a philosophical dispute (the criminals were getting more dangerous and Batman did not want to endanger Robin anymore than he had to). Robin changed his identity to Nightwing and returned to his position as leader of the Titans. After the Titans disbanded, Arsenal, protege of the archer Green Arrow started a new group called the Outsiders, in honour of Batman's old group. Nightwing was invited by Arsenal, and with Batman's blessings he joined the superhero team.
The Batman for a time operated with a second Robin, a young street kid by the name of Jason Todd whose father had been killed by Two Face, a fact that Batman kept from him for a period of time. Todd was more rebellious than Grayson and had a lot of misdirected anger than Bruce tried to channel into crimefighting. It reached the point where Todd was grounded by Wayne rather than let this hothead loose in the deadly world of Gotham City. Shortly afterwards Todd was murdered by the Joker while looking for his natural mother (who was also murdered at the same time) he never knew he had.
The loss of Todd turned the Batman into a darker figure than ever, he dived into his work returning to the solitary figure that he was before he teamed up with a sidekick. During this period the Batman developed a second wave of enemies such as the Ventriloquist and Kadaver, he also took in a tragic figure called Harold once the armour for the Penguin he now works in the Batcave designing and up keeping much of the Batman's weaponry. The dark drive of the Batman was noticed by young Tim Drake, a boy that had actually managed to work out Batman's secret identity via close observation of the gymnastic abilities of Robin I (Tim had been watching the circus the day that Dick's parents were murdered). Tim set out to try and convince Dick that he should return to being Robin because Batman needed a stabilizing presence, someone for him to watch out for. In the process Tim accidentally became the third Robin III.
Refusing to make previous mistakes the Batman insisted that Tim train with the same people that taught himself, Tim also studied under some that Batman had never encountered. The result was the third Robin who is much nearer Batman's own abilities than that of the second and perhaps even the first. Now the leader of a newly formed Titans consisting of Beast Boy , Cyborg and many others, Robin is making his mentor prouder than ever.
Batman faced the toughest moment of his career when already pushed to the limit by a mass breakout of Arkham Asylum and then had to face the massively powerful Bane who broke Bruce's back. While Bruce recovered from his injuries Azrael took over the mantel of the Batman however his mental conditioning started to kick in and made him more and more unstable to the point where he was on the edge of executing criminals. It was at this stage the Bruce managed to take back the mantle by taking down Azrael.
Now back as Batman full time he has also started working with more heroes again developing quite a circle of vigilantes in and around Gotham including Robin III, the Huntress II, Nightwing, Azrael II, Oracle (the former Batgirl) and sometimes even Catwoman. The Batman also serves as an adviser and occasional active member of the new JLA.
Personality
Batman is on a one man mission for justice. He fights for it, and will give up his life for it. He has gone through so much pain, so much sorrow, and will do everythign in his grasp to make sure no one else experiences the same. And thoughout his career as a costumed crime fighter, he has learnt one thing : Trust No One. One too many times he had seen betrayal, and as a human living in a world of Metahuman criminals, he has to be even more on his guard. For that reason alone, he has kept a database of all the weaknesses of the Justice League of America, from Superman to the Flash, as well as how to exploit them. Batman is not one to take unecessary risks. Perhaps the only person other than those in the Batclan he trust is Superman, someone who had even entrusted Kryptonite rings to Batman for safekeeping. Even then, Batman knows there may even come a day when Superman may turn against him, by his own will or otherwise, and is always on guard.
As Bruce Wayne, he is an outgoing playboy, freely mixing around, laughing and chatting out girls. When night falls, or danger lurks, he becomes Batman, defender of the innocent.
As Batman, his face is always stoic, emotionless. Showing emotion is a weakness, something that people and criminals alike can exploit. Hardly ever will you see the Dark Knight smile, much less show any other feelings. That is not to say he has no emotion; he was devastated at the death of Jason Todd, and cares more about his Batclan than he does himself. If any of them were in trouble, he'd drop everything and help them in an instant. They know he cares, even if he doesn't always show it.
Talking is something you don't see Batman do very often. Never the chatty one, it'll be a cold day in hell when you see him talking about the latest football scores. Batman only talks when he deems necessary, which isn't very often. More often than not, he prefers to let the results of his actions speak for themselves, then explain what he's going to do before he does it.
Guns. Batman hates guns. It was only at the age of 55 did he actually shoot one(thanks Rain for this fact!), and even then he had no choice. His hatred for guns probably stems from the fact that his parents were killed by them. He'll probably never shoot a gun again, but that is not to say he does not know how to use one.
One other thing that you'll never see Batman do is kill. Redemption is always preferred, even for the worst of unrepentent criminals such as The Joker. Always a preserver of life, Batman has saved countless criminals from certain death even after they had sought to kill him.
A man like no other, this is one person who is able to hang with the metahumans like he was one himself.
Powers and Weapons
There can be little doubt that the Batman is the most extensively trained and skilled personal combatant alive in the world today. His physical attributes are astonishing; with the agility of a world class gymnast, he is able to scale walls and patrol the rooftops of Gotham City with the stealth of a ninja. Add to that the stamina of a marathon runner, the speed of a sprinter and the strength of a weight lifter, he's almost peak human, the DC version of Captain America. When the two fought in a crossover, though, Batman lost in combat, as Captain America's physical attributes far surpassed Batman. Of course, it is believed that if they ever was another encounter between the two, Batman would emerge the victor.
While others might excel and best him in individual areas, few others (with the possible exception of Lady Shiva) can match his martial prowess. Mastering more martials arts from all the corners of the world than we can know in our lifetime, he's as likely to trip you with a Capoeira sweep, pin you down with a Judo move or as knock your lights out with a powerful right hook. But his skills go beyond this, his escapology skills are second only to Scott Free, nothing is able to bind Batman for long, and he carries various lockpicks to get him out of trouble fast.
To boost his already matchless physical abilities he employs a number of weapons and gadgets such as custom boomerangs called Batarangs, smoke, flash and tear gas grenades. In addition to the canisters, he also has various capsules, or pellets which do the same job as the grenades but less powerful and explode on impact.
He also uses razor sharp throwing blades(called Mini Batarangs, used like shurikens). One of these is attached to a cord, which he throws as a grappling hook, wrapping around lamposts and other things for quick movement. For reaching of objects that are beyond Batman's throwing range, the mini batarang(it is folded while in the grappling gun, and extends to its full size when fired) can also be fired from a cylinder about the width of his fist and a foot long. It can also be throwing around enemies to tie them up. In addition to that, he also has a grappling dart, a dart attached to a cord which Batman can shoot into any surface. The dart will pierce even into solid steel, enabling the Dark Knight to reach anywhere he pleases by retracting the cord.
Most of this armory is stored in his Utility Belt or upon his person. He always tailors his arsenal depending on the threats that he might face. His actual costume is a combination Kevlar/Flameweave composite that is highly resistant to concessive force and fire, it also resistant to an extent of small arms fire. The cape itself serves as a prop so that it makes him more dramatic and therefore terrifying figure, it also helps that criminals often shoot for the huge visible mass of the cape rather than the smaller target of the actual Batman.
Perhaps the best weapon that Batman has is his mind. Batman is not known as the world's greatest detective for nothing. Having possibly the sharpest mind in the whole DC universe, a term called Prep-Time Batman is popular among various message boards on the internet. It is said that, given suffcient preparation time, Batman will be able to take down any villian, something I don't doubt myself.
He is a world class forensic scientist and strategist. If there's something that needs knowing, he already knows it or is in the process of finding out. Science, technology, geography, history... he has them all at his fingertips. If you have a weakness, rest assured that Batman will find it out and exploit it. _________________

Last edited by Coin on Thu Jun 03, 2004 9:15 am; edited 2 times in total |
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Kyo Little Faith

Joined: 01 Jul 2002 Posts: 446 Location: Indefinite
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Posted: Sun May 23, 2004 11:14 am Post subject: |
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Note: I'll put up fighting style/moves stuff soon.
General Information
Name: Akira Kazama
Gender: Female
Race: Human
Birthdate: March 3rd
Age: 17
Blood Type: AB
Height: 5'2''
Weight: Unknown(like she'd tell you)
3-Size: --ahahaha... (*cough81-62-83cough*)
Likes: Motorcycles, her elder brother Daigo, her friends
Dislikes: Chatting(meaningless small talk)
Hobbies/Skills: Various Chinese martial arts, cooking
Subjects she's good in: Foreign Language, History
Subjects she's bad in: Phys. Ed., Music
Random tidbit: She had a part-time job at an auto shop, working on motorcycles--until she transferred to Seijun, where part-time jobs aren't allowed.
Appearance
I'm lazy, so look at the many different pictures. Oh yes. xD
You'll notice that in the first picture she's in full biker attire, complete with helmet--you wouldn't know that she was a girl if you just saw that picture alone. I'll elaborate on that later.
Also, in the last picture, that's her brother Daigo that's with her(if the picture name didn't tip you off). Also more on him later.
Backstory (has personality-related bits)
Rival Schools I: United by Fate
Akira's brother, Daigo Kazama, is one of the most powerful and influencial juveniles in Japan's high school world. He's the unofficial leader of Gedo High, which is where all the gangsters and your standard deliquents reside; thus, he essentially controls them and keeps them in check. Despite his position, Daigo is a very honor-driven and righteous person, and does give a regard to the well-being of his fellow students. The Kazama family has no parents, and Daigo is Akira's father figure due to this despite that there are only two years between their ages. The two have trained in martial arts together since they were children, and as Daigo is the strongest in Gedo High, Akira is second only to him in strength.
However, after going to investigate into a recent string of high school kidnappings, Daigo disappears himself. Upon realizing this, Akira immediately changes her high school plans and enrolls at Gedo High herself, clad in her biker outfit so she could pose as Daigo's "younger brother" and thus keep matters at Gedo High from falling apart(they blamed Gorin High for the kidnapping, and all out war between the two schools was on the verge of breaking out). Naturally, her fighting abilities were put to the test by Daigo's two closest subordinates; Edge and Gan. She defeated both of them at the same time and solidified her position as Gedo's temporary leader.
Together, the three of them worked to discover the whereabouts of Daigo and discovered that Hyo Imanawo of Justice High had defeated and captured him in order to brainwash him into a 'super-solider', the prototype of which Hyo would use to capture more students and place them under his control to eventually overthrow Japan. After Hyo was defeated and his plans were foiled, Akira was reunited with Daigo and revealed herself to be female at that time.(Note: I haven't played the original Rival Schools game, but I'm fairly sure that you had absolutely no idea that Akira was indeed female until her good ending. There's a version of her without the helmet, but that's a secret character--so she had that Samus vibe going on. In Project Justice[Rival Schools 2] it's backwards; her helmet form is a secret character.)
Rival Schools II: Project Justice
Akira remained at Gedo High for her entire freshman year and became a figure that was feared, loved, and respected by the majority of its members. While she possessed Daigo's cold temprament and wild spirit in battle, she also held a feminine compassion for the members of her school and eventually loved them as Daigo did. After her freshman year, however, Akira had to transfer to Seijun Girls High School, because Daigo wanted her to succeed in her studies and get into a good college. Daigo himself withdrew from the school for a year in order to train and atone for his humiliation at the hands of Hyo.
At Seijun, Akira immediately had trouble because she had to suddenly repress the masculine and more forceful side of her behavior that had been cultivated at Gedo. However, she befriended an elite honors student and expert violinist by the name of Yurika Kirishima while she was there, who she was able to confide her personal feelings in and thus be able to act like a normal girl at school. However, things weren't going to remain normal for much longer. Akira soon recieved news that her brother had returned from his self-imposed exile, but was behaving oddly--completely ruthless and prone to random confrontation.
Through Yurika's connections, Akira met up with the strongest member of Seijun High's deliquents--an agressive, electric chain whip-wielding girl by the name of Zaki--and by proving her strength, got Zaki's help in seeing into what was wrong with Daigo.
Through multiple confrontations with other schools, the three of them eventually discovered that Daigo was being mentally controlled by an assassin sent to exterminate the Imanawo family and succeed where Hyo had failed in his plan to take over Japan--Kurow Kirishima, Yurika's elder brother. Akira also discovered that Yurika was in on her brother's plot all along and was actively helping him; she had tried to defy him once and failed, being placed under her brother's mind control herself. However, she and Zaki were able to free Yurika from her brother's clutches and give the shy violinist the strength to defy Kurow once more. Then, the three of them confronted Kurow together and freed Daigo from his control as well.
Desperate, Kurow attempted to manipulate Hyo himself by mind-control into defeating the Seijun girls' team, but he failed and instead woke up the demon spirit within Hyo that his father had instilled within him. As a result, he was seriously injured by Hyo, who went completely berserk and went about destroying Justice High. Akira was forced to don her helmet once more to face off against him, along with the members of the other schools that had seen through Kurow's schemes.
After Hyo was defeated and the status between all the schools had returned to normal, Akira resumed her daily life at Seijun with her friends. Yurika did not return right away due to her shame from the incident with her brother and her involvement in it, but eventually she was able to come to terms with herself and rejoined Akira and Zaki as friends. Daigo decided to take another training journey in order to purge himself of the affliction that he had been given due to a scar over his left eye from Hyo; not only did it increase his susceptability to mental control, it also could cause him to enter a wild, berserker-like state once fully in swing. He left Edge and Gan in charge of Gedo in Akira and his' place. And after bidding her brother a gentle farewell, Akira was left at Seijun with half of her wishing back to her days at Gedo and the other half perfectly content with her life as it was now because of the new friends that she had made.
Personality
As mentioned and inferred to in the backstory section, Akira is two sides of the same coin. She has the compassion and love of a woman, but her masculine side has a much stronger sway than it would normally due to her life with Daigo and her one year at Gedo. Akira isn't scared by the stereotypical things a girl would be, and in many cases is shown to have extreme courage in most situations. She's strong and self-willed, despite her generally shy and introverted nature. With regards to fighting she's not hesitant, but fighting(real fighting, not sparring or training) without a real purpose is meaningless to her. When fighting under Gedo's colors and for Seijun during both games' events, it was for Daigo's sake and for that of her friends--and that's where her fragile side comes in. Akira will protect her friends fiercely and almost savagely, but that's because she's extremely afraid of losing them. Especially Daigo himself. They form the core of her will to fight and even part of her soul; without them she might break down and be unable to do much of anything(seems familiar, hmm?). However, she doesn't fight in a savage manner at all--more on that later.
The main device between differentiating the two Akiras is her helmet, although she can be either or both sides at the same time without it. When she dons the biker outfit all the way and puts on that helmet, her vengeful, Daigo-esque self comes out. Also, her speed and ability with regards to fighting increases, and her moves undergo a few notable changes(more on that later, yeah).
One of Akira's main quirks asides from being shy and somewhat repressed is that she never expresses anger, not even when she fights. This could be attributed as a feminine trait, but it's likely just unique. Fury almost doesn't exist to her. If you do something that would invoke fury in Akira, you'll likely either get no reaction(outward) or grief/sadness(inward). Asides from the main factor of losing those important to her, it's very difficult to manipulate her emotions and thoughts otherwise.
Under what one would call her Gedo self, Akira is typically silent and dispassionate when regarding most things; usually it's only her friends that can make her smile or laugh. She hates small talk or chitchat in any form, opting to get to the point as quickly as possible. She has little tolerance for people who joke around excessively, nor does she enjoy being with talkative people(naturally). As a Seijun student, she's a bit less reserved in those regards and less cold, but it's half-facade and half-shyness. She does tend to smile more naturally as her Seijun self, however(This is ironic as she hates Seijun). She possesses a love for machines(especially motorcycles), cooking(typically for Daigo, I assume), and music(even though she sucks at making it).
Fighting Style and Techniques
Akira uses a slew of various Chinese martial arts, but the most predominant one would be Tai Chi; the legendary art of using an opponent's power and motion against him/herself. Due to the prinicples of Tai Chi, adopting other fighting styles to increase one's effectiveness in combat is actually encouraged. If you want a noticable comparison in how Akira fights, she's very similar to Chun Li's own fighting style(which is also Tai Chi; but formerly Wushu-style kung-fu. Akira's style was formerly Kung-Fu by description as well, so this works out) in normal execution, although she naturally doesn't focus on her legs nearly as much as the Chinese Interpol agent does and instead aims for a balance.
So for Akira, that leaves me with the moves that are more outlandish and don't entirely fall into the Tai Chi spectrum(i.e. her specials and supers):
Special Moves
Gairimon - Akira dashes forward and performs a motionless uppercut(aka no visible body twisting motion) into the opponent's abandomen, launching them into the air a bit. She also has a tendency to make a quick sidestep before dashing in, to keep the opponent off-balance.
Senshuubu - Akira makes a quick halfcircle around you and attacks you from the side with either a low sweep or a launching diagonal kick. If you're launched, she can repeat this move 3 times in succession. Excellent at both dodging attacks and making a suprise attack from head-on distance.
Houbu - Akira grabs your ankle off the ground, removing your center of balance temporarily and flings you up into the air. Due to this move being a Tai Chi variant of an existing different style, you'll just be flung even higher depending on how strong or heavy you are. She can pursue you in midair and take advantage of your disorientation with combination attacks.
Haten Rengeki - A succession palm combination attack(4 hits). She can attack from many different angles once this starts up, and she can also include sweeps into the mix to keep you off-balance. One branch of her combinations also will send you flying into the air with a roundhouse kick, having done an overhead palm strike to keep you from guarding too low.
Burning Vigor Attacks(aka supers)
Kikoukai - An ethereal emblem of a flaming skull appaears around Akira for a split second; it mirrors the skull logo on her biker jacket. She then creates a large sphere of purple/light/blue energy in front of her with her bare hands; very similar to Chun Li's own super. She is capable of performing this move in midair, and can link it together with her normal and special attacks.
Haten Mueishuu - Akira flips her standing position backwards and propels herself off the ground with her bare hands, coming at the opponent foot first. If she connectes, she performs a series of reptitive kicks from horizontal midair onto the opponent, which also sends them careening back into some random object.
Ougi: Ha no Renbu - Akira performs three lightning kicks to the opponent's face, then initiates an extended palm strike combination which finishes with her roundhouse kicking the opponent into a nearby sturdy object. She can stuff most normal attacks or specials with this move.
Ougi: Ten no Renbu - Akira performs a backflip kick that sends her opponent flying straight up into the air, and then performs an extended flipkick combination attack on the opponent in midair before they can recover. The move ends with her doing a flip-forwards kick in midair, sending the opponent crashing back down into the ground.
"Powered" Akira
"Powered" is the term for when Akira fully dons her biker outfit complete with helmet; the helmet itself is a symbol of courage and of Gedo High for her. In "Powered" form, Akira is much more agressive and faster than her other self, attacking more like her brother in the form of singular, explosive strikes.
Special Moves(what was altered+what was added)
Urarimon(formerly Gairimon) - This time, Akira performs a solar plexus elbow strike instead of an uppercut. The ground around her is blasted away when she does this, so I assume it's pretty painful.
Yousu Saiken - Drunken Fist-style shoulder charge and headbutt. Her entire body stiffens up and releases chi during both hits, so it goes through normal attacks and causes a good bit of damage.
Houbu - Same as her Normal form.
Senshuubu - Faster than her Normal form, and you can add one or two extra kicks.
Haten Rengeki - Can now be followed up with two extra palm strikes and the Urarimon as a finisher.
Haten no Kamae(Reflex Stance) - Akira stands up on one leg, Crane-style. Not only is this move a counter attack to other physical attacks, she can initiate 4 other attack combinations with it; similar to Haten Rengeki except with even *more* options/palm strike and sweep combinations/finishers. If she gets you in one of those combinations, it'll hurt almost as much as if she hit you with a super technique.
Burning Vigor Attacks(what she has now)
Ougi: Ten no Renbu - Same as her normal version.
Ougi: Ha no Sougeki - Akira performs an extremely fast rush of both chi-laced palm strikes, pressure point strikes, and double-clenched fist attacks. Her last attack will send you a good twenty feet away; and it gets exponentially higher the stronger you are, as this attack is fully within Tai Chi principles.
Hissatsu: Gou-Kikoukai - The Skull emblem flashes around Akira for a moment before she starts, but instead of making a globe of energy liker her Kikoukai, she instead performs a single palm strike that creates an enormous spike of violet energy. Not only does this move have around 60-70 feet of range, it's also her strongest attack. If you're even touched by that energy spike, be prepared to feel a lot of pain. She can perform this move in midair as well, and link it to any of her airborne-normal or special moves.
Last edited by Kyo on Fri May 28, 2004 9:24 am; edited 4 times in total |
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Procyon Raccoon Master Thief

Joined: 05 Jul 2003 Posts: 203 Location: Socorro, NM
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Posted: Sun May 23, 2004 5:50 pm Post subject: Description 2 - The Thievius Raccoonus Online |
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Hey, Bentley... what's with the new gizmo?
Sly, this is my latest technological acquisition for our operation: the PF-2000 ultra-durable audiovideorecorder. After we had to go to such lengths to retrieve the Thieveius Raccoonus, using a highly advanced statistical risk algorithm I have determined that the probability of a future loss, theft, or even deterioration of the book is sufficient to warrant the permanent storage of the information contained within in a secure digital medium for added security.
You... want to put the Thievius Raccoonus on tape?
Essentially... yes.
Are you sure it's safe? We don't want these techniques falling into the wrong hands, after all! That's why we've never replicated the book before – to be sure we know where it is at all times.
Worry not, Sly! My super-crypto encoding technique will keep this information safe for millennia! Not even I could crack this code!
If you say so, buddy. So, where should we start?
Well, first, we should update the photo-file with a few pictures.
No problemo. Let me see what I've got... ah, here we go.
[1] Sly Cooper in the field. A little rain won't stop me!
[2] Victory pose!
[3] Here's me in action.
[4] This one's a couple years old.
[5] You're always looking out for me, Bentley!
[6] Reading up in between missions...
[7] The whole gang together!
And let's see, what else have I got...
I think that's more than enough, Sly.
And I was just starting to have fun.
Next, why don't you give us a description of your family's history.
Right. I come from a long line of thieves, known all across the world for their ability to steal anything! There's no safe we can't crack, no bars we can't bend, no security system we can't beat. From Paris today, to feudal Japan, to ancient Egypt – my ancestors were there, to take from the rich, and give to the... well, what they did with it was up to them. As our family's lore progressed, every Cooper wrote down their thieving secrets to pass on to the next generation in a book that became known as the Thievius Raccoonus.
And, of course, your chapter in the tale.
I'm getting to that! So, this secret book remained in my family's hands for generations – until, on the very night I was supposed to inherit the book, five criminals came to my father's house. My father fought to protect us, but this gang of villains known as the Fiendish Five overpowered him and ransacked our house, until they found the Thievius Raccoonus. They murdered my father and stole the book, tearing it into pieces and dispersing throughout the world to commit dastardly deeds. I was left all alone – deprived of everything but my family's name. I was left to grow up in the town orphanage – where I met my lifelong friends and partners, Bentley and Murray.
Continuing on to the operation to win back the book...
Not just yet! I've got to talk about you and Murray first.
But, Sly, this was supposed to be a record of the Coopers.
Hey – without you guys, I would have been washed up before I even knew where to start in getting our book back.
Well... if you insist.
Bentley the turtle is a math wizard, and techno-genius extraordinaire! Without his knowledge of the latest gadgets, ability to decode just about anything, and computer skills, I probably would never have gotten out of that orphanage.
Well, I do know a thing or two about data encryption algorithms and remote communications, I have to admit.
And Murray – well, I can't say that the hippo doesn't get on one's nerves from time to time, and his eating habits can strain the operation's budget. But the guy's got heart, and nobody drives a getaway van faster than my good friend Murray. Just ask those dogs back in Mesa City!
Awwww... thanks, Sly!
Anyway, with the help of my friends, I raided the office of Inspector Carmelita Fox in Paris, where the police kept a file on us Coopers. Ah... Carmelita, quite the foxy lady indeed...
Sly, please be serious.
Oh, don't jump out of your shell just yet, partner. Anyway, there I also found out where the Fiendish Five were hiding – and one by one I tracked them down, infiltrated their hideouts, and defeated them personally to claim each section of the Thievius Raccoonus. Traveling from rainy Wales all the way to the fiery mountains of Russia, I was able to gather every last page of the Thievius Raccoonus and restore the book to its original form! With the sneaking secrets of my ancestors to guide me, I'll soon be the most famous thief in the world!
Of course, don't forget to mention the Cooper code of conduct.
Ah, right. Coopers don't just use their thieving skills to rip off just anyone. Any two-bit burglar can grab a few items from someone's house when they're away. But it takes a master thief to nab something from a master criminal, as those guys don't play around when it comes down to protecting their loot. Gang leaders and crime bosses had better watch out when we're in town!
Anyway – with that done, let's talk about the secrets of the Thievius Raccoonus!
Just what I've been waiting for. Inside the Thievius Raccoonus are detailed instructions for some of the sneakiest, most daring moves anywhere! Over to you, Bentley!
OK, then. First of all, let's go over your basic cane attacks and defense.
Gotta cover the basics, I guess.
The time-honored Cooper weapon is a long wooden cane. You can use this weapon to attack your enemies head-on if you're ever in direct combat, or ideally, to sneak up and hit them from behind before they even know you're there.
Nothing like a good fight - but the less time I spend fighting, the quicker I can take their stuff.
And, of course, you can use your cane to grab onto hooks and pipes, and swing high above your enemies' heads!
That'll help me get the drop on them.
Next, there are your sneaky basic thief moves. The Coopers are imbued with the ability to detect thieving opportunities wherever they go as shiny blue sparkles. Whether it's sneaking around a narrow ledge or finding a secret hiding spot, this sense come in handy when it's not so clear where you're going.
Always useful in a fix.
Then, we have the master thief moves!
This is the part I've been waiting for.
Ninja Spire Jump – Rioichi Cooper's famous technique lets you land on the most precarious spots: flagpoles, pipes... just about anything.
Rail Walk and Rail Slide – Tennessee Kid Cooper's patented technique for fast movement along narrow objects. Walk or slide down ropes, cables, banisters, roots, and so on to get out of trouble in a hurry.
With these smooth moves, I can find a way around even the toughest security measures.
Dive – Use Drake Cooper's Fast Attack Spin to spin your cane in front of you and hurl yourself straight for the enemy. But make sure you don't miss – it takes a second to get back up after the jump.
Don't worry – I'll take them down the first time.
Roll – Curl into a ball and roll to get to where you're going! And with Kelle McCooper's Electromagnetic Raccoon Roll, you can electro-charge yourself and deliver a pulse of high-voltage electric current to any baddies you run into.
They'll certainly be in for a shock.
Slow – This move, patented by Dev Cooperinda, slows down time! Of course, it slows down your movements, too. Use this when you need a little more time to concentrate in landing one of those precise jumps.
Fast – Use B.F. Cooper's Speed Up the Clock Technique to speed up time as you wait for your target to move out of your way – or into your sights.
With these moves, time is always on my side.
Mine – Thanks to the tinkering of your ancestor Rob McCooper, with the Explosive Hat Technique your hat now doubles as an explosive device! Just drop it on the ground and use the trigger in your cane to set it off! It's a relatively small charge and not too powerful, but get too close and it can be deadly.
This one's always a blast.
Decoy – Use the Thief Replica Technique, perfected by Sir Andrew Cooper, to set up a decoy silhouette of yourself! Great for drawing fire and attention while you're off making a heist. But, don't expect that your enemies will be fooled for too long.
Nothing like making them think they've got me – and then running off with their loot.
Invisibility – With this super sneaky ability, developed by infamous tomb robber Slytunkhamen Cooper, your enemies can't even see you. Even laser sensors and tripwires won't notice your presence! But be careful: it only works in dim light, and you'll be visible again if you make any sudden movements.
My father always said, out of sight, out of trouble.
Stun – With this ultimate technique of Colonel Reid Cooper's, a blinding flash freezes all the enemies near you in their tracks! You can sneak right past them without them knowing – or take them out, and they won't have a chance! Remember, though, Sly, it doesn't work on more powerful opponents, and it only lasts a few seconds.
Normally my charm and good looks are stunning enough, but this can come in handy from time to time.
Whatever you say, Sly. Anyway – that covers all the master thief moves.
And it seems like we were just getting started...
So, last of all, let's cover operation of the binocucom. This handy device contains an RL6 optical zoom function and with auto-stabilizing prismatic lenses, and is equipped with both a Q-band long-distance communication system and a data link to the central computers. With this unit, you can survey the field from a distance, determining the location of all useable items and valuables, not to mention analyze your enemies' strengths and weaknesses. I've also added in an automatic mapping feature that tracks all your movements. So wherever you are, if you scroll all the way to the bottom of the screen past the Cooper signature symbol, you'll find positional information of every place you've been on the current mission!
Not much there right now...
Well, of course, the mission hasn't started yet, Sly. But as you progress, you'll find information will start to appear there as numerical links, designating the number of the event in that area. And if you get into combat, those and other notable events will be marked with an asterisk so we can go back and study them in detail, in order to help you prepare for the next one. I'll also wire this recording into the binocucom soon as we're finished here.
I think I'll leave the studying to you, Bentley. Right now I just want to get out there and get started!
Patience, Sly, we're almost finished. So, finally, the binocuom audio-communication function ensures that you remain in contact with me at all times.
Because, you know I couldn't live without your advice, Bentley.
Sly, knowledge of environmental parameters and an understanding of the operation of a wide array of mechanical devices is crucial for completion of a successful mission.
Hey, I was being serious.
Sometimes I wonder if you're ever serious...
Well, that's why I've got you to back me up.
And, thank goodness for that. I'm just glad I get to remain at a safe distance.
That makes two of us.
Well, that concludes the digitization procedure. Signing off... _________________
Description 1: Police Dossier
Description 2: The Thievius Raccoonus Online
Chapter 0: Return to Paris 0-1 0-2
Chapter 1: Seas of Peril 1-1 1-2 1-3 1-4 1-5 1-6 1-7
Chapter 2: A Grim Gothic Game 2-1 2-2 2-3 2-4 2-5 2-7 2-8 2-9
Current Location: Just outside the monastery. (Available for interaction)
Last edited by Procyon on Wed May 26, 2004 11:38 pm; edited 2 times in total |
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Bugenhagen Walkin' On Sunshine

Joined: 02 Jul 2002 Posts: 658 Location: Pop Star
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Posted: Sun May 23, 2004 9:06 pm Post subject: And now, for the OTHER raccoon... |
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Name: Thomas Nook
Nicknames: Tom, Nook, Nookie (detests)
Age: Not telling
Sex: Male
Specie: Raccoon
Class: Merchant
Attire: A business suit, blue, cut to his rather rotund size
Appearance
Tom Nook is a raccoon. That’s the first thing that you should know about him; perhaps the most important thing when we’re talking about his appearance. He’s about three feet tall, and has a chibi-esque appearance. He wears a blue business suit with his nametag on it, along with the title of Owner and Manager of Nookington’s. He’s a fuzzy brown, has a cute nose which twitches when he sniffs something, cute button eyes which light up when he’s excited, and a cute little smile that lights up his entire face. His voice is slightly high pitched; imagine the voice of a three-foot-tall raccoon, and you’ll get the picture. Not obscenely high, but something showing that he’s a little smaller than normal.
Attitude
However, Nook is definitely not a cutie, no matter how much he looks like a little plush toy. He’s got a keen eye for business, and conducts himself properly at all times. His previous exploits and his brush with poverty have taught him a thing or two about how to keep a good business; he always makes certain that he has the better part of any deal. He’s also not above stealing to get that better deal.
And above all, he’s absolutely full of himself. Tom Nook took his run-down shack of a store and turned it into a multi-national shopping craze. His tiny Nook’s Cranny bloomed into the world renowned Nookington’s, and his profits skyrocketed, even with the resident human Spiffy stealing everything in his store not bolted down or attached to a person. Of course, being snuggled by a crazed plushie fan generally takes away his gruff attitude, because he’s a softie at heart.
Condition: Today
Nook isn’t in the greatest of shape. He’s middle-aged, and well past his prime. He’s rather overweight, and sometimes has trouble with stairs. And fighting style… well, he never really had it to begin with, so he couldn’t have lost it with age. He still has a sharp mind for business, but his mind for other things has been slipping as of late. He’ll commonly walk into rooms looking for something, forget what he was looking for, and wander away again. He’s notorious for sitting behind the counter of his store at three in the morning, not realizing that the store opens in five hours, and the doors are locked. His great-nephews, Timmy Jr. and Tommy Jr. , pick up the slack rather well, even though they’re little more than children.
Bad news: Nook’s in horrible physical and mental condition. If he got in a duel in the tournament, he would probably have a heart attack. The shock from moving from world to world probably would put him in an early grave.
Good news: Grandpa Nook ain’t playing in this game.
Say WHAT?
Tom Nook participated in Rurouni Taikai Sunshine. He got rather far, but was booted off in the semis, I believe. But throughout the tournament, he was in possession of a demonic book which gave him ‘tips’ on how to be a better salesman, such as “If you kill your customer after he pays for his groceries, you can put the groceries back.” Nook broke free of the book’s grasp at the end, but not without picking up a few tips. He returned to Fourside, where he applied some of the more nonviolent tips into his business, and was able to expand exponentially. Nook’s Cranny became Nookington’s, which spread across the globe like a wildfire.
Nook never told anyone about his seven-day extravaganza. Who would believe him? Nobody, that’s right. And he certainly never told anyone about his second tournament, the one that took place on the day of the Grand Opening of his first Nookington’s.
Until now, that is. Because the name of that tournament was Rurouni Taikai SaGa.
The writing style used in this tournament that I use will be radically different. Because everything that is posted on the Rurouni Taikai SaGa tournament, to Nook, isn’t present day, it’s a story. A story he’s telling to his great-nephews. Nook narrates it, and in his version, he’s the main character. Everything that’s posted by other people are part of his story, as well.
Nook is old. He breathes funny. His eyesight is going, he’s got fewer teeth, and has a horrible gas problem. But the Tom Nook in his story is young, lithe, and ready for action.
Which brings us to the difference between “Grandpa Nook” and the fantasy “Tom Nook.”
Creative Licensing
Nook has a special ability in the game. As a raccoon, he definitely isn’t the strongest person out there, or the quickest. He might be the shrewdest, but that’s not a strong fighting ability. He’s got a shovel, an axe, a bug-catching net, and a fishing pole to use as weapons-which, if you can’t tell, don’t serve as much in artillery at all. He can also pull out random pieces of furniture, clothing, fast-growing plants, wallpaper, carpeting, and signs from his briefcase and use them. But in a fight against, say, a samurai, or a gun-bunny, or a frog-knight, he’s little better than roadkill.
However, this is Nook’s story. And in Nook’s story, he’s always the main character. Always. And so, in order to make him seem less pathetic and give him an extra edge of coolness, ferocity, in-your-face awe-inspiring quality, Nook will stretch the truth at times.
The results are quite impressive. The real life version of Nook would probably hurt himself if he ever wielded a gun. But the Fantasy Nook could grab his pistol, jump across a ledge, spin around, shoot an enemy in the forehead, grin, and light up a cigarette. The real Tom Nook sends women screaming whenever he hits on them, but Fantasy Nook always gets the girl at the end. Fantasy Nook gets into loads of danger, but always manages to scrape by with his life and a smoking gun.
The one limit to this ability is that it always has to be believable. Nook has to make himself sound interesting to his grand-nephews, but they can’t figure out that he’s telling them a half-truth. They’ll believe it to a point (heck; they’re believing that he went into a multi-dimensional tournament) but some things are just too unlikely. And so if Nook stretches the truth too much, the kids will realize it and Nook’s back to being his normal self for a while.
He won’t be wielding magic. He won’t be pwnzing all j00 with his |337 raccoon skillz; well, not most of you. He'll still have mainly the same physical appearance and attitude posted above. Just add MAD COOLOSITY into it at times. He'll keep a cool head, perform wonderfully in situations, and look like the coolest fat raccoon salesman you’ve ever seen. And, of course, he’ll get the girl at the end.
The good, the bad, and…
… the ugly. Seeing as this is Nook’s story, some things that happen just might seem plain unlikely. That’s because he’s appealing to two children and his own slightly off-skew imagination. And so if you suddenly see robot-wolves attack, or Nook blowing up the Facility with remote mines, or just generally things happening that are even more out of character than Nook generally is (putting on sunglasses and declaring “I’ll be back” with a heavy Austrian accent) then just accept it. Some things will definitely have a B-movie quality. This is Nook, after all.
A final word
I can’t stress enough how, to Nook, this entire tournament is one big story. So when you include Nook in your posts, he won’t be Grandpa Nook, or the ‘real’ Nook. He’s fantasy Nook. He’s the Nook with a gleaming smile brighter than the sun. And if your character was in Rurouni Taikai Sunshine; Nook won’t seem out of character at all. In Nook’s story, he WON Rurouni Taikai Sunshine, strictly by being the coolest, awesomeist (it’s a word now!), and drop-dead most gorgeous raccoon in the tournament. So don’t talk about how he got high, or when he walked around in Wal-Mart as a fat, naked human, or when he zoomed around in his tin can of a mech. Instead, talk about how inspired you were by his incredible looks, talent, and charm. If you’re a female, talk about how he was the best lover you ever had. The kids will love it.
EDIT: Something that I noticed that I didn't mention... Nook isn't ALWAYS with his slightly tweaked story. A lot of times, you might not even be able to tell the difference between 'normal' Nook (who won't be making an appearance) and Fantasy Nook. Fantasy Nook will always be the one appearing in your posts, but a lot of the time he'll act just like the Nook above. Just whenever anything embarrassing would pop up, it would be smudged out and replaced with Nook performing perfectly. There will be times when Nook changes personalities almost completely, from his bubbly, slightly twisted self to the Indianna Jones/Green Power Ranger style of coolness, often making himself look silly in the process.
It'll be a little clearer when I post the first intro... _________________
This Summer, Think Pink |
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Thirdtwin the original -SHINING JUSTICE-

Joined: 02 Jul 2002 Posts: 778 Location: in a box of mistery
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Posted: Mon May 24, 2004 6:52 am Post subject: Re: And now, for the OTHER raccoon... |
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Bugenhagen wrote: | So don’t talk about how he got high, or when he walked around in Wal-Mart as a fat, naked human, or when he zoomed around in his tin can of a mech... |
...or how he had sex with that Pikachu... *cough* _________________ TT
Thanks to JSG for the r4wking banner |
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Peptuck The Warthog...of DOOM!

Joined: 05 Nov 2003 Posts: 546 Location: On Halo and loving it
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Posted: Mon May 24, 2004 8:12 am Post subject: |
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Warning! The backstory behind the Master Chief and the Covenant War is looooong. Read at your own risk. Heck, I don't think even Carly's description has anything on this bugger....
United Nations Space Command Personnel File #2383EH-112SSD-117
Subject: Master Chief Petty Officer SPARTAN-II 117
Warning: Document classified RESTRICTED: Eyes Only
Name: John 117 (surname expunged from records)
Rank: Master Chief Petty Officer
Height: 7'
Weight: 320 lbs
Age: 39 years
The individual known most commonly as Spartan 117 is shrouded in awe and mystery, revered by his fellow soldiers in the United Nations Space Command as a near god-like figure, regarded as a respected, efficient, and deadly killer by his superiors, and as death incarnate by the alien Covenant. He is a trained soldier, a born and bred warrior enhanced by the most advanced technology the UNSC has to offer.
He is the Master Chief.
Background: the SPARTAN II Project
In the year 2517, a scientist named Doctor Hasley was assigned by the Office of Naval Intelligence's Section Three to spearhead a plan to generate the most powerful special forces unit ever concieved: The Spartans. She, along with a trustworthy Naval Lieutenant named Jacob Keyes set out to recruit a number of six-year-old children who showed the perfect genetic and physical characteristics that would make them the best candidates for soldiers. One of these children was a spirited, determined boy named John, in the Eridanus system. Once he was confirmed by the Doctor as one of over one hundred acceptable candidates, he was forcibly removed from his home and flash-cloned, with the cloned child being given to his parents, who never noticed the kidnapping.
From that point on, John and his fellow "perfect" children were trained, given the hardest but psychologically the most motivating military training ever subjected to a human being before. Under the watchful eye of their trainer, Colonel Mendez, John and his fellow Spartan candidates became incredibly skilled soldiers who, by the age of ten, were regularly outsmarting and defeating companies of battle-hardened UNSC Marines in excercises. these children promised to be the best soldiers the UNSC had ever seen, even before being subjected to the next phase of their training at the age of fourteen: cybernetic and genetic enhancement.
Only thirty of the Spartan super-soldiers survived the enhancement process, but they went on to become incredible fighters. details concerning their enhancements will be explained later. For now, we will continue with this particular Spartan's story.
The Covenant War and MJOLNIR
Shortly after the Spartans' augmentations, out of space there emerged a new threat: an collection of alien races known as the Covenant, whose superior technology swiftly proved to be overhwelming as they literally turned the surface of the human colony world Harvest into glass and ravaged a battle group sent in response. Thus began the bloody Covenant War, where the fanatically religious alien races proceeded to butcher billions of human lives across all known human space, glassing planets and decimating fleets. In response to the invasion by the aliens, the UNSC equipped the Spartans with a new type of armor, codenamed MJOLNIR after the Norse god Thor's warhammer. (MJOLNIR's specifications to be discussed later)
Armed with their superhuman enhancements and the new armor, the Spartans took the war back to the Covenant, consistently winning ground struggles as the Covenant attempted to invade human worlds. In twenty-five years of combat, the thirty Spartan super-soldiers, not even a full platoon, racked up an incredible kill count, accumulating more combat kills than three entire battalions of UNSC Orbital Drop Shock Troopers, the best of the UNSC's regular Marine corps. John, Spartan 117, was given the rank of Master Chief Petty Officer, and he himself scored over a thousand Covenant kills during those long years.
However, for every ground victory, there was a loss in space. The UNSC fleet, while powerful, was no match for the Covenant's superior plasma weapons and energy shielding. Only when the UNSC outnumbered the enemy three to one did they win in space, and even then they lost ships at a 2:3 ratio. And while the UNSC's fleet dwindled, the Covenant's seemed endless. In response to the danger of the Covenant, the Cole Protocol was established, making it necassary for all ships to wipe navigational data leading to human population centers from their databases upon Covenant contact. Morale was reaching rock bottom until a UNSC Commander, named Jacob Keyes, pulled a brilliant tactical manuver in the Sigma Octanus system and destroyed two Covenant frigates and a Covenant cruiser with a single cruiser of his own. The subsequent battle over Sigma Octanus was raged on the ground and in space as sixty UNSC ships clashed with half that many Covenant and the Spartans went in to exterminate the alien ground presence. The battle proved to be a victory, and a much-needed morale boost to the tottering human forces.
At this point, Dr. Hasley revealed a plan to defeat the Covenant: by using a retrofitted Halcyon-class crusier named the Pillar of Autumn, along with the Spartans, to capture a Covenant ship, locate the enemy's homeworld, and capture a promient Covenant leader, one of the "Prophets" as they were named by the aliens. With the captured Prophet, they could then negotiate a peace settlement, or at least figure out the enemy's intentions. To handle this mission, Hasley revealed to John a new, enhanced version of MJOLNIR that featured a shielding system retro-engineered from Covenant shield tech and equipped with a crystal matrix sufficient to power an artificial intelligence. The AI John was fitted with was named Cortana, and was equipped with her own sentience programming and enough intrusion software to crack into the most classified files of the UNSC - or to seize control of Covenant systems.
The Spartans, armed with these new MJOLNIR armors and the Pillar of Autumn - commanded by the now legendary Captian Jacob Keyes, was to set out and capture a Covenant ship when all hell broke loose.
The Fall of Reach
Reach was the most powerful military center in human space, outside of Earth. Here, the Spartans had trained, the Pillar of Autumn was retrofitted, and many of the UNSC's shipyards and training facilities were located. The planet was protected at all times by one hundred or more UNSC ships, and featured twenty Super Magnetic Accelerator Cannons (MACs) that could put a two thousand pound depleted uranium slug through anything at .8 the speed of light. The place was impenatrable, or at least it was thought so, until three hundred Covenant ships arrived. In the subsequent battle, the Covenant landed thousands of troops on Reach's surface in an effort to take out the MAC cannons' genrators. All but three of the surviving Spartans were deployed to Reach to protect the cannons; Master Chief, along with two other Spartans - James and Linda - rushed to destroy a small intelligence cruiser that had failed to wipe its navigational data. The Covenant knew the data was on that ship, and so the Spartans, along with a quartet of Marines, fought viciously past Covenant teams boarding at the space dock the ship was on, and managed to destroy the data. However, the cost was dear, as James was killed and Linda critically injured. On the ground, most of the Spartans were killed as the Covenant broke through the UNSC lines and wiped out the generators. Without the MACs to defend Reach, the UNSC fleet fell swiftly, and Reach was glassed.
The Pillar of Autumn limped away from the battle with Keyes, Cortana, and the Master Chief on board, Linda in cryostasis, and fled the system. Cortana, who navigated the ship, used pilfered Covenant nav data obtained during the Sigma Octanus battle to determine where the Pillar went. What they found was Halo.
Halo and the Flood
Upon arrival in the system, the Pillar discovered a massive artificial ring whose inside edge was filled with plants, oceans, deserts, and everything else one could find on Earth. Before the Pillar's crew could determine what the ring was or who built it, Covenant forces attacked. Master Chief took Cortana off the Pillar as Covenant troops boarded the ship, which Keyes crashed onto the surface of what the humans discovered was named Halo. The surviving Marines and Navy personnel, guided by a brilliant ODST Major named Antonio Silva, took a fortified butte and used it as their base of operations while Master Chief went around rescuing surviving soldiers and fliers. Soon, the humans discovered Captian Keyes had been captured by the Covenant and was being held on a damaged Covenant cruiser, the Truth and Reconciliation The Chief staged a raid and rescued the Captian, who had discovered during his captivity that Halo was supposed to be a weapon of enormous potential. The Master Chief then set out to find Halo's control room.
Fighting his way past the Covenant, the Chief manged to locate the control room, at which point Cortana transmitted herself into the mainframe of Halo and began to learn its secrets. In the meantime, Captian Keyes led an expedition to find a massive stash of Covenant weapons on another section of Halo. Guarded by the rough and tough Marine Sargent Avery J. Johnson and his squad, Keyes found more than just weapons. He found Halo's secret, something more terrifying than even the Covenant: the Flood.
Cortana discovered Keyes' mistake too late, and by the time Master Chief arrived, all he found was a video recorder showing the Captian, Johnson, and his men succumbing to a horde of obscene mushroom-like predators. The Chief soon found these same foes, tiny balloon-like mushroom monsters that tried to infect him and consume his mind. The Chief fought past them and soon found the results of the infection: an infected Covenant Elite that looked like a horrible mixture of mutating alien growths and rotting, zombiefied tissue. The two obsene horrors, known as Infection and Combat Forms, respectively, assaulted the Chief, who fought his way out of a maze of tunnels into a swamp, where he was aided suddenly by a horde of laser-armed robots and a strange, quirky AI named 343 Guilty Spark.
343 Guilty Spark recruited the Chief as a "Reclaimer" who was to seek something called the "Index" and activate Halo to control the Flood. As the Chief fought through an underground complex to recover the Index, guided by Saprk, the quirky and likely insane AI revealed that Halo, otherwise known as Installation 04, was over a hundred thousand years old, and that Spark was designated its "Monitor," intended to control the Flood if it escaped. Apparently, the Flood had existed a hundred thousand years ago and was barely contained from its rampage across the galaxy by the Forerunners, the ancient race that built Halo. A few specimens were contained on Halo for study, until the Covenant, in their greed for Forerunner technology, set them loose.
The Chief found the Index and took it to Halo's control room, where Spark bid him to use it. At that moment, Cortana appeared and, in a moment of fury, revealed that Spark was in fact going to betray them. Halo, it turned out, was not intended to destroy the Flood; it was designed, along with its fellow installations across the galaxy, to destroy all sentient life within 25,000 light years. if Halo was activated, humanity would die along with the Covenant. Such were the means deemed necassary to stop the Flood if it ever escaped.
Cortana realized that the only way to stop the Flood and prevent Halo from firing was to destroy it. The only way to do that was to create an atomic detonation, which the crashed Pillar of Autumn's fusion reactors would do nicely. Spark naturally refused, and sent his flying robots after the Chief, who returned Cortana to his armor, along with the Index. Moving quickly, the Chief destroyed Halo's primary firing mechanisms to buy time and set out to locate Captain Keyes' body, as the Captain's brain featured implanted transponders that would allow them to activate the reactors for nuclear detonation. He found Keyes in a damaged Covenant cruiser that the Flood and the Covenant were fighting over. Breaking deep inside, The Chief found what must have been the brain behind the Flood, a massive, blubbery...thing that Keyes was trapped in. The Flood form was trying to draw out Keyes' navigational data so it could find Earth and spread the infection. The Chief stopped that plan by killing the dying Keyes and taking his transponders.
The Marines under Silva's command quickly moved to vacate the ringworld by seizing the Covenant's Truth and Reconciliation. However, as they began to travel into space and the Master Chief entered the wreck Pillar, Flood were discovered inside the Covenant ship. The crew was forced to scuttle the stolen ship, and almost all hands were lost. The Chief fought his way into the wrecked Autumn, fighting Covenant, Flood, and 343 Guilty Spark's robots until he could trigger the atomic detonation. He escaped Halo with barely seconds to spare on board one of the Autumn's Longsword heavy fighters. Halo was ripped asunder by the detonation, and the Flood was wiped out.
First Strike
Among the the remains of Halo, the Chief and Cortana discovered that a single human Pelican dropship had survived. Recovering the cryostasis unit Linda was sealed in, the Chief linked up with the other survivors as more Covenant arrived in-system. Master Chief met with the four other survivors: Flight Officer Polaski, Marine Corporal Locklear, Naval Intelligence Lieutenant Haverson, and most shocking of all, Sargent Avery Johnson, who should have died by the Flood. (Johnson survived due to the fact that he had Boren's Syndrome, a rare disease caused by too much exposure to Covenant plasma technology) Using a daring plan, the humans boarded the largest Covenant ship, a flagship, killed the majority of the crew, and escaped. They fled directly back to Reach with the captured ship, known as the Ascendant Justice. They did not escape undamaged; the flagship was badly wounded by the remaining Covenant craft before escaping.
As Cortana figured out the Covenant tech, Master Chief picked up a distress beacon from Reach's surface. The Covenant hadn't glassed the planet entirely, but were searching for an artifact. It turned out that several Spartans, along with Dr. Hasley and a ranking UNSC officer, Vice Admiral Danforth Whitcomb, had the artifact and were being pursued by the Covenant. Master Chief pulled the surviving Spartans out, and the group escaped. Cortana managed to combine the Justice with the damaged UNSC cruiser Gettysburg and escape, using both ships' reactor power. However, the artifact that the Spartans had captured changed space-time, and during he escape they, along with a dozen Covenant, were pulled into another form of space. The Spartans rushed to repair their ships' engines and escape, and in the process Polaski was killed. Shortly afterward, Locklear, under orders by Hasley to prevent the same thing from happening again, destroyed the mysterious artifact, taking his own life in the process.
As the combined ships were returning to Earth, Cortana made a shocking discovery: the Covenant had located Earth itself, and a massive fleet was gathering for the assault. Taking the fight to the enemy once again, the Master Chief led his surviving Spartans aboard a massive Covenant refit and repair station in the middle of the fleet. Triggering a detonation in the station's reactors, the Spartans escaped, as Admiral Whitcomb and Haverson separated the Justice from the Gettysburg and flew it into the station, transmitting an image of the stolen alien artifact to lure the Covenant in. The Covenant pursued, and as they gathered around the station, the entire fleet was caught in the blast. Of hundreds of Covenant ships, only thirteen survived.
On board the damaged but functional Gettysburg, the Master Chief, Sargent Johnson, and the few surviving Spartans returned to Earth, ready to continue the fight against the Covenant. Things still looked bad, but now it seemed they at least had a chance to win the war....
The man under the armor
The Spartan program and the development of Master Chief began at a young age. As stated in the backstory, Master Chief was trained from the age of six to be a professional warrior. Even before the augmentations, he was among the deadliest soldiers in the miltary. After the augmentations, nothing could touch him. And that was before MJOLNIR....
Master Chief stands at well over two meters while wearing his armor. Clad in MJOLNIR, he wears black metal plating covered by iridescent green refractive ceramic armor. Between the outer armor and human below is a layer of hydrostatic gel, tactile sensors and thin cloth. While wearing the armor, the Chief feels like it is a second skin. MJOLNIR armor also features a built-in liquid crystal matrix, enhancing John's speed, reflexes, and strength, as well as enhanced sensors. More on the capablilites of the armor later.
Beneath his armor, John is a tall man at over six feet, with brown hair kept closely cut, a strong jawline, and handsome features...were it not for his pale skin that has seen almost no sunlight. John rarely leaves his armor.
Close up of the Chief's chest and helmet
Artwork of the Chief. that's an MA5B rifle in his hands.
Another good Chief shot. That's an M6D pistol he's packing.
Other Chief images can be found in the gallery and screenshots sections here: http://www.bungie.net/Games/Halo/gallery.aspx?gallery=Screenshots&page=1
Personalitywise, John is a decent person. He's short with his words, and very precise and direct. John rarely shows emotions, and is effective at supressing anger or fear in order to get the job done. he's cool, calm, and quick-thinking. He is also extremely intelligent, with an IQ almost in the 200's.
As a side note, John's sexual drive has been supressed by augmentations. That doesn't mean he can't...you know, but he has no initiative to do so. He feels no different towards women than he feels toward men. That doesn't mean he won't care for people, but there is little possibility for romance between him and another. Heck, he's been living with women for most of his life, all of them fellow Spartans, but has no feelings for them beyond the love between siblings.
Another note is that John is protective of humans. He values human life highly, and if he sees a conflict between humans and nonhumans, he'll step in on the human side. John is somewhat hesitant to fight fellow humans, but if someone draws on him or attacks, he will react immediately.
However, when it comes to the tournament, there is one primary thing to remember: John is devoted to one duty, and that is protecting UNSC citizens and soldiers from the Covenant. Ralph is offering John the oppurtunity to stop the Covenant once and for all, and therefore Master Chief sees this tournament as the most important mission he's ever embarked on. In other words, everyone else is his enemy. If someone stands between him and victory, John will show no mercy.
To the core, Master Chief is military, which means he will approach all situations by first evaluating the threat level. Low-level or nonthreatening targets are ignored or put low on the priority list, unless they attack him. Medium threats are secondary to higher-level threats, again, unless he is being attacked or a target of oppurtunity presents itself. very high-level threats John approaches with caution. Extreme threats John does not take on without a lot of firepower and planning. To give you an idea of what John places various threats, here's a handy list of examples (assume the Chief has been observing their capabilities and knows what they can do):
-Nonthreatening: Unarmed Grunts, Covenant Engineers, Winnie the Pooh, Osaka
-Low threat: Grunts, swordsmen or others with normal melee weapons (Kenshin, Terry Bogart, Ryu, Jack Van Burace, Aragorn, etc.) Ranged attackers with weak ranged weapons (Legolas, etc.)
-Moderate threat: Jackals, Elites, most FF characters (powerful magic, unusual weapons or powers, etc.) Spike Seigel, Fox McCloud, Kain, Dias Flac
-High-level threat: Black Elites with plasma swords, Hunters, Kagato, Darth Vader, Fou-Lu, Magus
-Extreme threats: Hunters backed by Elites and Wraith tanks, Covenant warships, Jon Irenicus, Firkraag, Jack Bauer, Miracle
John is a tactical genius, a master of deployment and combat only matched by higher-ranking generals. However, while John's greatest skill is in tactical combat, he is somewhat less skilled in strategic planning. This doesn't mean he's bad at it, far from it: he's one of the best strategic planners in the UNSC. Expect Master Chief to make full use of the terrain and environment, as well as his weapons in combat.
Spartans and MJOLNIR
Due to his military training, the Chief is an expert in nearly all forms of military skills. If there's a profession in the UNSC military, he has been cross-trained in filling it. The Chief can fly, navigate spacecraft, snipe, sneak, operate artillery, process intelligence, you name it, he can do it. He has been trained extensively in firearms and martial arts, enough to stand even with any martial arts master or rifleman.
John's body has been enhanced by several genetic and cybernetic enhancements as part of his augmentation.
-Carbide Ceramic Ossification: Grafting of metal onto parts of John's bones. effectively makes them unbreakable beyond extreme stress, eg. smashing into the ground at a hundred meters per second from free fall. That actually happened at one point.
-Muscular Enhancement Injection: Resulted in a dramatic increase in John's strength. he could lift three times his body weight after augmentation, up to almost a thousand pounds. This also added to his hand to hand power; three trainers were accidentally killed during hand-to-hand practice after the Spartans were augmented. John fought with a quartet of ODSTs in a training gym, killing two and critically injuring the others. This also enhances John's running speeds and jumping power.
-Catalytic Thyroid Implant: Made John grow huge, enhancing his musculature. This is what supressed his sex drive.
-Occipital Capillary Reversal: Procedure done to his eyes that gives him incredible visual enhancement. He can see twice as effectively as most humans.
-Superconducting Fibrification of Neural Dendrites: Effectively increased John's already impressive reaction times by 300%. Furthermore, it enhanced his intelligence, memory, and creativity.
All of these enhancements served to dramatically improve John's and the other Spartans' combat capabilities, but the true power of the Spartan program came about when they were assigned MJOLNIR.
MJOLNIR is a specially designed armor that resulted from efforts to create enhanced powered armor for future generations of soldiers. The original armors were failures due to power constraints, but the new MJOLNIR armors feature a new form of fusion-based power pack in their backpacks.
The shell of the MJOLNIR armor is a multilayer alloy of incredible strength, which includes a refractive coating to disperse energy attacks. it features a gel-filled layer that regulates temperature and can reactively change in density when necassary. Against the skin of the wearer is a moisture absorbing cloth suit and biomonitors to allow the Chief to measure his own health conditions. The suit is controlled by an onboard computer that interfaces with the neural implant in John's brain, standard issue to all UNSC military personnel.
The armor's interior consists of a specially designed reactive metal liquid crystal that fractally scales and amplifies force. This means that, quite simply, it doubles the wearer's strength and enhances the wearer's reaction times by an additional 500%. Wearing his MJOLNIR armor, John can react at up to eight times normal speed. He moves so fast while wearing the armor that he can actually dodge a few bullets. The suit also features numerous sensors and other gear, inluding olfactory scanners, tactile sensors, motion detectors, atmospheric scanners, IFF detectors, computer uplinks, and radio transmitters. The audio recievers in the MJOLNIR are incredibly powerful, able to make out a pin dropping in a sandstorm.
The only problem with MJOLNIR (and the reason it isn't being used by regular Marines) is that during testing, normal humans actually ended up killing themselves through the armor's sheer strength and reactive speed. Initial movements would pulverize bones, and the agony-enduced spasms from that damage would break further bones and cause more damage until the wearer was literally killed by his own spasms. Only the Spartans could successfully wear these armors without getting injured or killed.
Later on, the Chief recieved an enhanced version of MJOLNIR, equipped with retroengineered shields and an AI crystal matrix capable of holding a ship-level AI. The Chief's shields are powered by his fusion pack, and can withstand a lot of damage before being drained. The shields recharge fairly quickly; if the Chief can get a few seconds of breathing room, he can recover his shields and get back into action. The shields block any attack headed his way, be it physical, energy, magic, etc.
The crystal AI matrix is where Cortana, John's AI partner, resides. She exists "between" the MJOLNIR and John, enhancing his reaction times and speed signifigantly, meaning that his already incredible reflexes are further enhanced when Cortana is present. Cortana also maintains a constant vigil by analyzing all data the Chief recieves through his sensors and recievers, allowing her to monitor enemy radio broadcasts and watch for threats or anything else of interest. The combination of Cortana's constant vigil, the motion detectors built into the armor, and Master Chief's own incredibly enhanced senses effectively means that it is impossible to sneak up on the Chief. Not even Solid Snake or Sam Fisher could get close without him noticing.
Cortana
Cortana is a "smart" AI, an artificial intelligence created and designed to function independently. While standard AIs are brilliant within their area of expertise, "smart" AIs can go beyond one particular area, adapting and developing new skills at an incredible pace. As a side effect, these AIs have an operational life span of seven years. As time passes, the AIs spend more processing power thinking, up until they start devoting processing power away from vital funtions. Its like a human thinking so much he ends up using the part of his brain telling him to breath to think.
While most of the time, Cortana is contained inside the Chief's armor, when or if she finds a holographic projector (or any similar projection device capable of creating her image) she will usually take on the form of a human female, generally looking like this.
Cortana was programmed with the best intrusion software in the UNSC, and has developed more tricks of ther own than even Dr. Hasley, her creator, could dream of. The AI is also modeled after her creator in personality, which is no suprise; the "smart" AI's require a live human brain to be programmed properly, and Cortana was made from a flash-clone of Dr. Hasley's own brain.
Cortana comes off as a bit headstrong and high-spirited. She's also a bit bossy, often telling the Chief where he needs to go and what to do. It tends to get a bit annoying but is effective. she is also extremely clever and at times presents a bit of a thirst for vengence when she is wronged. However, Cortana views the Master Chief as her carrier and has an incredibly close bond to him. After all, she chose him personally to be her carrier, and if he dies, so does she. Therefore, Cortana will do whatever it takes to keep the Chief alive. In addition, she is programmed with the same overarching mission objective that teh Chief has: to protect humanity from the Covenant. she will work just as hard as John to succeed at this tournament. The UNSC depends on it, after all.
As a side note, The Chief's armament will be switching dependant on the round location. (no real rhyme or reason behind this, it'll just make things more interesting) He'll be carrying at most three weapons: the M6D sidearm will always be there, but in addition he may be packing two assault weapons. His selection consists of the MA5B rifle, the M90 shotgun, the sniper rifle, or a Jackhammer rocket launcher. The Chief is also equipped with a bandoleer of fragmentation and plasma grenades, as well as a combat knife. Expect the -Warthog- to make an appearance as well.
A side note is that I will be keeping a running total of how much ammunition the Chief spends. his ammo will be refreshed at the begining of the round, but unless he can find some brand now 7.62mm rounds for his rifle somehwere, if the Chief runs out of ammo that weapon is just a club.
Phew. Done, finally.....How's that for fanboyism?
EDIT: Extra notes about the Chief's shields (if he ever recovers them during the tourney): Energy attacks drain them a lot faster thanmaterial attacks. Gettinbg zapped by magic or plasma or lasers or whatever does a lot more damage than bullets or melee attacks with weapons consisting of solid matter. Energy-based melee weaponry (like lightsabers or plasma swords) or - theoretically - magical melee weaponry like Drizzt's scimitars can penatrate the shields. Also, the Chief's weapons are not prtoected by the shield, so they can be, like, smashed or knocked out of his hands or whatever.
EDIT2: added extra notes on Cortana.
EDIT3: Important weapon statistics:
-M6D pistol: standard sidearm of UNSC forces. Fires a 12.7mm high explosive slug. Features built-in scope for ghetto sniper work. Holds twelve rounds. the Chief usually has about three or so clips for this.
-MA5B Assault Rifle: Standard rifle for UNSC Marines. Features a 60 round magazine and shoots 7.62mm slugs. Capable of automatic fire. the Chief usually carries at least four magazines for this weapon.
-M90 Close Assault Shotgun: the good old reliable shotgun. Shoots a big-ass 8-guage shell. Holds twelve shells, though reload time is long. the Chief usually has 36 shells.
-Sniper Rifle: Major ouchness. Holds twelve rounds and hits hard very precise, up to 12x zoom for close work. The Chief only carries twelve rounds, so he uses this weapon very carefully.
-Jackhammer Rocket launcer: More pain and suffering in explosive form. Fires 120mm homing rockets with a lock-on system and 2x zoom. Very long range. the Chief only packs six rockets, so he also uses this weapon sparingly. _________________
The Cheeese pwns j00.
Last edited by Peptuck on Sat May 29, 2004 4:12 am; edited 4 times in total |
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Dareon 1.5% Margin of Error

Joined: 08 Jul 2002 Posts: 307 Location: Alaska, you fools! Stop being surprised!
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Posted: Mon May 24, 2004 1:57 pm Post subject: |
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While I hate to rain on anyone's parade, especially yours, Pep, since you seem to have such a good time writing the characters you choose...
You're kind of projecting that aura of invincibility again. I realize Master Chief might not be as powerful as he seems, but he seems damn powerful. In fact, he seems nearly impregnable. While I have very little objection to Master Chief, could you maybe tone him down a little or switch back to Nick Kang?
If not, I'm afraid the only round that would let you really use the Warthog to full potential is Round Four. Otherwise you'd be running into walls and trees and farm animals and falling off cliffs all the time. Not that falling off cliffs seems to hurt Warthogs much, but it can set you back a little.  |
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Peptuck The Warthog...of DOOM!

Joined: 05 Nov 2003 Posts: 546 Location: On Halo and loving it
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Posted: Mon May 24, 2004 2:41 pm Post subject: |
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Don't worry about powergaming...I learned that lesson in SXIII. The Chief's armor will be damaged in my introduction - he won't have his shields for at least during the first few rounds, which is a huge disadvantage. That and he can run out of ammunition. I'm even planning on having him spend one round out of the MJOLNIR armor.
Again, no worries about powergaming. All John needs to do is run into someone like, say Jedah or Culex to be put back in place. Heck, Tom Nook'll probably own him at some point, just because he's Tom Nook. And I can imagine the hilarity of the Chief fighting Conker....
Hmmm....*tries to think up an excuse to make a Warthog materialize in Round Four* I'll get creative with the 'Hog. _________________
The Cheeese pwns j00. |
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Bugenhagen Walkin' On Sunshine

Joined: 02 Jul 2002 Posts: 658 Location: Pop Star
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Posted: Mon May 24, 2004 3:51 pm Post subject: |
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Nah; Nook owning something like that is just plain unbelievable. No way a three foot raccon is going to own a two-meter-tall death machine. However, if the Warthog materializes, he might steal it for a joy ride.  _________________
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Magus Mr. Thou

Joined: 28 Nov 2002 Posts: 415 Location: Mount Zozo
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Posted: Tue May 25, 2004 8:03 pm Post subject: |
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Cyan Garamonde Profile
Age: 50 (51 and a few months since the beginning of the adventure)
Height: 5’10’
Hair: Black
Moustache: Black
Eyes: Black
Likes: Owain; Elayne and his fellow Returners (even Celes to an extent)
Dislikes: The Empire; easy women.
Background:
Cyan is a veteran knight from Doma, the Kingdom that lies far away on the East of the World Map, in Final Fantasy VI. Doma was a peaceful Kingdom – unlike the Empire – and it cost its citizens very dearly. As it turns out, Doma was collaborating with the Returners – an underground group that fought against the Empire -, and soon Empire troops attacked Doma castle. Even as they were outnumbered and surrounded by the Empire’s superior forces, the people of Doma did not falter. Lead by Cyan, they managed to repel several waves sent by the Empire, and the battle reached a stalemate. The Empire forces, lead by the noble General Leo, retreated back to its nearby headquarters to reorganize their offensive against Doma – the fierce reaction shown by Doma’s troops caught the Empire completely by surprise.
The castle was still not safe, however. Along with General Leo, Kefka had been assigned to give Leo assistance in the assault against Doma. The problem was that, unlike Leo, Kefka had no qualms about using less orthodox methods in dealing with the Empire’s enemies. Shortly after the Empire’s troops were driver away from Doma in their first wave, he forget a letter where he pretended he was the Emperor and got it delivered to Leo, asking him to return to the capital immediately. Now free to command the troops as he saw fit, Kefka poisoned Doma’s water supply – for him, it only mattered to see Doma annihilated for helping the Returners, even if he had to kill every single person inside the castle.
Unaware of Kefka’s plans, Cyan and the rest of Doma’s troops waited for the Empire’s next move. Suddenly, people simply started to fall all around the knight and he realized that the water had been poisoned. Ever loyal to his King, he rushed to the royal chamber, where he found the King uttering his last words, asking him to take care of his family. But it was too late for Cyan. When he arrived at his room, he found his wife, Elayne, and his son Owain both dead from the poisoned water.
Enraged, he stormed towards the Empire’s troops all by himself, as he had nothing to loose. Soldier after soldier fell by his blade, but he was clearly outnumbered. Luckily, Sabin and Shadow aided him in fighting the troopers, and the three escaped using the dreaded Magitek armors. That day, Cyan swore revenge against the Empire, and joined the Returners alongside Sabin.
Personality:
Cyan, first and foremost, is a knight. He is very (read: extremely) polite and calm towards everyone, except, of course, when dealing with somebody from the Empire, as is shown in the first time he meets Celes in Narshe. Aside from that, he’s very fond of Gau, the small boy he and Sabin met in the Veldt – maybe because he sees Gau as his own son, maybe not, but he does indeed show that he worries about the boy during the game. He is not one to pick on fights, either – unless, of course, he is attacked first given his noble nature. Basically, Cyan is a very straightforward person with a strong sense of justice, but he is very gentle towards the people he likes.
He also seems to have an aversion to machines in general, although he changes his mind about them – mainly due to the influence of Edgar – and starts studying mechanics. Despite all that, he’s still wary of most of them and would rather avoid them if he can.
Appearance:
Despite his fifty years of age, Cyan is in great shape. You can’t find a single gray strand of hair on his head or moustache. He is slightly taller than average, and is somewhat muscular as well. Cyan wears a rather heavy looking blue armor – a heavy blue chest plate and shoulder pads, also blue elbow pads and what look like gloves, along with an also blue belt, holding what seem to be another piece of armor that covers his pelvic region. If you didn’t understand anything, his armor is almost identical to what a Samurai wears in battle. All of it adorned with several yellow and orange drawings and symbols, especially in his shoulder pads and chest plate.
Even though he is slightly bald near his forehead, his hair is quite long and is always neatly tied on the back by a purple ribbon, with only a few more rebellious strands of hair being left out. He also has a neatly trimmed moustache that gives him a very austere look. Of course, since he is over fifty years old, he is bound to have wrinkles here and there – in Cyan’s case, the most notable are on his forehead and around his eyes.
If my description was not good enough, there’s always the original Final Fantasy VI artwork.
Abilities:
*Note: I will be basing Cyan’s SwdTechs and Magic on my last playthrough, which means he will not have all spells available nor will he have all SwdTechs available either.
Cyan, in the Japanese version, had a class name: Samurai. I will be basing his sword fighting around that, which means that his fighting style will look pretty much like that of a Samurai. His weapon of choice are knifes (also known as katanas, not kitchen knives, please) and his special technique in Final Fantasy VI was SwdTech, which consisted in up to eight different sword attacks that had diverse effects. The Japanese name for the techs are in parenthesis.
SwdTechs
There are eight in total, however, he will only have five of them available during the first round and might learn the rest as the Tournament progresses.
Dispatch(Fang): Cyan charges the enemy and swipes his sword mercilessly at the enemy, piercing his defense for somewhat high damage. It’s a more damaging than normal attack, which Cyan can use quickly when facing an enemy.
Retort (Sky): Cyan automatically the next attack on him for considerable damage. Note that during the Tournament he’ll be pretty much doing this automatically, heh.
Slash (Tiger): Cyan cuts the enemy’s HP in half, causing them to loose HP over time as well.
QuadraSlam (Dance): Cyan distributes four attacks among all enemies. If there’s only one, he’ll attack the enemy four times, if there’s two of them, he might attack one of them one time and the other three times, or both of them two times and so on and so forth.
Empowerer (Dragon): Cyan attacks an enemy and damages it’s HP and MP. Cyan absorbs the same amount of HP and MP the enemy lost.
Magic
Cyan can also cast a moderate array of spells that he learned from several different Magicites. He has a little bit of everything; from healing to offensive spells as well as some status altering magic. Of course, for one to know who Magic works in the world of Final Fantasy VI, one should know a little bit about Espers and Magicite.
An overview on Espers and Magicite
Espers are magical creatures that were using during the War of the Magi, that happened one thousand years prior to the events of Final Fantasy VI. During that war, Espers’ magical power was drained from them in order to create magic-enhanced humans. After the war was over, the remaining Espers created a realm for themselves, separating themselves from humans. They lived peacefully there until Gestahl and his troopers stormed through the gate and captured several Espers before the magic barrier that kept intruders from entering was restored again.
Anyway… The Espers were created by the three goddesses of Magic, whose statues are hidden somewhere within the Esper realm, and if they are ever moved from where they are, disrupting the balance, the world will be – literally – ripped apart. And that’s what happens with the Final Fantasy VI world.
When Espers die, they turn into Magicite – an object that resembles a small rock – and it is the only way for others to draw their real power, enabling humans to learn Magic as well as call forth the Esper in battle. There are several different Magicites in the game, enabling you to learn a vast array of spells, as well as giving the characters’ bonuses during level up. Of course, a character may ‘equip’ only one Magicite at a time.
Spell List
Here’s a very comprehensive list of his available spells (he has twenty five spells total, and won’t be learning any more during the Tournament). Note that all spells will be used according to the story, and have no bearing on the Tournament gameplay (unless you have to describe your votes and abilities, of course).
Cure: Basic healing spells. Recovers a small amount of HP from either an individual, or the entire party.
Cure2: Cure an average amount of HP from either an individual or the entire party.
Fire: Basic Fire elemental magic, in which a small ripple of fire engulfs the enemy. Can be cast against a single enemy, or against all enemies. When cast on multiple enemies, the damage is divided among them.
Fire2: Average Fire elemental magic, in which a rather large pillar of flames engulfs the enemy. It does a little more damage than the first spell and the same applies for single or multiple enemies.
Bolt: Lightning elemental magic. A single lightning bolt hits the enemy from above, for low damage.
Bolt2: Lightning elemental magic. Several lightning bolts hit the enemy at once for moderate damage.
Ice: Ice elemental magic. A bright blue light surrounds the enemy, dropping the temperature around him. (At least that’s what it looks like in the game).
Ice2: Ice elemental magic. The enemy is trapped within a massive ice block, that shatters moments afterwards.
Poison: It poisons the enemy. Yup.
Life: Bring an ally back to life. This spell obeys the Final Fantasy rules for dead characters, which means that you can only bring back people that were not killed during a cutscene.
Safe: Also known as Protect. It enhances the target’s defense considerably, but it doesn’t diminish the pain from being attacked, of course.
Reflect: As the name suggest, it reflects magical attacks back to its caster.
Haste: A spell that enhances speed considerably. For story purposes, it also enhances one’s reflects and overall agility during fights.
Rasp: A spell that damaged the opponents MP rather than HP.
Shell: Creates a magical barrier around the target, enhancing one’s magical defense considerably.
Osmose: Drains the target MP.
Regen: Slowly recovers HP as time progresses.
Remedy: Cures all status ailments.
Break: Turns an enemy into a stone statue.
Bio: A little stronger than poison, and it still inflicts the status poison on the target.
Doom: Summons the Grim Reaper, that may or may not instantly kills the target. If it is not successful, it does nothing.
Sleep: Puts the target into sleep until the target either wakes up, or sustains physical damage.
Mute: Disables the target’s speech. The target is unable to cast any spells unless the status is taken away. For story purposes, it also causes the target to not speak at all.
Slow: Slows down an opponent. For story purposes, it also diminishes the targets reflects and overall combat abilities.
Note that I haven’t described how most spells ‘look’ like, but since they are mostly the generic spells you have in every single Final Fantasy game, feel free to describe them as you think they should look like, based on personal preference or cooler visual effect.
Summon Magic
Cyan will also be bringing along a Magicite shard with him for the Tournament – only one, of course. Summon magic, as in all games from the series, unleash a destructive magical attack against all enemies. Unlike the game, however, I will portray the particular summon I’ll be bringing with a personality as well, helping Cyan along the Tournament.
Maduin, Chaos Wing: Maduin, Terra’s father, unleashes a massive non-elemental attack against all foes.
Of course, Maduin will not be limited solely to damage enemies, but will protect Cyan when summoned, as well as react to the environment him – he still grieves over the loss of his wife and daughter, as well as his friends that were captured by the Empire when the Esper realm was invaded by the first time. All in all, he and Cyan have a lot of things in common, and the Samurai usually carries the Maduin Magicite with him in battle whenever he needs his assistance.
Maduin is a humanoid Esper, with what seem to be green fur covering his shoulders and legs. He has pointy elven ears, as well as two horns that come out from his forehead, and wears an earring in his right ear. His nails are also very sharp and he can attack his foes with his bare hands if he wants to, not to mention with his great magical power.
Keep in mind that once Cyan summons Maduin, the Esper will not automatically disappear like he does in the game, instead, he will help Cyan in battle until he is dismissed or wounded. Pretty much like in Final Fantasy X. _________________
"I am Cyan, retainer to the King of Doma.
I am your worst nightmare..." |
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Helmar Brilliant Reflection

Joined: 23 May 2004 Posts: 32
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Posted: Tue May 25, 2004 8:52 pm Post subject: |
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If you happen to dislike massive spoilers, and haven't seen both seasons of Magic Knight Rayearth, feel free to skip to the second paragraph of the RT: SaGa - Nova section.
Rayearth – Strangers in a Strange Land
One day, several schools hold a field trip to the Tokyo tower. Among the students touring the tower are: 14-year old Hikaru Shido, a genki and athletic girl who seems to be only 11 in age; Umi, a beautiful girl whose care for others is hidden beneath a cold exterior; and Fuu, an exceedingly polite girl who’s also the most optimistic person you’ll ever meet. As the three stare out the windows of the observation deck of the tower, they’re engulfed by a brilliant flash of light. They hear a voice calling them the Magic Knights, and that they are the only ones who can save Cephiro.
As the light recedes, they find themselves high in the air, falling towards an unfamiliar land: after all, Tokyo doesn’t happen to have an enormous ocean, a volcano, or a floating mountain of crystal. The three are saved by a gigantic flying fish named Fyula, who takes them to Master Mage Clef. After several minutes of utter disbelief, he explains that Cephiro is a land of the heart, where those with strong desires can shape reality, even to the point of appearances: though shorter and seemingly more childlike than even Hikaru, Clef is a staggering 745 years old. Clef then reveals the reason they have been summoned: Zagato, the high priest of the land, has imprisoned Princess Emeraude. Without her prayers, Cephiro will slowly crumble until nothing remains; already, monsters created by the peoples’ fears walk the land, their attacks only growing more ferocious as time goes on. The only way to save Cephiro is to become Magic Knights. He gives the three girls armor and teaches Hikaru how to use magic, but is interrupted by his former pupil Alcione, who now serves Zagato. He sends the three girls to the Forest of Silence to seek Presia, who will forge them the weapons of the Magic Knights. Clef remains behind, buying time for the girls to reach Presia.
Alcione catches up with the girls before they enter the forest, but is defeated when Hikaru uses the magic Clef taught her. When they reach Presia, she loans them weapons, telling them to obtain a legendary mineral called Escudo from the Fountain of Eternia; their guide will be the Holy Beast that Clef left for them, a small marshmellowy critter called Mokona. Following Mokona’s lead, they meet Ferio, a wandering swordsman in the forest who is quickly tricked by Fuu into guard duty until they reach the Fountain.
When they reach their destination, the three girls slip beneath the waters of the fountain. Confronted by evil versions of their loved ones, they prove that they strength of heart to become Magic Knights. They awaken outside the Fountain with the Escudo, and Presea appears and creates their weapons, telling them the final hurdle in their path is to awaken the legendary mashin, the Rune-Gods of Cephiro. Quickly after Presea’s work, a monster appears and attacks. It’s defeated, though only after dealing a mortal strike to Presea. Mokona quickly spirits them away, taking them to the Shrine of Water.
At the shrine, Umi is put into a trance, being guided to the mashin of Water. Waiting at the shrine is a pint-sized follower of Zagato, a summoner called Ascot. He quickly summons he “friends”, much like the monsters the girls fought in the Forest of Silence and attacked Presea, which quickly begin to defeat the fledgling Knights. The cries of her friends’ pain wakes Umi, who then proceeds to awaken her own magic and defeat the monsters. When Ascot cries at his own friends’ pain and reveals he only follows Zagato because no one else understands that even though his friends are monsters, they’re still his friends, Umi asks him why he makes his friends fight if he doesn’t want them to be hurt. Seeing that he only perpetuated the problem that drove him away in the first place he stops fighting, allowing Umi to awaken the Rune-God of Water, Selese. Umi’s armor changes, growing in size and strength.
After a quick trip instigated by Mokona, the three girls arrive at the Shrine of Wind. Just like Umi before her, Fuu heads to the mashin oblivious of her surroundings. A beautiful woman is waiting for the girls at the shrine, and quickly uses her magic to charm Hikaru and Umi. Under Caldina's control, the two girls attack Fuu, but are quickly immobilized by Flu’s magic. Caldina then turns the tables by immobilizing Fuu, and orders her puppets to kill Fuu. Fuu’s willpower manages to break the spell, and then breaks Caldina’s control over her friends. When Caldina asks how Fuu broke her spell, Fuu asks if Caldina would risk her life for Zagato’s goals like Fuu would for her friends, and Caldina quickly replies that Zagato isn’t paying nearly enough for her to risk her life. She throws in the towel, and Fuu revives the Rune-God of Wind, Windam; like Umi, her weapon grows in size along with her armor. When asked if her now-unwieldy sword was heavy, she says it’s as light as a feather. When Umi tries to hold it, the sword falls to the ground, heavier than a mountain. Umi’s sword has a similar safeguard, turning to water in the hands of all but her.
In a flash of light, Mokona transports the girls to the Shrine of Fire; again, Hikaru heads to the mashin in a daze. Awaiting the Umi and Fuu is Lafarga, the chief guard of the Princess. Under Zagato’s control, he quickly begins to decimate the inexperienced Knights. When Hikaru returns to her friends, she’s greeted by their unmoving bodies on the floor. Hikaru and Lafarga fight, and their weapons are both knocked away in a single stroke. Lafarga reaches for Hikaru’s sword, only to be burned when it turns to living flame in his hands. Knocked back to his senses, he asks about the Princess. Realizing that Zagato had twisted his desire to protect the princess, he allows Hikaru to revive the Rune-God of Fire, Rayearth. The Knight’s armor transforms again, now ornate and stronger than ever.
The Rune-Gods are revealed to really be living “mashin”, giant robots that live. Traveling to Zagato’s palace, they fight Zagato, now aboard a mashin that was created by his own force of will. The three Rune-Gods deal a mortal blow to Zagato; as he dies, he asks why must the Pillar think of no one but herself, why must she be the one to suffer for everyone else’s happiness?
As Zagato dies, Emeraude now engulfed by grief and anger, transforms; no longer a cherubic child, she becomes a cruel woman, bent on destroying the Magic Knights. Unable to strike the person they were summoned to save, they take blow after blow until Emeraude’s true personality temporarily reasserts itself, and then tells the Knights the true reason they were summoned to Cephiro. The land is only maintained by the constant prayers of the Pillar of Cephiro, who can think of nothing else but the safety of the land. When the current Pillar, Princess Emeraude, fell in love with Zagato, she was no longer able to think of only Cephiro, but only of making sure Zagato was happy. When she realized this, she activated the safeguard of the Pillar; unable to kill herself (as thoughts of self-destruction would in turn obliterate the land), she summoned three people from another world to kill her. With tears streaming down their faces, the three Knights kill Princess Emeraude. A light engulfs them, and their last image of Cephiro is that of Emeraude embracing Zagato, happy that she may now love Zagato without remorse.
Moments after the flash of light that transported them to Cephiro the three knights reappear at the Tokyo Tower, crying and saying it just isn’t fair…
Rayearth 2 – Strangers in a Familiar Land
The second series begins with Hikaru having a nightmare about a shadowed figure engulfing the world, then the stars, then Hikaru herself. The families of the three Knights notice the girls’ sorrow after their travels in Cephiro; while they don’t know the reason for their sorrow, they urge the girls to confide in someone who would understand their burden. The three girls meet again at the Tokyo Tower, where they wish that they could travel to Cephiro again and fight without regret. A flash of light engulfs them, and again they find themselves saved by Fyula after falling to Cephiro.
At least, they *think* it’s Cephiro: gone are the ocean, the floating mountain, and the volcano. In fact, all the eye can see is dirt and stone with eternal cloud cover save for a castle formed by three crystal pillars. Fyula lands on one of the three pillars, and the Knights are greeted by Mokona, who leads them to the castle’s throne room. Atop the throne is Master Mage Clef, who greets the girls and tells them of recent happenings. Without the Pillar, Cephiro is slowly crumbling; in fact, the castle only remains by the collective desires of the refugees and fighters that fled to it. Though Clef is unsure who summoned the Knights to Cephiro, as no one currently residing in Cephiro is capable of becoming the Pillar, he quickly accepts their offer to help.
Cephiro needs all the help it can get, as without the Pillar, the protective shield around the planet has fallen; in addition to the crumbling land, Cephiro must also contend with three invading armies from neighboring planets. Autozam, akin to a futuristic version of Earth; Faren, reminiscent of ancient China; and Chizeta, a planet with Arabian overtones, as well as Caldina’s original home.
The Knights’ friends have also gathered in the castle. Caldina, Lafarga, Ascot (now grown to adult size), Ferio, and surprisingly alive Presea. After the Knights’ last visit Ferio was revealed to have been Emeraude’s long-lost brother; rather than condemning the Knights as they thought he would, he thanks them for granting his sister’s last wish. They also meet Zagato’s brother Lantis, though silent and aloof, absolves the Knights of any blame they might have over killing his brother. Lantis is also revealed to have been absent for quite some time, only reappearing after Emeraude’s and Zagato’s death. Alcione attacks as the Knights are about to intercept an advance from Autozam; eventually defeated, she’s revealed to have been put under someone’s control. She’s confined to a room in the castle, in deep depression over having lost the only person she ever loved, Zagato.
One by one, the Knights confront the invading armies. Unwilling to fight for a second time without knowing the motives of their foes, each army eventually captures a Magic Knight; this works to the girls’ favor as they can finally meet the commanders of the armies and also enlighten them about the Pillar and Cephiro. The leader of Autozam’s forces is Eagle Vision, a close friend of Lantis’ during his wandering.
Chizeta’s forces are lead by that world’s princesses, Tatra and Tarta. When Umi asks why they’re invading Cephiro, it’s revealed that Chizeta is a very, very small planet; there simply isn’t enough living space for the people anymore. The young Princess Aska leads Faren’s forces; her response to Fuu’s questioning is simply that she heard that the Pillar can do or have anything she wants.
Each Knight is saved in turn by one of their friends. Ascot rushes to Umi’s rescue; when talking with Caldina, it’s revealed that he grew up only because he’s fallen in love with Umi. He knows that she doesn’t think of him as more than a friend, but he happy just being close to her. Ferio rescues Fuu, simply replying that he will always be there for her. Hikaru is rescued by Lantis, who she’s slowly fallen in love with. As Lantis is about to save Hikaru, she’s transported away, leaving Lantis and Eagle alone to regret the fact that even as friends, they must fight each other.
Hikaru appears to a strange sight. Standing in front of her is an almost-copy of Hikaru named Nova. After some initial sparring, Nova releases Hikaru to the castle, promising to play again soon.
The fighting quickly becomes five-way, as a new enemy appears: Lady Debonair, the figure Hikaru saw in her nightmares, is bent on nothing so much as destroying everything…starting with Cephiro. Alongside her is her “daughter”, Nova, who seems to be almost an exact copy of Hikaru. Nova, however, is a twisted mirror of Hikaru: hating everything and everyone Hikaru loves, and wanting only to be alone with Hikaru forever. Surprisingly Nova also pilots a mashin, the Rune-God of the Devil, Regalia…which seems to be more than a match for the Magic Knights.
In a fight with Nova, Hikaru’s sword breaks. While not an essential part of her powers as a Knight, the sword breaking also represents her doubts about fighting and emotions she refuses to admit. Without her strength of heart, the power of the Magic Knights is lost to her. After talking with Clef, Presea is revealed to actually be Presea’s twin sister, Sierra. Presea did indeed die beside the Fountain of Eternia, but her sister didn’t want the Knights to be further saddened by Presea’s death so she took Presea’s place.
Presea approaches Hikaru, telling her that she might be able to reforge her sword, though it may cost Hikaru her life. After seeing what her friends are going through, Hikaru quickly agrees. Hikaru is drawn within her own heart, confronting her worst fears. Nova appears to Hikaru, saying that she knows Hikaru loves Lantis and that Lantis only hates her for killing his brother. Initially despaired over Nova’s revelation, Presia reminds Hikaru of what Lantis really said, and Hikaru throws off her despair, reforging her sword along with her own purpose. As she heads to tell Clef of her victory, she meets Lantis in a flower garden. He tells her that even without a Pillar, flowers bloom…and gives her a small mirror pendant, saying it will protect her if he can’t.
After thinking on what the Knights said of Cephiro and the Pillar while captive, the leaders of Chizeta’s and Faren’s forces come to realize that they can’t become the Pillar because of their commitments to their loved ones and their own homes. Eagle attempts a covert mission into the castle while screened by his flagship, but is stopped by Hikaru in the room that holds the Proof of the Pillar, the object that transforms the person capable of becoming the Pillar. Both are knocked unconscious and are found outside the room which astounds Clef, as the only person capable of even entering the room without dieing is the person who will become the Pillar.
As Hikaru wakes up she’s greeted by Nova, who then states she will kill Lantis in the most painful way she knows, deposits a monster to delay Hikaru and then teleports away. Nova finds Lantis in Clef’s room, supposedly one of the most protected rooms of the castle. Nova simply says that since she’s Hikaru’s shadow, she can go anywhere Hikaru can. She transports Lantis to another dimension; as Nova is the shadow of Hikaru’s heart, any harm that might befall Nova might also befall Hikaru. With this handicap, Nova easily wounds him and then takes him to Debonair’s castle.
After seeing Lantis captured, Hikaru stumbles throughout the castle, eventually coming to the room Eagle’s imprisoned in. She cries, saying she’s sorry that she couldn’t keep his friend from being taken, and that she just can’t come to hate Eagle. He finally reveals Autozam’s stake in the war: Autozam is only supported by machines that rely on the people’s mental energy to function…and the machines are slowly breaking down. Without knowledge of the Pillar System, the entirety of Autozam will be destroyed. Eagle breaks down in a fit of coughing, showing he’s much weaker than expected, as he proposes a truce to Hikaru. In return for Eagle’s promise that he will remain in Cephiro should he be the Pillar, that if Hikaru becomes the Pillar she will allow the people of Autozam to examine the Pillar System.
Eagle and Hikaru make their way to the throne room, where Clef senses Eagle’s weakness. Around the time the Pillar disappeared, he was diagnosed with a terminal illness; Autozam’s doctors believed he would die before his ship ever reached Cephiro. Only Eagle’s spirit and desire to die as a warrior in battle and not as an invalid in bed have kept him alive until now. As they speak, the Proof of the Pillar begins to shift forms, changing from Emeraude’s crown to a golden ball of light…
As Nova attacks the castle in Regalia, the Knights and Eagle rush out to defend it. Nova strikes the Knights with a spell oddly resembling Lantis’, and it’s revealed that Lantis is held unconscious within the center gem on Regalia. Umi and Fuu, along with Eagle, hold off Nova long enough for Hikaru to reach out and awaken Lantis. Even though Eagle sustains massive wounds, he manages to distract Nova long enough for Lantis to free himself. The effort is too much for Eagle’s destroyed mecha to sustain, and he dies in the effort.
Hikaru’s anger at Eagle’s death lends her enough strength to cripple Regalia, just in time for Lady Debonair to appear. Nova asks for help from her “mother”, and Debonair responds with a massive blast of energy at both Regalia and the Knights. Nova teleports out of the mashin to the surface, where Hikaru confronts her. Nova reveals that she is the shadow of Hikaru’s heart formed in the moments before Hikaru returned to Tokyo, when Hikaru’s only thought was that people who love each other can only be together after their death. Nova had searched for Hikaru, but she was nowhere to be found; at this point, Lady Debonair had found Nova and told her that she should kill everyone Hikaru loved so that they could be together without regrets. Seeing the pain and sadness in Nova’s eyes, Hikaru comforts her and accepts her own pain at killing Emeraude and her love for Lantis, which allows Nova returns to Hikaru’s heart.
Throughout this, Cephiro is breaking up faster and faster. Clef communicates with Presia, saying that he’ll do his best to keep the castle safe. Presia confronts Alcione, who notices that she isn’t really Presia, but rather her twin Sierra; as well as the fact that like her sister, she’s in love with Clef, though he doesn’t notice it. Presia nods, saying that she didn’t want the Knights to feel regret over her sister’s death, and that even if her love is hopeless, her own identity is a small price to be near Clef. Confronted by the same situation as her own love for Zagato, Alcione chooses to be strong and reveals the location of Debonair’s castle, though a spell cast by Debonair kills Alcione as she speaks.
The Magic Knights travel to Debonair’s castle, where she merges with the remains of Regalia. The Knights are supported by the flagships of the three nations, and Debonair reveals that the people of Cephiro themselves created her; their mass fear after losing the Pillar gave her form and substance, and their fear of destruction lends her power. As she tells the Knights this, their friends in the castle convince the people to ignore their fear and focus on helping the Knights. Debonair begins to weaken, and the Proof of the Pillar appears in front of Hikaru, in the form of a golden sword of light. The Knights destroy Debonair, and Hikaru wishes that Cephiro will have no need of the Pillar, that the people of Cephiro’s hearts will guide their own destiny. After she says this, the Knights reappear within the Tokyo Tower.
Over one year later, Hikaru, Umi and Fuu are at the Tokyo Tower once again. They wish to see the land the people of Cephiro built, and see what seems to be a reflection in the deck’s windows. They glimpse the rebuilt Cephiro as a blinding light engulfs them…
RT:SaGa – Nova Shido
Hurt by the dull pain, in a lonely heart
Born again with a much purer soul
Reaching out to find a softer side of love
Someday I wish to become an angel
Unknown to the Knights, Hikaru’s wish during her brief moment as the Pillar had one unforeseen consequence: Hikaru’s own desire to rebuild and protect Cephiro manifested itself as Nova. Now freed from Debonair’s teachings and control, Nova has been reborn as a much kinder, *much* less psychopathic girl. Though still emotionally a child at nearly two years old, she’s been tempered by her previous experiences as well as having been taught by the friends of the Magic Knights. She tends to be very empathic to others’ emotions, having been created out of pure sadness and joy herself.
Happy to be of service to the people of Cephiro though with a tinge of guilt at what she had done under Debonair’s control, Nova is one of the few people in Cephiro who actively seek out conflict using her unique powers as the only Magic Knight remaining in Cephiro to defend the land. Accompanying Nova is Mokona, the Holy Beast that aided Hikaru, Umi and Fuu. Nova’s one true regret is that she was never able to apologize to Hikaru for all the pain she caused.
As for fighting others...Nova is also possessed of the same state of mind as the other Knights as of Rayearth2. She will rarely instigate fighting herself, instead asking for what reason someone fights. Should the answer be considered noble or altruistic, Nova will fight that person only for self-defense. Should it be something akin to "obliterate all existence"...well, Magic Knights have already defeated one of those threats.
Nova stands at just under five feet tall, with a slender athletic shape, pointed ears, and light pink hair that drapes to her feet. Unlike the Knights, who wore their school fuku beneath their armor, Nova prefers a solid black jumpsuit beneath her armor.
The armor itself is the “second stage” Knight’s armor, consisting of an ornate breastplate, shoulder guards, and boots, all white with gold trimming. A red gem adorns both the middle of the breastplate and her left hand. The armor itself evolves based on state of mind; stage one armor consists of a much less ornate breastplate, boot, and a single shoulder guard, and Nova has never been seen wearing stage three armor. Though Nova is rarely seen out of her armor, the armor itself and a weapon (though since Nova’s weapons are created at will this slot is usually empty) can be stored in the gem on her hand.
Nova, shadowed reflection.
Powers: It’s important to note that as a resident of Cephiro, most of Nova’s powers outside the purely physical wax and wane with her emotions. If she’s dead-set on winning a fight (say, a loved one’s life is at stake), her power level can spike; if her heart isn’t truly in the fight (fighting a loved one, or fighting a truly pointless battle), her power level may easily plummet.
Nova is capable of everything Hikaru can do as well as a few unique powers, though these are much weaker than before without the sheer rage inspired by Debonair fueling them. She’s stronger than her frame belies, and is much faster and more agile than should be possible. Nova can create twin swords of golden energy to attack with, as well as snap the two together to create an enormous shuriken that can return after it’s thrown. She can shoot low-grade bolts of golden energy, as well as maintain a force field (effective against area-effect blasts and up to mid-power projectiles) and teleport (though it tends to drain much more energy than it’s worth). She’s also capable of a minor form of levitation, able to go as fast as she can run and only about a dozen feet off the ground. Previously Nova had the ability to swap herself and anyone she wanted to fight to an alternate dimension to fight without outside interruptions, though this ability has yet to re-manifest itself after Nova's rebirth.
Her two spells are Fire Arrow, a bolt of fire that can incinerate a small target (piercing through akin to its name), explode like a fireball, or power a punch by striking before the spell is complete; and Crimson Lightning, a large blast of red-tinged electricity.
Even after a year her Rune-God Regalia remains in the alternate dimension all mashin reside in when not manifested on Cephiro, still healing from his last fight and unable to fight in nearly any capacity. Though currently unable to manifest, he can still communicate telepathically with Nova. Regalia lacks any unique powers himself, functioning primarily to heighten Nova's own abilities.
Swords, and Fire Arrow.
Mokona:
When it's time for battle he's never around
When it's finished wonders of wonders he comes out
Maybe he has a secret
What in the world is he
"The mysterious Mokona"
The one and only Holy Beast of Cephiro, Mokona is akin to an entire high-level adventuring party. Specifically, that party’s henchmen. Mokona is generally an utterly clueless foot-high white-furred ball of kaiwaii with a gem stuck to his head, though he seems to know oddly more than he should. Some even say it was Mokona himself who created Cephiro and the Rune-Gods, though anyone who's met the ball of fluff tends to be a little...hesitant...to attribute that much.
Only capable of saying “Puu!”, Mokona’s abilities consist of being able to generate food on the spot, pitch a one-and-a-half story tall “tent” that would put four-star hotels to shame, and being able to inconspicuously disappear at the slightest hint of remotely anything that might possibly considered to be vaguely akin to combat.
Yeah. He disturbs the rest of us too. _________________ Embracing the Light and Shadow

Last edited by Helmar on Sun May 30, 2004 11:22 am; edited 2 times in total |
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FnordFromAbove Isn't she cute?

Joined: 14 Apr 2004 Posts: 78 Location: Passing you...on the right
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Posted: Wed May 26, 2004 9:25 pm Post subject: |
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Name: Toadette
Gender: Female
Weight Class: Light
Toadette is the female counterpart to Toad, who is well known for his bit roles and cameos in just about every single Mario game to date. She, however, has just recently made her debut appearance in the VG world in the latest Mario Kart game.
Appearance
Toadette is a little mushroom girl with pigtails. For a good idea of what this means, take a look at the pictures on this website. Isn't she cute?
Personality
Toadette was put into this multiverse to have fun. This is her goal, above all else. Winning is nice, sure, but what's the point if it's not exciting? She does tend to be a little mopey if she's totally blown away, but she's usually content to settle for the middle prize as long as the means to that end was filled with action. During this action, she will be very giggly and will usually be the new definition for the word "Glee!"
Abilities
Toadette is a very capable driver, can handle vehicles of just about any size (though she prefers go-karts), and is always able to coax a liiittle more speed out of whatever she's piloting, no matter how fast she's already going. She also uses items, as will be described below after the description of her helper...
Name: Paratroopa
Gender: None, though for convenience's sake will be referred to as male
Weight Class: Light
Paratroopa is a regular within the Mario universe. As one of the different types of enemies Mario has to get past, he's been in most, if not all, of the side-scrolling Mario games, and has had parts ranging from cameo to full-fledged character in multiple others. His latest role is behind the wheel in Mario Kart Double Dash.
Appearance
Paratroopa is a tortoise with a red shell and wings. Behold the picture! He's the one juggling the shells.
Personality
Paratroopa lives to throw things at people. Most often, it ends up being shells, and moderately often, it ends up getting him in trouble, but he does it anyway. Occasionally he goes a bit crazy and starts pegging anything and everything around him (including things that don't move), but Toadette keeps a tight enough leash on him to keep him in line.
Abilities
Paratroopa can drive. He's not nearly as skilled as Toadette, but he can drive. However, he can throw items like nobody's business. He has a keen eye and a powerful arm, and he uses both as frequently as possible.
And now, the items...
The pair will be starting the tournament in a small blue go-kart with high acceleration and a moderate top speed. Both characters can and will use any of the following items except each other's specials. At any given time, one of them will be driving and one will not. The non-driver is the only one who can use items. Due to this restriction, they will be switching back and forth as necessary. The items will be pulled out from behind their backs and will appear with random frequency, so you never know exactly what they're going to pull or when they'll pull it.
Green Shell: A plain old projectile. It hits people. It hurts.
Red Shell: Like the green shell, only this one homes in on the nearest target and doesn't stop following until it hits either the target or something else in its way, like a wall. Please note that its path-seeking algorithm, while good, is not perfect.
Spiny Shell: This nasty little winged shell seeks out the target of their choice and explodes upon contact, hitting everyone within its sizable blast radius. However, the odds of getting this item are rather low unless they are being royally trounced.
Banana: It's a banana peel. Don't trip on it. If you do, they mock you.
Fake Item Box: Basically, it's a mine shaped like a floating red cube. If you hit it, it goes POP! It won't kill you or anything extreme like that, but you'll probably be dazed for a few minutes.
Mushroom (available one at a time or in 3-packs): Turbo boost. When used, whatever vehicle they're driving gets to go really, really fast for a very short period of time.
Star: Invincibility. When used, they glow bright gold and enter god mode for a short period of time, accompanied by the appropriate music.
Thunderbolt: This item miniaturizes everyone else. It's not permanent, but it lasts just long enough to be rather annoying.
Super Mushroom: Toadette's special item. Similar to normal mushrooms, but with an extra twist; this golden shroom, when activated, can be used as many times as possible within a short time period, giving that extra kick necessary to beat someone to the finish line or outrun someone by boosting over a crevasse.
Triple Shell: Paratroopa's special item. It's like a red or green shell. Only there's three of them. Surprise, surprise. Simply more ammunition at a time.
So, there's the duo. PH33R their 1337 driving skills.
Whee!!! _________________
Whee!!!
Much thanks to Carly for siggle. |
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JSG died for your sins

Joined: 01 Jul 2002 Posts: 1046 Location: everywhere
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Posted: Fri May 28, 2004 3:56 pm Post subject: |
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NABESHIN
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Appearance
Nabeshin is fairly tall, with slightly tanned skin and a brown -afro-. He wears a red sports coat, a long sleeve, blue button up shirt, a yellow tie, light khaki pants, and brown shoes. Think Lupin with slightly darker skin and an afro.
Picture I
Picture II
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Personality
Nabeshin is a hero in every sense of the word. He fights evil and helps the people who fight for good or that simply need help. He is very proud of his afro and uses it to it's fullest potential. He's quite random and knows a lot of things, and even more people. You see, Nabeshin knows everyone from some angsty event in the past. It's hard to describe the guy, seriously x_x
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History
In the beginning, there were only two - the empty and the infinite, the alpha and the omega, the creator and his plaything. The infinite, of course, was -MacBauer-, while the empty was the universe, which had not been populated as of yet. -MacBauer- was bored with the infinite nothingness around him, so he decided to will things into existence, starting with a planet we know as earth. And on this earth he made two creatures in his divine image, man and woman, Adam and Lilith. Lilith failed however, giving into -evil-. -MacBauer- rectified this by smiting her with a glower the likes of which had never been repeated, and she was vaporized into the dust from which she came. Lilith lost at life. -MacBauer- wanted more than one human to observe as his plaything, however - one that wouldn't fail. He made a new one, Eve, this time out of the successful Adam rather than the dust like he did with Lilith. Eve failed, and so did Adam this time, and they were smitten. And with a palm tree, a grain of sand, and a feather, he constructed a death ray to fry these two who went against him.
-MacBauer- was not pleased, and decided to try once more, this time building a being from his own divine energy rather than the dust across his newly created world. And so he did as such, making a new man out of his own, pure energy and setting him down upon the planet Earth, which was a paradise at the time. When this new being awoke, he was in endless pain and torment. -MacBauer's- essense in him was too much for a mere man to take. The great creator did not want this to happen, his perfect man, his detatchment of his own self, did not deserve this. And so, -MacBauer- made things right again, by giving this man the ultimate tool to regulate, contain, and channel the immense power given to him - an -afro-.
This creation was then dubbed -Nabeshin-.
-MacBauer- knew, however, that the world was not ready for something so advanced as this Nabeshin, so he took him up into his own to watch as the primitive world unfolded. With a snap of his fingers, he created the first bacteria, and let evolution take it's course while he and Nabeshin watched, for it was more amusing to the creator this way.
But in this time, Nabeshin was put in another place, with other of -MacBauer's- creations, to make sure that Nabeshin was everything he was created to be. Nabeshin did indeed prove to be one of the greatest creations ever, quickly mastering -The Force- and the ways of the Jedi under the master Mace Windu. As Nabeshin lived in this universe, he met a man called Space Butler who had been fighting off an evil race bred by the Sith to take over far away galaxies - the Puni Puni. Nabeshin had to leave, however, to ready the galaxy he was born in for the Puni Puni invasion. So with the aid of -MacBauer-, Nabeshin returned to his home planet.
With the -great meteor- as his chariot, Nabeshin returned to earth with a bang, and with his arrival, the dominant reptiles all died and all that was left were the mere humans. Nabeshin taught the cavement to hunt, grow plants, make fire, make wheels, and he taught them language.
As man evolved, Nabeshin stayed the same, a constant, the essense of -MacBauer- sustaining him. Nothing interesting happened for a few thousand years - or at least nothing that had been recorded, save one event. Mankind was rotten, the world was beyond repair. People turned against -MacBauer- left and right. Backstabbing, betrayal, sinning, blasphemy, it was all there. -MacBauer- knew that the world could not survive in it's state, so he deemed that it would be destroyed. Nabeshin, however, was allowed to live. In order to spare him, -MacBauer- spoke to Nabeshin, telling him to build an ark out of a paperclip, a battery, and a can of spam. Taking two of every creature deemed worthy enough to live, Nabeshin built this ark, and when the -Great Flood- cleansed the earth, these select organisms were spared.
Fast forward to about 4000 BC, when Egypt ruled over Israel. Thousands of years of slavery had come to an end when Nabeshin came in and started a slave revolt. He led the Hebrews out of Egypt with Moses at his side, and parted the Red Sea with his 'fro. With his aid, they reached the -Promised Land- and he preached the word of -MacBauer- to them while Moses went up to get the -Ten Commandments- and talk to -MacBauer- through an intercom made by oxygen, fire, and a bush.
Fast forward again, to ancient Greece, where Nabeshin introduced the great sculptors and architects to the arts of... scultping and architecture. Nabeshin liked Greece, so he stayed for a bit, even helping them out in wars. He accompanied Odysseus on his long journey, slayed Medusa, used her head to slay the Cracken.
After his endeavors in fighting the very gods themselves, Nabeshin went to the capitol of Greece and met Alexander the Great. He stayed with Alexander for a while, helping him in his quest to conquer the world, and served as Alexander's -speed-. It was Nabeshin's superior battle tactics and the power of his afro that allowed Alexander's group to so easily defeat the geometry ninjas of Pythagorean's cult. The power of triangles and verteces were nothing compare to the power of the 'fro, and their decades of studying the world could not prepare them for the sheer power that it held. When Alexander fought the armies of Persia, Nabeshin was there. When he fought the bondage cow-men known as the Brahman Priests, Nabeshin was there. Nabeshin left when Alexander discovered the end of the world and obtained the Platohedron, knowing this would change Greece forever, plus, the codpieces were beginning to annoy him. He had done his part, and went departed to the Roman empire.
With Nabeshin's help, the Romans built their great cities and buildings, brilliant and majestic thanks to his knowledge of architecture that he had given to the Greeks. With Nabeshin's help, the Romans managed to take over most of Europe. The Romans fell, however, to the Goths from the northern regions of the north. Nabeshin soon left for Israel.
Israel was ruled by the Romans at this time, so he never truly got out of the Roman Empire, but he did migrate once more, as he often does. Entering Jerusalem, Nabeshin was given a hero's welcome. He began preaching the word of -MacBauer- to the people, but most of them were unreceptive. The emperor decided that Nabeshin was too much of a nuissance and a threat to his own rule, so he ordered for Nabeshin's death. He was soon nailed to a cross and died for your sins. Three days later, Nabeshin came back to life with a little help from -MacBauer-, and decided that it would be best to keep from getting so much attention by preaching -MacBauer's- word, and left once more for lands far away.
Nabeshin wasn't seen for a while after leaving Israel, instead leading a peaceful life in France before going across the channel and entering England, where he met a man named Arthur, who longed to be a knight. Nabeshin gave him a bit of training before the oportunity of a lifetime for Arthur arose, and he was able to pull the -sword in the stone- out of the, well, stone. Thanks to Nabeshin's training, King Arthur became a great legend.
Moving on from this, Nabeshin was running low on cash and needed to find work. Luckily, he found something even better, a "family" of sorts, led by a great dreamer who's aspirations to become a king where most admirable and, unlike most child's fantasies of greatness, very real. Nabeshin decided to help this man, Griffith, and joined him and his Band of the Hawks. To join, however, Nabeshin had to fight Griffith, and lost the fight, surprisingly enough. Griffith's dreams (and the fact that it's canon that he bests everyone he fights at this point) proved too much for even the power of the sacred -afro-. While travelling with the Hawks, Griffith learned the ways of guerilla warfare and and sneak attacks - valuable skills indeed. He left, however, and his spot was quickly filled by a man by the name of Gutts.
Helping two aspiring young people in their dreams to become kings, Nabeshin decided to leave the area, and wandered around looking for a way to leave the land he had stayed in for so long. After wandering in search of a way to leave for years upon years, he managed to get the queen of Portugal to lend him three ships, and he set sail for new lands. The result of this journey was the discovery of America, and he decided to go back to Europe, for this new land was boring, it had no inhabitants to talk to, no one to impart his wisdom to, and no one to learn new things from. Plus, he needed to report back to the queen with his findings. After doing so, he left the operation in the hands of his first mate, Christopher Columbus.
Wandering the countryside looking for new people to meet and new things in general, Nabeshin met a man by the name of Hobs. He was, or he claimed to be, hundreds of years old, something he shared in common with Nabeshin. In the conversation that ensued, Nabeshin learned of another like him, with black hair and pale skin, who was around since the beginning of time. Nabeshin had to meet this person.
And so, after a long search that led him through four countries, Nabeshin did indeed meet this man, one of the Endless - Morpheus, Dream. They spoke of many things, and Nabeshin was given a bag of the magical sand that Morpheus uses to put people to sleep instantly. Normally, no mere human could use it effectively, but Nabeshin was different, he had an -afro-. Learning many secrets of the universe from Morpheus, Nabeshin resumed his journey to experience everything with newfound zeal and determination.
Nabeshin soon found himself roaming Japan shortly after, in a time period where many demons roamed free, and he met a priestess by the name of Kikyou who was in love with a half-demon, Inuyasha. They were good friends, and soon Nabeshin was introduced to Inuyasha as well, and the three had many adventures, pwnzing demons all over the area. However, a demon named Naraku soon fucked everything up, making the two lovers hate each other through trickery. Nabeshin only knew Kikyou's side of the story, and thus helped her in trapping Inuyasha and binding him to a tree for eternity with a magical arrow that he pulled from his afro. Kikyou died from the wound Naraku gave her in the guise of Inuyasha, and after cremating her, Nabeshin left, saddened, unable to stay due to the painful memories.
Nabeshin wandered around Japan quite a bit, and he learned the ways of the samurai and the Hiten Mitsurugi Ryu style of swordsmanship from Seijuro Hiko, who later trained Kenshin Himura. After learning this style, he met another samurai with an offbeat style of swordfighting, a man named Mugen. Mugen taught Nabeshin the art of -samurai breakdancing-. After a few years, Nabeshin went to pay a visit to Hiko again, who was dying. His final request was for Nabeshin to save Kenshin, another of his students, from his mysterious sickness. Using the power of his 'fro, Nabeshin managed to freeze Kenshin, though Kenshin lost his arm in the process. In the future, this arm would be replaced by a cybernetic one when NEO BATTOUSAI X was born.
Afterwards, Nabeshin travelled to a long-lost land in Japan where ninja were the where the power was at, and lived for a while at the Hidden Leaf Village. He wasn't there long, however, because the Leaf was soon attacked by a man by the name of Orochimaru, who commanded the ninja of the Hidden Sound and the Hidden Sand. After a long fight, Nabeshin managed to defeat Orochimaru, or at least, seal his chakra away so he could not use his jutsu anymore. Nabeshin left to make way for the new Hokage, but not before he learned many forms of Ninjutsu and Genjutsu himself, along with some Taijutsu. He also trained long and hard under Gai Sensei to master the -nice guy pose-.
Nabeshin wasn't heard from for a long while, he mainly layed low and simply chatted with others, making new acquaintances and enjoying the peaceful life for a while before beginning again with his adventures. He came into the forefront again during the American Revolution, actually, when he led the French fleet to the colonies to assist them in getting their independence. After the battle, Nabeshin went off to explore the uncharted lands for a while before resurfacing again much, much later (the early 1900's, actually) in Russia, where he learned the art of Harmonixing from Ben Hyuga. Normally, one can't learn Harmonixing so perfectly, but Nabeshin had an afro, so he could do it.
After learning the arts of the Harmonixer, Nabeshin left once more, this time headed to America once more, now that it had been settled and sufficiently developed (and the fact that it's recent, and the author knows more of this time period so he can actually, you know, write stuff). He arrived in the 1920's, the hay-day of the classic gangster. Nabeshin enjoyed the action, and partook a bit in the lifestyle so he could experience it, but being a tried and true hero, he couldn't remain a ganster for long, he didn't like it, it went against what he lived for. So, one day, after a poker game with Bugsy Malone, Nabeshin turned him in as a way to prove to himself once more that he was still on the good side of things.
After a few uneventful years, war broke out. The big one, World War II, and as any good hero would be, Nabeshin was involved. He fought right alongside Captain America pwnzing Nazis like nobody's business. Nothing really special here, just fighting a war for a few years. Moving along, it was soon the 1950's, and Nabeshin found his way back to America after fighting in Europe for so long. Milwaukee Wisconson was where he ended up, actually, where he met a boy by the name of Arthur Fonzarelli. Nabeshin taught the boy how to use -the power- that he soon became famous for, able to snap his fingers and make anything happen. And with this, -THE FONZ- was born.
After teaching -THE FONZ- many of his secrets, Nabeshin went off to meet new people and gain more memories and knowledge. He soon met up with a man named BRUCE WAYNE, and helped him invent many things, things like Bat Shark Repellant, the Battarang, Bat Anti-Leech Spray, Bat Bat Repellant, and Bat Laundry Detergent. Of course, Nabeshin took a few of these along with him after Batman had gotten on his feet and became ready to fight the crime in Gotham on his own.
The 1970's flew by in a blur to Nabeshin, he didn't remember much, as he blocked the disco era out of his mind as best he could, but he WAS proud that everyone had -afros-.
Later came the 1980's (obviously), when Nabeshin had a son (well, he found a young boy [okay, so he was asked to look after him by an old friend]), and raised him with all the suave charm and 1337 skillz he could. After giving this boy an outfit just like his when he was sixteen years, Nabeshin left for new adventures, leaving Lupin III to go about his life with his friends Jigen and Goemon. And so Nabeshin, being the ultimate hero, decided to work pwnzing enemies in the Oceans organization, along side a man named Angus MacGyver, who revealed himself to be one half of -MacBauer-, who had split into two separate entities in order to maintain balance in the universe. Knowing that MacGyver, being half of -MacBauer-, was more than capable enough to do all of the organization's work on his own, Nabeshin left as quickly as he came.
And so we come to the 90's, which were surprisingly uneventful for a while, until later on when the late 90's rolled around and Nabeshin moved to a place called Sunnydale where he was assigned to slay vampires with help from a British man named Rupert Giles. He did this for a while before being replaced by a girl, Buffy Summers, because she was prettier and thus they could make a television show starring her more easily. He later went off to work for CTU for a while to pwnz terrorists for about two years until he was replaced by Jack Bauer, who revealed himself to be the other half of -MacBauer-. A better replacement there could not be.
And then came that fateful year, 1999, the year when SHIT HAPPENED. Nabeshin felt himself being drawn to Tokyo, Japan. He was apparently the -chosen one-, who had to decide between joining the Dragons of Heaven and destroying the world, or the Dragons of Earth and saving it. Needless to say, Nabeshin wanted to save the world that -MacBauer- had created, so he joined the Dragons of Earth. His other half, Big Joe, was then destined to counteract this measure and joined the Dragons of Heaven. In the end, Big Joe and Nabeshin fought an epic battle, with Nabeshin coming out on top. However, Big Joe managed to escape (because he is needed later for Xenogears), and the end of the world was nigh even though Nabeshin fought long and hard to save it. And so it happened, with the failure to defeat Big Joe, and the fact that Nabeshin was also not defeated, something was destined to happen somewhere in the grey area. So, with a "victory" from both the Dragons of Heaven AND the Dragons of Earth, a being known as Lavos emerged in Antarctica, and it's presence drew fourth a large object from the sky, an Angel, that came crashing into the ice and "ended the world" (flooding it).
Soon after, Tokyo 3 was made with Nabeshin as the city planner, and then he founded the NERV organization with a man named Fuyutsuki to stop the rest of these Angels from destorying the world. Another one attacked soon after, and it was put in captivity. Needing to leave NERV to help others, though, Nabeshin needed a replacement to command it. He pulled a man named Gendo Ikari out of his afro and gave the position to him.
You see, the Angel's decent to earth disrupted the atmosphere, and sent it off of it's orbit slightly. With the atmosphere slightly torn, however, it allowed for more heat and sunlight to penetrate it and thus kept it's average temperature even though it's farther away from the sun. Another reason for mentioning this, however, is that it is now close enough to the asteroid belt to start pulling them in with it's gravity. Now that the earth's landscape is plagued with asteroid showers, it is constantly changing and needs to be mapped. Nabeshin was up to the task, so he found two others with a similar passion, Applederry and Macentyre, and they went around mapping each asteroid that hits in a futile but noble attempt to keep order in the world. However, Earth now was unlivable, so until a solution came the people had to go out into outer space. Some did not wish to travel to other planets, so they colonized space itself, building orbiting colonies around the earth.
However, as Earth recouperated, political unrest began to set in as the nations of the world started to fight over control, and the Earth Sphere Alliance was formed to keep this in check. The colonies did not like this, as the Alliance was trying to take control of them as well, and they had to retaliate somehow. This was done by selecting five people - Duo Maxwell, Quatre Winner, Trowa Barton, Wufei Chang, and Nabeshin - and sending them to earth in five -Gundams- to fight off the Alliance, and later, to fight off a similar military power, the Organization of Zodiac, or OZ, under the command of Treize Khushrenada. After a while, OZ's most prominent pilot, a masked man by the name of Zechs Marquise, broke off and joined White Fang, removing his mask to reveal his true identity, Big Joe. Nabeshin and Big Joe fought another epic battle, which ended in Nabeshin's victory and Big Joe's sending his battleship, Libra, into earth. Nabeshin stopped it from hitting and all was happy.
This epic war was not over, for a year later, Trieze Khushrenada's "daughter" came onto the scene and raised some hell. Nabeshin had to get his Wing Zero Gundam again to fight her off, but his old ally, Wufei Chang decided to join her and held Nabeshin off. On the earth, however, her troops were still invading and blowing shit up, and the other Gundam pilots were trying to hold them off. Just when it seemed hopeless, however, Big Joe came in a new Mobile Suit and helped them out until Nabeshin was able to put an end to Marimea Khushrenada's assault.
With the war over, earth realized two things. One is that the constant asteroid barrage was taking a huge toll on the planet and they would have to salvage what they could and bring it to space. The second was that after the war that almost destroyed the earth twice, they had to find another solution. So what they did was take all the landmarks of each country that still stood and brought them to space, recreating the countries in space. And then, to put a stop to wars, each aerial country made a Gundam, with new Mobile Trace technology, and every four years, they would hold an organized tournament. The winner rules the earth until the next tournament takes place.
One fateful tournament, the nation of Neo Japan chose none other than Nabeshin to represent them in the Shining Gundam. After a long, hard tournament, Nabeshin made six great allies, and they all went to the final match. Nabeshin managed to beat them all in the tournament, but when he was fighting the representative of Neo China, Master Asia -The Undefeated of the East-, the Shining Gundam was destroyed. Nabeshin got a new Gundam, the -God Gundam-, and went off to fight it's polar opposite, and the greatest machine to ever be built, the -Devil Gundam-. As it turned out, the -Devil Gundam- took control of a pilot copletely and fed off of his energy. This pilot was Big Joe. After a long fight, Nabeshin managed to win, but not without help from just about everyone on the planet.
Nabeshin knew that to be a hero, he would have to become stronger, so he found a martial arts master to teach him how to control the energy contained in his afro. Since Nabeshin was a master of many forms of martial arts already, it was easy for him to learn from this man, Master Roshi. Master Roshi taught him the Kamehameha Wave, a way to raise one's own power level and use it to fire off a beam. This was not good enough, though, and Nabeshin improved upon it, finding a way to channel the energy directly from his afro to the beam, and dubbed his new creation the Nabehameha Wave.
With all the new technology of the future, the Earth's orbit and atmosphere was restored (don't ask how, this is what we call a -plot device-), but it's relations with other plantets were strained. Mainly with Mars, due to a controversy with androids and something called Thirds, which were bioroids with human emotion and appearance, and could not be discerned from real humans at all without ripping the skin from them. At the forefront of this controversy was a Third named Armitage, a rogue cop with the Mars police department. She was partnered up with Nabeshin, who had joined the police force for a while, and the two were out to stop a serial killer who was killing Thirds at an alarming rate. The two managed to stop this killer and fight off other forces out to kill the creator of the Thirds. The two became famous, however, so they had to take up new identities for a bit.
Being a drifter, this did not affect Nabeshin, he was able to just up and leave quite easily and not be heard from for a while. That is, until later, at a forgotten date, when the androids and machines went berserk, and attack the human population of earth. The humans fought the good fight, but in the end, the machines were kicking ass like nobody's business, so the humans blocked off the sun. The machines were on the run now, most of them relying on the sunlight, and as the weeks passed, they turned to months, and the machines' energy was dwindling and almost up, but then they found a solution - they would manufacture humans and use their natural electric energy to fuel themselves.
And so, the machines began harvesting humans, using them as models to create artificial ones and keep them unconscious by putting their minds into a program, -The Matrix-, and keeping them there while they "ripen". Nabeshin cracked the Matrix and found out how to awaken the artificial humans created by the machines and upload them back inside the Matrix on their own terms to fight the machines. After a while, the humans of the last cit left, Zion, began to master these techniques and programs, and even improve upon them. And after a long war, the humans and machines were unified by -The One-, the man known as Neo, -Keanu Reeves-.
The earth, however, was too far gone for even this newfound alliance to repair. The machines could still thrive with their human batteries, but the real humans couldn't survive much longer, so they had to flee the planet and find a new place to habitate. The obvious choice would be either Mars, Venus, or Ganymede, but something happened and they were destroyed I guess. Well, for continuity's sake (XD), let's say something happened and Nabeshin didn't know about it because he was stuck on earth with no outside contacts. So the people left on many ships that the machine's helped build, and they took off for a new home. Nabeshin was put on a ship with a girl named Rem Savarem and two mysterious young boys, Vash and Knives.
Knives was a psycho and was always at odds with Vash, who wanted to keep the peace. Rem was there trying to break things up all the time, and Nabeshin was left being in charge of the ship. Knives soon realized that he wasn't human, he was a plant, and was much better than them by default or something. He began manipulating the crewmembers, and planted seeds of hatred and distrust in their minds, which, paired with a little cabin fever, got the crew to start going against each other. The only sane ones left were Rem and, of course, Nabeshin. They were oblivious, however, to what Knives was planning. He reset the course of the ships to crash into a desert planet. Rem sacrificed herself to stop this and save Vash and Knives while Nabeshin tried to save the ship.
He managed to crash-land it into the planet, but Rem was killed in the impact, and Nabeshin was the only survivor. Some of the other ships managed to land safely, however, the group under the command of Big Joe, actually. Nabeshin began getting the cryogenically frozen people out of stasis and start a new civilization on the planet, which was later named Sentinal 3 by Big Joe.
Nabeshin began helping the population get on their feet for a while, it took years and years to fully get the civilization up and running properly. It wasn't for a long time before Nabeshin started his adventures again, not until he met up with Vash again, who had now become a wanted man for destroying July City and was also known as the best gunslinger on the planet. Nabeshin travelled with him for a while until they came across a flying city, one that Vash visited every now and then. Nabeshin decided to stay there and help the people out.
He wasn't heard from again for a very long time, not until Sentinal 3 became every bit as lush and thriving as Earth was before it was destroyed. He met an outlaw by the name of Hilda and the two began looking for the -Galactic Leyline- with the help of two other people, Gene Starwind and Jim Hawking. Gaining control of the XGP, a ship that can find the -Galactic Leyline-, but losing Hilda, Nabeshin, Gene, and Jim went off to find out what it was that Hilda died for. Soon enough, they came across another ship, the Durandel, and the crew of the Outlaw Star (what Gene named the XGP), boarded in the hopes of getting some info on the Leyline. The people were nice, but they didn't know anything, so the Outlaw Star left after a while to continue on it's quest.
Nabeshin stayed back with the Durandel's crew, though, because he found out they were headed to the Khukai Foundation, a civilization of humans from a small group of the ships that left earth so long ago. Boarding the Foundation, a large flying ship, Nabeshin found someone in hiding there, a man named Buster Joe, who was actually a clone of his long-time rival, Big Joe. Buster Joe told Nabeshin about the wherabouts of his "brother", and Nabeshin was off to finally settle the score once and for all.
Not much is known about what happened next, it is shrouded in mystery (because Xenosaga 2-4 haven't been released yet), but Nabeshin found his way back to earth, where he joined Fei Fong Wong and Bart Fatima on the Yggdrasil in search of Big Joe, and this is where the history ends and Rurouni Takai SaGa begins... (note that the events of Excel Saga happen sometime AFTER this, or at least according to me it does).
NOTE: This is a severely condensed history of Nabeshin, with at least 98% of it removed to save time.
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Fighting Nabeshin
Nabeshin only fights evil, so villainous characters are really the only people that will be fighting him. He has many techniques and can store anything in his afro.
Another of his abilties is one of assistance. He can grab someone's head and then he starts glowing gold and screaming out (think Super Saiyan powering up), and when it's all said and done, that person will have the ultimate power as well, an -afro-. _________________
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Peptuck The Warthog...of DOOM!

Joined: 05 Nov 2003 Posts: 546 Location: On Halo and loving it
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Posted: Sat May 29, 2004 12:35 am Post subject: |
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JSG now wins the award for -ULTIMATE INTRO EVER-
Oh, you also left out how Nabeshin helped the Chief on Halo to defeat the Covenant and the Flood. You know, the Spartans were based on Nabeshin, though they lacked the -fro's- to equal his power.... _________________
The Cheeese pwns j00. |
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AsylumXKP ...Back again

Joined: 02 Jul 2002 Posts: 631 Location: Still Drunk!
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Posted: Sat May 29, 2004 4:48 am Post subject: |
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Note that 98% was omitted from the description, which includes when Nabeshin was a Warrior of the Dawn along with Galuf, Introduced Red Mage to the 3rd Edition of D&D, created west coast gangsta rap, when he was a "Hell Ninja Commando" during the Hogota war, and taught Conker how to pull shit out of nowhere. _________________
With less suckage than Revolutions! |
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Helmar Brilliant Reflection

Joined: 23 May 2004 Posts: 32
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Posted: Sat May 29, 2004 7:54 am Post subject: |
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And some memorable incidents like teaching Lina Inverse the Dragon Slave (the better to combat Big Joe's disciple, Naga the White Serpent), giving Sylia the plans for a prototype hardsuit, building the Escaflowne, and creating the original Philosopher's Stone. _________________ Embracing the Light and Shadow
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FnordFromAbove Isn't she cute?

Joined: 14 Apr 2004 Posts: 78 Location: Passing you...on the right
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Posted: Mon May 31, 2004 8:17 pm Post subject: |
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Peptuck wrote: | JSG now wins the award for -ULTIMATE INTRO EVER- |
You're wrong. JSG has not yet won the award for best intro (though I'm hoping he will). He has, however, definitely won the award for -ULTIMATE BACKSTORY EVER TO APPEAR ON THE FACE OF THIS PLANET (or at least this message board)- _________________
Whee!!!
Much thanks to Carly for siggle. |
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Wayne Dark Knight of Vanda

Joined: 02 Jul 2002 Posts: 421
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Posted: Thu Jun 03, 2004 3:16 am Post subject: |
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And here we go. Apologies on waiting until the last minute, but I figured it wouldn't hurt much (most of you, I'm sure, have played Mario RPG and have a general idea of who Culex is and what he can do).
Greetings. I am Culex, Dark Knight of Vanda.
Culex (not to be confused with a species of mosquito) is the Square Optional Uberboss (TM) from Super Mario RPG: Legend of the Seven Stars. He appears in Monstro Town during the last quarter (or so) of the game, waiting behind a long-locked door that takes a crystal (oh-so-creatively called a "shiny stone") to open. He greets Mario, but unlike so many Square superbosses gives you a chance to back out (and level up/find the Lazy Shells) and face off with him later. He's nice like that.
I have crossed into this dimension to fight for the Dark Mage.
Culex is a dimensional traveller, one of the few who can move between realities, times, and places. He does little with this power aside from challenging others; sometimes as a "Dark Knight" of the mysterious Dark Mage of Vanda, and sometimes for his own interest. During the tournament Culex will have agreed to not leave until its eventual conclusion, so this power won't really come into play (he can't, for example, jump through time or anything, although like most magic-users he can teleport and fly and such; but I digress).
Little is known about the Dark Mage, a creature of incredible power (probably). It's possible he plots the eventual downfall of the universe from his planar abode of Vanda. More likely he drinks tea and hits on goddesses. It's good to be the Mage.
But this world is uninhabitable for me and my kind. I must return to my own world.
In Culex's normal form (see my sig or simply scroll down; it's the non-human form in the middle and the right) he faces several problems on "normal" worlds, namely lack of easy sustenance (most food is carbon-based, and he's a crystalline life-form) and the impure air (no doubt in the game it was because the "Mushroom" Kingdom had lots of spores-- and I'm pretty sure LSD made up a large percentage of the atmosphere, what with "Flower Power," dancing plants and clouds, and killer turtles). His domain seems to be a swirling pattern of crystal and color that doesn't appear to have any air at all (or else it's really pure, which might be why that bloody Fire crystal is so powerful...).
To make up for this, he tends to appear in a human guise (both to more easily interact with others and get around this handicap). His skin is still crystalline (smooth and hard to the touch; it's cut and faceted so as to resemble a face with glowing red-orange eyes), and his suit is actually a magical illusion over his skin. In human form, his upper body is that dark purple amethyst-like crystal, while his legs and feet (he doesn't wear shoes, heh) are blue-white diamond. His hair does appear to be real, though (which is bizarre).
Before I go, though, I would like to challenge your strongest knight.
Will you accept my challenge?
Ah, and there's the important part. Like many an anime character, Culex, despite any of his other goals and agendas, likes to test his strength against the strongest warriors, fought in honorable (well, more or less-- I don't think beating him without Rock Candies/KeroKeroColas/Lazy Shell armor is possible until really high levels ) combat.
To Culex, the goal isn't necessarily victory; just the challenge. He happily admits defeat when he's been sufficiently impressed (it's hard to say how much punishment it would take to actually beat him; Mario & Co. put quite a bit of hurting on him and he smiles and gives them a present before walking away...), yet fights with as much power as he can unleash during the battle itself. Culex also allows his enemies to fight him en masse, instead of in one-on-one duels (although in such cases he would make concessions, such as not using his crystals-- but I'm getting ahead of myself).
You will enter combat against me?
Culex will never attack first. Like a true Knight he will declare his challenge and wait for an affirmative before joining battle (although if attacked first he will, naturally, defend himself).
You are wise to hesitate. Without any weapon or armor, you have no chance.
Culex also bears no ill will toward those who decline his challenge (whether out of fear, disinterest, or simply a "not yet, let me get all my potions ready..." preparation). He doesn't think that most people will be able to challenge him to a great degree, anyway; although he could easily be mistaken.
You have returned to accept my challenge? Now will you fight me?
And it's on! Culex tends to preface battles with a sort of warning (or maybe a Vandan war chant or something), as a tradition:
I am matter...
I am antimatter...
I can see your past...
I can see your future...
I consume time...
And I will consume you!
In order:
-Culex is a force that both exists ("matter," and in a sense a more "pure" life-form than an organic) and, as a warrior, ends existence ("antimatter"). Antimatter in the scientific sense is pretty strange stuff (or not-stuff, heh) but it won't create an amethyst dimension-hopping war mage.
-Culex has the power to look into a person's "spirit" or "ki," and from there use his power over dimensions to learn about their pasts, and the most likely future resulting from their actions. He cannot use this on himself (part of the reason he enjoys battle, as it's an uncertain enterprise), and he can only sense so much at one time (and while each person's past is set, Culex can't see all of it; and his knowledge of the future grows hazier the further into it he looks). This process takes several seconds, so Culex doesn't do his "soul-searching" (heh) once a fight actually starts (nor can he use it for any sort of combat advantage).
-Culex, as a dimension-travelling warrior, is capable of utterly destroying... things ("consuming them from time"). Time, after all, is just a dimension like the three most others are limited to. (Naturally, since this is just extrapolation anyway, it will never come up. I just think it sounds cool and fits the line.) And he can consume you! (Be afraid!!! )
En garde!
Culex, who for most of RTSG will be in his human form (see sig; he is of course based on a certain actor who's been playing villains for so long he certainly wouldn't be surprised to be cast here) will fight by himself, summoning his crystals one at a time to attack, block for him as a shield, or back him up. Against groups of particularly powerful opponents he will, as per Mario RPG, summon all four of his elemental crystals and go Final Fantasy Boss Fight (this also means that judicious use of items and timed attacks will beat him in the end ).
Relevant Combat Info (bolded because if you skip the rest of this rather drawn-out description you should at least check this out :] )
Culex creates crystalline weapons to fight with, depending on his opponent(s). If he's using a sword, he forms a blade (curved, like a scimitar or katana) of crystal the same shade as his "skin" to fight with. If the enemy has an axe, he creates another, and so on. If his enemy is unarmed, he either simply uses his claws, or [and the default method] forms a 2' long curved blade of crystal from his wrists that extend out past his hands (much like Baraka-- top row on the right). Whatever his weapon, Culex uses it with skill befitting one who has fought across countless eons of time against many plucky heroes, and he's very, very fast (so quick with the attack that the average plumber can't see the strike coming!).
In Mario RPG Culex has an incredible attack power and an average defense (with very high HP). Culex can take a great deal of damage through his crystal skin, and he tends to focus on defense-- blocking and soaking damage and then countering with a rapid attack (or spell). Since his power is based on one, very fast attack rather than multiple weaker ones, he tends to fight defensively and wait for an opening before striking.
Culex also uses a limited number of spells, including--
Meteor Blast (The XP Maker~! ...well, sort of. A barrage of stars attacks all enemies for moderate damage.)
Flame Stone (Fiery stone (duh) descends on one target for moderate damage.)
Shredder (A forceful "Dispel"-like ability that shreds positive status effects away in a blast of light.)
Dark Star (Culex's trademark move, it sends an angry star crashing down on one target for very high damage.)
Culex, due to his natural toughness and magical essence, is immune to cold damage (as from freezing weather or ice attacks), Fear, Poison, Silence, Death, and Sleep (and all abilities that cause related effects). He also, as mentioned, has animated four elemental crystals with his essence and uses them as weapons and shields as needed. They are as follows:
Earth Crystal - High defense, casts Sand Storm (barrage of heat and sand weaken opponents, making them 'afraid'), Blast (a deadly explosion detonates the air around one target, causing heavy damage), Water Blast (heated water erupts from under the ground, causing moderate boiling damage), Storm (static energy bursts from the ground into a column of electricity below one opponent for heavy damage), and Boulder (avalanche of rock causes moderate to heavy damage on those in its path).
Fire Crystal - Moderately vulnerable, but has the most powerful magic ability; casts Flame (ball of fire is tossed at one enemy for negligible damage), Flame Wall (sheet of fire overtakes a group of enemies for light damage), Drain (a ball of heat slightly weakens one target), Mega Drain (a powerful laser-like heat ray slices into one target for heavy damage), and Corona (a sun-like orb appears from the Fire Crystal, which erupts into a solar flare outward, causing incredibly high heat damage; it's the most powerful attack in Culex's arsenal).
Water Crystal - Relatively fragile with average attack power; casts Blizzard (frigid wind causes light damage to a group), Crystal (shard of crystal drops on one enemy for low damage), Ice Rock (frozen crystal drops on one enemy for moderate damage), Diamond Saw (a giant snowflake-like blade of ice cuts into one opponent for heavy damage), Solidify (snap-freezes a group; the intense cold causes very high damage and numbness).
Wind Crystal - Fragile and vulnerable, but with high magic power; casts Bolt (lightning bolt strikes one target for somewhat low damage), Light Beam (blinding flash of light can daze targets, putting them to sleep; low damage otherwise), Lightning Orb (electric sphere is fired at one target for low damage), Electroshock (powerful bolt of lightning strikes down onto one target, erupting into a globe of electricity before grounding out; inflicts high damage), Static E[lectricity] (a static charge causes light damage to all targets nearby), and Petal Blast (air carries a magic wave of spores over a large area, threatening to turn victims into mushrooms or other plants; the effect lasts for only a minute or so; moderate damage).
The crystals have no "physical" attack (they can't ram a target or even get in its way), but as above they have a number of special abilities. As elemental crystals, however, they have weaknesses-- the Fire Crystal is hurt more by cold magic, and Wind is vulnerable to crushing damage (like jump-kicks or rocks). If a crystal is destroyed Culex can form another, but it takes a great deal of time (and he is effectively without use of that crystal until he replaces it).
Ahhh! Your spirit... is strong!
Thank you, brave knight.
I will treasure this memento of my journey here.
Perhaps in another time, another game, we may have been mortal enemies...
Let us part as comrades in arms.
Happy End! Culex is impressed at how well his enemy has fought and has agreed that the challenge has been met to his satisfaction (of course, if an opponent is really his equal or superior, he would probably continue until he really lost, since it's rare that he gets such a challenge). Most duels will probably end this way; in a non-lethal challenge (like a tournament) Culex has no need to finish off a vanquished foe, and likewise he won't continue a fight if there's no further point in it. Once the duel has "ended well" (regardless of how badly hurt either combatant is) he's willing to cease aggressions. Of course, that's assuming he provoked the confrontation... if he's attacked first, he would probably continue until he lost, the opponent lost, or the opponent surrendered first (as it's seen as an insult to ask one's opponent to concede if he made the challenge to begin with).
Take this.
Treasure it as a keepsake of our fight.
(Received a "Quartz Charm!")
Farewell, champion knight!
To those particularly memorable, Culex grants them a piece of himself, a charm of crystal that, when worn, enhances its wearer's attack and defense powers by half again their normal potential (this could be a lot for some competitors), and makes them immune to instant death (a formality in a tournament, but handy otherwise...).
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And there you have it. Culex is powerful, sure (as most optional bosses in games are); but neither invincible nor overbearing in his strength. He doesn't want to "win at all costs," nor to humiliate or injure his enemies-- he wants a good, honorable fight that he can remember and enjoy, and he's impressed as much by another's spirit and will as he is by their combat prowess. Culex [as I'd be writing him, anyway] would be the ultimate sparring partner-- someone who can analyze another's past, their strengths and weaknesses, and alter his own strength accordingly so as to not be overpowering.
There's probably something I'm forgetting (besides the intro)... I'll edit it if I can remember anything else. _________________
"I am matter... I am antimatter.... I can see your past... I can see your future.... I consume time... and I will consume you!" |
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San Draco Elven High Wizard

Joined: 08 Jul 2002 Posts: 892 Location: Faerun
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Posted: Thu Jun 03, 2004 5:12 pm Post subject: |
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EDIT2: This is the large-spoiler post of Malak's description. For those of you who do not wish to be spoiled, continue on to the post further down. For the rest of you... enjoy.
Darth Malak
For as long as there's been Star Wars, there's been Jedi. And where there are Jedi, there are Sith for them to squish. In the game "Star Wars: Knights of the Old Republic," this tried-and-true approach is upheld once more, in the form of "Darth Malak."
Who was Malak?
Malak was the self-proclaimed "Dark Lord of the Sith," who rose to power during the waning days of the Old Republic. That, however, is a long, long story, one that will be related at another time (in the introduction.) Suffice to say that, originally, he was an apprentice to another, even more powerful Sith lord, "Darth Revan."
However, when the Jedi launched a surgical strike at Revan's flagship, Malak did what any good Sith apprentice would do: he fired on said flagship, killing both Revan and the Jedi Bastila, whose Battle Meditation had been the only thing standing between Revan and utter victory.
Unfortunately for Malak, both of them survived, and would live to plague him later. Revan himself lost his memory, and was later retrained by the Jedi Council to be a Jedi Knight in his own right; one that, when combined with Bastila, would be able to kill even the new Dark Lord. Before that time, however, Malak utilized an extremely powerful Dark side artifact to grant himself a nearly-limitless supply of ships and droids. It seemed that the entire galaxy would be within his grasp...
What happened to Malak?
As per the plot of any Star Wars product, he was killed in the end. His artifact, a floating space station of sorts, was discovered by Revan and Bastila, and the two of them called in a Republic strike force. Then, in the chaos of the battle, they and a group of Jedi infiltrated the station.
In the end, Malak emptied his entire ranks, using all of his droids and Sith followers to delay Revan while Malak attempted to construct a final battle scene. Meanwhile, Bastila and Revan went through Malak's forces like a lightsabre through wood: it seemed like nothing would be able to stop them.
Then the plans went awry. Instead of being the hero of the Republic, Revan had once again embraced the Dark Side, dragging Bastila down to his level. To prevent the entire station from being destroyed by the Republic, Bastila was forced to utilize her Battle Meditation against the Council she had served for so long, leaving Revan to fight Malak alone.
Malak and Revan met in the former's inner sanctum, where he had placed several incredibly powerful Jedi in a helpless state. In the ensuing battle, Malak would drain the life from those Jedi in order to regain his health against Revan's onslaught. In time, he began winning back, utilizing his nearly-limitless command of the force to batter down his former master.
Until Revan began draining the captives himself. Revived, Revan used his powers to batter his former apprentice, and the battle was a foregone conclusion. Soon thereafter, Revan slew Malak, and launched his own campaign of conquest...
How could Malak stand against an entire galaxy for so long, effectively by himself?
The first answer, and the most important one, is that Malak had a nearly unrivaled command of the Dark Side. From the trademark Force Lightning, to draining life, to suppressing powers, to vastly increasing his own defense, even to killing opponents outright; Malak could defeat nearly any opponent that fought him. In the end, it took another galactic legend to defeat him, and even then, it was an incredibly close battle.
The other answer is that he was an opportunist. He seized the opportunity to kill Revan when he was distracted by a Jedi strike force; had the attack succeeded completely, then there would have been no one left who would be able to stand against Malak. He found powerful Dark Side artifacts, and he seized them. Opponents left an opening, and he exploited them. That ruthless tendancy allowed him to advance to his position, even though it later betrayed him to his former master.
When did this journey begin?
While he was yet young, Malak had attended the Jedi Academy at Dantooine. There, he met another promising young student, Revan. They instantly hit it off, and were soon inseperable friends. Indeed, it was predicted by some of the masters that the two would become Masters in their own right, their combined power being a potent power for the Light side.
Such was not to be. A menace from the Outer Rim of the galaxy, the Mandalorians, finally invaded the Republic. They razed world after world, but while the Republic soldiers risked their lives in combat with these (it was commonly assumed) barbarians, the Jedi Council demurred. They felt that the true threat had not yet surfaced, and until it did, they wanted to hold off launching a counter-attack against the Mandalorians.
Revan and Malak, however, disagreed. In the end, they stormed off to the Outer Rim, taking the best and brightest of the next generation of the Jedi with them. With Revan's tactical and strategic genius, the war turned, and in the end, the Mandalorians were defeated and scattered across the galaxy. The war was finally over.
Or so it was supposed to be. However, unnoticed by anyone in the galaxy, Revan and Malak returned to various sites of power, reconstructing the forgotten location of an incredibly powerful Dark side artifact. They succeeded.
They took their entire fleet, and went to the Inner Rim, in the uncharted territories where no one had yet gone. There they found their artifact, a device of unimaginable power, and used it to bolster their forces. There was, however, a side effect. The artifact, a space station, was a focus point of the Dark side, and there, Revan was subverted from his purpose to that of the Dark side. When he fell, Malak followed.
They then unleashed their new Sith forces on the Republic. Revan turned his strategic genius and ruthlessness against that which he had protected, and for some time, it appeared that he would be successful in conquering the galaxy. That is, until the battle between Revan and Bastila...
Why did Malak decide on the path of the Dark Side?
The answer to this question is not easy to answer. Certainly, he first chose because Revan did, and Revan exerted an incredible amount of influence on the young Malak. However, that alone would not have kept him on the dark path. After all, Revan was destroyed by his pupil, which would indicate another reason.
One factor could be his pride. Malak saw himself as an incredibly powerful Jedi, and like most of the followers of the Sith teachings, he blamed Revan, his master, for "holding him back."
Another could be that he was jealous of Revan, and that jealousy blossomed into full-fledged inferiority complexes. Revan was always known as the brighter of the pair, the one more talented in the Force, the more charismatic one, the one with a greater command of both battles and people. Malak, having to continually live in the shadow of such a great individual, would have nothing but the desire to surpass Revan to spur him on, and as the Dark side consumed him, he manifested that desire in the form of slaying his master.
Again, it could be his ambition. Malak always wished to be the best, and by defeating Revan, no matter how or in what circumstances, he felt his existance justified. Thereafter, he embarked on the most difficult task that he could take: defeating the Republic, which had stood for millenia.
However, it could be that Malak foresaw his victory... and his latter demise. Of all the powers of the Force, Malak seemed exceptionally talented in foreseeing the future. Throughout his life, he made frequent references to "destiny" and "fate," and it seems that he could see them with certainty. In such a case, he could be the tragic, yet understandable, soul that set himself against the entire galaxy, for the hope of winning everything.
Did Malak succeed?
No. In the end, he lost his life to Revan, and his name would soon be forgotten, nothing more than a brief entry in the Jedi Archives. It was said, however, that if he could have had one more edge against Revan, something to counteract the other's sheer command of the Force, then he might yet have won.
What was Malak like?
He was, in many ways, the epitome of the Sith ideals. His orange armor and natural dexterity were symbolic of the elusive, yet invulnerable, nature of the Dark side. He had mastered nearly every power involved in killing, maiming, or causing pain to another, while maintaining his own powers. While his emotions were a roiling chaos of hatred and cold cunning, he was neither blinded by the former nor incapacitated by the latter. Up until the very end, he tried everything in his power to obtain victory. That, combined with the fact that he was a quintessential lightsabre-duellist, showed that he was the epitome of the Dark side.
It simply wasn't enough. _________________ "Our lives are not devoted to the idea that we must change the world, for we are fully aware that the world will change itself when it must needs."
-Laranis Callirr
Last edited by San Draco on Fri Jun 04, 2004 12:44 pm; edited 2 times in total |
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Thirdtwin the original -SHINING JUSTICE-

Joined: 02 Jul 2002 Posts: 778 Location: in a box of mistery
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Posted: Fri Jun 04, 2004 7:51 am Post subject: |
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(By the magic of copy/paste--here's Red Okonogi's description, now with 20% more -SHINING JUSTICE!-)
Red Description. Yeah.
Physical Appearance: Red’s a pretty tall guy; his spiky blue-black hair, of course, only aids to make him appear taller. His hairstyle is pretty notable—short and low-cut on the sides and back of his head, it spikes straight up maybe 4 or five inches into the air, and has been described as “hip-hop” (don’t ask me why, I don’t know many hip-hop heads with dos like that, but maybe there’s some hidden colony in Kyrgystan of people who use lots of hairgel and jam to 50 Cent). He has thick eyebrows, and blue-black eyes which often hold a mischevous gleam. He wears a crimson vest over a black sleeveless undershirt; a simple blue cape is attached to the collar of the undershirt. Around his neck is a blue amulet: a sort of half-circle with white spirals on either side. He wears blue, no-finger gloves which extend about halfway down his forearm; over the right he wears a metallic bangle thing, and over the left a watch. His scarlet pants are held up by a thick blue leather belt; the legs of the pants are a slightly lighter shade, with ovals of darker material on the sides. The pants extend into his blue, low-top sneakers.
(the picture link died, so I'm gonna have to find a new one. Sorry )
The Alkaiser suit/uniform/armor is composed of a thin, form-fitting material which nevertheless manages to be very resilent; some areas, such as the chest, shoulder pads and legs/feet, are thicker than the rest, while the helm is made of some form of metal. It’s predominately gold, with a few blue highlights here and there; it’s also totally seamless (barring the shoulder pads to which the cape is connected); from boots to helm there are no zippers, snaps or buttons, and hence no (apparent) way to get in or out. Take note of the helmet in particular: the blue visor which allows the wearer to see out isn’t made of glass or conventional plastic, but rather some sort of highly-resilient transparent material (a plot invention of my own which basically means “don’t plan on breaking it to see who’s underneath”). Wing-like, metallic extensions reach from the back of the helmet’s “ears” for several inches, while a horn stretches out of the top.
(Yes, I know that description of Alkaiser sucked. But then, look at [expected picture/10] this thing and tell me you could do it better :p. …wait, you probably could -_-)
Background: Red was a relatively normal teenager, before the tragedy—went to school, hung out with his friends, had a life. At least, that’s what we assume. However, rarely do we concern ourselves with our heroes before they become heroes. No, we want the meat of the story—the birth of our heroes as such, their brave deeds, their inspiring lives. So let’s skip ahead to the fateful day…. *insert time-skipping noise here* Red’s father, Dr. Okonogi, brilliant scientist, had been investigating thte activities of his former colleague and friend, one Dr. Klein. The latter had been showing all the classic symptoms of “Mad Scientist Syndrome”; Dr. Okonogi felt it his civil duty to spy on his fellow scientist and uncover exactly what he had been up to. In fact, Okonogi had had a surprising amount of success in this, finding evidence tying Klein’s activities to your token evil organization, one “BlackX”. BlackX has its hands in almost every illegal activity in the world of SaGa Frontier. From illegal arms dealing to illegal narcotics trafficking to illegal enslavement to illegal genetic modifications to assassinations, BlackX does it all. Well, anyway, Dr. Okonogi had the dirt on Dr. Klein. So what does he do? He doesn’t report it to the police, because that’d make too damn much sense. No, he tells his son, Red, in what will be the last act of his life. See, Red’s driving Dr. Okonogi home while they’re having their discussion about BlackX and evil scientists, and a BlackX agent just happens to land on the hood of their car and make it crash.
Ouch.
It didn’t help that, as soon as he got home, Red was presented with the site of his Hugh Jass house, in which presumably were his mother and sister, burning to ashes.
Ouch again.
Now, what would you do if you saw all this, and then saw the perpetrator right in front of you? I’d presume you’d bumrush the guy. But what if he had a pair of deadly cybernetic claws in the place of arms, and was a confirmed psycho killer? Would you think twice? Red sure didn’t. And hell, he got his ass whupped. Luckily, the famous shining warrior of hope and justice, Alkarl, was there to fend off Shuzer (the claw-armed nutcase in question) with a flurry of shining death attacks. But lo! For Red was still unconscious and bleeding on the ground! What’s a self-respecting hero to do? (I dunno, and that’s why I’m not Alkarl.) Alkarl bestowed the power of the hero upon Red, transforming him into the gleaming hero with a burning justice soul, ALKAISER! Thus, in the crucible of his collapsed life, Red was forged into the burning sword of -SHINING JUSTICE!-
Meanwhile, Red still needed a place to stay. Enter Captain Hawk, the engineer of the interregional cruise ship, the Cygnus (why he calls himself a captain, God only knows), and good friend of the deceased Dr. Okonogi. Hawk pulled some strings, and lo and behold, Red has a job on the ship! Not only does he a place to sleep and a paycheck (a pittance, although it’s better than nothing), he gets free transportation around the world(s)! Just for reference, the “world” of SaGa Frontier is actually a series of independent worlds, or “regions”; travel between them are facilitated by region ships, which cart people around free of charge. The Cygnus, however, is a luxury region ship, so it’s assumed people pay to ride it.
Anyway, I’m rambling, so lemme try to wrap it up. Red gets very close to discovering the activities of BlackX several times—but, because he’s employed on the Cygnus and has to be ready to leave at a moment’s notice, is often called back before he can deliver justice upon the evil BlackX hordes. Ultimately, fed up with this situation, he quits the Cygnus, seeking vengeance on his own terms. From then on, he waged a war of -SHINING JUSTICE- against BlackX; with the aid of some allies, such as the plucky Interregional Police Officer Ruse, the midgety robot of lasery DETH, aka Rabbit, and some other chumps), he dispatched three of the four BlackX Emperors (the supreme rulers of BlackX) and took down several of their bases, both as Red and as Alkaiser. Then, he finally tracked down Shuzer (who also happened to be the fourth Emperor--don't it figure). Challenging him as Alkaiser, he fought the man-machine to a standstill--until Shuzer revealed that he had Dr. Okonogi's brain within him, and (moreover) had determined Alkaiser's identity as Red! Despite the revalation that his father might still be alive (albeit somewhere contained within Shuzer), the risk of his identity being compromised was quite too much to bear; in a burning flash he annihilated the cyborg with the newly devised, extremely powerful Al-Phoenix attack.
Then he got sucked into a Survivor. Don't it figure.
Promised a chance to have any of his wishes granted, Red fought valiantly, but did not win the prize (which apparently was not to be granted anyway; the intents of the two "hosts" had been somewhat different from what they had originally indicated). Dejected, he returned to his home realm; it is here, on the seedy backstreets of Koorong, on the verge of finally bringing BlackX to justice, that he will be contacted by Ralph...
Abilities
Red is a skilled fighter, well-trained in the usage of a sword. …well, maybe “trained” isn’t the word, unless you count the training on the battlefield. He’s never received formal training in sword technique, but has instead learned much of how to fight in the midst of battle. Hence, his basic style is pretty utilitarian, and while he does have some flashy “moves”, most of it is based around the philosophy of “make the pointy thing go in the fleshy thing”. His fist fighting “technique” is also quite similar—since most of his fighting before the grand adventure was confined to schoolyard brawls, he isn’t the most disciplined fighter. That said, he does have a lot of power to his attacks, and is stronger than most “normal” people. Moreover, he’s something of a prodigy when it comes to fighting. His “training” has given him a certain knack for coming up with effective techniques; moreover, he can also learn techniques that other people use (to a certain extent), adapting them to his own fighting style. In many aspects, Red is a very effective fighter, surpassing what you might expect of him from looking. And that’s before he transforms.
Alkaiser is basically Red squared. He hits harder. He runs faster. He leaps higher. He takes damage better. Moreover, because of the unique nature of the power that drives Alkaiser, the hero has a series of “Kaiser” moves (my own name for them)—so called because only Alkaiser can use them. These are a lot more powerful than Red’s moves, for the most part, and Alkaiser will mostly rely on them. There is, however, one glaring limit to Alkaiser’s power—he can only use them for “just causes”. This will basically be covered in the “Personality” section, but basically Alkaiser can only fight “bad guys”.
Some incidentals: Red can also shoot a gun pretty straight—he’s not the greatest marksman ever seen, but he knows a couple of tricks—and also has a couple of magic spells at his disposal (drawn mainly from the “Mind” school of magic in SaGa Frontier). He’s pretty good with machines as well—he worked as an assistant engineer in the Cygnus—and is also quite handy at blowing **** up. Really. Red is quite the demolitionist, blowing up several of BlackX’s bases over the course of his quest. So, if you need somebody to start up any ancient death machines, or you just need someone to make a building go “BOOM”, Red’s your man.
Personality
A basic summary of Red: a hot-headed dude apt to fly off the handle at things. He’s not as bad as he used to be, but he can have quite a temper when provoked. Given the nature of his job on the Cygnus, to wit traveling around various space-time regions which often differ drastically from one another, he has learned to take different situations relatively calmly, even if his first instinct upon facing adversity is to knock the **** out of it and then blow up the remains (well, I exaggerate. A bit.). This makes him quite brave, but also a bit arrogant.
Alkaiser, meanwhile, acts much like Red, of course, but in some ways more than others. See, when given the gift of hero powaa, Red was also told of the heroic code. This particular brand of hero takes itself very seriously, as Alkarl informed Red—if Alkaiser uses his powers for evil, he’ll die, and if anyone learns of his secret identity, Red’ll lose his memory of having the power. So, as Alkaiser, Red will only do battle against those he perceives as “baddies”. That said, he has no qualms against carrying out lethal justice against those who do evil, and will not hesitate to use all of his power to carry out his will. Oh yeah, and Alkaiser will, at times, pull off a couple of elaborate poses while giving a heady speech. Don’t ask why—I guess the helmet unlocks the actor in Red or something.
(moves in a bit) _________________ TT
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Rain The Hunter

Joined: 05 Jan 2004 Posts: 154 Location: Colorado Springs
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Posted: Fri Jun 04, 2004 9:19 am Post subject: |
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Draco. Spoilers. _________________
14WP-5JP-0A-0R-1Cure |
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