Welcome to The Moogle Cafe, a quiet little place for fans of Final Fantasy VI.

Come on in and have a seat. The cafe is a place for fans of Final Fantasy VI, as well as any other FF Fanatics who want to learn more about one of the most highly regarded games in the series. So, whether you're a inexperienced newbie or an old vet, this is the place to be. No shirt, no shoes - no problem. Just follow our rules.


~The Moogle Cafe~
Owned and operated by
Merton Dew

The Moogle Cafe administrators: CarlyCheeese
| KyleIII | Merton Dew | Munkwunk | The Joker

Gold Community The Moogle Cafe
    > Rurouni Taikai Tactics
        > Rurouni Taikai Tactics - Official Drafting Thread
New Topic    New Poll

Page 1 2 3 4 5 6 7 8 9 10 11 12 13

<< Prev Topic | Next Topic >>
Author Comment
Alexander Krizak
The Ultimate Lifeform
Posts: 76
(5/20/02 2:38:12 am)
Rurouni Taikai Tactics - Official Drafting Thread


Prologue: Whispers Under The Stars

The full moon shined brightly in the midnight sky, casting it's pale light through the marble columns. The columns lined both sides of the stone pathway, breaking it into alernating bands of light and darkness. A lone figure walked through the shadows, revealed in the light to be a girl wearing a purple kimono. In her hands, she carried two flowers, roses of the deepest red.

As she neared her destination, the path widened into a circular plaza. A large pool of water dominated the plaza, and in the centre of the pool was a small island, connected to the plaza by a single pathway. On the island stood a beautiful statue, depicting a young woman in majestic robes holding out a crystalline sphere, as though she was releasing it to the wind. The pedestal on which the statue stood bore a crystal plaque: "May the Creator watch over us in our dreams..."

Yume walked up to the statue and kneeled before it. She kissed each of the roses in her hand, and then placed them in front of the statue. "Two flowers this time, Mother. One for you, and one for your brother." A tear ran down her cheek. "Nobody knew why I collapsed into tears at the Council meeting. Saint got up and comforted me, but I couldn't be comforted. Mishnu asked me what was wrong, but I couldn't answer her. What was I to say? That he died? It was true, but that wasn't why I was crying. I was crying because... because he lived." She wiped the tears off her face and stood up. "When he died, I saw your memories of him. I saw an eternity of love and understanding... and I cried because I'll never have that. How could I tell them that I was crying for such a selfish reason?"

"Easy. You just say, 'I'm crying because I'm all alone, and none of you will ever understand me.'" Yume quickly turned, drawing her katana as she went and pointing it at the young man behind her, who didn't seem to be fazed at all by it. He was a bit taller than her, with unruly blue hair and pale white skin that had just a touch of blue in it. He was wearing a black long-sleeved button-up shirt with only a couple buttons done up over a second, plainer shirt. A matching pair of black dress pants led down to his well-polished black boots. A large pair of blue draconic wings protruded from his back, and he held a wooden bo staff loosely in his left hand. His pale silver eyes lacked pupils, and as Yume stared into them, she sensed a hint of sadness behind the young man's smile. "Although, that would probably hurt their feelings a lot. The truth often hurts, it seems..."

"Who are you, and why have you come to disturb me while I pay your respects?" Even as she asked the question, Yume opened her mind and probed the stranger, searching for the answer herself. After a moment, though, she realized that she couldn't sense a single thought within the man's head. What is he?

"I merely wished to meet you before I left, my goddess. I have been studying in this realm for three days now, and I believe I finally have a solution to my dilemma. Therefore, I will be leaving shortly."

"Dilemma? What dilemma would that be?" Yume lowered her weapon a bit, sensing that this stranger was not an immediate threat. "Perhaps I could help you find a solution to your problems."

The young man chuckled. "No, no, the nature of my problem is such that only I can solve it." He walked past Yume, and hopped onto the pedestal for the statue. He plucked the crystalline sphere out of the statue's hands, and began to toss it from hand to hand. "You see, I'm not a natural being. I was formed by an elder race in an attempt to create their own god. However, they were incapable of finishing me, and so I am a being without a purpose, without even a name. But not for much longer..." He stopped tossing the sphere around, and held it in both hands. "I have found a way, Yume, and soon my purpose will be fulfilled."

He tossed the sphere out towards Yume, and she quickly turned and caught it with one hand. When she turned back around, he was gone.

---

The Official Rules of Rurouni Taikai Tactics - Version 7.7

CONTENTS
Getting Started
- - Picking A Role
- - Choosing A Character
- - Determining Your Class
- - Forming A Team
- - Declaring Your Status
Notes on Gaming
- - The Battle System
- - - - The Attack Vote
- - - - The Reversal Vote
- - - - Special Abilities
- - - - Submitting Your Votes
- - The Class System
- - The Experience System
Notes on Story-Telling
Mini-Games and Award Ceremony
Important Dates and Times


The sun rises and sets, spring changes to summer, and another Rurouni Taikai comes along to wreak havoc on the servers that host it. In case you’ve been living under a rock, Rurouni Taikai Tactics is a tournament in which you will select a character from the companies provided (Square, Nintendo, and Sega) and form a team with two of your fellow contestants. Once the tournament begins you will assume the identity of that character for the following seven days in the worlds that I, your almighty and powerful host, will create for you. Through a mix of story-telling, strategy, teamwork and a little luck, your team will either rise or fall at the hands of your peers.

NOTE: As usual, I have completely changed the rules for the tournament this time around, and so both newcomers and veterans should read the rules carefully. Rurouni Taikai Tactics is the first tournament to feature a class system, and the first one to fully emphasize teamwork. Just as Daigohji paraphrased Saint7 and myself in his rules, I am stealing liberally from his, since it’s such a nice layout. Thank you, my ally.

Getting Started

1) Picking A Role: You can invest as much or as little time as you wish into this tournament. Read the follow descriptions and choose the role that suits you best.

- Sponsor: If you are going to be available for most or all of the tournament period and want a shot at being the overall winner, then Sponsoring is probably for you. This is the highest degree of commitment among participants. There can be only 39 Sponsors, so each slot is precious. Don’t Sponsor if you will only be available for one day or so, that wouldn’t be fair to others. Sponsors have the largest number of votes, and are the only role that has a chance of becoming the overall winner. However, Sponsors must join teams, and they are the only class that can be voted against. And if you are voted out, you become a…

- Fallen: If you are a Sponsor and are voted out, then you can choose to become a Fallen. This allows players to continue to participate in the game and carry on their character’s story. However, Fallen can no longer win the tournament, and their powers are far less than those of a Sponsor. Be aware that you can not choose to be a Fallen from the beginning of the game; you must first be a Sponsor and then be voted out.

- Sidekick: Sidekicks select their character in the same way as Sponsors do. Though they participate in the tournament, they do not compete to become the overall winner. The name ‘Sidekick’ is a little misleading as they need not offer their allegiance to anyone; indeed, unlike Sponsors, Sidekicks do not join teams, but instead fight independently. If you don’t want to be committed to participating throughout the game, but still want to role-play and tell a story, this class is for you, but remember that you can only sign up as a Sidekick if all the Sponsor slots have been filled.

- Spectator: Due to previous incidents involving Spectators, only people who have formally signed up as a Sponsor or Sidekick shall be able to actively participate in the tournament. Everyone is welcome to watch, but unless you sign up, you can’t vote.

2) Choosing A Character: You may select a character from the games (and other media) of Square, Nintendo, or Sega. As a general rule, your character must have had a defined personality in their source media, so the guards that you slaughter mercilessly at the beginning of FFVI would not be eligible. Characters from these universes are allowed in the tournament. There are three limitations to your character choices: there can only be 39 Sponsors, only 20 Sponsors can have Square characters, and no more than two characters can come from any given universe.

Repeated Characters - Some characters may appear in more than one universe on the official list. If this is the case for your character, please specify which universe your character will be hailing from. Multiple people cannot sponsor the same character, even if that character appears in multiple universes.

Retired Characters – When a player sponsors the same character over several tournaments and has added significantly to both that character and the texture and atmosphere of the tournament, then that character can be retired. This means that one person’s vision of a character becomes indelibly marked on the canon of the tournaments. As of this writing, only one character has earned this reward: Magus from Chrono Trigger, as played by the FFO board member Magus.

3) Determining Your Class: Not every character can carve stone with swords, turn invisible, or blast enemies with powerful magical skills. Different people have different abilities, and that’s where the Class System comes into play. There are nine Classes available, each one with it’s own unique Abilities. Your Class choice should reflect what your character is capable of, and I will not allow Classes that make no sense for the character you have chosen. Classes are unchangeable once the tournament has begun, so make your choice wisely. Please refer to The Class System to see what classes are available.

4) Forming A Team: Teams are an important part of Rurouni Taikai Tactics, as it is teams and not individuals who are eliminated each round, and in the end, a team shall stand victorious instead of an individual. All Sponsors are required to join a team before they can sign up. Every team can have three members; no more, no less. Sidekicks can not join teams, but Fallen will remain members of their teams even after they are eliminated.

5) Declaring Your Status: Due to the nature of Rurouni Taikai Tactics, signing up for the tournament is slightly more complex than it has been in the past. There is now a set procedure for doing this. The first team member to reach the drafting thread must create a formal team announcement, which must include the name of his or her team and the name, character, game, and class of each team member. If all of this information is present, the team will be recognized, and the characters and Sponsor slots for all three team members will be reserved; the other two team members then merely need to come in and confirm their status, and they’ll be in. If the first team member does not include all require information, then the team will not be recognized, and I’ll probably laugh at you behind your back. Sidekicks can sign up without a team declaration, but they cannot sign up until all Sponsor slots are filled.

Notes on Gaming

As much as the story-telling aspect of Rurouni Taikai has evolved over the years, it is still first and foremost a game, and thus, it has plenty of rules saying exactly how to play it. That’s what this section is all about. Every round, you’ll be given three types of votes: Attack Votes, Reversal Votes, and Special Points. At the end of each round, the two teams with the most combined damage against them will be eliminated from competition. Once the next round starts, the remaining contestants will have their full quota of votes replenished and the totals cast against them will be reset to zero. Unused votes from previous rounds do not carry over.

The Battle System


Attacking - The Attack Vote
In each round, you have a set amount of Attack Votes, determined by your role and Class. These can be used against other Sponsors in an attempt to eliminate them, and each one does one point of damage. You do not have to use them all at once; you can use a few and then save the rest for later. You can only use one Attack Vote on a Sponsor per round.

Example: “Peach smashes Vincent over the head with her frying pan! One Attack Vote against Vincent!”

Healing - The Reversal Vote
In addition to your Attack Votes, your character gets a number of Reversal Votes each round. These are used to help Sponsors who you don’t want to be eliminated, and grant one point of healing to the character they are used on. You may only use a Reversal Vote on another Sponsor, not on yourself. Like Attack Votes, you may only use one Reversal Vote per character per round.

Example: “Gryz sees the poor, innocent man in red get smacked by a frying pan and tosses a Trimate to him. One Reversal Vote to Vincent."

Abilities - Special Points
Abilities are what set your character apart from everyone else. Each Class has it’s own Abilities, and each one costs a certain amount of Special Points. You may use the same Ability multiple times in a round, and you may use multiple Abilities on the same character in a round, but you may not use the same Ability on the same Sponsor multiple times in a round. Abilities may not be used on yourself unless otherwise stated. Ability names are only examples; you may describe their use in any way you see fit, or you can leave them undescribed. At the beginning of the tournament, all characters start at Level 1, and can only use Level 1 Abilities. See The Experience System for more information on raising your level. The Abilities for each Class are described in The Class System.

Ability Effects - Status Ailments
Some Abilities can inflict various status ailments on your character. These status ailments remain with you until they either removed by another Ability, or when the round ends, and effect your character in a variety of ways. There are five status ailments:

- Paralyze - Two of your A-Votes become unusable.
- Silence - 10 of your SP becomes unusable.
- Sorrow - All of your R-Votes become unusable.
- Poison - Every attack against your character does an additional point of damage.
- Regen - Every attack against your character grants you an R-Vote in addition to dealing damage.

Submitting Your Votes
There are two ways to submit your votes for a round. First, you can vote publicly by posting them in the thread. Make your votes as clear as possible by making them bold or coloured, and placing them at the bottom of the thread. A fight scene alone does not count as a vote. Alternatively, you can vote privately via e-mail. Send private votes to krizak@shaw.ca, and send them well before the end of the round to ensure that they arrive in time. Be sure to send your username and character name so I can tell who is voting. Remember, though, that voting privately will not gain you any experience.

The Class System

Rurouni Taikai Tactics is the first tournament to involve a Class System, allowing characters to have Abilities similar to those they had in their original world. There are nine Classes available, and each one has a varying amount of votes and a different set of abilities. Remember to choose your Classes wisely; a balanced team is the most likely to be successful.

The Warrior
Sponsors: 10 Attack Votes, 2 Reversal Votes, 40 Special Points
Sidekicks/Fallen: 5 Attack Votes, 1 Reversal Votes, 20 Special Points
Wielding a variety of melee weapons in battle, the Warrior Class is an offensive powerhouse, with Abilities that can protect their allies while doing considerable damage to their enemies.

Level 1
Defend (Attack/Effect: 9SP) - Removes one point of damage from target Sponsor, and deals one point of damage to a Sponsor who has attacked target Sponsor previously in the current round.
Deathblow (Attack: 11SP) - Consumes one of your A-Votes and deals three points of damage to target Sponsor.

Level 2
Protect (Attack/Effect: 14SP) - Removes two points of damage from target Sponsor, and deals two points of damage to a Sponsor who has attacked target Sponsor previously in the current round.
Assist (Effect: 16SP) - The next four A-Votes cast by target character do an additional point of damage.

Level 3
Cover (Attack/Effect: 18SP) - Removes three points of damage from target Sponsor, and deals one point of damage to each of three Sponsors who have attacked target Sponsor previously in the current round.
Swordplay (AttacK: 20SP) - Consumes two of your A-Votes and deals two points of damage to each of four Sponsors.

Level 4
Shock (Attack/Effect: 22SP) - Deals four points of damage and removes four points of healing from target Sponsor.

The Ranger
Sponsors: 6 Attack Votes, 6 Reversal Votes, 40 Special Points
Sidekicks/Fallen: 3 Attack Votes, 3 Reversal Votes, 20 Special Points
The Ranger Class is an excellent support unit. Using their long-range weapon, they can disable their opponents from afar, and the wrath of their weapon makes an excellent deterrent against attack.

Level 1
Leg Shot (Attack/Effect: 9SP) - Deals one point of damage to target Sponsor and inflicts the status Paralyze.
Herbology (Effect: 11SP) - The next two R-Votes cast by your character grant an additional point of healing.

Level 2
Head Shot (Attack/Effect: 14SP) - Deals three points of damage to target Sponsor and inflicts the status Paralyze.
Cover Fire (Attack: 16SP) - The next Sponsor who attacks target Sponsor recieves four points of damage.

Level 3
Piercing Shot (Attack/Effect: 18SP) - Deals two points of damage to each of two target Sponsors and inflicts the status Paralyze on both of them.
Seal Evil (Effect: 20SP) - Target character loses access to their current level's powers for the rest of the current round.

Level 4
Marksmanship (Attack: 22SP) - Deals six damage to target Sponsor. This damage cannot be blocked or reduced in any way.

The Brawler
Sponsors: 8 Attack Votes, 4 Reversal Votes, 40 Special Points
Sidekicks/Fallen: 4 Attack Votes, 2 Reversal Votes, 20 Special Points
The Brawler Class eschews traditional weapons in favour of a strong body and a disciplined mind. Their martial Abilities allow them to avoid attacks, heal wounds and deal devastating amounts of damage.

Level 1
Counter (Attack: 9SP) - Deals two points of damage to target Sponsor who has attacked you previously in the current round.
Chakra (Healing: 11SP) - Deals two points of damage to your character, and grants two points of healing to each of two Sponsors.

Level 2
Burning Counter (Attack: 14SP) - Deals four damage to target Sponsor who has attacked you previously in the current round.
Stigma Magic (Effect: 16SP) - Remove all status ailments from two target characters.

Level 3
Hamedo (Attack/Effect: 18SP) - Target Sponsor's most recent attack against you deals no damage. Deals two points of damage to target sponsor.
Focus Energy (Effect: 20SP) - Your character and two other characters gain 2 additional A-Votes this round.

Level 4
Big Brawl (Attack/Effect: 22SP) - Consumes one A-Vote. Deals one damage to each of three Sponsors, and forces each one to cast an A-Vote on each of the other two.

The Engineer
Sponsors: 4 Attack Votes, 6 Reversal Votes, 60 Special Points
Sidekicks/Fallen: 2 Attack Votes, 3 Reversal Votes, 30 Special Points
Creativity and ingenuity are the hallmarks of the Engineer Class, who uses their knowledge of various scientific fields to create weapons, armour, and devices with a wide variety of effects.

Level 1
Alchemy (Healing: 11SP) - Consumes two of your R-Votes and grants four points of healing to target Sponsor.
White Noise (Effect: 13SP) - Inflicts the status Silence on two Sponsors.

Level 2
Chemistry (Healing: 18SP) - Consumes two of your R-Votes and grants six points of healing to target Sponsor.
Corrosion (Effect: 21SP) - The next four attacks against target Sponsor do an additional point of damage.

Level 3
Gene Therapy (Healing: 23SP) - Consumes two of your R-Votes and grants two points of healing to each of four Sponsors.
Force Field (Effect: 25SP) - The next three attacks against target Sponsor do two less damage.

Level 4
Mecha-Armour (Effect: 26SP) - You gain six more A-Votes to use this round, and you may use multiple A-Votes on any Sponsor. Damage against you at the end of the round is reduced to 90% of it’s original total.

The Adept
Sponsors: 6 Attack Votes, 4 Reversal Votes, 60 Special Points
Sidekicks/Fallen: 3 Attack Votes, 2 Reversal Votes, 30 Special Points
While some may train in one discipline for their entire lives, the Adept Class takes a more balanced approach, with a variety of both magical and physical Abilities. They are a jack of all trades, but a master of none.

Level 1
Vital Blow (Attack: 11SP) - Deals two points of damage to target Sponsor.
Potions (Healing: 13SP) - Grants one point of healing to each of two Sponsors.

Level 2
Slash-All (Attack: 18SP) - Deals one point of damage to each of four Sponsors.
Apathy (Effect: 21SP) - Removes four points of healing from target Sponsor.

Level 3
Double-Cut (Attack: 23SP) - Deals three points of damage to each of two Sponsors.
Para-Magic (Effect: 25SP) - You gain four more A-Votes and two more R-Votes to use this round.

Level 4
Desperation (Attack: 26SP) - Deals damage to target Sponsor equal to half of the damage your character has at the end of the round.

The Rogue
Sponsors: 8 Attack Votes, 2 Reversal Votes, 60 Special Points
Sidekicks/Fallen: 4 Attack Votes, 1 Reversal Votes, 30 Special Points
The Rogue Class is a master of the shadows. Their Abilities make them very hard to strike, and allow them to inflict various status ailments on their opponents.

Level 1
Shadows (Effect: 11SP) - The next attack against your character does no damage.
Toxic Blade (Effect: 13SP) - Inflicts the statuses Paralyze and Silence on target character.

Level 2
Dodge (Effect: 18SP) - Target Sponsor’s most recent attack does no damage to you.
Shuriken (Attack: 21SP) - Deals one point of damage to each of four characters.

Level 3
Evade (Effect: 23SP) - Target Sponsor's attacks do no damage to you this round.
Sorrow (Effect: 25SP) - Inflicts the status Sorrow on target character.

Level 4
Invisibility (Effect: 26SP) - A-Votes do no damage to your character this round.

The Healer
Sponsors: 2 Attack Votes, 6 Reversal Votes, 80 Special Points
Sidekicks/Fallen: 1 Attack Votes, 3 Reversal Votes, 40 Special Points
Restorative magic is the specialty of the Healer Class. Surviving a battle is just as important as winning it, if not more so, and while the Healer may not have much offense, they still wield considerable power.

Level 1
Cure (Healing: 12SP) - Grants two points of healing to target Sponsor.
Esuna (Effect: 15SP) - Removes all status ailments from target character.

Level 2
Cure 2 (Healing: 21SP) - Grants four points of healing to target character.
Holy (Attack: 23SP) - Deals four points of damage to target Sponsor.

Level 3
Cure-All (Healing: 27SP) - Grants two points of healing to each of three Sponsors.
Regen (Effect: 29SP) - Grants the status Regen to target Sponsor.

Level 4
Raise (Effect: 32SP) - Removes half of the damage target Sponsor has received at the end of the round (rounded down).

The Enchanter
Sponsors: 4 Attack Votes, 4 Reversal Votes, 80 Special Points
Sidekicks/Fallen: 2 Attack Votes, 2 Reversal Votes, 40 Special Points
The Enchanter Class strikes a balance between the destructive forces of Black Magic and the restorative properties of White Magic, and in doing so, they find powers that neither form of magic could create by itself.

Level 1
Absorb (Attack/Healing: 12SP) - Deals one point of damage to target Sponsor, and grants one point of healing to another Sponsor.
Shockwave (Attack: 15SP) - Consumes two of your A-Votes and deals one point of damage to each of four Sponsors.

Level 2
Osmosis (Attack/Healing: 21SP) - Deals two points of damage to target Sponsor, and grants two points of healing to another Sponsor.
Cleanse (Effect/Healing: 23SP) - Removes all status ailments from target character, and grants two points of healing if they are a Sponsor.

Level 3
Balance (Attack/Healing: 27SP) - Deals one point of damage to each of three Sponsors, and grants one point of healing to each of another three Sponsors.
Aura (Effect: 29SP) - Target character gains access to the next level's powers for the rest of the round.

Level 4
Ultima (Effect: 32SP) - Distributes eight points of damage across anywhere from one to eight Sponsors.

The Warlock
Sponsors: 6 Attack Votes, 2 Reversal Votes, 80 Special Points
Sidekicks/Fallen: 2 Attack Votes, 2 Reversal Votes, 40 Special Points
The destructive forces of nature are like clay in the hands of the Warlock class, and they can reshape it into many forms to serve their own needs and desires.

Level 1
Element (Attack: 12SP) - Deals two points of damage to target Sponsor.
Manipulate (Effect: 15SP) - Forces target Sponsor to use two A-Votes in a manner that you dictate.

Level 2
Element 2 (Attack: 21SP) - Deals four points of damage to target Sponsor.
Enchant Weapon (Effect: 23SP) - The next four A-Votes cast by your character inflict the status Silence on their target as well as dealing damage.

Level 3
Element-All (Attack: 27SP) - Deals two points of damage to each of three Sponsors.
Poison (Effect: 29SP) - Inflicts the status Poison on target Sponsor.

Level 4
Trauma (Effect: 32SP) - Removes all healing target Sponsor has received at the end of the round.

The Experience System

Introduced in Rurouni Taikai 2, the Experience System is a way of rewarding those who take greater risks in the tournament. When you cast your votes privately via e-mail, you are not taking any risk, as the people you are voting against will not know who the votes have come from. But if you vote publicly on the thread you have become a target, something which is inevitable if you want to describe your votes. The experience system works by rewarding characters with one experience point for every public A-Vote or R-Vote they make, and two points for every public Ability they cast. In addition, mini-games will pop up throughout the tournament, allowing your character to earn additional experience. When your experience reaches a certain level, your character will be level up and gain access to the special abilities of that level. All characters can gain experience, although Fallen and Sidekicks will not be able to reach Level 4. When a Sponsor is eliminated, they will retain their current level unless they were at Level 4, in which case they’ll be reduced to Level 3. A character can use any ability from their current level and the ones below it.

Sponsors
Level 1 - Initial Level
Level 2 - 25 XP
Level 3 - 50 XP
Level 4 - 75 XP

Sidekicks and Fallen
Level 1 - Initial Level
Level 2 - 25 XP
Level 3 - 50 XP
Level 4 - Unobtainable

The current level of each character will be shown on the Master List at the start of each round. Characters can not level up mid-round; their new status will only take effect in the following round.

Notes on Story-Telling

Even I must admit that Rurouni Taikai has evolved past it’s pure Survivor roots. Writing now plays a key role in the tournament, both to make it more entertaining and to use as a reason for your character to not be eliminated. The following points are crucial to keeping the story element of the tournament intact.

- Make sure to read my posts throughout the tournament carefully, especially the opening for each round. These posts will give you information on the location, timeframe and the opposition you will face. It will also cover any special rules that may be in effect for that round.

- Excessive bad language or ill-tempered behaviour will result in the removal of your character from the tournament, should you persist after being warned. Let’s not make this an issue.

- Do NOT write the gratuitous death scene of other characters. Only an official elimination determines if a character has died, and even then they may elect to continue as a Fallen.

- As you can see, the Eternal Realm appeared in the beginning of my story. However, this is the only time this will happen. During the rest of the tournament, Yume and the Eternals will not be interfering with the Hosts’s tournament, and the Void won’t be showing up either. This is the Host’s show, through and through.

- In this tournament, all characters are mortal. There is a ban on God/Goddess-level powers. This does not prohibit you from selecting a character who was immortal in their source game, nor does it prohibit the use of magic. The six characters eliminated in each round will have been weakened to the point that the device the Host gives them activates and puts a protective force field around them. If you continue as a Fallen, then your character will be incapable of being damaged, but as the device works off of their internal energy, they will find themselves weaker than they were before the device initiated.

- The Host will be present when your character is taken, but the manner in which he takes you is dependant on how your character would react to being in a tournament. If your character would accept a flat-out invitation, then he’ll ask them if they would like to join his tournament. If your character would refuse, then he’ll just abduct them. Like the previous tournament, there is no point in writing about where you end up in your introduction, because I have yet to tell you.

- The Host is incapable of walking the planes of the dead, so he won’t be taking any characters who have already died. Characters that are near death are fine, as long as the Host can heal them.

- The locations in this tournament will be original, but almost all of them are based on various games, movies, or books. This doesn’t mean that the characters or events from these inspirations will be present, however.

Mini-Games and Award Ceremony

Several rounds in the tournament will have special mini-games that you can participate in. These are always optional, but they can yield great prizes in the form of bonus experience. And there may be other prizes available as well…

The Award Ceremony will be held after the end of the tournament, and each participant will have a chance to vote for who they think deserves each reward. However, I will not be revealing all of the categories at this time, but only a select few:

- Best Romance
- Best Rivalry
- Best Display of Teamwork
- Best Breakthrough Performance
- Most Original Interpretation of an Existing Character

There will actually be twelve categories in the final Award Ceremony, and for most them, all characters will be eligible for an award. There may be prizes as well. Depends on how much I bug Kojichan between now and then…

Important Dates and Times

May 20th, 2:00am Mountain Daylight Time (MDT)
Drafting Begins

June 3rd, 12:00am MDT
Drafting Closes

June 3rd, 2:00am MDT
Tournament Begins

June 10th, 12:00am MDT
Tournament Ends/Award Ceremony Begins

June 11th, 12:00am MDT
Award Ceremony Ends

Edited by: Alexander Krizak at: 6/11/02 1:49:22 pm
Merton Dew
The Main Moogle
Administrator

Posts: 2452
(5/20/02 2:38:25 am)

ezSupporter

Re: Rurouni Taikai Tactics - Official Drafting Thread
I will be sponsoring Mog from Final Fantasy VI as an Adept. We're calling our team the Kupo Kids. Would you believe it took us two hours to come up with that? My teammates are Munkwunk, sponsoring Onion Kid #4 (a.k.a. Dath for the sake of having a real name) from Final Fantasy III as an Adept, and KyleIII sponsoring Falco from Star Fox as a Rogue.

Now to read all that stuff up there.

allenhill2002
Regular Customer
Posts: 192
(5/20/02 2:39:19 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
Team:
Holy Redemption

Allen:
1st Golbez FF4 Enchanter

Izlude:
Strago FF 6 Enchanter

Terra:
Agrais FFT Knight

Whew, Made it. Good-Nite all. I'll read that stuff up their later. :D


"A person needs two things to be truly alive. The first is something or someone to love. The second is that the person must still have hope. And if someone does not even have one of these, they are truly dead."

Edited by: allenhill2002 at: 5/20/02 2:40:40 am
Dareon
Customer
Posts: 10
(5/20/02 2:39:56 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
Well, here goes. Dry, TT, if this isn't okay with you, just say so and I'll remove this and go back to hunting for a team, but it's a bit late now.

Team: Magic Blades (Is this okay? All I could think of on such short notice...)

Members:
Dareon, Blue/Rouge from SaGa Frontier, Enchanter
Dry31, Garai from Chrono Cross, Warrior
Thirdtwin a, Citan from Xenogears, Warrior? (What timeframe are you playing him from?)

Sorry if this isn't okay at all, but I REALLY don't want to Sidekick this time. :(

Edited by: Dareon at: 5/20/02 2:42:10 am
TenshiKain
Customer
Posts: 4
(5/20/02 2:41:25 am)
Re: Rurouni Taikai Tactics - Official Drafting Thread
I promised myself I wouldn't sponsor, but that'll carry over into RT3. <=D Here's our team.

Two on One
TenshiKain as Ramirez (Warrior; Skies of Arcadia)
Mithrigil as Scarlett (Engineer; Final Fantasy 7)
Slipstream as Gilder (Ranger; Skies of Arcadia)

The name is free to interpretation, of course. =D Slip, I haven't been able to get ahold of you, so keep in mind that I DO have a plan to make a teamup of Ramirez and Gilder make sense. Consider! If not, well, your character's been reserved all the same.

Edited by: TenshiKain at: 5/20/02 2:44:55 am
Munkwunk
Setzer Groupie
Your Master

Posts: 1032
(5/20/02 2:41:37 am)

ezSupporter

Re: Rurouni Taikai Tactics - Official Drafting Thread
Confirming that I will be with Merton and Kyle on the Kupo Kids team, sponsoring Onion Kid #4, heretoforth known as Onion Kid Dath, from Final Final Fantasy III as an Adept. Whee.


Care for a drink? Visit The Moogle Cafe for an ice cold Merton Dew.

Edited by: Munkwunk at: 5/20/02 3:22:14 am
Merton Dew
The Main Moogle
Administrator

Posts: 2453
(5/20/02 2:44:21 am)

ezSupporter

Re: Rurouni Taikai Tactics - Official Drafting Thread
I got the first reply. Who's the man? :D

Curley WEAPON
Customer
Posts: 17
(5/20/02 2:49:31 am)
Re: Rurouni Taikai Tactics - Official Drafting Thread
Curley WEAPON here! Signing up on behalf of the team "Strange Company". I'm entering as Cinder from "Killer Instinct"(Job Class: Rogue). My teammates are Swithblade, who is sponsoring Ryogo from "Front Mission 3"(Job Class: Ranger), and Simplistic Hero, who is sponsoring Ward from "Final Fantasy Eight"(Job Class: Warrior).

TEAM: Strange Company
- Curley WEAPON as Cinder from "Killer Instinct"(Job Class: Rogue).
- Switchlade as Ryogo from "Front Mission 3"(Job Class: Ranger).
- Simplistic Hero as Ward from "Final Fantasy Eight"(Job Class: Warrior).

Nyuk nyuk nyuk nyuk

Bugenhagen
New Age Retro Hippie
Posts: 622
(5/20/02 2:59:08 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
I’ll be signing up on behalf of my team, Ragnarok. I will be sponsoring Billy Lee Black, from Xenogears, as a Ranger. My teammates will be Nova Quinn (Black Mage, FFI, Warlock) and Tyrus Alfudore (Kuja, FFIX, Enchanter).

Ragnarok
- Bugenhagen as Billy Lee Black (Ranger), Xenogears, Sponsor
- Tyrus Alfudore as Kuja (Enchanter), Final Fantasy IX, Sponsor
- Nova Quinn as Black Mage (Warlock), Final Fantasy I, Sponsor

--

Edited by: Bugenhagen at: 5/20/02 3:18:04 am
Curley WEAPON
Customer
Posts: 18
(5/20/02 3:43:57 am)
Re: Rurouni Taikai Tactics - Official Drafting Thread
Hey Krizak? Where does it say how much these abilities cost? I don't see the special point prices anywhere.

Dareon
Customer
Posts: 11
(5/20/02 3:47:42 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
I was just about to ask that. At the moment, it looks like, all obvious limitations aside, I could, at level 4, use Ultima 80 times. That's obviously a bit far-fetched.

Cirrus Velious
Customer
Posts: 3
(5/20/02 4:18:11 am)
Re: Rurouni Taikai Tactics - Official Drafting Thread
I'll sign up on behalf of my team.....

Team Name: Snow Falling Quickly Down A Hill

Member 1:Cirrus Velious - Link (Legend of Zelda: Ocarina of Time): Warrior

Member 2: Exeter - Delita Hyral (Final Fantasy Tactics): Rogue (Pending Ex's approval...)

Member 3: Kellios - Aeris (Final Fantasy VII) - Healer (Pending Kellios' approval...)

'kay! The team name and the classes of my team mates are kinda up in the air, depending...I just kinda stuck 'em where I thought they should be...Figured I may as well swipe the last remaining FFVII and FFT spots for my team mates at least...

Edited by: Cirrus Velious at: 5/20/02 4:20:42 am
Nova Quinn
Holy Swordsman
Posts: 187
(5/20/02 6:29:44 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
I confirm my place in team Ragnarok sponsoring Black Mage from FF1 as a warlock.



Don't blame me. Blame yourself or God.

Mithrigil
Customer
Posts: 5
(5/20/02 6:48:32 am)
Re: Rurouni Taikai Tactics - Official Drafting Thread

Kya-ha-haA! Of course dear Tenshi is right about me! Scarlett Welles, at your every possible service. And yes, the team name was my idea. Creative, aren't I?

As for the whole...Engineer thing, I compl etely understand why I must be reduced to one. There's no chance of my bringing my latest...hm... project along, is there?

As if you'd stand a chance against it! Kya-ha-ha-ha-ha!

(For those of you who don't feel like reading between the lines, this is Mithrigil confirming her assignments as Scarlett, head of the Midgar Weapons department and everybody's girl of Final Fantasy VII, of the team Two On One. Tenshi, you're a godsend, and Slip...you don't want to pass this up. :::grins:::.)

Baka
Customer
Posts: 35
(5/20/02 7:51:20 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
I'd.. love to introduce my team, but as I've not heard from one of them in weeks, I can't. Thankyou rules.

At least all our characters look ok so far.

Baka // Black Angel // Salva Nos

Slipstream
Customer
Posts: 11
(5/20/02 8:29:52 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
Thanks, TK, for both reserving my character and letting me onto the team. I confirm my sponsorship as Gilder from Skies of Arcadia, who's a Ranger.

EDIT: Two on One, with Ramirez/Gilder/Scarlett. Ye gods, that's a disturbing mental image o_O

Edited by: Slipstream at: 5/20/02 8:58:30 am
Izlude
Customer
Posts: 18
(5/20/02 8:38:09 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
good work AH..glad somebody was around to do that... i was tired as all hell last night.. coulnt make it

I am confirming my role as Strago Magus, enchanter

Dry31
Customer
Posts: 10
(5/20/02 9:16:41 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
I'm confirming my role as Garai on the team Magic Blades.

Thanks for registering us so quickly...I was wondering whether I'd be able to get a third team member. And I'd be glad to be on a team with you.

For the name, I was thinking "Restless Spirits", but it really doesn't matter.

~dry31~
(Pay no attention to any of the above.)
Luna: The PLACE
http://pub88.ezboard.com/bluna83999

Tyrus Alfudore
Customer
Posts: 17
(5/20/02 9:56:34 am)
Re: Rurouni Taikai Tactics - Official Drafting Thread
I confirm my place in the Ragnarak team as Kuja The Enchantor from IX.

Tyrus

Baka
Customer
Posts: 36
(5/20/02 9:59:04 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
Tum-te-tum...

Whee. If I posted here to reserve a team, could people be changed later?

Baka // Black Angel // Salva Nos

Edited by: Baka at: 5/20/02 10:01:09 am
Nova Quinn
Holy Swordsman
Posts: 193
(5/20/02 10:01:49 am)

Re: Rurouni Taikai Tactics - Official Drafting Thread
Then we're all here. Team Ragnarok is set to go!

...

Any luck on hosting the banner, Bugen?



Don't blame me. Blame yourself or God.

Page 1 2 3 4 5 6 7 8 9 10 11 12 13 << Prev Topic | Next Topic >>


Topic Control Image Topic Commands (Moderator only)
Subscribe Click to receive email notification of replies
jump to:

- The Moogle Cafe - Rurouni Taikai Tactics -



Powered By ezboard® Ver. 6.8.5.4
Copyright ©1999-2001 ezboard, Inc.