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DarkBlade77 Posted: 03-10-2003 , 05:17 PM

Ratio 4 Vanessa Abuser

Registered: May 2001
Location: Secret Boss Stage #1

Survivor X: Character Description Thread

Yeah, here we go. This should be the last thread I'll need to make for a while.

In order to give your competitors a better feel of who your character is and how you'll be playing him/her/it, post descriptions here. Descriptions can include your character's past, his/her/it's abilities, personality, etc.

I'll also remind you that neither intros nor descriptions are mandatory--it's just so people can understand who they're working with/up against better when they write.

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Netz Ausg Posted: 03-10-2003 , 06:17 PM

Junior Member

Registered: Mar 2003
Location:

if you don't know what Wolverine looks like then I fear, I honestly do. But I will do a description soonish, i just need to knock my intro out first,


Two to tango...

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colguile Posted: 03-10-2003 , 06:25 PM

You want a piece of ME?

Registered: May 2001
Location: Toronto ,Ontario, Canada

Well my character is ALLEN SNYDER. He is from STREET FIGHTER EX AND FIGHTING LAYER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

He used to be the US martial arts champion after Charlie. He lost the title to KEN MASTERS whom defeated him quite quickly.

Allen is not cockey nor sure of his skill at this point in his life. He travels with Ken hoping to learn from him. He is very different from other shotos you may have seen or played before.

His special moves include the:

Soul force- Basic energy attack in fireball form but for this tourney I think I will also make it some what of a full body "power up"/"Aura attack" similar to the SKULLO ENERGY!!!!!!!!!!!!!!!!!!!!

Rising Dragon Uppercut. 3 hits and can juggle well. Set ups for it are pretty easy and when done as a light his recoil is minimal offering a good cancel ability into super arts.

JUSTICE FIST!!!!!!!! My move of choice. If you want to see what this move looks like check out my avatar. It is a VERY powerfull fist attack. It is his main juggle move and when you cancel it you are almost garunteed 40%+ damage when chained.

If missed, an dno super is available you can bet he will be punished as it is very slow on the rebound.

Super arts

Fire Force- Pumped up version of soul force. Just like the super fireball of ryu except Allens sets you on fire and in some cases if it hits for 4 he can juggle for extra hits. Crouching jab into justice fist works best if you can't link a crouching light into a small rising dragon.

[TRIPLE BREAK![/b]- My super art of choice. Low damage, yet HIGH juggle super. If you get caught in this you can bet your ass you are done. Tripple break into justice fist is his sig combo and you can expcet it be used and abused like I did joo moms.

Comman throw His multi-hit/damage throw. 5 small kicks and then a huge roundhouse sending the oppenent running for some tiger balm.

That is Allen Snyder. Fear him like you fear COLGUILE.

http://www.gamegen.com/fightgen/characters/allen.html


How to score on a second date:
quote:
Originally posted by Zerwilligo
Call her? That shit is weak

If she gave you her address, walk up to her house and knock. When she opens the door, drag her out of the house and rape her in the bushes.

Damn, you people don't know how to be gangsters. Holler!

quote:
Originally posted by Mummy-B
I will never, ever, ever have sex with a Japanese girl ever for the rest of my damn life ever.

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ShinkuuR Posted: 03-10-2003 , 06:32 PM

New College Grad! Whoo!

Registered: May 2001
Location: Savannah Ga

Ctrl+x, Ctrl+v damn it.

Here's the skinny for Rydia from FF4. If you have questions about her then ask me and play the damn game!!!

In the beginning of the game, Rydia starts out as a little girl who just
lost her mommy because of an accidental monster murder committed by
Cecil and Kain. When Cecil rescues her from a fire in her hometown of
Mist, she hates him to death, but when Cecil saves her from Baronian
guards, she gives her trust to Cecil. After Rosa gets kidnapped in
Fabul, the team tries to head back to Baron to find Cid. The ship ride
is a disaster, and Rydia is swallowed by Leviatan. As Cecil becomes a
Paladin, sneaks into Baron, captures the Earth Crystal and journeys into
the underworld, Rydia stays in the Land of Summons where she ages a lot
faster than normal.

When Cecil's in trouble in a battle with Golbez, she uses her new powers
to virtually kick Golbez's ass. She then stays with the team the entire
way. At first, Rydia was quite naive but she learned to mature more.
When she made her return, she was quite knowledgeable and mature, but
still had that touch of young in her, always weeping when something goes
wrong, and always childishly objecting to things, like when Edge tries
to steal the Falcon ship in the Tower of Babil.

She's a summoner, and knows how to summon spells as well as summon black
and white magic. When she starts out, she isn't too powerful. When she
returns to the team much later, she is much stronger and much more
valuable to the team, although she loses her ability to use white
spells. After Zeromus' defeat, she retires to the Land of Summons to
teach young summons. She probably has notice but hasn't said anything,
but Prince Edge of Elban has a crush on her. Rydia probably likes him
back, because she attempts to speak to him during Cecil's wedding.


SRK Battle Poll II:10th place - Edge
SRK Battle Poll II: 5th place - Link


One of the reasons why the '24' threads are too good...

quote:
Originally posted by Azrael-sama

Not to mention the Triple P's New Ho is going to get herself into all sorts of shit. We didn't need to see Spinless Weasel Guy stuffing a gun into his bag to know that's a trap. You have to hand it to Shin Sherri, not only would she have recognized this blatantly obvious set-up, she would have RC'ed it into about 7 different traps of her own. By the time she was done with that guy, he'd be on welfare and PREGNANT with HER kids.

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Daisuke7777 Posted: 03-10-2003 , 07:52 PM

K' -- KOF

Registered: Feb 2003
Location: Ara? Oro? Eh?

EDIT: Character was changed to K' from Dizzy so new description ^^;;
Note: I'm making this very general as K's past is pretty long...

K' was a normal human being before the cloning operation. He led a normal life until he was taken away as an infant to the NESTS Agents (Basic evil corporation looking to take over the world). K' was the experiment subject to become the first prototype clone of Krizalid (The main evil "dude".. the root of all evil). He would be infused with Kusanagi power as well (Elemental power of Fire, taken from Kyo Kusanagi) ; It was an experiment only to see how feasible it would be for a human to recieve the immense Kusanagi power through injection. Of course, K' was not able to control this power and needed unique gloves to restrain the full potential of the Kusanagi. K' wasn't a fully complete clone of Krizalid, but was successfully infused with the power of the Kusanagi. Since he was an "incomplete clone" he was given the name K' a shortened form of Krizalid. Later on K' learns to embrace the Kusanagi without using his protective gloves and becomes a force to reckon with.

Okay Okay.. it's pretty lame, but hell, I'm through with this XD -- If you want to know the FULL story go to http://www.gamefaqs.com/ and check KOF 98 and look for the story faq.

Last edited by Daisuke7777 on 03-26-2003 at 08:45 PM

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Switchblade Posted: 03-10-2003 , 08:07 PM

Road Warrior

Registered: Feb 2003
Location: In your fridge, behind the mayo

Vice and Mature are a duo of assassins from one of the greatest fighting games series ever, SNK’s The King of Fighters. Mature first appeared in KOF ’94 as Rugal Bernstein’s secretary. A year later Vice appeared in the same capacity. It wasn’t until KOF ’96, though, that they appeared as playable characters, teamed up with Iori Yagami. Although at the end of that game they were apparently killed the two have reappeared in KOFs ’98 and ‘02 once more aside Iori, and in ’00 as an alternate striker.

The duo’s backstory is that they both possess some of the blood of Orochi, the evil god who occasionally returns to Earth to wipe out all of humanity. 1800 years ago Orochi was banished from Earth by the combined might of the Kusanagi and Yagami clans. In the modern day a man called Goenitz, one of the four Heavenly Kings of Orochi, seeks to bring about Orochi’s return. During his preparation he discovers Rugal attempting to steal some of the Orochi power for himself. Goenitz attempts to kill Rugal, but is surprised to see that Rugal is actually strong enough to survive his assault. Goenitz then allows Rugal to keep his Orochi power, but appoints Vice and Mature to serve him as personal secretaries.

Under Rugal’s command Vice and Mature are given various tasks, running from simple secretarial duties to assassination and occasionally brainwashing. At the point from which they depart for the tournament it is 1994, prior to the first King of Fighters held under Rugal’s reign.

Mature (http://www.gamegen.com/fightgen/characters/mature.html) is a sultry blonde woman who strikes her enemies with blinding speed and razor-sharp slashes. Of the pair she’s the more sadistic. In battle she enjoys taking her time, making the victim suffer as long as she can before she finally kills him. For Mature killing is an incomparable sensation, so intense that it’s often arousing (just look at the win pose where she stands over her defeated foe holding herself in rapture). In her partnership with Vice Mature tends to take the dominant role, serving very much as the brain to Vice’s brawn. This is not to say that Vice is stupider than Mature, rather that Mature is capable of thinking more rationally and level-headed than Vice often does.

Vice (http://www.gamegen.com/fightgen/characters/vice.html) has short brown hair and a much more gothic look than the glamorous Mature. She is an absolutely brutal fighter, tearing into her foes and slamming them into pretty much anything and everything she can find. She doesn’t like to toy with her victims like Mature, but rather does her best to end the fight as fast as she can. A big part of her animalistic nature comes from the fact that her Orochi blood boils much closer to the surface than Mature’s. Vice is seldom far from entering into the Riot of Blood, the frenzied state that can give someone with Orochi blood incredible strength and speed at the cost of their sanity. Although Vice hasn’t been fully taken by the Riot of Blood she is much closer to it than any other Orochi save for possibly Iori.

When working together Vice and Mature are almost unstoppable, an incredible killing force that can take on even the strongest of opponents. Outside of battle their long association together has forced them to become good friends, even lovers on occasion. They know each other almost as well as any two people can know each other, and their work clearly benefits from such a close kinship. If you meet them you’d better hope they’re in a good mood, because that way they just might go easy on you.

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Mith Galtirglin Posted: 03-10-2003 , 08:40 PM

Follow the snowflies...

Registered: Feb 2003
Location:

[The Spoilers form Vagrant Story do not hamper the actual progression of the plot, because of where I am taking Grissom from. Therefore this description and the tournament itself are both new-user-friendly.]


Grissom Laertatison was born in the village of Tárie on December eighteenth, Year of Our Lord Iocus 1323.

(The calendar changed from the Ivalican following the publication of the prophet Alzalam Durai's commentary on the resurfacing of the Germonik Scriptures, The Zodiac Brave Story, and time was reckoned in years based on the King. Saint Iocus arose after over a millenium of this practice, in the year of King Balvanus VI.)

He is twenty-six years old as of the Intro, and has always looked and sounded younger. Despite their age, and he and his brother Duane are both fair-haired, and though his hair has always been curly Grissom finds it easier and more palatable to treat it with lye-glass and spike it off his face. (The lye-glass smells like roses, if it's necessary to know). He is ten of his own hands tall (five feet, ten inches) but only two and a half across the shoulders. His build is somewhat thin, but he does not look unathletic; he is not an obvious fighter, for more reasons than one. He is clean-shaven, white-knuckled, and blue-eyed.

Grissom has served as a Priest of Iocus for eight years, and in the latter five of them he has also been with the Crimson Blades, an armed corps in the service of Cardinal Batistum, commanded currently by Romeo Guildenstern. In the beginning, Grissom fought in traditional Melee fashion, with a mace, but as he ascended the ranks and was put in a position of command, his superiors exposed him to Grimoire Evocation.

...I should go back a few steps. The Cardinal sets his blades to various agendas, not the least of which is stamping out cults before they become too influential. A cult that has been a particular thorn in his side (and the sides of his predecessors) is in service of something called "the Dark", calling itself to worship the Dark's past priestess, Müllenkamp. In chasing around the Cult, the Blades, at some point, stumbled upon Grimoires, tomes that taught will-working and magic. Among the highers in their ranks, some particularly devout and apt soldiers have proven themselves adequate mages. Grissom became one of these, his faith serving as an anchor.

Grissom is the youngest of three sons--Algus is the eldest, now forty-one years old, and Duane the second-eldest, thirty-seven. Algus, upon the death of their father, was granted all the family's holdings, and still lives in Tárie, as a jeweler. Duane chose to become a priest, as is common of children who are not their family's heirs. When Grissom came of age as well, his father was already dead, and he might have stayed on with Algus in Tárie, but decided to follow his other brother into the Church. While Duane was a very eloquent speaker, Grissom was not such, and tended more toward the historical aspects of the religion at first. With time, though, he was bored with interpretation, and signed on with the Blades to put his faith into action. This, in short, worked.

Since allowing in the Dark, Grissom has become a very competent mage, and has come to rely on his Grimoires. He uses a staff, Shilleagh, which is gilded of both Hagane and Silver and can be weilded as a Light Mace. Shilleagh is also quite effective as a magical focus, and Grissom has mastered some particularly potent Grimoires. His magic is mostly offensive, but he can also Heal and Cleanse. (In VS Terms, it means he is a Warlock, and a mediocre Shaman, but not an Enchanter or Sorcerer. Grissom, taking the time out of fighting and healing to up his stats or turn his armor blue? You've GOT to be kidding him...) He wears a leather-and-silver jerkin under his vestments that serves as a Wizard's armor, and greaves. He cannot, however, wear a helm or gauntlets--the former would keep him from concentrating and the latter from using Shilleagh efficiently.

As all those who accept the Dark do, Grissom has been granted some from of psionic talent. Grissom's talent is rare, useful, and very, very dangerous.

He is a summoner.

He is also a somewhat untrained summoner.

That makes him even more dangerous.

This is NOT Final Fantasy-style summoning. Summoners like Grissom essentially decide on a beast, ask the Dark to send it to them, pull the beast out of the air, and set it to a task. At the level of a good, trained summoner (let's say Sydney Losstarot), Dragons, Giant Crabs, small hordes of Undead, and Walking suits of samurai armor can be created. At Grissom's level, we're talking nothing more powerful than a lich. On a good day. When the Dark isn't too busy. These creatures are, I would also mention, living beings--not Fayth or psionic manifestations or spells--and their lives are finite. You can kill his summons, and they are not special.

Now, Grissom's personality.

[The author takes a moment to cackle madly.]

For those of you who have followed my progress in these tournaments, you must have acquired some knowledge of my style. In the past, I played Scarlett Welles and Cassius Reeve of FF7. Sex, aging, money, and destruction were all main issues. Profanity ran rampant through their thoughts. Scarlett participated in an actual sex scene during Round V of RTT. Reeve started his intro off with being tied to his bed with a pair of nylon stockings.

Grissom is a priest. None of that is going to happen.

::smiles:: Grissom is a very good priest, in that sense. His status in the clergy puts him above the common folk that he was once part of, and he likes it that way. Sex is beneath him; profanity is even further below. He prides himself on his pride, and he's got a lot of that pride. Most of it comes from his usefulness and uniqueness among his fellows.

Of course a sizable portion of that pride went directly to his lye-glassed head. Grissom is as arrogant and stubborn as his hair is blond and eyes are blue. If he wants something, he will not only go and get it, but he'll make a production of it. Grissom is at his most eloquent when he has determined, enraged thoughts pounding in his head and trying to get out. He is easily angered, but it takes a lot to calm him down. Try a prayer, some wine, and a history text, and give him a few HOURS.

Grissom is also very quick to judge. In his time fighting against the various cults, he has seen that the enemy may appear frail and fair, when in reality they are deadly. Therefore he does not discriminate between young and old, male and female, fair or foul, if they are among his enemies. Don't expect chivalry if you attack him, not even if you're the most innocent-looking flower-child in the Multiverse. Also, be advised--if you spit in his face, he will whack your head against the wall.

Among the people he is quickest to get anrgy at is himself. If you manage to tempt him into anything, and he catches himself, he will take his self-loathing out on you, your unborn children, and your grandmother. Like I said, he's got a lot of pride, and he needs to keep it. If you insinuate that he can't do something, he'll work for it until it either works or destroys him.

I am taking Grissom from Leá Monde, where the Blades are finally managing to really damage the Cult of Müllenkamp. I'll make an NPC list for purposes of my intro at a later date, complete with more pictures...luckily there are people like Glasshard who are AMAZING and draw an abundance of VS characters. And Grissom...well, look forward to angst, philosphy, and rage, all of them in divine portions.


Et exultavit spiritus meus
In Deo salutari meo


Sponsoring Father Grissom in Survivor X. Amen.

Last edited by Mith Galtirglin on 03-10-2003 at 08:42 PM

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Bowling Pin Posted: 03-10-2003 , 09:24 PM

The 24 Edit Team Av

Registered: Feb 2001
Location: Harker Heights, TX, USA

Bruce Banner was a nuclear physicist who, after becoming engulfed in the radiation of a ‘Gamma Bomb,’ became mutated into a creature called the Hulk, who can shift back to Banner’s original form after his anger subsides. The Hulk is a fully sentient, separate being from Banner, who, until in recent history, detested Bruce Banner as much as Bruce Banner detested him. Currently, Banner can transform into the Hulk at will and back effortlessly.

There are three main variations of Hulk: the savage Hulk is the famous green Hulk with unsurpassed strength, but has the intelligence of a small child; the gray Hulk, who is a bit weaker than the savage Hulk, but is a sarcastic Goodfellas-esque felon; and the Professor, who is essentially the savage Hulk, plus brains, and a handsome face. There are many other splinter variations of the Hulk as well. There are several other Hulk forms not discussed here, but these are the main three that the others are splintered from.

The savage Hulk has, in recent comic continuity, changed, slightly. He’s just as powerful as ever, but is able to spout out the occasional snide comment while he’s kicking ass. Bruce Banner himself now has the ability to call upon some of the Hulk’s strength without having to transform into it.

Bruce Banner is a man who walks the earth, like Jules or Cain from Kung Fu. While he can now kick your ass in three seconds, tops, he opted for a more peaceful path as he studies yoga. Don't cross him though; while he's no ruthless Hulk, he will step in and resolve other people's conflicts if he knows shit is about to go down. He's also a generous man, and frequently displays this by giving feeding stray animals. Remember that he is also a scientist, and he's pretty damn smart. Not ludicrous smart, as in Batman or Dr. Doom, but he can own you for free in a physics test.

The Hulk (pick your form) has strength that not many heroes can surpass (he’s a top tier mortal in the Marvel Universe). He has excellent jumping ability, and was once known to jump into space (which makes his death in the TV movie where he falls out of an airplane utterly ridiculous). He has the ability to see ghosts and spectral figures, due to Bruce Banner’s desire to know if his father’s ghost were haunting him. The Hulk is invulnerable to any human disease known. The Hulk’s healing factor is quicker than even Wolverine’s; it can take Hulk minutes to regenerate lost flesh literally ripped away from him (and we’re not talking about a pansy flesh wound; we’re talking, literally, minutes to replenish all of the flesh on his body). The Hulk is invulnerable to mind control, due to his multiple personalities fighting it off all at once.

Also, read the intro. Read just close enough, and you’ll discover something very unique to the Hulk participating in Survivor X.

Hulk Smash That Shit Down!


Jack/Tony/Guile = Edit Team 2003

Sonic Writes Fanfics - Updated? The hell?
The Ansatsuken Kid - Episode 13!
Dan and Skullo - A m121 joint. Rarely updated, but still good.
3rd World Pimp - OGs.

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Amethyst Posted: 03-10-2003 , 10:06 PM

Jellomancer

Registered: Feb 2003
Location:

Well, as I'm sure you've all played SaGa Frontier extensively...

What?

I'm sorry, it's come to my attention that only four people in the contiguous United States have played SaGa Frontier.

Anyway, I shall remedy this deficit by describing in excruciating detail the lives and times of two mages of the Magic Kingdom.

If you spot a typo, bear with me, my keyboard's gone wonky.

Blue and Rouge were conceived as one person. During gestation, the wizards of the Magic Kingdom split the embryo and its soul in two. This was to combat the demons rising from Hell that had been foreseen in prophecy. The two mages were then trained and sent into the world to obtain the gifts for the varying types of magic and ultimately, the two were to fight, with the winner becoming the world's most powerful mage. You know this already if you read my intro.

It was at the point of the fight that the two mages were snatched from their world and into their first tournament, RT Tactics. Here, they were compressed into one body, sharing the brain with one of them controlling the body at a time. This led to much psychosis and sturggling ,as each forcefully wrested the body from the other. Ultimately, around Round Five, the two minds reached a point of balance in their struggle and Amethyst came out.

The perfect mix of Blue and Rouge, Amethyst is capable of creating new, powerful spells spontaneously, due to the twin minds wanting to cast different spells in the same situations. These effects can range from localized time rewinding to massive damage to coating everything in his general area in near-absolute-zero ice (Which, I suppose, kind of counts as massive damage). The plot device of changing into Amethsyt has continued to this day.

A list of B/R/A's spells, by the way, may be found -here-. Although this seems logical, it should be mentioned again that Amethyst Magic is only usable by Amethyst.

Personality-wise, the two are opposites, yet similar in many ways. Blue is kind and caring, ready to offer help. Rouge is the destroyer personality, focused on combat. Both have a great deal of honor, though. If they deem it suitable, either will act contrary to their basic nature. For instance, Blue will seek out and punish wrongdoers when they continue to commit wrongs. Rouge, after a fight with a worthy opponent, might heal them.

Amethyst is a mix of both, but all three characters will tend to care more for the inhabitants of an arena world than other competitors. They've been in enough tournaments to realize the amount of damage forty wild battlers can do to a city, country, or even planet.

B/R/A will typically fight using magic, however they are capable of using various swordskills, martial arts moves, and gun techniques. Blue carries a Rune Sword, a straight longsword capable of casting the spell Victory Rune as an innate power. Rouge wields the Comet Blade, a katana with the power to summon a swarm of meteors. I won't be using that power much if at all. Amethyst wears both swords at his waist, and can fight with one, the other, or both at once, if needed. For ease of writing, assume that Blue and Rouge each carry a small, simple 10-shot semi-automatic pistol. Amethyst carries two.

All three mages wear various pieces of jewelry with various powers. The Purple Eye brooch can cast Phantasm Shot as an innate power. The Sea Stone (necklace) has two water-based powers, a simple blast of water and a massive tidal wave. The Magatama (bracelet) casts Sacred Song, which should probably be considered a holy sonic attack. The armor they wear is a breastplate (worn under their robes) that, when charged with a small amount of magic energy, lifts the mage off the ground by about an inch, allowing them to evade ground/earth-elemental attacks. Applying more charge causes a pair of slightly luminous angel wings to sprout from the back of the armor and allows true flight. This equipment is the same for all three forms.

Bored yet? Good news, I think I'm done.

Edit: Forgot one little detail. Over the tournaments, B/R/A has developed mild telepathy, allowing them to spout one or two of the lines from the home universe of the person they're talking to. For instance, at one point, Amethyst said Elly's "You must be lonely out here by yourself." line to Fei from Xenogears. Anyway, this ability is typically enough to say the right thing for whichever effect they intend.

Edit 2: Forgot one bigger detail. During Survivor IX Amethyst obtained a small creature from another universe, who then followed him around and back to his homeworld. It is now following him here as a fluffy sidekick. This creature is a Poring, from Ragnarok Online. Those that don't know what a Poring looks like: Like this, only without the stylish hat. It's essentially a three-pound blob of jelly about the size of someone's head.

For ease of writing, I will be calling it Pochepoke.

Last edited by Amethyst on 03-11-2003 at 06:48 AM

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MageusBlack Posted: 03-11-2003 , 12:11 AM

Grab your asses and run!

Registered: Feb 2003
Location:

Description:
Ah, Maya-nee. Too bad not many people know who she is otherwise I wouldn’t have to spend, like, a lot of time explaining everything about her. Oh well. The following will have Persona 2: Innocent Sin and Eternal Punishment spoilers, but the IS spoilers won’t really effect you since Atlas didn’t release it outside of Japan, and IS is needed to actually understand EP’s storyline. Dumb, isn't it?

Anyways, Maya Amano is a playable character in the game Persona 2: Innocent Sin, and the main character in Persona 2: Eternal Punishment. She also goes by the names ‘Maya-nee'/‘Big Sis Maya’ by the IS kids (Eikichi, Jun, Tatsuya and Lisa), Makki by one of her workmate Fujii, Ma-ya by her best friend Ulala Serizawa and Amano-kun/Ms. Amano by Katsuya Suou. She was born on the 4th of July, 1976, making her 23 years old in the game timeframe where I am taking her from (which is 1999, for your information).

Look wise, Maya is a pretty person. She weights in at 48kg (106lbs), and is 168cm (5’6”) tall, with neat jet black hair, and violet-blue eyes. She wears a peculiar jacket which starts off at a brown from the shoulders then suddenly changes to cream at the sleeves from black markers. The jacket runs down to her waist, then does this funny thing where some flaps or something come out over her brown skirt… Also, on the jacket are two pink love hearts where her breasts are. Around her neck is a navy blue tie. Her boots are long and rests just below her knees, and are brown to complement the dress.

Now, onto personality! The most important thing to realize to those who have played P2:EP is that Maya is not the silent, mature, introverted character that P2:EP depicts her as. I vote her the worst choice of a silent main ever, since they took away her damn personality! Maya is friendly, outgoing and silly. The nutty-older sister figure in IS who made bad jokes, and kept the rest of the party cheered up when everything seems bad. She’s loud, talkative and kind, and never shuts up in IS.

Maya’s motto is ‘Let’s think positive!’, and always keeps an optimistic view out on life. This, added with her refusal to never give up, helps her keep a clear outlook on the situation. Instead of despairing, she thinks how to solve the current problem. However, despite her cheerfulness, Maya knows and is aware of how bad the situation is, and secretly doubts that everything will work out okay. She keeps the optimistic attitude as to not depress anyone with her worries.

Anyways, on to Maya’s life story, and boy, does she have a lot. Story starts in the Innocent Sin world (also known and referred to as ‘The Other Side’) when 14 year old Maya and her father, Masataka Amano, went to Araya Shrine to pray that her dreams come true. Maya’s father was a war correspondent reporter, and was always off here and there to do his job. Maya was wishing that her dad didn’t have to leave, but he told her that his job was important, and so, Maya said goodbye and gave him her Good-Luck bunny, telling him that if she cried, Mr. Rabbit was gonna laugh at her. Sadly, Masataka was killed and Maya never saw him again.

Maya continued to visit Araya Shrine and pray, when during a festival she met four masked children playing, Tatsuya, Eikichi, Lisa and Jun. She stopped to talk to them, and they invited her to join their group. She was probably lonely and sad, so she joined The Masquerade. The kids adored her and loved her like a big sister. Everyday she would amused herself of how the kids would play and fight together. Maya taught the kids a game called ‘Persona-sama’ which would show you your true self (It’s acted out in Persona 1: Revelations by them characters… It’s actually how the Persona of everyone is unlocked)

Some point later, Maya’s mum decided it was time for them to move away, and so Maya went to the kids and told them she was moving and that they couldn’t play anymore. The kids were heartbroken and begged her not to leave. They were young, and thought that if they locked Maya in the Shrine she wouldn’t have to go. Tatsuya disagreed with locking Big Sis in the shrine, so the kids locked him in there as well, and left to let them out the next day.

Maya wasn’t too worried, and spent her time playing with Tatsuya and making sure he didn’t get scared or worried. When it became dark, the mentally unstable Tatsuya Sudou (not to be confused with Maya’s Tatsuya Suou) came to the temple and set it on fire. When Maya realized the place was on fire, she helped Tatsuya escape and banged on the door, telling him to run away, since the arsonist was still out there. It was then for the first time, she summoned her persona and was able to escape the burning shrine, but she was badly burnt in the attempt and Tatsuya had been stabbed in the back by the other Tatsuya. Sudou called her a "witch" after witnessing her power. After barely survived, she developed phobia of fire and repressed all the memories related to this incident. All the kids thought Maya had died and it was their entire fault, the worst effected was Jun…

Soon after that, she moved away with her mom and didn't return to the area until she took a job in Kismet Publishing in Aoba and was made editor of the teen magazine Coolest. One day Maya, with her friend and partner Yukino, went around the city collecting info on the newest fads, such as the new "Joker-sama Charm" which was done by calling yourself on your mobile phone, which would make the Joker come and grant you a wish. While in Seven Sisters High, they bumped into none other then Tatsuya, Lisa and Eikichi, who apparently were fleeing from Joker-sama as he was trying to kill them. While she was talking to them, they were attacked by zombies, and for the second time Maya summoned her Persona to stop them. She, along with the kids and Yuki, went around trying to stop Joker, who turns out to be none other then Jun, corrupted by the Crawling Chaos known as Nyarlathotep because of the past. Along the way, the lot learns that Nyarlathotep’s real intentions are to raise the Mayan ship Xibaba which would raise Sumaru in the sky. Basically, she tags along as so the prophecy of the Mayan was not filled out. Unfortually for her, Maya is killed in the final battle by Nyarlathotep to fill the prophecy and their world is destroyed.

You’d think that was the end of Maya. You are so wrong. We’re only halfway.

After Maya dies, Philemon (he’s the guy that opposes Nyarlathotep and the one who grants all Personae) comes and gives the kids a chance to take back everything that happened in exchange for their memories and the meeting of 10 years ago. They’re world was destroyed, and Maya was dead, so they agreed and time wind backwards.

Maya, now fully alive and without memories of the IS world is in Kismat the Eternal Punishment World (referred to as ‘This Side”). She is having these strange feelings of déjà vu (memories of the other side). Again, Maya must go out and investigate the recent JOKER reports, except that instead of wishes this Joker will kill someone that whoever summons him hates (NOTE: not to be confused with Joker-sama. This guy is actually Tatsuya Sudou). While in Seven Sisters with her friend Ulala, she actually is attacked by JOKER himself, and summons her Persona. When he sees this, he tells Maya to come along to learn about her Déjà vu. From then on, Maya goes along to investigate what her déjà vu means, as well as stop JOKER. In the end, she finds out the reason for all this is that Tatsuya Suou did not give up all his memories of The Other Side, and thus upsetting the balance of This Side and The Other Side and making Nyarlathotep have a field day with messing around with the balance in hopes to do what he had done to the other side.

In the end, Maya, along with Tatsuya, Tatsuya’s older brother Katsuya, Ulala and the mysterious Bafou, stop Nyarlathotep from destroying This Side (without Maya dying, thankfully). Tatsuya losses the memory of what had happened on This Side, and everything goes back to normal with the exception of Maya now knowing everything that had happened from This Side to The Other Side.

Bloody hell… I hope I explained that well enough. Anyways, I’m taking Maya exactly from the final FMV bit (is written via my intro). She’s kind of down in the dumps that Tatsuya and the other IS kids won’t ever remember, and trying her best to keep positive around others. But I have nice little plans of surprise for her, oh yes..

Okay, now for battle style. Maya uses twin handguns which are coloured in pink. Nothing to fancy, she pretty much executes rounds of bullets at demons like mad. Besides that, Maya uses her Persona, Maia to cast spells with. Maya can also ‘contact’ demons, where she interviews them (since she’s a reporter and all.). Contacting demons can help Maya gain information, money, restoring of health, or even tarot cards to summon new personae.

Maia has three forms of different spells (IS’s Maia, EP’s Maia and Maia-custom). I’ll be taking Maia-custom spells. Maia’s spells include…

- Hama (Holy spell, instant death)
- Invitation to Sleep (Sends enemies to sleep)
- Scratch (Scratches an enemy)
- Maha Aques (Moderate Water magic to all enemies)
- Medirama (Strong healing magic to all allies)
- Multi Dimension (Instant death spell)
- Recarm (Reviving spell)

When equipped, Maya voids all Holy and Dark spells, as well as anything to do with Mind and Nerve (basically spells like confuse, blind, silence, and berserk. She’s still susceptible to poison, etc).

Maya’s Ultimate persona is Artemis, except she won’t make an appearance until Maya ‘out-grows’ Maia. Artemis’ spells include…

- Bufula (Moderate ice magic to one. Can freeze the enemy)
- Diamond Dust (Strong ice magic to all. Can freeze the enemy)
- Diarahan (Healing magic to one ally)
- Grydyne (Moderate magic attack to all enemies)
- Recarm Dora (Revives all knocked out characters. However, Maya is knocked out)
- Crescent Mirror (Extremely large damage to all enemies)
- Tetrakarn (Reflects all physical attacks)

When equipped, Maya reflects all magic (So casting FF’s Ultima is a BAD idea to use against this gal) casted towards her, and has a weakness to all physical attacks.

So… yeah, Maya is a cheerfully lazy person. She hates cooking and cleaning, can’t apply make-up for nuts, is so shitty at driving that she probably crashes the car once a month even though she loves it. Even though she’s quite careless, her understanding, confident, caring, forgiving and other charismatic qualities make her a very reliable person to have around. Go Maya!

Last edited by MageusBlack on 03-11-2003 at 11:55 PM

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San_Draco Posted: 03-11-2003 , 03:53 PM

El Bruje Sale

Registered: Feb 2003
Location: The realm between the worlds...

Shang Tsung... what more do I need to say? *notices that this is a predominately Street Fighter board* Eep...

Well, anyway, Shang Tsung is something of a Mortal Kombat regular. He's been there since the first game, though he disappeared for some games, and he's gone through a lot of changes. From an old man[/url], to a younger sorceror, to a Chinese Nobleman, he's crossed the spectrum of villains.

In Mortal Kombat: Deadly Alliance, however, he has allied himself with Quan Chi. I'm taking him right after his ending, when he has killed Quan Chi and most of the Earthrealm's special forces. That means that he has (unless the host forbids it) an amulet that allows him to open up portals to different planes. Generally speaking, this is used to allow him to access the plane of heaven, and take souls from it.

That's right! Shang Tsung feeds on souls, and he relies on them to power both his youth and his powers. His most deadly, I would say, is the ability to shapechange. He can assume the form of any humanoid, though inanimate shapes or animals are far beyond his scope. He used to fling souls at people, but when he got kicked out by Shao Khan, he's taken to using fireballs instead. Somewhat nifty.

I will also be giving him just about any martial art on Earthrealm or Outworld. Which is, of course, quite a lot. After all, he hasconsumed the souls of countless warriors, if the canon has anything to say about it.

That just about sums his physical attributes and his abilities. Now, for how I'm going to portray him. (Or, at least, how I'm going to try to portray him.)

I'm going to be making him a creepy villain. He'll be obsessed with expanding his collection of souls, acting something like a connosieur of spirits. The stronger the soul the better, and that includes sponsors. (Even though Shang Tsung can't KILL any sponsors, he can still "take a taste" with his soul stealing ability.)

I also see him as something of a refined person. Fine wine, good food, the works. I mean, he HAS had the opportunity to taste the finest in both Outworld and Earthrealm, and he probably wouldn't settle for anything less. I'm not sure what kind of eating/drinking facilities we'll be having in the tournament, but Shang Tsung will definately be looking for the best.

So, when in doubt, have him drink wine and steal a soul.


"Your soul is mine!"
-Shang Tsung

It was fun, and I enjoyed myself. But, it's time for me to go now.

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Kellios Posted: 03-11-2003 , 05:05 PM

Ex-Turk

Registered: Feb 2003
Location: Alone

*snip snip*

Te be fixed on a later date ^^


As I stand here today with the world as my witness, I pledge to you my undying and everlasting love. I will stand beside you as your partner, I will stand before you as your protector, And I will stand behind you as your solace. Please spend and end your life with me.

Last edited by Kellios on 03-24-2003 at 05:47 PM

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colguile Posted: 03-11-2003 , 08:26 PM

You want a piece of ME?

Registered: May 2001
Location: Toronto ,Ontario, Canada

quote:
Originally posted by San_Draco
Shang Tsung... what more do I need to say? *notices that this is a predominately Street Fighter board* Eep...

Well, anyway, Shang Tsung is something of a Mortal Kombat regular. He's been there since the first game, though he disappeared for some games, and he's gone through a lot of changes. From an old man[/url], to a younger sorceror, to a Chinese Nobleman, he's crossed the spectrum of villains.


Dude! You're my hero! Shang tsung is the fucking pimp of pimps!


How to score on a second date:
quote:
Originally posted by Zerwilligo
Call her? That shit is weak

If she gave you her address, walk up to her house and knock. When she opens the door, drag her out of the house and rape her in the bushes.

Damn, you people don't know how to be gangsters. Holler!

quote:
Originally posted by Mummy-B
I will never, ever, ever have sex with a Japanese girl ever for the rest of my damn life ever.

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CarlyCheeese Posted: 03-12-2003 , 01:13 AM

Scarlet Rain Silence

Registered: Feb 2003
Location: Feudal Japan

Hisame Shizumaru, the Scarlet Rain Silence.

His is a life fraught with cruelty and tragedy, and has been that way since infancy. Barely a year old, his mother was slain by the demon Minazuki Zankuro; an event that forever changed his life. Not only because of the fact that he then had no family, but because it is said that those whose parent/s are slain by a demon have then a demon born within their souls - in effect, they are demons themselves. This is the situation that has plagued the young man throughout his life...

Although taken in by kind souls, the rest of the village he was forced to live in cursed the mention of his name, 'Shizumaru' (named for that he rarely spoke) despite that he was a very kind, polite, obediant child. Not a day went by that he was not scorned for the demon that grew inside him.

Refuge only came one day with the passing of Haohmaru, who rescued Shizumaru from another attack from the villagers. From him, he learned how Shizumaru could not cling onto memories, of the demon inside him, and the prejudice he faced because of it every day. Shizumaru begged the older man to train him so that he might have his revenge upon the demon that had ruined his life - and to his surprise, Haohmaru took him up on the offer. From then on, they were student and teacher, visiting all over Japan while learning from each other. It was surprising for Haohmaru to see the young boy excel with his lapse of memory - but techniques are not memory, Shizumaru explained to him once. When Shizumaru was fourteen or so, he and Haohmaru finally parted ways, since Haohmaru had passed on all that he knew to him.

Eventually, Shizumaru and Zankuro had their fateful duel, and Shizumaru claimed the victory, but at a horrible price - Zankuro was his father, blinded by his ability, and transformed into a demon. Since, technically, it had been a demon that had killed his father, the demon that had already been living in Shizumaru simply grew stronger, and often tried to awaken from then on. Months passed, and the pain from the demon had started to become far too much to bear...

... until, of course, he had the chance to rid himself of that curse once and for all, when a mysterious girl, Kaiki, brought him to a tournament that not even his dreams could've imagined. It was there he met the comical soldier, Zack Ebony, the talkative-yet-kind-hearted Rave wielder, Haru Glory, and a person that would influence his views forever... Tachibana Ukyo. Such as things go, Shizumaru didn't win, but he gained more understanding than he hadn't even known he could have - a newfound maturity came to pass, and he was no longer the naive boy who had been abused in a village... he was a young man, who was able to finally cope with the demon inside him - equilibrium had finally been reached. He is still silent; it's a habit thatÕll never change... but, at least now, he is not silent from fear.

The Scarlet Rain Silence... Hisame Shizumaru.

So liek yah that is whar I is taking him from :3

Apperance first, for those not in the know...

Shizumaru is bishounen. 'Nuff said, I know, but lemme go into depth here. XD His hair is long and tied back into a floppy ponytail on the back of his neck, it's spiky and luverly, it's oh-so-shiny-and-soft, and it's a blood-red color. Very cool hair. XD

He has brownish-red eyes, that are gentle, yet forlorn, and they hide years of anguish and sorrow (I think y'know why) behind them. Prone to blushing when embarrassed. XDDDD A petite-ish build; thin, but not deathly bony, and muscular, and ohhh-so-appealing to my female eye -

... *cough*

But anyway. :P Shizumaru wears a red and white tunic... red undersleeves, white sleeves, white collar, and the main tunic is red. He does wear white shorts, too, just in case you were wondering :P Black wrist guards and shin guards as well, with white socks and sandals, yay. ^^

Now then, we venture forth to the treasure he doth claim. ^^

Shizumaru uses two weapons, an umbrella and a nodachi (typically very looong swords - he wears his slung over his back (and we wonder why he uses an umbrella instead ;p)). His umbrella is named Kirisame, and it's mostly blue with golden trim, with a red bamboo handle. His nodachi is named - *takes a deep breath* - Ou Haraeno Maga Kami Shizumaru. The handle is long, with a big red orb on the end of the hilt, and it has a braided white tassel hanging from the hilt. The nifty thing about that tassel is that it also has two thin braids of hair woven into it - a blue one from Tachibana Ukyo, and a black one from Zack Ebony. Strange to have the hair, y'might say? Well, it's how he keeps them in memory so he won't forget either of them and the lessons they taught him.

As far as personal items go, he has very little. He does, however, have a little sheet of paper with a haiku written on it (a gift from Ukyo) and a huge-ass diamond (and when I mean huge-ass, I'm talking about the size of his fist kind of huge-ass) that he keeps to remind himself of Haru Glory.

And noooow... the moves! :O

Shizumaru, having studied under Haohmaru, has pretty much mastered that style - Shizumaru's does have variations, though, and his is called Hito-Ryu (literally, 'human dragon', which I guess really does fit him...). His moves are as thus:

Samidare Giri - Pops open his umbrella and spins it, literally shredding an opponent... a lovely trap. ^^

Kirisame Jin - Flings out his umbrella like a top at the enemy (a projectile-ish attack)

Hisame Gaeshi - Pops open his umbrella to shield himself from stuff - bounces back nearly all projectiles, save those nasty omnipotent-boss-projectiles. :\

Shin Kyoraku Zan - Throws his umbrella up in the air, and stabs the opponent with his nodachi. If he slashes with the sword once more after stabbing, then we call that Uryu Kyoraku Zan.

Baiu Ensatsu Jin - The Move. It's VERY similar to a particular move of Haohmaru's (Kogetsuzan), in that they both swing around and knock ya in the air. Shizumaru's doesnÕt hit like Haohmaru's does, though; he smacks you with his umbrella first and then does it again, but with his sword that time.

Shigure - In air, he'll stomp on you with his umbrella, a la, pogo stick.

Kosame - He actually FLIES on his umbrella. Think Mary Poppins with far less air current. ^^

Raiu - A sort of aerial Samidare Giri... he breaks out of Kosame and tears into his opponent just like with the Samidare Giri. >_>

Some really special moves of his:

Bouu Kyoufu Zan - Hrm, how to describe... he opens his umbrella, as if he's about to start a Samidare Giri - but then he spins it so fast that it goes fiery and he'll dash forward to try and catch his opponent in it. If he does, both he and his enemy are flown into the air, where his opponent gets shredded. *yay carnage*

Uryu Ressatsu Jin - Pretty much the same as the Bouu Kyoufu Zan, except he stays in place and it'll hit harder if you're caught in it.

Tsubame Gaeshi - Learned from Ukyo in RT3, it's performed just like his, except that Shizumaru has to snap out his sword from over his shoulder and not from the waist like Ukyo does. It's special, 'cause, well... it's an Ukyo move, not a Shizu move. ^^;

His fighting style is pretty balanced; he can be on defense or offense, though he's more likely to stick with defense - he can catch you in *nasty* traps with his Samidare Giri and Baiu Ensatsu Jin. If he's on the offensive, though, he'll take to the air (is an average jumper - is hardly a low one, but isn't the highest either) and screw with you that way with the Kosame technique.

Now then... personality. n_n

Shizumaru is - as his name would suggest (it's the 'silence' part of his name) - is very quiet, usually. Of course, he's extremely polite and will carry on a conversation when wished to, but is usually apprehensive himself about starting one. Dead scared of the demon inside him - doesn't like it, doesn't like the way it hurts him, so, of course, he won't like to talk about it much (in fact, he doesn't like to tell anyone that he's a demon because he doesn't want everyone to think he's a menace to society and such). And, well, his modesty is staggering, especially when it comes to discussing more personal stuff (he gets uncomfortable and blushy and such). It's a wonder he can keep the pitiful amount of self-esteem he manages to cling onto. ^^;

That, ah, should be it, for the most part. Here's to hoping I've not forgotten anything. Cheers. ;D


a lonely soul ____________________ moonlit skies
speaker of silence ________________ candlelit town
footsteps in the night _____________ eyes cast in gloom
utter reliance ____________________ a saddened frown

sweet serenity __________________ shielded by innocence
waits to be broken _______________ hidden by beauty
its mouth aghast ________________ the demon sleeps within
a demon hath spoken ____________ destroying naievte

~ hisame shizumaru, survivor x - oboeru mo ~

Last edited by CarlyCheeese on 03-12-2003 at 02:03 AM

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Baka Posted: 03-12-2003 , 06:11 AM

Heaven or Hell?

Registered: Feb 2003
Location:

So yeah. Ky Kiske. I get the impression most people know who he is anyway, but there are always some who won't.

Ky is from the Guilty Gear series of games, and I guess you could call him either the Ryu or Ken of the series - I'd say Ryu, cause he wears white. The Ken? Sol Badguy. I'll leave Ex to describe him.

Appearance.

http://ggx.sprite-central.net/kyjam.html <-- You want the bottom half of this page. There's no better way to describe than with a picture.

Ky is average height, with short spiky blonde hair cut to leave him with a big fringe at the front. He wears a trim white coat with blue trimming, over similar trousers and shirt, with black/blue fingerless gloves and matching boots. He's very colour coordinated.

Storyline.

Ky Kiske has been in the GG series since the first game. His story starts before that though, in the first Crusades. To know the GG world, you have to know about Gears. Genetically modifed humans, Gears were seen as the next step in evolution - until Justice was created. Justice, the Gear who could control other gear,s and send them on a rampage. Justice, the Gear who commanded the army that destroyed Japan. Justice broke the world. It was down to Kliff Underson and his Holy Order to restore order and defeat the Gears.

Kliff adopted Ky into the order at a young age and trained him to be his successor. Gifted with a weapon called the Fuuraiken (Thunderseal), one of the twelve 'Jinki' that combine to form an anti-Gear weapon called the Outrage, Ky fought in the front lines alongside his fellow knights to drive back the Gear army.

Among those knights was Sol Badguy.

For the record, also among those knights was the man who later became known as Testament - but Ky's story is so intertwined with Sol's, I'll be mentioning him more.

Sol was Kliff's student number 2 - and then one day, he just upped and left the order, expressing his disgust, and taking with him Fuuraiken's sister blade, the Fuuenken, the Fireseal.

Since then, Ky has spent a fair portion of his time trying to find Sol, and bring him to justice.

Anyway, to cut a long story short, Justice was defeated. But not by the Order, but by Sol. Once again, Ky is left behind by Sol.
Kliff retired shortly afterwards, leaving Ky in charge of the Order. A girl called Dizzy emerged, a new Control Gear. And once again, Sol reached her first - and this time let her go.

And then, after all this, the Order was broken up. There was no longer a need for a global oganisation like this. They could reform if the need arised, but for the time being, they split back into other jobs. Ky joined the police force, rising through the ranks almost instantly, and helping to do what he always did.

Then he found out about the Shuusen Kanryuken. A clandestine organisation, who seemed to be behind half the events of his past. Oh, and did I mention they're cloning evil robot versions of him? No? Aw.


To top it off, 'that man', as he is know, the shadowy figure supposedly behind events as far back as Justice, resurged again, sending out his minions to cause chaos to Ky's loose order.

So that's Ky. Always the Paladin, with too many enemies. Always chasing after Sol. Always too late.

Although...

Ky was once a deeply holy man, believing his God could do no wrong, and controlled everything. Then he met Justice and Dizzy. Now his faith wavers in the balance, waiting for a sign that he was right, or for one more event to shatter it completely...

I'll get back to you on his move list later.


Baka // Black Angel // Salva Nos

"I'm not good- looking enough to be party leader." - Robin Cook

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Just Some Guy Posted: 03-12-2003 , 09:34 PM

Superhero Sellout

Registered: Feb 2003
Location: a place where you are not

Character: Captain Falcon
Game: Super Smash Brothers/Super Smash Brothers Melee

Captain Falcon was originally from the game F-Zero X, but appeart in SSB allowing him eligibility in this tournament.

He's a fighter, and, now at least, a superhero sellout. Endoresments galore! Yay! I won't bore you with a description of him. If there's a product, it will most likely get mentioned in this tourney. Falcon has a gigantic ego and lets the fame get to his head. Wait, let me rephrase that, the fame doesn't go to his head. The fame OWNS HIS MIND. He thinks he's all that and a bag of chips, and doesn't let anybody forget it.

crappy picture. yay. http://speeddevil49.tripod.com/sitebuildercontent/sitebuilderpictures/c.falcono.jpg

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Samus Aran Posted: 03-13-2003 , 02:23 AM

Bounty Hunter

Registered: Feb 2003
Location: Tallon IV

If you don't know who Samus Aran is, you don't deserve the title of gamer. Put down your controller and go find a more suitable hobby.

I kid, I kid.

Seriously though, Samus is the star of Nintendo's sci-fi, action/adventure series Metroid. You can find plenty of pictures of her, both in and out of her famous power suit with a simple Google search (link), though these ones from the ending of Metroid Fusion are my personal favorites (link.

*Drool*

Anyway, where to begin. Samus is a a human female, who was orphaned as a young child when a group of Space Pirates raided the colony she and her parents lived at. She was soon found by the Chozo, a race of intelligent, peaceful, bird-like creatures who raised her as one of their own. She was even given Chozo blood, to further make her one of them. As she aged, she proved herself to be a formidable warrior, and was gifted with a suit of Chozo Power Armor. The armor acts as a second skin for Samus when she wears it, and no one can use it but her.

After leaving the Chozo, Samus joined the Galatic Federation army, where she served for a time under a man named Adam Malkovich, whom she shared a close relationship with (friendly, not sexual). Samus found that she was did not enjoy taking orders, however, and eventually left the army to strike out her own destiny as a bounty hunter. Since then, she has come to be feared as one of the most powerful people in the galaxy, and is often hired for missions others would find impossible.

Samus's hatred for the Space Pirates still burns strong, however, and she seeks to destroy them at any opportunity. When the Galactic Federation discovered that the pirates primary boss of operations was the planet Zebes, they hired Samus to destroy it. She was successful and shortly after that she tracked and followed them to their secondary base at the former Chozo world of Tallon IV and ended their operations their as well. It is sometime after this that I will be taking her from for the purpose of the story, putting it between Metroid Prime & Metroid II in the series timeline.

Personality wise, expect Samus to be your basic cold, distant mercenary type of character. She works alone, and rarely allows herself to get close to anybody. She is cold, calculating, and deadly. That doesn't mean she's a complete bitch however, just don't expect her to walk up to someone and strike up a friendly conversation. She isn't heartless either, and despite her profession and attitude, still holds a strong set of personal morals and beliefs.

As for her abilities... whoo boy, where to begin. Samus is often described as a walking tank, and that's not to far from the truth. Her power suit sports a very wide variety of weaponry and equipment, meaning she's rarely ill prepared for any type of combat scenario.

Samus's primary firepower comes from the gun that makes up the right forearm of her suit. Aside from the basic power beam, she can fire an electric wave beam, a super-cold ice beam, and a super-hot plasma beam. Each of these can also be charged for a more powerful shot, and can be used in a wide variety of other ways (For example, the plasma beam can make a nifty flamethrow). She also has a limited supply of energy-based concussive missiles, which pack quite a punch. Though it's never really explained how exactly the missle pickups replenish the her supply in the games, I'm going to assume for the purposes of the story that they can be recharged from any standard energy source. And though not strictly a weapon, Samus can fire a medium-length electric grappling beam that can attach to a variety of surfaces. This is fired from a small decice attached to her left wrist however, not out of the gun-arm as one might think.

Aside from the weaponry, probably the most important part of Samus's suit is the visor. It contains an advanced heads up display, which, when in it's normal state, will actively track any possible threat, as well as highlight any other points of interest. It can also be used in conjunction with the gun-arm to fire at targets with pinpoint accuracy. The visor can also be switched to thermal and X-ray modes, allowing Samus to see things that may be invisible or hard to see in the normal spectrum. Each of these views constantly displays the status of Samus's suit & armaments, allowing her to see at a glance how she's faring. The visor can also be switched into a scan mode, which can analyze and display information about nearly anything, be it a character, a plant, or anything else in the environment.

Despite the bulky appearence of the suit, Samus is very manueverable while using it. She can effortlessly pull off graceful acrobatic leaps. While doing this, she can activate a space jump manuever, in which her suit continously propels her as she flips forward, allowing her to basically 'fly'. It is in this mode that Samus can use her deadliest manuever, The Screw Attack, which basically turns her into a disc of pure energy capable of shredding even the strongest material to pieces instantly. The suit is also equipped with a system that allows her to run at supersonic speeds, providing she has space in front of her to 'charge it up' as well as a modification that allows her to move unhindered underwater.

And lastly, probably the most interesting feature of Samus's power suit is the morph ball. Using this, Samus can transform herself and her suit into metallic sphere a little less then one meter tall. While in this mode, Samus's body transforms into a gaseous state, while the suit completely encases her to form the ball. Despite the difficulties this would seemingly entail, Samus can move about effortlessly while in morph ball mode, almost like a living bowling ball. While morphed, Samus can activate a boost feature which allows her to charge up a quick 'burst' of speed, and can cling to any magnetic surface. She also has an unlimited supply of relatively weak, energy-based 'bombs', which can be used either as a weapon or to propel herself a short distance into the air. She is also equipped with a very limited number of much stronger power bombs.

Whew is that enough? I'm sure she's also got a coffee maker, washing machine, and George Forman grill stuffed in there there somewhere.

Oh, and I may be crazy, but I plan on writing entirely in first-person over the course of the tournament in a log-book style. This is the only way we ever hear Samus's thoughts over the course of the games, and I thought it would be an interesting experiment. It remains to see whether it'll be successful, but I'm sure it'll be a lot of fun.

Last edited by Samus Aran on 03-13-2003 at 02:36 AM

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ETP Posted: 03-14-2003 , 03:08 AM

humble canadian

Registered: Nov 2002
Location: Stratford, Ontario, Canada Favorite Character: GGXX Zappa Astrological Sign: Gemini Area_of_Interest: Illustration & Porn Level of Canadianliness: 98%

Haito, sidekick, Character Description

Kanakura Haito, to be referred to mostly by "Haito", is a fighting game character from Samurai Shodown: Warrior's Rage.

"Watashi no chi ga akai" - Haito
---Translation: my blood is red

Haito Wallpaper

Haito was born and raised on the island of Riten Kyo. The island was inhabited primarily by criminals, and a compliment of samurai in charge of policing them and led by a sinister group called the Razor Trio. Haito was raised a peasant, in the care of a woman (most likely a prostitute, as the island was nearly entirely composed of criminals and outcasts) and was teased as a child.
He was born an albino, and raised fatherless, which prompted the children to taunt him with allegations that his father may not have been human and that he is a monster. His response "Red. My blood is red" or in japapanse "Watashi no chi ga akai".

He developed a fascination with the color red, made even stronger by the symptoms of his own disease, which afflicts him with blood-coughing seizures. He also grows more difficult to control and prone to violence as he ages in such a criminal environment. He takes up the sword and earns a living as a bodyguard, gaining skill and reputation and a cruel man, and fierce combatant.

Eventually he comes into business for himself, aided by Yaci Izanagi a vampiric partner in crime. They terrorize the citizenry extorting and running protection rackets with free reign, as nobody is willing to try and stop them. He utilizes some of the money in the quest for a cure. Currently he carries with him a potion that eases his suffering, and grants him fantastic strength for a limited time. But this potion cannot sustain him forever. Also during this period he falls in love with a woman, Saya (another competition in Warriors Rage) but she rejects him, making him even more cold-hearted.

With nothing to keep him on a righteous path, and a sense that he lives each day treading close to death he decides to take his rage out on the Razor Trio. He deems them to be unworthy of controlling the island.

An interesting note: There are plenty of hints within the game that indicate Haito is the son of Tachibana Ukyo, a very famous samurai shodown character. Ukyo suffered from tuberculosis, which included blood coughing fits, and carried a sword with no center guard (as does Haito). Warriors rage takes place 20 years after the last game that Ukyo was alive for, and Haito is 19 years old (20 if you count the pregnancy period). And thus a tragic point about the character is that he IS of samurai blood, but trapped in a life as a peasant, and forced into the role of a criminal on the hellish island of Riten Kyo.

For the sake of this survival challenge, Haito will have failed to destroy the Razor Trio (although others succeeded) and has parted ways with Yaci. He is currently back to his roots, finding work wherever he can as a bodyguard, while he searches for a cure to his illness, and more targets for his rage.

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Amethyst Posted: 03-14-2003 , 08:47 AM

Jellomancer

Registered: Feb 2003
Location:

Looking good, ETP. Welcome to the party.

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CarlyCheeese Posted: 03-14-2003 , 09:32 AM

Scarlet Rain Silence

Registered: Feb 2003
Location: Feudal Japan

*gasp*

Another Samurai Shodown character!?

:OOOOOOO

You, good sir, ETP, have just made my day.

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Zen Master Posted: 03-14-2003 , 10:48 AM

The One and Only

Registered: Apr 2001
Location: New York, NY

Kyosuke Kagami... he was a student at Taiyo High School. He is one of the main characters from Capcom's Rival School series. He is a slick and intelligent character who has a cool head, opposed to his best friend Batsu Inchimonji (Who tends to be more of a hot head). He also seems to be really into his looks...a pretty boy at best... His techniques are based around lightening and he posseses a strange style. His places in the story hint at a mysterious past...which should make for some fun role-playing for myself...

Anyways, in the first game we find out one of the main bad guys, Hyo Imawano is actually Kyosuke's brother...anyways to make a long story short...by the second game Hyo is killed by the team up of many character's from the game...I am playing Kyosuke from his PJ ending...he left school after the death of his brother and is now travelling around trying to find himself...


"Sore ni sitemo gei ga nai na..."
Kyosuke Kagami


Avatar made by Shin J.

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Renmazuo Posted: 03-15-2003 , 10:38 PM

Cute Widdle Cleric Girl

Registered: Feb 2003
Location: Graveyard of Airships

Update, 4/8 - I just added some more bits about Alma's age, her weapon-of-choice and her skill with the Chemist's Item command. Give it a look-see!

Alma Beoulve was born on July 24,1184 Glabados, to Balbanes Beoulve, the daughter of his mistress Ruglia and younger sister to Ramza Beoulve. She is half-sister by Balbanes to elder brothers Dycedarg and Zalbag. Her Zodiac sign is Leo, generous, willing, brave, and fire-attuned. She is 5'5", about 120 lbs., with light green eyes and lush, pale blonde hair tied into a loose ponytail by a red string of Gleipnir. At the time of the tournament, Alma is 17 years old, a month from turning 18, and it is just prior to the endgame of Final Fantasy Tactics. I'll spare you the heavy spoilers, but be warned- my intro is spoiler-ific. So I don't blame you if you don't read it.

As said, Alma is one of the Beoulve family, a lineage that has birthed legendary warriors throughout the generations. This would show in her brothers- Dycedarg Beoulve (38 years old) is a Lune Knight, one of the most powerful men in Ivalice. Zalbag (30 years old) is an Arc Knight, leader of the almighty Hokuten army and undefeated in battle. Ramza (18 years old) is the protagonist of the game, and even as a Squire, he can make your body a test-dummy for high-level destruction. Balbanes Beoulve, her father, attained the status of a Heavenly Knight, matched in skill only by the omnipotent Cidolfas Orlandu- 'Thunder God Cid.' As you can see, Alma's no knight or princess, but she's got quite a family.

Growing up, Alma was what you would expect of a little girl living in the shadows of an already legendary father and two brothers showing amazing promise with the sword. She was often shy and lonely, though never timid as long as she was around Ramza, until Delita and Teta came along. The son and daughter of a Beoulve servant, they grew close to Ramza and Alma, and the four of them became very fast friends. Sometimes Zalbag would play with them, when he wasn't training with the Hokuten to fight in the Hundred Year War. Though she is very fond of Dycedarg and Zalbag, and is a true friend to Teta and Delita, Alma has grown especially close to Ramza. The two of them have the best by-blood relationship that can be forged, and Ramza's the very reason Alma seeks the path of a Healer.

That didn't stop Ramza from studying to be a knight and learn how to kill people, though, hehe! While Ramza attended the Gariland Academy, Alma attended the Aristocratic School in Igros with Teta, who grew to be as close with her as Ramza was. However, because of her low status, Teta was often teased by the other students. Though Alma repeatedly stood up for her, Teta grew quiet and rarely ever talked to anyone save Delita after that. Her friendship with Alma, however, remained strong.

I'll spoil little more, but seeing as Alma's so crucial to the storyline, I can't avoid them all. In essence, Balbanes dies of a cold early on in the game, and Teta is captured and later killed in a battle at Fort Zeakden. Ramza and Delita disappear there, and after graduating, Alma goes to a convent at Orbonne Monastery. She becomes a full-fledged Cleric under the tutelage of Simon Pen Rakshu. There she also meets Ovelia Atkascha, Princess of Ivalice. Ovelia becomes as close to her as Ramza and Teta were- they even learn the same basic commands. They separate after the year, though, and then she lives in Lesalia Imperial Capital with her brother Zalbag.

She is reunited with Ramza at Lesalia, and she goes with him on his quest to Orbonne Monastery. She travels for a few weeks with his team, and finds Orbonne under attack by the Temple Knights, in search of the Zodiac Stones. Simon is gravely wounded, and Ramza tells Alma to stay with him while he goes and kicks some Temple Knight ass. Not a bright move, that. Though she fights back, Alma is captured by Izlude and taken to Riovanes Castle. She is there for almost half a year before Ramza comes charging in.

However, this is at a bad time. Vormav Tingel, leader of the Temple Knights and father to Izlude, goes batshit and becomes Hashmalum, the Regulator Zodiac Demon. Crap hits the fan and, eventually, Alma is freed only to be kidnapped again and taken to Murond Death City for a ritual that will revive the leader of the Zodiac Demons (of which Hashmalum is a member). This point in time, shortly before the final battle, is where I'm taking her from.

As a Cleric, Alma's primary skills lie in her Holy Magic. She recites all her spells with a Latin incantation, which causes her voice to echo while charging up the spell in that super-cool Gargoyles way. XD So, be ready for a lot of Latin!

In becoming a Cleric, she is a full-fledged Chemist and White Mage, and knows all of the Priestess spells as well as all of the combinations for Item usage. She has additional skill in the following classes: Black Magic, Time Magic, Yin-Yang Magic, and Summon Magic. Being a Cleric, Alma approaches the Dark Arts with great care, so she only knows so much of Black Magic- a few first-level spells. She relies instead on status-changing magic and her summons to actually fight, rarely as that happens. Under Zalbag and Agrias (see my intro later on), she learned a few fencing moves, but is very clumsy with a blade and instead totes a stave.

Her White/Holy Magic is what she concentrates most on. Ovelia and Alma know the same skills from their time in the convent, but unlike Ovelia, Alma always acts for others first. Even if she is crippled in battle, she will ensure that her companions are all right before taking action for herself. She will gladly defend any ally with force if it comes to that, but Alma has never taken a life. Even so, her Holy Magic is a force to be reckoned with- it can heal anything from the slightest cut to a life-threatening injury, and yet annihilate evil and the undead in only a matter of blows. Alma's set abilities are these:

Primary Skill :: Holy Magic
Secondary Skill :: White Magic/ Black Magic / Summon Magic / Time Magic / Yin-Yang Magic / Item
Reaction Skill :: MP Restore (Restores all Magic Power if gravely wounded.)
Support Skill :: Concentrate (Makes an enemy unable to evade a move. Alma always has this.)
Movement Skill :: Move MP-Up (As Alma moves, she will recover Magic Power.)

Alma comes equipped with this setup at the start of the tournament:

Weapon: Healing Staff (A soul-imbued staff made of holy-iron. Heals whoever it strikes..)
Headgear: Barette (A band made of gleipnir that prevents all abnormal status.)
Armor: Earth Clothes (A garment made from beautiful but common fabric. Negates Earth magic/attacks.)
Accessory: Elf Mantle (Thin, short green mantle, gifted with spiritual powers. Increases speed.)

Alma's Healing Staff is a straight white rod made of sanctified "holy-iron", five and a half feet long, with an amethyst set at its tip, which both acts as a powerful channel point for her magic and can heal small wounds at a touch, though solid enough to take a blow from a broad sword and not shatter. The Barette is a band Alma uses to tie up her ponytail, which negates effects like poison and confusion. Her Elf Mantle is a small green cape she wears that seems to increase her speed. Her Earth Clothes are simply what she wears- a dark brown tunic with short, poofy sleeves, a yellow undershirt with a white collar, a long red skirt, hiking boots, and occasionally some gloves. You can see some of Square's original art for her at the beginning of my description, but This (by Darth Tasuki) is closer to what she�ll be wearing in the tournament. Just add the mantle and the stave and the shoes and the fact that Alma does not love Izlude.

Alma's personality is cheerful, but not she's not uber-genki and wants to stuff pocky down your throat. Coming from a decidedly Medieval background, she is realistic and shows a little more grit than her brothers do- she's more like Ramza in that she has everyday talk and, while optimistic and more than a little devout, doesn't deny the existence of evil. She doesn't swear, is chaste, and is almost Kenshin-like in her refusal to take human life. Unlike the other nobles, Alma does not look down on the common folk- she doesn't look down on anyone at that. Betrayal, greed, and racism are repulsive to her.

More importantly, though- the thing to remember about Alma is that she has guts. In my opinion, Alma has the most courage of any character in Final Fantasy Tactics, and in a game about war, truth, and loyalty, that's saying a lot. She will charge into a losing battle if it means saving someone's life. Even though she's not a warrior, don't underestimate this girl. She is good. Damn- er, darn good. XD

Be warned, though- there's something about Alma that you will seriously NOT want to screw with. It will become apparent in my intro and throughout my performance that something is direly wrong with Alma, so while she may appear kind and happy, if your character has great psionic or telepathic ability, they'll be able to sense something 'off' about her presence. They shouldn't sense any immediate threat, though, so if she lends a helping hand, go ahead and take it. No matter who you are, Alma is not about to let you die.

Bored yet? Worry not, that's it. Cleric Power, baby! XD


"Virtus in cordibus tranquillibus floret. Iustitia est mecum. Per animam meam, cave. Cave."

-- Sponsoring Alma Beoulve, Survivor X.

Last edited by Renmazuo on 04-09-2003 at 02:32 AM

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Curley W Posted: 03-16-2003 , 04:33 AM

Basic Lurker

Registered: Feb 2003
Location:

Well, here's my character's description, which is more of a VERY long-winded profile...
___

Name: Jason Guy Soe
Age: 19
Birthplace: Podunk, U.S.A.
Hair: Blonde
Eyes: Brown
Height: 5' 8"
Weight: 176 lbs.
Specialty: Alchemy. Minor weapons skill. Call Beads.

-----
Background: ( This part is from the game)Once your average kid with a penchant for movies, young Jason followed Vader into an old, decrepid mansion. There, the two accidentally activated an old machine, and were flung into Evermore, an artificial reality created by Professor Sidney Ruffleberg thirty years prior.

As they tried to find a way home, Jason and Vader gained friend's and skills. One of these skills is alchemy, a form of magic that combine's the small unique energies from "ingredients"(basic, everyday things like water, plant roots, etc.) to create new energies in the form of spells. Eventually after many trials, the boy and his dog defeated Carltron, the one behind all of Evermore troubles, and managed to return to Podunk.

(This is what I've made up) As Jason grew up, he found new interests and hobbies. Not satisfied with just watching adventures on a movie screen anymore, he found a source of excitement that he could participate in; video games. Platformers, RPGs, and several other game genres that challenged him as much as they entertained him. He also kept practicing with alchemy, experimenting with all kinds of ingredient's to try and discover new formulas(correct ingredient proportions triggering alchemy).

And then it happened. He was taken to his first tournament by the child psychic Kyle, learning of new realities, new people, and things he thought were just fiction were quite real. Bringing this information back to Professor Ruffleberg, the two have worked towards gaining more knowledge of other worlds, as well as aquiring the special tools of other worlds such as magic or advanced technology. Now, he wait's for the next tournament, practicing with the tools and weapons he aquired, and slowly going crazy from monotony.
-----
Personality: Your basic fanboy. He might act like he know's some of your characters since he's played the games their from(he'll have at least heard about your character's game). He'll act laid back, kinda curious, and happy about travelling to different worlds. He can somtimes get carried away with an idea, or his hobby of experimenting with Alchemy and other magics, as evidenced by the minature disaster in Dipan, but he can be serious when he has to. He's been trying to improve his combat skills, and is a bit anxious to test himself in a fight.

Jason is continuing his psuedo-tradition of recording tournament's with his digital video camera. He like's making scrapbooks of the tournaments like he did with the pictures he took from RTS and his recording of S9, which he made pictures of the best scenes and moments he recorded, so expect him to be carrying a camera around as much as he'll be carrying a weapon. Also, he might ask for magical items like Materia in exchange for things like knowledge of Alchemy, or anything else he could offer. He won't give up his P.E.R.C. though, or the digital camera.

Note: He will NOT act like you're character is his idol or anything like that. No "Oh my God, you're *insert name here* I'm your biggest fan!". Any attempts will lead to horrible, horrible accidents(acompanied by dranoing) happening to your character.
-----
In combat: Jason has been practicing since SIX on his fighting skills, but still isn't that good at close range combat. He tries to combine swordplay with alchemy, and has a large variety of weapons and items at his disposal(including a bazooka, if his sword won't cut it in a serious fight.). He has access to most of the items from the original 'Secret of Evermore' game. If injured or in danger, Jason can rely on his dog Vader, whose form change's according to his surroundings/reality, to back him up.

Jason's arsenal
http://mmxz.zophar.net/rpg/evermore/soe.html

That site has list's of all the items, formulas, ingredients, and equipment. With the exception of Equipment,(Which he only has the strongest Omnitopian gear of)Jason carries all of these item and Ingredients around, and them some. In the past two tournaments, Jason's arsenal of weapons and artifacts has only grown. I'll explain these new items

*Vader: Jason's oldest and best friend. Vader is the dog that triggered Jason's arrival in Evermore. As a result from chewing on some wires of the Evermore machine's, he accidentally was infused with part of Evermore's code, allowing him to change his form to fit his surrounding. In round one of Survivor IX, Vader gained the ability to talk since the location's world was filled with various demihumans and talking animals. This skill has been recorded into his subconcious, and he has been able to talk since.

Vader has the basic skills of a dog (enhanced smell and hearing, sixth sense, tracking, good running speed) and can be pretty ferocious when he has to be. Personalitry wise, Vader is calm, a little cynical, and while often the more level-headed of the two. Vader will often give in to his animal instincts.

*New Alchemy Formulas: Here are the new Alchemy formulas I've made up since RTS .

Chibification- Shrinks one opponent down to a 4" super-deformed version of themself for about thirty minutes or less. While the target is physically helpless in this state, the energies of this formula compress their bodies so much, that it's virtually impossible to cause permanent injury while chibified. Physical and magic power is also decreased. Cost: Two parts grease, one part baking soda.

AOHellhole- One of Jason's most dangerous formulas. He throws an alchemy empowered AOL cd at the ground, which open's a dimensional portal, summoning a feirce, destructive, demonic(or very sinister) being to the area. The being that rises from the portal can vary depending on where the portal is opened, the time of day it's opened, and other factors(Translation: anything I, or someone else who want's to use this formula in their posts, want's it to be). Cost: One AOL cd, two parts sand.

Bovine- Materialize's a live five hundred cow about five feet over the target's head. Pretty painful, and not to mention confusing to boot(for the target, AND the cow!). Cost: One part clay, one part beef.

Razor Dust- A cloud-like stream of metal particles jet's out from Jason's palm. Each particles is smaller than a grain of sand, but has edges smaller than molecules. Thousand's of these particles are shot out at once, so anything on the recieving end of this formula will get shredded up pretty badly. This is a very gruesome and possibly fatal formula, so Jason wouldn't really use this on anyone unless forced, or he believes it won't kill them(in the case of powerful beings like a dragon). Cost: One mushroom, and one part iron.

SpectreHit- Transmit's the kinetic force of a punch, kick, or any other kind of physical attack to any place Jason desire's. Jason is however, incapable of transmitting the force of a weapon or object like an axe or tree branch, and he has to be able to see where he want's his attack to go. Cost: One feather and one acorn.

And note that I'll be making up more new ingredients and formulas as this tournament progresses.

*The P.E.R.C.: The "Portable Evermore Reality Container", or "P.E.R.C" for short is a special invention which Jason recieved from Professor Sidney Ruffleberg just before the begining of Survivor IX(in his Intro). A 25" long duffle bag that has been combined with a miniature Evermore machine, and has been upgraded since the last tournament. This machine creates a small 14x12 ft room which has shelves filled with a large amount of every kind of Alchemy ingredient Jason could use, as well as Call Beads and equipment that Jason can pull out immediately by reaching into the bag. I might add a few more

When the bag is opened, the opening of the duffle bag work's as a doorway between the outside world, and the articial reality of the storage room inside. Jason simply has to reach into the bag, and think of what he wants for it to automatically come to his hands. For alchemy, he only has to have his hand in the bag, and he can draw the ingredients energies from the seperate reality of the P.E.R.C., making casting near instantaneous. Also, the bag has been modified in Evermore to the point where it's nearly indestructible(plot device to make sure no one destroy's it). He might try to use this as a shield for stuff like bullets or sword strikes, but it can't block large attacks or huge magic spells like Flare that cover more space that the size of the bag.

Here is a pic to help give you an idea of what it look's like.
http://luggageonline.net/Images/luggage/AD/ADtd20p_lg.jpg
It's very plain looking, and has a shoulder strap for easy carrying.

*Call Bead Allies: In addition to his original allies from his own world(Elizabeth Ruffleberg, Horace Highwater, Camellia Bluegarden, and Professor Sydney Ruffleberg), Jason has gained friends and allies from past tournaments that he can call upon in battle with Call Beads, gaining access to their unique skills and abilities.

Yami Yugi - Jason's ally/rival from Rurouni Taikai Sunshine, Yami deals in the card game "Duel Monsters", and has the power to bring these playing cards to life, be it Magic, Trap, or Monster card. One Call Bead can let Yami play up to three Duel Monsters cards to Jason's location. Jason can control the monsters Yami send's, and Magic and Trap card effects lose power when Jason get's far enough away from their target. In Onyx's version of Yami Yugi, he had any kind of Duel Monsters card available to him. Thus, Jason is not limited to just the cards Yugi has in the TV show.

Jean - The Gypsie/Dancer/Martial Artist of Lunar 2, and Jason's ally from Survivor XI. Calling on her grant's Jason her fighting power temporarilty In addition to her Gypsie Magics(Butterfly Dance, Dream Dance, Swarm Dance, Soul Kiss), Jason can use the Shadow/Blue Dragon techniques(Blue Dragon Palm, BD Kick, BD Wave, BD Fist, Slam Dance) Jean knows at will. He can hold his combat link with Jean for up to one minute per Call Bead.

*Other Aquisitions: In the last tournament Jason aquired several different relics and items which he now hold's onto. He has four materia(Ice, Time, All, and MP Absorb), a Genius Element from Chrono Cross(enhances one of his Alchemy formulas to an incredible scale, but burn's out all ingredients used for the formula), a bone/magic wand called the Jester Bone(launches pies with varying force), a Runesword given to him by Amethyst, and various items and equipment from Star Ocean 2(only those available at Fun City's Bunny Races).

One more thing, he will NOT be losing this bag or the camera during the tournament!


.......What? You were expecting something relevant? Nyuk nyuk nyuk nyuk!

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Curley W Posted: 03-16-2003 , 04:53 AM

Basic Lurker

Registered: Feb 2003
Location:

OH CRAP! That's long! Sorry for excessive length of the description, there are just a lot of weird abilities I've given to Jason in the past two tournaments, and I don't want people to think I'm making stuff up on the spot. Don't worry. I'm not really a super-verbose writer. This is a real exception to most of my stuff.

Again, Sorry. ^^;;

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Krizak Posted: 03-16-2003 , 01:35 PM

The World Shall Be Mine!

Registered: Feb 2003
Location: East Heaven Kingdom Goal: WORLD DOMINATION!!!

Talking In which Krizak cheats like hell...

Let's see... Go to the Character Description Thread for Survivor IX, cut, paste, modify a bit to take into account the events of SIX, and presto! A description for Mint!

*spoilers from Threads of Fate, as if you didn't already know that*

Manipulative. Greedy. Egotistical. Violent. Hot-tempered. Ill-mannered. Foul-mouthed. These are just a few of the words that you could use to describe Mint, eldest princess of the East Heaven Kingdom and (in her eyes) rightful heir of the throne.

History
Mint was spoiled since the day she was born, and thus never took any of her responsibilities very seriously. She would skip her lessons, turn her nose up at anything she didn't want to eat while ravenously consuming everything else, and showed absolutely no respect for any of her elders. The only thing she concentrated on were her own independent studies of magic and fighting, so she could beat anyone into a pulp should they not do what she wanted.

When she was 13, the High Council declared that she was no longer a princess and had no right to the throne, citing that she had shown the proper respect for her position. Taking her place would be her younger sister Maya, who delivered the news personally to Mint while accompanied by the kingdom's chancellor, Doll Master. Needless to say, Mint was not pleased with this turn of events. However, as she prepared to blast her younger sister with some magic, Maya pulled out the Book of Cosmos, the ancient Aeon [relic] that had been in the royal family for generations.

Mint, though powerful, knew she was no match for the Book's power, stood down, vowing revenge on Maya. Soon afterwards, she left the kingdom to find a [relic] that would be capable of standing up against the Book of Cosmos. After a short while, her desires grew from beating Maya's [relic] into a all-consuming thirst for world domination. Two years after her exile, she came across the town of Carona, where she soon learned of an Aeon [relic] that would easily accomplish both goals: the Dewprism.

It is here that the events of Mint's story in Threads of Fate take place, and I'll skip over them in an attempt to make you all play this fantastic game. By the end of the game, Mint has met her relic-hunting rival Rue, duelled with master weaponsmith Rod the Blade Star, helped the scientist Klaus and his family, encountered Belle and Duke (who she had met previously in her travels), discovered an evil plot by someone she had once known, come within inches of Dewprism before having it shatter in her battle with it's creator, and finally made up with Maya (somewhat). In the end, she chooses to return home to the East Heaven Kingdom, hoping to reclaim the title of princess and use the kingdom to rule the world.

Mint did manage to reclaim her title upon her return, but her responsibilities had grown considerably larger since her departure, and Maya was always using the threat of taking away her title as a way to keep her older sister in line. After a year of this, Mint was about ready to give up and run off again, when a mysterious stranger named Elysia came to her and offered her a chance to change the past. Eager for the chance to claim the Dewprism and rule the world, Mint entered Elysia's tournament, but was soon overwhelmed by the strong competition. After a particularly devastating showdown with Millenia, the young princess gave over her will to the dark lord Chaos in exchange for more power, but was later brought back to her senses by the efforts of Lucca and Link.

Before returning to her home world, Mint learned from a contestant named Jason that some warriors are chosen for more than one tournament. These words stuck with her, and she has been in serious training ever since she returned. Mint is determined to be ready in case another tournament comes around; this time, the world shall be hers!

Description
Mint is almost 17 years old by the time Survivor X starts. She's around five feet, four inches tall, and weighs approximately 118 pounds. (I'd ask, but that's impolite.) She wears a large bow in her bright red hair, and the ends of it stick out to the side. Her eyes are reddish-brown, and her skin is fair. Her clothing is bright and colourful, but still practical for traveling. Her loose tunic is blue and white with a dark brown trim, while her tight pants are a dark orange. She wears a large brown belt over her stomach, and her boots are pale red with white trim. She always wears a small brown backpack, where she can keep various items; her rings can attach to the bottom of the backpack when she's not using them.

Why I just wrote all that when I can just link a picture, I don't know.

Personality
Some characters can easily be described with stereotypes, and in Mint's case, there are two that can easily define her: "rebellious teenage princess" and "evil villain with plans for world domination". However, these two traits do not mix easily, and it is in their interaction that Mint becomes the truly interesting character that she is. She's spoiled rotten, and always wants her own way, but she's willing to work hard to get her own way. (Not without a good deal of complaining, though.) Her ego knows no bounds, and she truly believes that she is better than everyone (especially when it comes to magic), yet she's not going to underestimate her opponents' abilities because of this. She's arrogant and bossy to everyone she interacts with, and her hot temper can lead her to blow up on someone without a moment's notice, yet she can be supportive and reassuring to those that she thinks deserve it.

Mint's goal is world domination, and she'll manipulate people and use them to further her goal, but she cannot do this with impunity; after a while, she'll start to like some of the nicer people, and then she'll be unable to put her goals before their welfare. And though her goal is somewhat evil, she is not willing to stand by and let those evil enough to hurt innocents do so.

And, finally, Mint possesses both a princess-like giggle and a foreboding evil laugh, which is the coolest thing ever.

Skills
In battle, Mint relies heavily on magic, but she's no slouch in melee combat either. Her weapon of choice are twin rings, each one about two and a half feet in diameter. They have razor-sharp edges (though the inside edge is blunted), and while Mint knows how to wield them without hurting herself, anyone else who tries to grab one of the rings without proper care will end up with a nasty gash. The rings are designed for her use, so they have two properties to enhance her magic: any lower-level spell that focuses through the rings will be enhanced in power, and whenever the rings strike someone, they sap off of bit of their energy and use it to reenergize Mint's magical power. The efficiency of the energy absorption is such that Mint can fully recharge herself after a few good attacks.

She complements the wide, sweeping attacks of her rings with a series of powerful kicks, including her devastating drop-kick. The drop-kick deserves special mention, because Mint has refined it into an artform. She can launch into it at any time with absolutely no warning, and besides it's obvious uses in battle, she'll often spontaneously use it on someone who annoys her too much. Mint is also very quick and agile, and will dodge whatever attacks she can rather than try to parry them, since her rings aren't well-suited for doing so.

Mint's forté, however, is her magic. Mint's magic requires her to concentrate on one of the seven ethereal Elements that flow through all of existence. These Elements are White (Light/Energy), Blue (Ice/Water/Healing), Red (Fire), Green (Wind), Yellow (Lightning), Black (Explosion/Darkness), and Gold (Ultimate). She then draws these elements through a Focus, which gives form to the spell. The Focuses that Mint knows of are Normal, Wide, Power, Circle, Super, Hyper, and Cosmic. A list of all the possible combinations and what they result in can be found here. (Note that, while some of the combinations were unable to be used in the game, I will be creating spells throughout the tournament that will fit into these missing spaces.)

When fighting Mint, she'll change her strategy based on how your character fights. If your character seems weak in melee combat, she'll take the fight up close and personal; otherwise, she'll attempt to keep her distance, throwing lots of low level spells your way as she tries to get the time for something more powerful. Should Mint run out of magical energy, she'll quickly run in and try to get a few hits in before backing off again. If she finds herself in a situation where she can't stay away, she'll stand and fight, using spells such as Shadow Strike, Nightingale and Fire Coat to boost her offensive power.

Last edited by Krizak on 04-09-2003 at 04:30 PM

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Lantis Posted: 03-26-2003 , 10:02 AM

Death roams next door

Registered: Mar 2001
Location: Between hell and a world filled with grief. Take your pick

My character is called Setsuna. He hails from SNK's sword fighting game, The Last Blade 2. Look at my avatar for an image of him.

Basically, the story tells that the Gates of Hell were opened by a man called Shinnosuke Kagami, who was searching for the unholy power that lied behind the Gates, and gain the ultimate force in order to conquer the world. Kagami's plans were foiled, though, and the Gates of Hell were left open, as thousands of wandering cursed souls escaped from their imprisonment.

These haunted souls found a perfect body to harbor themselves in...the body of a slaughtered baby. Thus, the baby attained an adult form almost instantly, and become what we know as Setsuna. A man plagued with evil, pure evil at that. In his eyes he knows nothing else than murder and maiming. Forever searching to torture anyone who crosses his path.

In order to achieve his diabolic plans, Setsuna came up to a master swod craftsman to ask for a sword. This man was Hibiki's father (you must definetly know her from CvS 2). Hibiki's father was so intrigued by the man's sheer evil aura, that he just kept on working on the sword Setsuna asked for him as if he were possessed by demons himself. The sword was finished in 80 days, and after Setsuna claimed it, Hibiki's father fell in sickness due to intense fatigue. He dies later on, triggering Hibiki to go and pursue the man who led her father into giving his life.

Setsuna constantly uses the power of lightning, and wanders around with a pet harpy. He only cares about killing, not winning.


Want to take me on another time? Sorry, life is too short to wait for your brain to assimilate your stupidity.

*First Champion of SRK Survivor Tournament - Character: Rock Howard
*6th place in SRK Survivor Tournament II - Character: Kibagami Genjuro
*6th place in SRK Character Battle Poll - Character: Flik

She once believed in every story he had to tell.
One day she differed, took the other side.
Empty stares from each corner of a shared prison cell.
One just escaped, one is left in side the rails.
He who forgets will be destined to remember.

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Anoat Posted: 04-01-2003 , 02:40 AM

Junior Member

Registered: Mar 2003
Location:

Ah, Scorpion. Everyone's favorite dead yellow ninja.

PART ONE: HISTORY

Scorpion's story is quite complicated. I am using this as a reference, but its somewhat disjointed so I will do my best to summarize.

Many, many years ago, Scorpion was human. His name was Takeda, and he was a member of the Lin Kuei ninja clan. Unlike most ninjas, however, Takeda had a wife and child, and could not support them by working in a secretive ninja clan. Takeda took it upon himself to leave the Lin Kuei and become a wandering mercenary, completing any task for the right price, all to support his family. He even changed his ninja garb to yellow, mocking his former clan. Takeda started his own clan of spies and fellow mercenaries, known as the Shirai Ryu. Needless to say, this shamed the Lin Kuei and they put a death mark out on Takeda. Sub-Zero, one of Lin Kuei's best, was assigned the task to kill Takeda. Sub-Zero and Takeda engaged in fair combat, and Takeda was defeated. As per the sacred ninja rules, Takeda's life was ended at the hands of the blue ninja warrior.

The fierceness of Takeda did not go unnoticed, as Shang Tsung sought to recruit Takeda to kill Kung Lao, to enact revenge for his defeat in Mortal Kombat. Unfortunately, before Shang could enlist Takeda's help, Sub-Zero had already killed him. Shang Tsung used a magical, poisonous scorpion to sting Takeda's dead body, reviving the warrior but robbing him of his soul. Takeda was no more. Takeda was now Scorpion.

In exchange for reviving Scorpion, Scorpion was to kill Kung Lao and become Mortal Kombat champion so that Shang Tsung and Shao Kahn's forces could invade the Earthrealm. Scorpion spent years training in the black arts and refining his martial arts skills, only to see them wasted when Kung Lao was defeated by Shang Tsung's new pet project, Goro. With his services no longer needed, Shang released his control over Scorpion and allowed him to do as he pleased...but he kept his soul. Scorpion now wandered Earthrealm, devoid of purpose. He sought out his former wife and child, but was horrified to discover that they had been mercilessly slaughtered. Scorpion later learned that they were killed by Sub-Zero, and he became enraged. Scorpion spent the next few years hunting down Lin Kuei members, who he blamed for their deaths. Scorpion was unable to locate Sub-Zero, whom he sought for the most.

Around this time, Scorpion received an invitation from his former master, Shang Tsung. The most crucial Mortal Kombat was upon them. If the forces of Shao Kahn won this next combat, their 10th in a row, Kahn would be able to invade Earthrealm. This did not matter to Scorpion. What mattered was that Sub-Zero would be there, representing the Lin Kuei. During the tournament, Scorpion and Sub-Zero faced off against each other, and this time, Sub-Zero could not fend off the attacks of the spectre. Scorpion defeated the blue ninja, and in the ninja tradition, avenged his family by killing Sub-Zero. Later in the tournament, Scorpion was defeated by Liu Kang who went on to defeat Goro and Shang Tsung, saving the Earthrealm from invasion. Angered that Scorpion lost to Liu Kang, Tsung banished Scorpion to the Netherealm before he himself retreated to Outworld.

Sometime later, Shao Kahn held his own tournament, this time in the realm of Outworld. Once again, Scorpion could care less. That is, until he learned that Sub-Zero had returned. How could this be? Scorpion killed Sub-Zero in the previous tournament. Shao Kahn agreed to free him from the Netherealm to enact his vengeance once more, but at a price: Scorpion would no longer have any memory of his wife and child, other than the fact that he had them and that they were murdered by Sub-Zero. Reluctantly, Scorpion entered Kahn's tournament and faced off against Sub-Zero once again. Once again, Scorpion overpowered Sub-Zero, but something was noticeably different. Scorpion sensed that this could not be the man who killed his family, and Scorpion spared the life of the blue ninja. With his purpose for entering the tournament fulfilled, Scorpion exited the competition and watched as it unfolded. Shang Tsung once again attempted to recruit Scorpion for the side of evil, but Scorpion refused. In retaliation, Tsung banished Scorpion to the Netherealm. (Note: The Netherealm would be Hell. Yes, that Hell. The one with Satan in charge. Funny how Satan is in MK, but God, the God, is left out...but I digress.) Later in the tournament, Tsung and Shao Kahn were defeated by Liu Kang and the earth warriors.

Sometime later, Shao Kahn tried once more to conquer Earthrealm, this time by leading a full scale invasion without the precepts of a tournament. Kahn and Tsung also attempted to invade the Netherealm and steal all the souls confined in Earth's Hell, but were repelled by Satan and his army of demons. Scorpion used this invasion to escape Hell, and return to Earthrealm. Shao Kahn recruits Scorpion to assist him in the battle, under the promise that he will be able to face off against Sub-Zero once more. In the ensuing battles, Scorpion again faced Sub-Zero, but this time Sub-Zero was strong enough and was able to defeat the yellow ninja. Shao Kahn was later defeated, again, by Liu Kang, again. Scorpion was returned to Hell, while Kahn and his forces were banished back into Outworld.

During the insurrection against the Elder Gods led by Quan Chi and Shinnok, Quan Chi hoped to gain Scorpion's assistance in the coming battle by freeing him from Hell using his magical amulet. Scorpion agreed but once more, his focus was solely on defeating Sub-Zero. Scorpion and Sub-Zero clashed once more, this time with Scorpion defeating Sub-Zero. But finally, the truth would come to light. This Sub-Zero was in fact, the younger brother of the Sub-Zero who killed Takeda. He had donned the blue mask after the death of his older brother during the first tournament. It was also revealed that although Sub-Zero and the Lin Kuei had been responsible for Takeda's murder, they were not responsible for the murder of his wife and child. Quan Chi then revealed that he in fact, was the murderer. He had used their murder to manipulate Scorpion into doing his dirty work, (ie, defeating Sub-Zero at every turn) and now Scorpion's usefullness was no more. Quan Chi used his magical amulet to open a portal to Hell. Scorpion was being sucked in, but in his last spurt of energy, he rushed Quan Chi and drug him to Hell with him. Without Quan Chi's help, Liu Kang and the other Earth Warriors easily defeated Shinnok.

In Hell, Scorpion's powers strengthened while Quan Chi's powers were useless. Scorpion relentlessly hunted Quan Chi throughout Hell, trashing him at every opportunity. Eventually Quan Chi allied himself with two Oni demons, Moloch and Drahmin. The two demons informed Quan Chi of a portal that they could escape through, but Quan Chi's amulet was needed to power the portal. As the three villains were about to escape Hell, Scorpion attacked, but was unable to stop Quan Chi from escaping. Scorpion soon followed, as well as Moloch and Drahmin, who were furious that Quan Chi had abandoned them. All of them appeared in different locations: Quan Chi appeared before the long forgotten Dragon King's tomb, Moloch and Drahmin appeared in Shang Tsung's palace, and Scorpion appeared deep in the wastelands of Outworld.

The hunt for Quan Chi had led Scorpion to the palace of Shang Tsung. Scorpion entered the palace through a hidden passage. As he made his way through the lower levels, he was discovered by the two Oni he had previously encountered while in the Netherealm. Shang Tsung had secretly allied with Moloch and Drahmin as a backup defense against Quan Chi. The two Oni had been hidden in an underground chamber and were periodically fed mortals to keep them satisfied. Scorpion fought well but was overpowered by Moloch and Drahmin. Although they could not consume the ninja spectre, they devised another means for eliminating their foe that would satisfy their cruel nature. The Oni brought Scorpion before the Portal to the Heavens that Shang Tsung had tapped as a source of limitless souls. They hurled him into the Soulnado and his hellspawn body was ripped apart by the purity of that realm.

So is Scorpion *finally* going to get his trip to Heaven? Or is he going back to Hell? Well, neither, because I'm grabbing him from right before he is tossed into the Soulnado.

To be continued...

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Anoat Posted: 04-01-2003 , 02:44 AM

Junior Member

Registered: Mar 2003
Location:

PART TWO: DESCRIPTION, STYLE, SPECIAL MOVES, AND PERSONALITY

DESCRIPTION:

Scorpion wears the ninja garb of the Lin Kuei warriors, only dressed in a mocking yellow rather than the traditional blue. Because he is a spectre, his eyes are completely white with no pupils. Scorpion stands 6 foot, 2 inches and weighs 210 pounds. Scorpion uses the following martial arts styles.

Hapkido: Hapkido is the martial art of Choi, Yong Sul. Mr. Choi was born in Korea, but was brought to Japan as a young boy. Eventually he was adopted into the household of Takeda Sokaku, head to Daito-Ryu Aikijutsu. Mr. Choi lived and studied with Takeda Sokaku until Sokaku's death. At the end of World War II, Mr. Choi returned to his native Korea and supported himself and his family by teaching a "new" martial art, Hapkido, which was based on the Daito-Ryu Aikijutsu he learned in Japan. Later elements of traditional Korean arts were incorporated into the style.

Pi Gua: Pi Gua means "armor wearing boxing" and was originally beleived to be a subset of Tong Bei Quan (white ape). The style is usually attributed to Wu Zhong of the Hebei Province of China. Baji Quan and Pi Gua have long been closely associated and are often taught together.

Ninja Sword: A favored weapon of the Shinobi, it's similar to the katana but with a straighter blade. It was made more for
piercing the armor of samurai than slicing.

In addition to the aforementioned Ninja Sword, Scorpion is fond of using a harpoon attached to a rope which he uses to spear his opponents and drag them towards him, using his catchphrase, "GET OVER HERE!". In MK: Deadly Alliance, the harpoon is clearly attached to a holster on Scorpion's back. I will be using some creative license and instead the harpoon will emerge from his hand, in effect another living being inside his hand, ala the Mortal Kombat movie. And DON'T EVEN THINK about cutting off his hand to remove the harpoon. I will be greatly angry with you.

SPECIAL MOVES:

The Spear: "GET OVER HERE!!!" Need I say more?

Summon Hellfire: Scorpion uses his spectral powers to summon flames from the ground, burning his opponent and stunning them momentarily.

Flame Kick Flip: Flames shoot from beneath Scorpion's feet, flipping him backwards at an incredibly fast speed, kicking his opponent viciously.

Teleport Punch: Scorpion disappears momentarily and appears behind his opponent, punching them squarely in the back of the head. Good for confusing the enemy but doesn't do much damage.

Fire Spit: Scorpion removes his mask to reveal his skull, and spits flames forth to burn the enemy.

FATALITIES: Note that I won't be actually using these unless given permission or possibly on a NPC, but I felt I should list them.

Torso Rip: Kinda self explanatory, no? For those lunkheads out there, Scorp latches onto his enemy's upper torso and removes it from the lower body. Kinda messy.

Harpoon Head: Scorpion hurls his harpoon through his opponent's head. A few nasty tugs later, and the head is separated from the body.

Toasty!: My personal favorite. Scorpion removes his mask to reveal his skull and completely incinerates his foe by spitting fire. Usually accompanied by a strange man who pops out and says "TOASTY~!". Actually I believe thats one of the MK developers, but he probably won't be making an appearance in my interpretation of Scorpion.

PERSONALITY:

As you may have inferred, Scorpion is a loner who looks out for numero uno. He won't help you unless you can help him, and he won't mess with you unless you wrong him somehow. Usually the only thing that is on his mind is vengeance...but since Quan Chi won't be here, he won't have anyone to take his revenge out on. We'll see what happens.

I think that about does it...if I missed anything, you guys let me know.

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Bugenhagen Posted: 04-05-2003 , 06:22 PM

Hello, Mr. Forest Fairy!

Registered: Feb 2003
Location: Right behind you.

OK, I'll try and keep this short for those of you who don't care, eh?

There's really only one thing that you need to know about Tingle: he's completely and utterly insane.

Tingle is 35 years old, overweight, and stands at a whopping 3'8", but that doesn't stop him from wearing a green Spandex unitard and red underwear over it. He regularly prances around, playing with (and frightening) little children while babbling nonsensical words and floating from his tiny red balloon attached to his back. He loves to scetch anything he sees just for the heck of it, but takes a keen interest in maps just because they smell musty. Tingle claims to be a fairy, and can do some slight-of-eye to make it seem like he has magic, but the only fairy powder he's got is the stuff which he imports from South America.

Yet, underneath this cheerful, sugary coating lies a hardened criminal that only sick freaks like me would recognize. Up atop his high tower of lunacy, he has enslaved two of his brothers, which have been forced to wear white and pink matching unitards and have to labor all day pushing the tremendously heavy top of Tingle's tower around in circles. Tingle charges an outlandish amount for the simple interpretation of any old charts. Tingle can never get enough Rupees, and he encourages whoever he meets to hoard as many Rupees as they can, so he can steal it from them later. Despite his riches and private island, Tingle still resorts to stealing to get his jollies, and is no stranger to the Windfall Island jail. Tingle's got a deadly cobra etched onto the back of his green suit, and carries more explosives than the entire cast of Armageddon.

Don't let that all bother you, though. Tingle is actually a very friendly person, most of the time. He very rarely finds the need to fight, but will do so on occasions. Tingle, being short, fat, and middle-aged, isn't the greatest physical specimen around, so close, hand-to-hand combat doesn't suit him. He also has no guns of any sort available to him. What he does have is an endless supply of Bombs, a giant Balloon, enough Potions to last him a lifetime, and a little bit of confetti. Mostly, in battle, he just gets in the way and flops around. Anyone who can steer clear of his bombs (not an easy task; he can aim fairly well) shouldn't have a problem shutting this guy up.




Tingle, Tingle,
Kooloo-Limpah!

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Dry31 Posted: 04-08-2003 , 10:26 AM

Judge/Jury/Executioner

Registered: Feb 2003
Location:

Guess it's time I did one of these. So...here's Testament for you.

Postwar Admin. Bureau Report #3360

Name: Testament
Height: 6'1"
Weight: 161 lbs.
Birthday: May 9
Bloodtype: Unanalyzable
Race: Gear/Swiss

One of the few humanoid Gears, and one of the few Gears to retain a sense of self after the Gear cell-grafting process. He became an enemy of the human race after aligning with Justice.

Subject organized the first Sacred Knights tournament in an attempt to revive Justice. Currently, he is still evading capture. One account mentions a link with the Commander Gear Dizzy, but this has yet to be confirmed.

His pure hatred of man and incalculable power make him one of the most dangerous living beings on Earth at the present time. He should be viewed as a major threat.

Risk Rating: S


Ahem. For pictures of Testament, go here, for a movelist, go here.

And now for some GG backstory. Please note, this may not be entirely canon.

Prologue - Shout & Burning

In the beginning, were the Crusades. Beginning in the year 2074 after the rebellion of the "Ultimate Gear", Justice who was gifted with the ability to command other Gears. The Gear rebellion spread like wildfire; Gears massed under Justice's command, and they soon had a force large enough to strike...so they did. They attacked Japan, decimating the population and devastating the entire country. Humanity's response was quick, though...the Sacred Order of Holy Knights was formed to end the Gear crisis, and fighters the world over joined up. Eventually, the legendary Kliff Underson, a world renowned fighter, became the leader of the Knights. Sometime during his tenure with the Knights, he came upon an orphan by the name of Tesu; feeling compassion for the boy, he adopted him as his own. Tesu came to idolize his adopted father...he joined the Sacred Order, hoping to make Kliff happy by following in his footsteps. But this wasn't the brightest idea, unfortunately. Seeing the horrendous violence of the Crusades, watching Gears and men slaughter each other, reopened far too many painful scars. Tesu was demoralized and sickened by the prospect of such heinous violence. The Crusades eventually ended when Justice, the leader of the Gears was sealed away by the Sacred Knights, and with that, all other Gears, who were under Justice's control, were unable to function. Kliff retired from the Knights. Unfortunately, Tesu Underson was not destined to have a happy ending...he was selected as a probable test subject for an experiment by the "Postwar Administration Bureau", a government agency set up to re-organize the world after the Crusades. Tesu Underson was, against his will, infected with experimental Gear-cells...however, the experiment turned out in a manner that the Bureau had not anticipated. On one level, the experiment was a great success; Tesu gained the ability to summon spirits, and in fact showed even more power than had been anticipated. However, Tesu was unexpectedly strong enough to retain his sense of self; even more unexpectedly, this caused Tesu to go quite insane. The Bureau was not prepared to restrain an insane Gear of this power; Tesu escaped. Now going by the name of Testament, he fled...he began to think that perhaps Justice had been right to slaughter humans. A plan began to form...he would ressurect Justice, and by his side, burn the world free of the scourge of humanity! However, before this could come to pass, Testament met up once again with Kliff Underson. Whether by accident, or whether some small, sane part of his mind, seeking death, had chosen to find the one man he couldn't bring himself to hate, the outcome was the same...Kliff Underson was forced to strike his own son down, to protect the future of humanity. After this, Kliff went into seclusion, devoting himself solely to the study of the ancient arts of combat. But peace was not to last...

Guilty Gear - The Missing Link

Five years after the defeat of Justice, a rumor begins to drift about. The "Second Tournament of the Sacred Order of Holy Knights" is being held, with the prize being a wish. Combatants from around the world, each with their own motives, enter the tournament. However, not all is as it seems. Ky Kiske and Sol Badguy soon found themselves competing in the final match; after a brutal fight, Sol came out the winner. After defeating Ky, Sol was confronted by...Testament! Testament somehow managed to ressurect after being killed by Kliff...and his power is even greater this time around. Testament laughs madly, and reveals that Sol has fought his way to the top only to be a sacrifice to bring about Justice's ressurection. Sol blows off Testament's diabolical speech as ranting and attacks...after a brutal fight, Sol defeats Testament. But Testament merely laughs at his defeat...and tells Sol that his efforts have been in vain, and that HE will serve as the final sacrifice to ressurect Justice. As he dies once again, his words come to pass...Justice is once again set loose. Sol engages Justice in battle...Ky, following Sol's trail, arrives just after Sol defeats Justice. Sol leaves the scene, and Ky moves in...hearing Justice's final words, Ky begins, for the first time, to doubt his view of the world...to wonder if all Gears are truly evil, or if perhaps there are shades of gray.

Guilty Gear X - By Your Side

One year passes. Ky steps down from the Order, instead becoming a member of the International Police Agency. Once again, though, troublesome rumors begins to float about...a Gear that had survived the ultimate defeat of Justice, and who had evaded all attempts at capture. Somehow, though, there are no records of anyone being killed, or even wounded, by this Gear, despite its incredible power. An immense bounty is placed, awarded to "whomsoever brings about the demise of this dreadful Gear". Fighters from all over the world seek this Gear...Ky Kiske and Sol Badguy among them. Ky manages to get there first this time...only to be stopped by none other than Testament, risen from the grave once again. Testament fights Ky in a brutal fight...Ky prevails, despite Testament's power having increased yet again. Ky goes on, and encounters the "dreadful Gear"...who actually turns out to be a frightened, innocent girl named Dizzy, who just wants to live in peace. Ky is unable to bring himself to fight...he leaves Dizzy in peace. Sol follows after soon after, and he too is impeded by Testament. Testament fights desperately to protect her, but he is defeated again. In the end, though, even Sol is unable to bring himself to kill Dizzy; he too leaves. Johnny follows soon after; Testament challenges him, as well, but after fighting Ky and Sol, he's badly weakened, and Johnny's skills are formidible in their own right. Johnny prevails, and finds Dizzy. The chivalrous pirate offers Dizzy a place among the Jellyfish's crew, which she accepts, asking Testament to watch over the Grove for her...Testament accedes. Finally, Jam Kuradoberi makes her way to the Grove...Testament informs her that the dreadful Gear is no more, but that she can feel free to claim the bounty. Jam does so, claiming to have killed Dizzy; Dizzy is presumed dead by the world.

Guilty Gear XX - The Midnight Carnival

A few weeks pass. Dizzy is living happily as a member of the Jellyfish Pirates...but then, a mysterious woman calling herself I-No appears and attacks the Jellyfish, throwing Dizzy from the airship! I-No departs, following after Dizzy...Testament arrives on the Jellyfish just after. After smacking May and Johnny around for their gross incompetence, he follows after in pursuit of Dizzy. Dizzy, meanwhile, hits the ground, several thousand feet below. Being a Gear of incredible power, she is more or less unharmed. However, due to the shock of falling, she's no longer in control of herself...her dark personality, Necro, is. Necro begins rampaging around, destroying just about everything that it sees. Dizzy recovers, though, after treatment from Faust, and begins to wander. Meanwhile, Sol Badguy meets up with I-No. I-No rants that beating Sol will please "That Man", the man who originally created Justice and is one of the most hated men on the face of the planet. Sol and I-No fight; after a brutal match, Sol wins. I-No taunts Sol that she's not nearly through yet...but "That Man" makes an appearence, telling I-No to hold it. He tells Sol that he is humanity's only hope against the upcoming danger...Sol rages that he will settle his grudge against "That Man" soon. I-No heads off and encounters Ky Kiske, who is looking for Sol...the two skirmish briefly, but then part, with Ky going after Sol and I-No looking for Dizzy. Ky soon finds Sol, and the two exchange some dialog, before Sol once again heads out, leaving Kiske angry and confused once again. Meanwhile I-No soon catches up with Dizzy and torments her until Necro re-emerges. Testament finds I-No, who gloats over what she did to Dizzy. Testament is greatly angered by this, maims her, then acts as a punching bag for Dizzy until she comes back to her senses. Dizzy apologizes and thanks Testament, then leaves with the Jellyfish Pirates, telling him that without Testament's help, she never would have been able to live this happy life with her friends. Testament goes back to watch over the Grove, keeping it safe if Dizzy ever wants to return.

Oi. And so ends the character description, for now. Later I may add in a movelist, or edit some of this, but that's it for now. Let's enjoy a great showtime.

Last edited by Dry31 on 04-18-2003 at 10:25 PM

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Slipstream Posted: 04-09-2003 , 01:53 PM

Maester of Monsters

Registered: Feb 2003
Location: Graveyard Within My Mind

Yuri Hyuga is the protagonist of Shadow Hearts, an RPG set on Earth (or at least, an alternative version of Earth) in 1913. I use the word protagonist because, aside from the fact that I'm not fond of the word 'hero', Yuri isn't one - most heroes tend not to consider taking advantage of the heroine while she's asleep.

Okay, basic history, nothing majorly spoilerish. It says something when a fighting game character can have enough backstory to choke a camel ( at Anoat and Dry31) but an RPG guy has to keep things to minimum to avoid game spoilers. Born to a Japanese father and Russian mother, Yuri lived on a Russian farm as a child. However, Yuri's father was an intelligence agent for the Japanese military and had to spend a lot of time away from home to support his family. Not long after he was killed in action and no longer able to protect his family, Yuri's farm was attacked by demons and his mother gave her life to save his.

The trauma awoke his hereditary abilities as a Harmonixer (more on this later) - instinctively using them in self-defense and fusing his soul to one of the demons, Yuri took on the form of a Fusion beast and tore apart the others in an outburst of uncontrollable power. Being only nine at the time he was taken in by locals, but left after about five years before he was driven out by the superstitious villagers. Since then he's largely been fending for himself in the world, making ends meet as a monster hunter until the events of the game.

He's 24 as of when I'm bringing him into the tournament, about halfway through the events of Shadow Hearts. Mebbe six feet tall, but I'm hopeless at guessing people's weight and it's not like it's really important. This is a pretty good picture of Yuri - black boots and trousers, belted brown leather trenchcoat, protective red shirt. About the only inaccuracies in the pic are his hair, which should be dark brown, and he should be wearing white gloves.

Personality - okay, let's not beat around the bush here. Yuri is crude. He tends to think and express himself in the most basic ways he can, and although not a ladies man his mind tends to occupy gutter level when dealing with the opposite sex. Spontaneous and active, usually feeling restless when not somehow occupied, he often acts on impulse and takes great satisfaction from doing so. Admiring strength in himself and others, admission of weakness feels like failure to him and so he always tries to avoid showing any. He loves to be at centre stage and often uses shock effects to get attention.

Yuri's an consumate realist, living in the moment and usually giving little thought to the past or future. He's more street-smart than he is intelligent, and although not stupid by any means, favours following his instincts over thinking things through. Despite this he isn't ruled by his emotions - he's willing enough to express and follow them, but they don't lead him around by the nose. Yuri likes to help people out if he can, but on his own terms and if he feels they deserve his help. He also has a distinct lack of respect for authority figures and a largely sardonic outlook on life in general.

His fighting style is a rough kenpo/kickboxing cross, taking the basic kenpo that his father taught him before he died and adding anything that worked afterwards. It's aggressive, practical and largely graceless, given that for most of his life Yuri was fighting for survival and not for entertainment or self-improvement. Most of his attacks are impact style, prefering striking hits to throws or counters, and he tends to favour fast combos over single heavy strikes. He often fights with martial weapons such as brass knuckles and hand-claws and carries a set of each in his trenchcoat.

He doesn't have anything along the lines of fireballs or whatever and probably has only the faintest idea of what ki is, but that's not to say he's without special abilities. Yuri is a Harmonixer - a practitioner of Fusion, a forbidden art lost in ancient Japan that's as dangerous to the wielder as it is to its victims. It's a type of quasi-necromancy that allows the wielder to fuse their soul to that of an planar spirit - elementals, demons, the undead and suchlike - and take on a humanoid form that joins that spirit's abilities and appearance with that of its host. Fusing with a water dragon, for example, would give a scaled reptilian form with water elemental attacks and illusionary powers.

However, Yuri must defeat whatever he wishes to Fuse with before doing so in either physical or mental combat, no mean feat for some of his more powerful spirits. In addition, Fusion takes a heavy toll on Yuri's sanity - remain too long in the form of a Fusion beast and the other entity will wrench control away from him until someone or something subdues it. The more powerful the other spirit, the sooner this happens, so Yuri will generally only fuse for short battles or when he feels he's outmatched.

EDIT: I should mention what Fusions Yuri has available to him at the start of the tournament. If I gain any more, I'll mention them in the rounds and give a description there.

Death Emperor: Dark elemental. Your typical skull-headed winged demon figure. Fairly balanced, the wings can glide but not fly. It can increase magic strength, steals magic (MP) from any target and casts a wave of darkness at an opponent.

Heaven's Fiend: Light elemental. Weird floating angelic thing with a tail. A defensive fusion which attacks with its tail, it can heal a large group of people, increase the magic defense of a target and shoot a bolt of light as an attack.

Raging Tiger: Earth elemental. A fairly skinny, highly agile humanoid tiger. Attacks very quickly with its claws. Can heal with a spirited roar, raise the physical defense of a target and telekinetically throw stones at an enemy.

Tornado: Wind elemental. A birdlike fusion, a full-flier which attacks with slashes from its legs as it dives. It can remove status effects with a healing breeze, increase the speed of a target with wind currents and slash with blades of wind.

Man Dragon: Water elemental. A Lizardman-like reptilian form with hard scales and tail. Attacks with claws. It can heal a target with water droplets, use illusion to increase the chance to evade attacks and blast targets with high-pressure water.

Inferno: Fire elemental. Four armed, heavily muscled fire demon. Attacks with brute force from its punches. It can remove status effects by using pressure points on the body, raise the physical attack power of targets and throw fireballs.


People like you. People who plan out every little detail of their lives.

You could never understand me.

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Soujiro Seta Posted: 04-15-2003 , 02:37 AM

The Silver Ogre

Registered: Feb 2003
Location: Beyond Death

Thumbs up it's all relevant material! XD

Hmmm...I have one of these, don't I? Yes, yes indeed... I might as well put it up, so that anyone who would like to can read it with enough time to spare before the tournament. I'm only a sidekick, though, so whether you'd like to 'meet' Elmdor is up to you.

Also, my disclaimer - Elmdor is a character without a lot of actual 'development' to him - that is, kind of a blank slate that I filled in with a fairly comprehensive history when I played as him a few tournaments back. Therefore, there's a lot of things in the portrayal which are purely the result of my own intelligent observation and imagination. And, since he was in a previous tournament (tying for the win), that will obviously have had an effect on him. So if you don't like my portrayal, I understand. But I hope that's not the case. Somehow, this pretty bastard has become rather endearing to me.

Anyway, here we go.

Story :: The Man who Lived Thrice
Mesdoram Elmdor was the Marquis of Limberry, living in the medieval land of Ivalice (in the game ‘Final Fantasy Tactics’). He was a strong fighter who had mastered Oriental styles of fighting, such as the arts of the monk and samurai. A natural at strategy and fighting, he developed his own variety of the samurai’s ‘Draw Out’ skill; a more powerful version called ‘Sword Spirit’.

He died in a fearsome battle at Fuse Plains, but an offer of resurrection was made by the ‘Zodiac Stone’ he held; he could live again if he would host the spirit who spoke to him. That was the spirit of Zalera, the Angel of Death, and from that point on, Elmdor’s samurai skills were put to use serving a dark purpose; the resurrection of Archangel Altima, king of the Lucavi. He was eventually killed by a strong party lead by Ramza Beoulve, and thus ended his second lease on life, releasing him from the Lucavi’s power. This ends his role in FFTactics – the rest stems from my portrayal of him in a previous tournament.

His soul wandered in limbo - going to neither heaven or hell - until he met Halcyon, the host of the Survivor VIII (Rurouni Taikai III) Tournament, who offered him a chance to finish things up, or to even have another chance at life. Eventually, he accepted, and throughout the tourney he took on the task of trying to bestow upon others the wisdom he had gleaned from his two lives, wisdom that he had wanted to pass on to keep others from ever becoming someone like him. He ended up helping co-host Kaiki in a great final battle against a mighty monster called the ‘Children of Terror’. During this battle, he came into possession of the legendary negative sword ‘Forever Sin’, a sword whose cut could cause even the most innocent soul to be tarnished with filth, guilt, and darkness. He ‘drew out’ the spirit of this sword to strike a critical blow to the ‘Children of Terror’, but in doing so, the force of the release of its tremendous spirit energy blew ‘Forever Sin’ apart, and a piece of the sword penetrated his own body as well. From that point, even his new lease on life was doomed to end in all too short a time. At the end, he asked for no reward from Halcyon and Kaiki, and faded into the mists of morning with the rising of the sun, glad to at last have had his burden lifted, and to have attained a peaceful rest.

However, his peaceful slumber of death was not to be. Somewhere, perhaps even across time, the Archangel Altima grew close to awakening – even though in Elmdor’s timeline, Altima had in fact been prevented from awakening. As Altima’s dark heartbeat grew, Zalera regained his ‘life’, and began to recuperate his strength. He would seek out and render unto Altima, his king, his services as the great Angel of Death, in order to once again pursue their mysterious designs. And the vessel he would use in this quest is none other than that bound to him in both life and beyond the grave – Mesdoram Elmdor, once the Marquis of Limberry. With a stronger presence in Elmdor’s mind than before, Zalera’s will may be stronger, and Elmdor’s hand all the more ruthless…

Appearance :: Pretty Fly, for a Samurai
Elmdor’s appearance is fairly easy to describe. He wears a samurai’s clothes – a gi, folded over and clenched by the belt, with its wide sleeves; from there down, battle pants – loose and allowing more freedom of movement than a traditional kendo hakama. Both shirt and pants are colored black, as well as his two gauntlets and battle footwear. His hair is trademark anime bishounen silver – it’s actually because of this silver-blond hair that he earned the nickname ‘Silver Noble/Silver Ogre’. Finishing off his assembly is a crimson cape that cascades down his back. He’s a fairly well fleshed-out guy in terms of physique, but even so, his raw strength is greater than one could assess by simply looking at him. At certain times, Elmdor will appear in his ‘Genji Equipment’ – a set of crimson/black-colored samurai armor pieces that provide uncanny defense.

Tournament Starting Equipment
R. Arm – Asura (White-colored katana.)
L. Arm – Bare (Holds katana in two-handed grip.)
Head – Bare
Body – Black Costume (Black battle clothes, from the Orient. Prevents ‘Stop’ status.)
Accessory – Genji Gauntlet (Crimson foreign gauntlet. Increases both physical and magical power)

Job Abilities
Primary Skill – Sword Spirit (stronger version of samurai ability to draw out the soul of a sword, damaging the enemy with ‘ki’ waves.)
Secondary Skill – Punch Arts (the monks’ barehanded martial arts skills.)
Reaction Skill – Blade Grasp (Catches attacking weapons with hands, evading many physical attacks.)
Support Skill – Magic Defend-UP (Lessens damage from magic attacks.)
Movement Skill – Teleport 2 (Elmdor can teleport in battle to any position he can see.)

*Elmdor also innately possesses the skill Two Hands (Can wield weapon in both hands, increasing destructive power.)


Personality :: The Silver Noble
Elmdor is a person who carries out actions with purpose. Even when it might seem like he’s jumping into something without thinking, there’s always something he’s trying to accomplish – he does not play dice. He’s a very decisive person, making decisions quickly and being able to quickly size up a situation. Because of the way he grew up, he’s somewhat introverted, and a closet intellectual who enjoys learning about new ideas. Being a soldier and military/social leader has made up the greatest portion of his life, so he values things like strategizing, order, justice, law, and government. Elmdor talks eloquently, but not overly poetically – his foremost goal is to make his desired impression. He’s generally overly critical and demanding of others, holding them to the same standards he’d hold himself to, but he also shows concern for those others at times.

On the battlefield, he’s a great commander with a will of steel, and fights with the fury of an Ogre (in Ivalice, a powerful demon-creature of the ancient world). He does not view war or fighting as ‘right’ or ‘wrong’, just a situation in which individual soldiers fight to stay alive while accomplishing a greater objective. Having lived and died a few times himself, he both holds life in greater respect and treats mortality more casually at the same time. Sometimes, it is difficult to understand his thinking behind being personable to some people and not others.

Battle :: The Silver Ogre
Elmdor learned the battle skills of the Orient early on in life, and spent his time perfecting those skills into even more dangerous of a weapon. He developed his own style of samurai swordfighting called Kenki Bakuhatsu Nami Ryu (Sword Spirit Explosion Wave Style), which combined traditional sword strokes executed with exacting precision together with the powerful ability of the samurai class to ‘Draw Out’ the spirit of a sword. He also developed an unusual way of fighting using a katana and his Genji shield called the ‘Aegis Form’, which gives him a ‘perfect defense’ against physical strikes, and allows him to wait until the enemy makes a mistake. He is a master of the monk class’s barehanded martial arts, and possesses the ability to grab a swung blade with his bare hands, stopping it mid-swing (Blade Grasp). Basically, he’s excellently trained in the Eastern combative arts. As a utility, he knows a few basic spells in the categories of White, Black, and Time magic. I won’t go greatly into the detail any more than this, save to explain a little about his ‘Sword Spirit’ draw out.

‘Sword Spirit’ – a technique which calls upon astral spirits to awaken the ‘soul’ of a sword. At the same instant, the sword is drawn instantaneously from the sheath, causing the awakened spirit to erupt forth in energy, manifesting this energy in a slash-like wave that extends forth, following the path of the drawn blade. These attacks are strong, fast, and are more spectacular and powerful than those of a normal samurai’s ‘Draw Out’. Like last time, Elmdor will probably find himself with a new and useful katana each round, changing the effect it will have when ‘drawn out’. I will always detail this information at the bottom of my first post of a round.


But that's not all...there's more!...

Last edited by Soujiro Seta on 04-15-2003 at 02:57 AM

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Soujiro Seta Posted: 04-15-2003 , 02:52 AM

The Silver Ogre

Registered: Feb 2003
Location: Beyond Death

This is why the Description is so long – it’s like having to describe a whole other character here. Zalera was mentioned in Elmdor's previous appearance, but generally, didn't have much to do with anything related to the story other than being handy for mental dialogues. Now, however...

Zalera :: Angel of Death

New to my portrayal of Elmdor in this tournament is the foreboding presence of Zalera, one of the 12 great Lucavi Demons, who in the story of FFTactics was bound to Elmdor through their pact of the Gemini Zodiac Stone. In the game, Zalera appears only as a great monster, a nameless terror with a great fanged skull head, scarlet skin, dark violet wings, and bony protrusions everywhere (see avatar). This is Zalera’s ‘True Form’ – how he, as a Zodiac Demon, appears when fully physically manifested. He has another form, though – a human-looking one. This form exists as projected from Elmdor’s mind; as such, its basic design was based off Elmdor’s memories of his eldest brother (a person he especially disliked). This is how Zalera appears to Elmdor to ‘converse’ with him. He appears as an angel clad only in grey robes, with dark grey as the trim, and grey wings and hair. The irises of his eyes always seem to shimmer in a metallic rainbow, and oddly, they have no pupil at the center. The right side of his face is usually covered by a long shock of silvery hair. In terms of physical appearance, think of him as a more light-skinned Legato Bluesummers (anyone here watched the anime Trigun?), with the only non-skin color manifested by his person being shades of greys.

Zalera is the Angel of Death; a wicked being who lives to make others die. While Elmdor himself is no master of magics, Zalera is extremely proficient in the magical arts. He controls a set of powerful dark magics called simply ‘Fear’, which can cause the mental and physical torture (and death) of an enemy by tearing apart their souls. Zalera, being a Lucavi, can also summon powerful dark beasts, such as Ultima Demons, if he so chooses – not only that, but he can reanimate the dead to fight in his service. Zalera cannot make full use of his magical arts, though, unless his presence in Elmdor’s mind is quite strong. However, when his presence is strong (you’ll be able to tell by the change of color of Elmdor’s eyes), or when he makes a full manifestation (in either ‘human form’ or ‘true form’), he’s a force beyond any one mortal’s ability to deal with. The strength and force of his presence can vary widely based on Elmdor’s mood and feelings – certain moods or mindsets will strengthen Zalera’s presence, while others will keep him more at bay. Still, he would appear to as few people as necessary; he sits back in Elmdor’s mind, influencing decisions and choices. If you hadn’t guessed, Zalera and Elmdor are rather at odds…though interestingly enough, not on all points.

As the Zodiac Stones ‘chose’ their host based on the suitability/compatibility of mind and body, Zalera, in personality, is quite a bit like Elmdor: a bit stoic, but also having a sense of cunning wit that Elmdor doesn’t bother with. He takes great interest in mortality, psychological warfare and subjugation, moral corruption, and of course the matters of life and death. He also doesn’t mind conversing freely. It is his style to subtly provoke people, or to make them miserable enough to wish for death. However, when Zalera fights a powerful opponent, he revels in it, to where his normally more ‘stable’ mask falls away to reveal a truly sick and twisted nature. Most of Zalera’s powers are not available to Elmdor unless he manifests himself in some physical aspect, however, the ability to draw blood to heal himself, and to be able to instantly teleport on the battlefield are generally available to him, if Zalera has enough ‘stay’. Elmdor does not want Zalera inside of him, however, there sometimes are enemies in a tournament that not even his own skills could effectively deal with. In those cases, and when his desire to triumph over the enemy is great, he might try to temporarily ‘invite’ Zalera…though it’s never easy getting him to let go, so it would only happen in a great crisis.

Zalera seeks to find Altima, the Archangel King whose awakening seems to be close at hand (thus, his regaining of his corporeal being). He calls upon Elmdor once again to do his bidding and be his great vessel in the mortal plane. What great machination might the Angel of Death have in store? What is his dark purpose? Only the story shall reveal…

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Thirdtwin Posted: 04-18-2003 , 01:25 AM

Blade of Vengeance

Registered: Feb 2003
Location: That depends, of course, on where I am

Chipp Zanuff: Description p. 1

Postwar Administration Bureau Report # 5326
Name: Chipp=Zanuff
Height: 6’0”
Weight: 148 lbs
Birthday: February 9
Blood Type: B
Race: Human/American

Born as an orphan, subject grew up to become an illegal drug trafficker and narcotics addict. He was saved by a man named Tsuyoshi, who taught him the basics of ninjutsu combat.... He also uses the force of Ki in his moves, presumably taught to him by Tsuyoshi as well. It is safe to assume that the subject has had extensive training with Ki force.... Although a highly skilled fighter, subject is a very straightforward man who has little in the way of mental defenses....

Risk Rating: B

(from the files of the Postwar Administration Bureau, as seen in Guilty Gear X2’s Story Mode)

Well, that’s one side of the story, anyway. A rather dry, bland side of the story, if I may say so myself. Let’s delve a little deeper, shall we? Of course, it is to be expected that delving this deep will naturally include spoilers, but not so much as to the overall story of Guilty Gear as to Chipp’s own story—which is, of course, the point of this character description thing anyway.

As stated in the above report, Chipp Zanuff was raised as an orphan on the hard streets of an unnamed American slum. With no parents, he was instead raised by the streets; ultimately, he joined a crime syndicate, and around this time, became addicted to crack cocaine (possibly at the urging of one of his fellow gang members). For the most part, he embraced that lifestyle, but the rest of the syndicate never embraced him, and ultimately decided he was expendable. However, on the night he was to be killed, he was instead saved by a mysterious ninja named Tsuyoshi (God knows why he chose Chipp in particular to save, but that’s another matter). Tsuyoshi would save Chipp’s life in more ways than one—he helped him break through his drug addiction, and trained him in the arts of the ninja. Learning the ways of independence, focus and determination, Chipp became a skilled warrior; however, some might argue he embraced his master’s teachings a bit too zealously, for he began to claim that he was actually Japanese* (this is untrue, but he will still swear by it to this day). However, this lifestyle was not to last; for the syndicate, incensed at the fact that they were utterly ***zed by Tsuyoshi, had been plotting their revenge, and to that end had purchased the services of the Assassin Guild. Tsuyoshi quite possibly flipped out, but rather than killing this assassin, was instead murdered by him, and Chipp’s life would never be the same. After that day, he swore an oath to decimate any and all traces of the Assassin’s Guild, and it is this goal that has sustained him through to present day. It was for this motive—rooting out the Assassin’s Guild with the intent of destroying them entirely—that he decided to participate in the Second Tournament of the Sacred Order of Holy Knights. Although he was a contender, he didn’t make it very far; his failure only drove him deeper into his pursuit of mastery. Having trained furiously over that passing year, he once again entered the fray, pursuing the Gear Dizzy in the hope of testing his new skills (and doing everything he could to suppress the Assassins, of course—winning the tremendous prize would have helped him achieve that end). Once again, though, although making a good showing, he never made it to Dizzy before she “died”; nor did he put a true dent in the Assassin’s Guild. Strangely enough, though, it looked like he wouldn’t have to—with the disappearence/death of its leader, Zato-ONE, the Guild was in serious upheaval, and seemed to be tearing itself up from the inside out. Chipp, ever the opportunist, figured he would help it along. So, after a long and arduous travail--highlights of this include a fight with the Necro-controlled Dizzy, with whom he was able to hold his own, a fight with the crossdressing bounty hunter Bridget, during which it was disclosed that Chipp was apparently wanted for terrorism, and a painful encounter with Ky Kiske—Chipp plunged into the heart of the Guild’s base. There, he fought and defeated Zato (or rather Eddie, the mental parasite which had possessed him)—but before he could exact revenge, he was stopped by a strange (but dapper) man—none other than Slayer, the founder of the Assassin’s Guild (and, incidentally, a vampire of immense power). Chipp fought to the best of his ability, but was sorely thrashed by Slayer… yet, in the end, their goals were the same. Slayer had come out of rest for the purpose of disbanding the Guild, which had strayed from its own purpose—this he rather mockingly told Chipp, as well as informing him that he “…(had) never really accomplished anything at all”, before disappearing into the night. Chipp, still hurting from his wounds, swore in the depths of that dark nirvana that he would make something of himself.

…And that, my friends, is where his story ends, for now. I will be removing him a few days after the ignominious defeat, still trying to figure out exactly how he will accomplish something.


TT

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Thirdtwin Posted: 04-18-2003 , 02:13 AM

Blade of Vengeance

Registered: Feb 2003
Location: That depends, of course, on where I am

Chipp Zanuff: Description p. 2

Now for the more technical, play-related stuff: As established, Chipp Zanuff is a practicing (and American) Ninja from the world of Guilty Gear. His weapon is an arm blade...thing... which attaches to his forearm near the wrist; it can be used for stabbing (sort of), but is mainly intended for slashing. (I suggest you look at these sprite rips to determine what it really looks like) His attack style relies on his insane speed and agility, as well as teleportation and invisibility, to overwhelm his opponents. As well, he is trained in drawing out his innate ki to strengthen his already potent attacks and mobility. For instance, by releasing his ki in short, focused bursts, he can leap to intense heights; he can also jump up to twice more while already in the air, and also “fly” for a very short period of time (i.e. air dash). Some more of his techniques follow**:

Alpha Blade***: Chipp coils his legs and rushes forward at an insane speed (i.e. invisible to the untrained eye), slashing the legs from under his opponent with his arm blade. This can be followed up by the Alpha Plus technique, where Chipp clasps his hands and thrusts his arm blade behind him, transfixing his opponent behind him; he can also follow this attack with another Alpha Blade, or some of his other techniques: Beta Blade, Gamma Blade, or Senshuu; he can also do this move in midair.

Beta Blade***: Chipp crouches for an instant before leaping into the air while shearing the air with the arm blade in an uppercut-like attack. Relatively powerful on its own, he can also chain it into itself once again, or into the Alpha Blade, Gamma Blade, or Senshuu techniques. He can also do this move in midair.

Gamma Blade***: Chipp crosses his arms in front of him, quickly gathering his ki, and then kneels forward, releasing the energy in the form of an illusion of himself which rushes forward at an insane speed. Usually this attack simply does damage on impact, but it can also be used to paralyze the victim for a short time (in the latter instance, a field of energy encircles the opponent as the illusion literally grabs him/her). He can chain this attack into itself, Alpha Blade, Beta Blade, or Senshuu, and he can do it in midair as well.

Tsuyoshi-shiki Ten’i: Chipp presses his index and middle fingers to his forehead, closes his eyes, and instantaneously teleports a short distance. This move can be used to disorient his opponents as well as to follow up his other attacks, as teleporting allows him to close distance swiftly.

Tsuyoshi-shiki Meisai: Chipp crosses his arms for a hot second, focusing his ki, and releases it in such a way that he actually disappears from sight. …well, not really “disappears” all the way—he really sort of “flickers” between invisible and not. Still, he does become very difficult to find for about 18 seconds or so. Obviously this is meant to obscure him from sight—to allow him to reposition himself and strike from a more advantageous angle, or simply to run away—after all, with his already tremendous speed, he could be far away between “flickers”.

Genrouzan: Chipp leaps forward, kicking up a flurry of leaves (or whatever happens to be on the ground, really) as he fades from sight in midair. If his opponent is close enough, he will wrap his legs around the back of his/her neck and proceed to slash his blade across the chest (really it should be the neck, but then how would anyone survive having their jugulars slashed? Let’s just say he doesn’t quite have this technique “down” yet)

Resshou: Part of a chain of attacks. Chipp deals a body blow to his opponent, igniting the air around his fist with a quick burst of ki.

Rokusai: The next sequence in the attack chain; Chipp quickly kneels and deals a swift sweep, again exploding the air with his ki. This move may or may not be skipped, but will usually be followed with…

Senshuu***: A flaming heel drop which bounces the opponent off the floor (if they’re near enough to the ground), accompanied by a loud “BANZAI!”. Note that this attack can also be done by itself, or after his three “Blade” techniques, but when done thusly, it will not have the flame effect it would if done after the Resshou or Rokusai (as Chipp does not have direct ability with flame magic, but must instead use his ki to trigger the explosions, he has to build up some “momentum” to continue the flame effect to its full completion. Or something like that. It sounds good, doesn’t it?)

Hayoku Rakuhou**: Remember that old Genesis game Revenge of Shinobi? The one with the ninja who could double-jump and hurl several shuriken in a rainbow arc? That’s sort of what Chipp does here--he hurls two rapid flurries of kunai (throwing daggers) at his opponent from the air.

Faultless Defense: Chipp assumes a defensive position, at the same time drawing part of his ki and Tension energy around him to form a nigh-impenetrable barrier. I say "nigh-impenetrable" because, even though it can't technically be penetrated by anything weaker than itself, it actively draws on Chipp's energy whether he's being attacked or not--and repeated attacks will wear it down. Also, some attacks will simply overpower the barrier, breaking it down and leaving him open to attack. Really, with such glaring faults you can't call it "Faultless", but I digress.

Also, under extreme duress, Chipp will utilize the deadliest techniques of the Tsuyoshi style of ninja combat (i.e. the Tension or "super" moves):

Zansei Rouga: Much like the Alpha Blade, Chipp crouches before hurling himself at the enemy… but he continues to throw himself back and forth, disorienting his opponent as his multiple rebounds pushing him slightly upward each time. If he manages to successfully pierce his opponent’s guard, he will proceed to juggle them upward several times before coming to a dead stop, several yards high, his opponent’s prone body hanging below him. He will then swiftly gather his ki about his blade and quickly slash downward, momentum and gravity bringing him to the ground. He lands perfectly; his opponent (or, if he’s lucky, his opponent’s body) does not.

Banki Messai: A lightspeed combination of multiple kicks, punches and slashes at various levels, this techique is overwhelming and very difficult to defend against. He will usually end it with a pair of consecutive Beta Blades… but if he really hates you, he’ll knock you away, teleport in front of you, hit you in a totally different direction, intercept you AGAIN, knock you into midair, and slash downward through you to the ground (much like the finisher to the Zansei Rouga).

Delta End**: The most powerful technique in his arsenal, but also the one that puts him most at risk, it occurs in two stages. In the first, Chipp leaps into midair and appears to split into five. However, make any contact with these images, and the opponent will fall into his trap; he will be sucked into the midst of these images, which turn into fireballs. As the flames trace a pentagram into the air, Chipp lands on the ground from out of nowhere, gives his opponent a thumbs-down, and forces his ki into the opponent in the form of a large kanji. The resulting explosion of force is enough to destroy almost anything in a single hit. However, even the “trap” portion of this technique is quite draining, and he will need a few moments to “recharge” himself to full strength (he’s not entirely incapacitated, and can still fight, but he will be sorely weakened for a period of time). He can trigger the “kanji explosion” portion of this technique independent of the trap effect, but it, too, will require large (although not crippling) amounts of his energy; moreover, because the opponent will not be wholly incapacitated (which is the effect of the trap), they may be able to defend against it. If he pulls off both moves successfully, he will be severely drained, and will barely be able to defend himself without rest.

Some last notes on Chipp: because of his past experiences, he has a deep-seated dislike of gangs, Mafiosi, Yakuza—basically any sort of organized crime, besides a general contempt for crime. He also dislikes most medicine, drugs (of course) and doctors. However, he has an almost fanatical respect and love for anything Japanese—from the culture to the language to the people. Basically, if your character is Japanese, he will try to have your children, but if you belong to a gang, he will try to kill all your children.

---
Footnotes

*in the world of Guilty Gear, the nation of Japan was utterly destroyed; the Japanese people became refugees seeking asylum in the other nations of the world. In several countries, therefore, various “colonies” (really more like reservations) sprung up around the world, and many restrictions were placed on the rights of Japanese people, supposedly out of a spirit of protection. As it is rare, therefore, to see any Japanese people outside of the colonies, it is exceedingly unlikely that Chipp has any sort of Japanese ancestry whatsoever, to say nothing of being a pure Japanese. At the very least, the government would pursue him a lot more vigorously than they normally do.

** As the game Guilty Gear X2 offers two versions of Chipp, a “normal” and an “EX” version, the Chipp portrayed here will be an amalgamation of the two—this will apply to his offensive capabilities only, and has no bearing on his personality. Also, in Story Mode, certain pre-fight intros show events and attack combinations not normally possible in the “playable” game. I will take a couple of facets of these intros—specifically the manner in which the Delta End technique may be implemented—from these intros. One more point: the Hayoku Rakuhou, originally a Tension Move in GGX2, has been redesignated as a sort-of normal move here. I mean, really, how much energy can it take for a ninja of his calibur to hurl twelve daggers?

***The manner in which these moves may be chained is kind of confusing. Basically, the moves may be chained up to three times--for example, Alpha -> Alpha -> Alpha, Alpha -> Beta -> Gamma. However, if Senshuu is used in such a chain, it will always end the chain. Beta -> Gamma -> Senshuu will work to its fullest extent, but a Beta -> Senshuu chain will end at the Senshuu, and cannot be followed with a third attack.


TT

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eyesaw Posted: 04-18-2003 , 09:00 AM

s p i r i t e d . . .

Registered: Apr 2003
Location: Limbo

Storm Character Description

History:
Because I don't know the full details of her history, I suggest you visit this website. It details every important event in Storms life.

Biography:

Height: 5 ft. 11 in.
Weight: 127 lbs.
Eyes: Blue
Hair: White

Click here for an image of Storm

Abilities:

Strength level: Athlete

Flight speed: Subsonic (when propelled by winds)

Fighting skills: Excellent hand-to-hand combatant, trained by Wolverine

Special skills and abilities: Extraordinary ability at picking locks, excellent marksman with handguns

Known superhuman powers: Storm has the psionic ability to control the weather over limited areas. She can fly by creating winds strong enough to support her weight. Storm has limited immunity to extreme heat and cold.

Special limitations: Storm's psionic powers over the weather are affected by her emotions; hence, if she does not maintain control of her emotions, a fit of rage might induce a destructive storm. Also, Storm suffers from severe claustrophobia.


Where can I run to? Where can I hide? Who will I turn to? Now I'm in, a virgin state of mind.

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The Damned Posted: 04-18-2003 , 07:44 PM

Hyperion's servant

Registered: Oct 2002
Location: Where you are not.

Post King's Character Description: Part 1

Okay, let me start by saying that I am quite sort for making people wait for my character description this long, especially for people not familiar with fighting games. The lengthy, impending description will contain minor spoilers about the King of Fighters series’ overall plot as King usually has little to do with the main story unlike Kyo, Iori, Benimaru, K', etc. Also, I took the profile and history part from a FAQ at gamefaqs.com written by Lantis, the same one that is here. Therefore, if you see any glaring grammatical mistakes, feel free to berate him. Same goes for his bawdy fun fact. Everything else is of my own writing:

KING

Profile
Birthplace: France
Birthdate: April 8, 1973 (29 years old)
Height: 1.75 m (5'7")
Weight: 58 kg (127 lbs)
Blood type: A
Hobbies: Collecting wine glasses
Favorite food: Vegetables
Favorite sport: Billiards
Most valuable: Her own beauty
Hates the most: Gross people
Fighting style: Muay Thai

History
King is a very beautiful woman that hides her beauty under men clothes for several reasons. Firstly, when King was a little girl, she was sent to Thailand in order to learn Muay Thai, with her baby brother, Jan. King, despite being a woman, demonstrated her skillful prowess as a Muay Thai fighter, and could even face the best of fighters. Secondly, she could not fight in an official tournament, however, because she was a woman. King was very disappointed and then at a certain point, she began despising being a female herself. Lastly, she also had to take care of her brother Jan. However, the clever mind of King began to brew something in her mind.
In the next Thai Muay Thai tournament, a certain fighter who wore a shirt and very short blond hair surprised all the fighters. They were even more surprised when that person began advancing in the tournament, with his impressive skills. The mysterious person quickly reached the final battle, where he had to face the current champion. The fight was pretty even, but the man named only "King" was getting the upper hand. In a burst of rage, the champion took hold of King's shirt, but King kicked him back. The force of the impact made the champion tear King's shirt, and King's secret soon became evident to the crowd: she was a woman. Everybody was dumbfounded. The organizers considered the final invalid, and threw King away. The humiliated King traveled to the United States, where she would begin a new life with her brother Jan.
King arrived at Southtown, a city with a lot of problems and crime due to the reign of Geese Howard. King opened a bar in downtown, since she always liked to drink. However, King hated her womanhood now more than ever, ever since that incident back in the tournament. She now dressed elegantly as a man, and received all her guests. One day, a man named Ryo Sakazaki broke into the bar. He demanded information about his kidnapped sister, Yuri. King tells Ryo that that isn't a way for man to barge in a bar, and if he wants information, he would have to fight her. It had been awhile before she had fought, and wanted to
feel what it was like to fight again. The fight was pretty even, but Ryo was determined to find her sister, his only family left. He also wasn't aware that King was a woman, so that's why he fought with more spirit than ever. However, that incident once again became present. Ryo gathered inner spirit in his hands, and threw a Ko'ou Ken towards King. This caused King to be blown away, her shirt tearing apart. Ryo was then surprised when he noticed King trying to hide her now exposed chest. But now, Ryo said he was sorry, and helped King up. No man had ever treated King that way. Ever since, even though she refuses to accept it, King always likes to see Ryo.
King then received one day an invitation to participate in the new King of Fighters tournament, introducing the new team battle mode. Before she even knew what to do with the invitation, the ninja girl, Mai Shiranui, and Ryo's sister, Yuri, appeared to team up with her. Accepting anyway, the troublesome but beautiful trio entered the next two tournaments. By 1996, Yuri had to return to her father's team, and King then received the visit of Kasumi Todoh to her bar. King was friend of Kasumi’s father, Ryuhaku Todoh, so she accepted her in the team. Although she also had to worry about her sick brother Jan, he managed to recover thanks to her effort. He decided to fight too, as much as her sister, though not as part of her 1996 team. King was very excited by that. After that tournament, King liked to pass more time with Jan, but the host of last year’s tournament, Chizuru, then invited King to participate with her in the tournament. King had also taken Jan with her, so she had no worries. King is now ready to show her female power to the world!
The battles have ended, as did the threat of Orochi, and King once again returned to her bar and kept an eye on things. Everything seemed to be easygoing, before the next invitation for the 1999 King of Fighters tournament arrived. Things were looking pretty bleak, after Mai decided to join Andy this time around, since the teams were to be of four warriors this time around, and Chizuru had retreated to a peaceful life of watching over the seal imposed on the Orochi power. Not the one to be left behind, King sought out two of her best friends in Southtown: Blue Mary and Kasumi. She is also approached by Li Xiangfei, an enthusiastic (but very hungry) Chinese martial artist, who was happening to fight Kasumi at the moment King arrived to recruit her, due to an unpaid bill. Once again, the most beautiful (and lethal) fighters would gather again, and all who underestimate them will surely fall!
Once the tournament ends, King returned to her bar in Southtown and continued her hard work. Clients diminished, however, due to the malevolent influence of the NESTS cartel towards her business. One night, Ryo pays a visit at King's bar, and finds it desolated. Ryo wonders why, but even King wants to know what the devil is going on. Unable to bare to see King's pain, Ryo goes as far as inviting King to the Kyokugenryo Karate team for the new King of Fighters 2000 tournament, being held soon. King asks about Yuri, and Ryo tells her it isn't any problem, since Yuri has left the Kyokugenryo Team on her own will, and has reunited with Mai now. After sending Kasumi to team up with Mai and Yuri, King finally takes a chance with the big boys, and finally gets to fight alongside her secret love, Ryo, and demand revenge against the NESTS. But she was met with the opposition of one of the members of the Kyokugenryo clan, Robert, who was oblivious to the fact that his beloved Yuri is gone, and now refused to accept King as a teammate, even if she is an old friend of his. Robert planned to fight King to prove her worth, and seeing the determination in Robert's eyes, King accepts. They both fight a long and winded battle, in which both end exhausted. Robert accepts King's value as a fighter, and finally King gets to fight with some dependable partners, for once!
The destruction of Southtown left King's bar badly wrecked, but it still stood afoot. King was terribly shocked at the result of the Zero Cannon blast, and decided it was time to help the city that received her from so faraway like a lost child. She stayed in order to rebuild her bar and Southtown. But she forgot all about the upcoming King of Fighters tournament! Without warning, Xiangfei and Mai came to her bar, wanting to team up with her again! King didn't know what to do when Hinako, former teammate of Mai's in the past King of Fighters tournament, dropped by, and overheard their talk. Hinako was on a school trip to Southtown, and decided to help them out, willing to help the people of Southtown. King was not only forced to accept to enter the King of Fighters tournament, but she also had to invite dinner to Hinako and her bunch of hungry friends, as well as the bottomless pit called Xiangfei!
King is always very reserved, and does not like to act feminine around strange men. She also tries to even talk like a man, but her womanly side is always quite evident due to her warm feelings. King likes to take some drinks, but never gets drunk. King only feels safe when she is around Ryo, the only man important to her. King also cares for her brother Jan very much, taking care of his sickness. King is aided in her bar by the twin waitress sisters, Sally and Elizabeth.
*Fun fact = When King was defeated by a special move/DM, her shirt tore and her bra was revealed. This happened in the first two AOF games, as well as the first two KOF games. However, sometimes, there were some bugs where the bra sprite seems to DISAPPEAR! Oh God! An involuntary nudity? Booooooooy! o_O

Clothing and Outfit
From Lantis: "*Cloth changes = King wore an elegant suit in KOF '94/'95 and 2000/2001, and removed her jacket for KOF '96/'97. In KOF '98, she wears some sort of white vest with purple trims, and long sleeves. In KOF 2000/2001, her gloves are white."

From Me: The above is pretty much moot, as King will be wearing her CvS2 tournament outfit (a tournament that never actually happened in her dimension/world) for SX, and it is not the same as an of the previous years. King will be wearing a loose-fitting formal white shirt, with cuffs, that is covered by a purple vest that has golden buttons on it to connect it. She will be wearing a set of matching purple clothes, which consist of her purple pants, bowtie, and gloves. Her gloves are slightly distorted with all the fingers missing/cut off and a large rectangle cut off from the back of each so that part of her hand is visible. She also seems to have a golden sash around her midsection and shoes (loafers?) with the front two-fifths being white and other three-fifths being the same dark purple as the rest of her outfit. Both will be on the character portrait that I post up. King will also be wearing golden cuff links. King, however, will not be wearing earings. Sorry, I'm in atrocious at description.

Languages
Just for reference, King can speak English (of course), Japanese (can't everyone in the SNK universe?), French (of course), and Thai (most likely). However, I will probably only use English and maybe smattering of Japanese.

Continued...


If the good die young, then I'm effectively immortal.

Hyperion: "Stop the asteriod, Magneto. Stop the asteriod, or I'll implode your head."

Hyperion: "Give up this garbage and face the inevitable, Magneto. You cannot defeat me."
Magneto: "Everyone has an Achilles heel!"
Hyperion: "Only Achilles had an Achilles heel. I cannot be stopped."

Opposite attract only because men are sluts and women are whores. Thus the equation balances out.

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The Damned Posted: 04-18-2003 , 07:55 PM

Hyperion's servant

Registered: Oct 2002
Location: Where you are not.

Post King's Character Description: Part 2

Continued...

Personality
King's personality is rather interesting as she seems to fluctuate between being introverted and polite yet self-loathing and impulsive outside of battle to being rather cocky and precise within it. Although she is the owner of a bar, for which purposes has been named the Illusion (and I say that because I'm not sure if that's the real name or not, or even if bar has a name canon-wise), and she greets guests rather warmly, she tends to try to act manly around them, especially people that aren't regulars. This means that she will do such "manly" (as gender stereotyped by society) things as using bawdy language if it is called for, chit-chatting about sports and women with her customers, and display her strength by acting as her bouncer and kicking anyone's ass who begins to start trouble. And even though, thanks to the televising of the KoF 96' and 97' most of the world probably knows she's a woman, she still wouldn't let on around strangers. Otherwise, she's rather calm both in and out of battle, but doesn't mean she isn't emotive, at least in the department of getting pissed off (example: Rydia) or cocky (example: some of her game quotes) or sad (example: her little brother's sickness). However, King is very warm in a motherly kind of way, which sometimes shows that King is not a man or could at least bring people to think that she's a very effeminate man, and therefore, "thanks" to society, a gay man.

King will almost always remain calm in a fight, even if she is horribly overpowered by her opponent. The only real way to get her pissed off in battle is she was angered beforehand or if she is constantly womanized or talked down by a sexist.

And please, please remember that all of the characters in the tournament, except Samus, because of her scanning, Rydia, because of their introduction, and K', because I'm quite sure he's fought her before, will NOT think of King as a woman at the beginning of the tournament nor will King openly come out and admit it to anyone unless it's extremely obvious (you're character punched in the breasts or kicked her in her "crotch" or ripped the top part of her shirt and suit off and/or open).

Habits and Hobbies
Habits: Manly facade.
This is already explained.

Hobbies: Drinking, collecting wine glasses, and fighting (duh).
Though King loves drinking, she is not exactly a "heavy" drinker, which means that while she is not a raging alcoholic by any means and has never gotten drunk (until my prologue if you haven't read it ), she WILL drink a bit if there is alcohol around. The other two are self-explanatory.

Throws & Special and Super (Desperation) Moves
Now, before I list every single special and super move and throw of King, I will simply say that while King is a Muay Thai fighter and most of her normals are Muay Thai-like, and the fact is that most of specials require only her feet, beyond that, her style is... quite unique.

[b]Throws

Hold Rush: When Close, B/F + HP
King grabs the enemy, swiftly knees them in the midsection, and then uppercut them away from her, causing them to be hurled through the air in front of her.

Hook Buster: When Close, B/F + HK
King flips backwards, grabbing her enemy's head as she goes, and then proceeding fling them rather effortlessly behind her before completing the flip.

Special Moves
Venom Strike: QCF + K
King does a slight, quick hop, turning and releasing bluish ki in the shape of a comet from her lower body before she returns to the ground. This projectile is non-standard for an SNK game as it travels along the air. And contrary to the bawdy, somewhat popular belief as the projectile does NOT come from her vagina, it comes from her FOOT. Any attempt to right like this will result in an egregious maiming of your character repetitively during the tournament.

Double Strike: QCF, QCF + K
Similar to the Venom Strike, King does the motion extremely quickly, releasing two Venom Strikes instead of one, which is the only real difference between the moves. However, here is a fairly useless tidbit of information: This is the only special move in any fighting game (at least one which I can remember) that has a super move motion, but is a special move. Told you she was unique.

Surprise Rose: DP + K
Perhaps the most unorthodox anti-air in the history of video games (besides that of Athena and Sagat's godly crouching fierces), this move is quite... intriguing. King uses her ki to somersault into the air and she gets quite high before flipping in midair, inverting at the top of her leap. Then, using her ki to push forward in her descent, she coming down bicycle kicking before bouncing off her enemy whether they block it or not. She has arms up to slightly shield her head during this move; this move WILL hit people directly above her on the way up.

Mirage Kick: QCB + P
King's only special move to involve a punch button... and it still consists of only kicks. King raises one foot off the ground before using her ki to glide across the ground, unleashing a flurry of kicks as her moves forward. The farther she moves, the more numerous and quick (and thusly tiring) her kicks are.

Trap Shot: RDP (Reverse Dragon Punch motion) + K
King again flips backwards, but this time unleashes a visible crescent arc of ki from the bottoms of her feet. If this crescent arc of ki hits the enemy, they are temporarily stunned (and for temporal tournaments purposes, let's say they stay that way for 10-15 seconds). The move then continues with a Mirage Kick technique, and therefore yet again is the distance proportional to the amount of damage and ki expenditure.

Tornado Kick Retro: HCB (Half-Circle Backward Motion) + K
The Tornado Kick of yore, the one she originally had in the first KoFs and the one she has in CvS 1 & 2. King does a low, spinning jump forward, bringing one leg from behind her and kicking upwards, leaving a thin trail of ki the length of her body, before reaching the peak of the jump with her back turned. She then comes down, still spinning, with that same leg lashing out with another thin trail of ki before landing facing forward. This move is also the pseudo-beginning move of the Illusion Dance.

Tornado Kick Neo: HCB + K
The more recent Tornado Kick, from what I remember of playing KoF 2000, this one has King use her ki to left her into the air, though it leaves no visible ki. King simply does a two-four spinning kicks as she is lifted diagonally upwards and forward.

Super Moves

(Super) Double Strike : F, B, F, DF, D + K
Ah yes. The (Super) Double Strike is actually the only move that King has that was NEVER a part of any SNK game. She only had this super for one game, and that was for CvS 1 in her EX form. The (Super) Double Strike is just a super version of the double strike, at least cosmetically. This Double Strike is a light purple instead of the special's light blue, is a multi-hit projectile unlike the special's singular hit worth (separately of course), and, for the sake of the tournament, will expend more ki if I ever get around to using it.

Illusion Dance: HCB, QCF + K
King screams "Iku yo!", a somewhat rough way of saying "Let's go!" but less rough than "Iku ze!" or "Iku zo!", before she leaps backwards. When she touches down after her swift initial jump backwards, she almost instantaneously lunges forward with the second part of her Tornado Kick Retro. If she connects, she then will go into a flurry of kicks and punches, the amount dependent on the amount of ki she's will to spend, before finishing with a Tornado Kick Retro that sends the enemy flying away; at its most damaging, and therefore draining, spiraling away. If she is blocked, she will merely stop and try something else.

Silent Flash: QCB, QCB + K
King screams "Korede kimari ze!" before performing a move that bears a superficial resemblance to her Trap Shot. However, if the enemy is hit with this, the stunning will be much longer (for the sake of the tournament 45-60 seconds (3 or 4 times longer)) than for a regular Trap Shot. King will jet upwards, bringing her knee into the stomach of the opponent and either simply ending with a brutal upward kick to the jaw from the same leg or a turning nightmare of more knees. Either way, the move will ALWAYS end with that brutal upward kick.

Tournament Fighting Style
King will can fight at both a distance, with her mighty Venom and Double Strikes, and up-close, with her barrage of kicks and painfully acrobatics. However, King being one who constantly wishes to prove herself, will most likely want to be up-close and personal.

Picture
King

END

That's pretty much it. Sorry for being a windbag again.


If the good die young, then I'm effectively immortal.

Hyperion: "Stop the asteriod, Magneto. Stop the asteriod, or I'll implode your head."

Hyperion: "Give up this garbage and face the inevitable, Magneto. You cannot defeat me."
Magneto: "Everyone has an Achilles heel!"
Hyperion: "Only Achilles had an Achilles heel. I cannot be stopped."

Opposite attract only because men are sluts and women are whores. Thus the equation balances out.

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Wayne Posted: 04-18-2003 , 10:51 PM

The Night Beckons...

Registered: Feb 2003
Location:

I was pretty sure I'd already posted this... then I remembered that I never did. Or my intro until just now. Sorry about that; normally I'm... well, not that much more diligent, heh; but....

---

First of all: the official link. Dreadlords!

Mal'Ganis the Desecrater

Appearance

Essentially what you can see in my avatar or my my RI sig. He stands just slightly over seven feet tall and weighs probably around 270 pounds; although far stronger than a size-comparable human (being a demon, of course). He appears vaguely humanoid; although unmistakably infernal-- horns, glowing eyes, long (3-5 inches when extended) claws, batlike wings (wingspan is about nine feet; he can't fly with them, really; but can jump really high, do wingovers, use them for balance, etc.).

Personality

"Diabolical," as they say in D&D. Lawful Evil to the core. Mal'Ganis is remarkably civilized; he speaks like an educated human and possesses incredible cunning; although coming from a medieval-based timeline, he's not really as "smart" in terms of science, math, etc. as those from the present.

He's also pure ruthlessness. Mal'Ganis, at the start of the tournament; has no goals beyond learning more and developing his powers to use against Ner'Zhul and his enemies in the Legion; and he's not necessarily cruel. He merely needs to kill and feed on souls to sustain himself, and he's not particularly picky where the souls come from (he can and will hunt down other sponsors just like Shang Tsung, but of course I/we won't actually kill anyone, since that's, y'know, against the rules). He tends to view normal ("weak") humans as annoyances or food; strong humans and normal "powerful" creatures (like Gears, other immortals) as possible allies or rivals, and exceptionally powerful beings as allies to exploit against the Legion or else enemies to find the weaknesses to; and then kill them and gain their strengths. Whichever is easier.

Powers

Mal'Ganis has the powers common to middle-to-high level demons, and all the powers associated with Dreadlords. They are:

Carrion Swarm. Mal'Ganis's primary damage spell, summons a cone (about 35 degrees in front of him) of bats, spiders, worms, etc. and other vermin which tear into his enemies. It's reasonably powerful, but gets weaker as more enemies are caught in the effect. Because of the spread its power is wasted against just one or two enemies.

Sleep. Puts one target enemy to sleep. The spell is normally impossible to resist; although exceptionally magic-resistant characters can probably ignore it. Those put to Sleep are out for no more than ten seconds, unless they have very little magic resistance; in which case the magical sleep lasts for a full minute (or longer, heh, if they were tired anyway). Mal'Ganis tends to use Sleep to attack lone enemies or escape from powerful ones.

Vampiric Aura. Mal'Ganis and allies heal as they shed the blood of their enemies. Pretty much what it says. Logically, it doesn't work on enemies that don't bleed (like golems or treants and the like).

Inferno. Calls down an Infernal to crash down on the heads of a group of enemies; stunning them. It goes without saying that a thirteen-foot tall golem that burns everything a few feet radius around it and has monstrous strength is pretty nasty, too. In areas and rounds where Mal'Ganis can't bring down an Infernal, the Inferno effect merely stuns and does damage.

Dark Conversion. Enemies that are weak (or asleep) can have their souls stripped outright and turned into zombies. This is superior to Shang Tsung's soul-stealing ability, since it can work on groups. Unfortunately, it only works on "fodder," usually innocents too weak to resist it.

Soul Preservation. Mal'Ganis warps the soul(s) in question away to a different plane for use later. It works instantly, although he can't preserve souls he hasn't yet "taken"-- that is, this only works after Mal'Ganis has killed or zombified someone.

Dark Portal. Pulls Burning Legion demons from the Twisting Nether to his position. He can summon fellhounds, doomguards, and succubi (of course); but not Infernals, or other ranking demons (like Eredar or other Nathrezim). Many of Mal'Ganis's summons carry items for him; since the Dreadlord himself prefers not to bother carrying more than he has to.

In Combat

Mal'Ganis is a reasonably adept fighter; at least since taking the souls of other good martial artists. He fights with a lot of "skill," but has very little experience in martial arts-- he can hold his own in a fight thanks to his great strength and speed, but his arts aren't his own and he'll lose to enemies strong enough to last against his hits that can use "real" martial arts.

Mal'Ganis fights with his hands using his incredibly sharp claws and his hooves (kicking, of course). He's very agile, capable of twenty-foot-high jumps (or more), backflips, cartwheels, wingovers, and so on; mostly using his innate magic and natural strength and speed.

If he is winning in a fight Mal'Ganis against an NPC Mal'Ganis will frequently go for the kill; but against sponsors (since he knows he can't kill them) he'll settle for wounds and humiliating his enemy; so he can possibly kill them later. Mal'Ganis will view most of the sponsors as inferiors (since they're mortal and many are human); he will take losing suprisingly graciously, and will generally break off a fight rather than take inordinate amounts of damage. He's definitely not above using proxies to fetch an unfair advantage.

Out of Combat

Mostly as seen above. Mal'Ganis, remember; will not go out of his way to attack other sponsors since he can't kill them, and people = souls with bodies to a demon.

Those interesting in talking with Mal'Ganis will find him cold and distant; but somewhat insightful and extremely cunning. As said above; imagine the best way for Mal'Ganis to get what he wants, regardless of the cost to anyone but himself; and that's what he tends to do. Extremely ruthless.

WarCraft 3 Stats (for the sticklers out there)
Items: Ring of Protection +4, Ring of Regeneration, Gloves of Haste, Hood of Cunning (worn as a cape), Runed Bracers (33% magic resistance, stacks with his innate magic resistance), no sixth item (saving room for pick-ups from his summons, who mostly carry potions and the like to bail him out with).

Stats: Strength 45 (normal 42), Agility 33 (normal 25), Intelligence 41 (normal 40). These are nearly all from tomes he's read; he's actually weaker than before thanks to his unhealed wounds from resurrection.

Spells: as above. Yes, I know he has more spells than heroes can get in 10 levels. :P It's called artistic license.

---

I think that's it. Any questions, feel free to ask.


"As you can see, your people are now mine. I will now turn this city, household by household, until the flame of Life has been snuffed out... forever." - Mal'Ganis

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Baka Posted: 04-19-2003 , 07:51 AM

Heaven or Hell?

Registered: Feb 2003
Location:

Oh yeah.. Ky's moves...

Ky fights primarily with his sword, the Fuuraiken or Thunderseal, although he can punch and kick obviously. As such, most sword slashes will be infused with crackling bursts of lightning. Owchie.

Ok..so, Ky's moves. I'm not including basics, cause they're just slashes, punches or kicks.

Ky's throw is a flip forward, swinging the sword down onto the opponent's head and through. His Dust attack (move that launches the opponent into the air) is a standing vertical slash upwards.

Stun Edge - Ky fires a lightning missile from the tip of the Fuuraiken. It's his basic projectile, and it can be performed in the air, at different angles, and suchlike. There is also a Heavy Stun Edge, which is bigger and more powerful.

Vapor Thrust - An uppercut that sends Ky slightly forward and much up, as he swings the sword up while jumping. Hits forward and above. This is also doable in midair.

Stun Dipper - Sliding dash along the floor, kicking the legs, followed up by a slash with the sword. Nice way to cross the screen fast

Greed Sever - Ky somersaults forward, swinging the sword over his head, while it crackles with green energy. Nice hit arc on this move, although it can be a bit slow, and you're vulnerable to someone moving in close under it.

Grand Vapor Thrust - this is an EX Ky move (EX mode is a slightly different moveset) - starts out like Stun Dipper, but instead of the sword slash, Ky jumps into a Vapor Thrust, knocking the opponent into the air.

Kiriharai - EX Ky's mid air horizontal slash with the Fuuraiken. Tends to follow Vapor Thrust or GVT.

Needle Spike - EX Ky jumps forward, slashing in midair, then falls on them kicking. Kinda like GVT the other way around - up first then down.

Elegant ni Kiru - EX Ky's alternate throw = grabs them by the chest them slashes them.

Cresent Slash - Backflip, kicking up lightning as he goes. Launches the opponent into the air.

Overdrives:

Ride the Lightning - Ky surrounds himself with a ball of lightning and rushes forward. Variations can be done in midair, or stationary.

Sacred Edge - Ky gestures for a second, before firing out a huge lightning sword across the screen.

Instant Kill:

Rising Force - Mix Stun Edge and Sacred Edge. A HUGE blast of lightning that impales the opponent and makes them fall down dead. Yeah.

Robo Ky, the Ky clone in the game, has a few extra moves that I may well use...

Impala Hunt - MUCH faster version of Stun Edge. I need to check for any major differences.

Ray Divider - A forcefield of lightning placed a little infront of Ky, that stays around for a short period of time.

Reverse Cresent - take Cresent Slash. Reverse it. Go figure.

Robo Ky's Sacred Edge is also different, a beam of lightning that flashes across the screen a lot faster.

And finally..

Aegis High - Ky surrounds himself with lightning, much like Ride the Lightning, then flies upwards into the air, carrying the opponent with him, ending with a Kiriharai-like cross-slash.

Yep.


Baka // Black Angel // Salva Nos

"I'm not good- looking enough to be party leader." - Robin Cook

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