DarkBlade77 |
Posted: 03-10-2003 , 05:17
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Ratio 4 Vanessa Abuser
 Registered: May 2001 Location: Secret Boss Stage
#1
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Survivor X:
Character Description Thread
Yeah,
here we go. This should be the last thread I'll need to make for a
while.
In order to give your competitors a better feel of who
your character is and how you'll be playing him/her/it, post
descriptions here. Descriptions can include your character's past,
his/her/it's abilities, personality, etc.
I'll also remind
you that neither intros nor descriptions are mandatory--it's just so
people can understand who they're working with/up against better
when they write.
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Netz
Ausg |
Posted: 03-10-2003 , 06:17
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Junior Member
Registered: Mar 2003 Location:
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if you
don't know what Wolverine looks like then I fear, I honestly do. But
I will do a description soonish, i just need to knock my intro out
first,
Two to
tango...
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colguile |
Posted: 03-10-2003 , 06:25
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You want a piece of ME?
 Registered: May 2001 Location: Toronto ,Ontario,
Canada
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Well
my character is ALLEN SNYDER. He is from STREET FIGHTER EX AND
FIGHTING LAYER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
He used to be
the US martial arts champion after Charlie. He lost the title to KEN
MASTERS whom defeated him quite quickly.
Allen is not cockey
nor sure of his skill at this point in his life. He travels with Ken
hoping to learn from him. He is very different from other shotos you
may have seen or played before.
His special moves include
the:
Soul force- Basic energy attack in fireball form
but for this tourney I think I will also make it some what of a full
body "power up"/"Aura attack" similar to the SKULLO
ENERGY!!!!!!!!!!!!!!!!!!!!
Rising Dragon Uppercut. 3
hits and can juggle well. Set ups for it are pretty easy and when
done as a light his recoil is minimal offering a good cancel ability
into super arts.
JUSTICE FIST!!!!!!!! My move of
choice. If you want to see what this move looks like check out my
avatar. It is a VERY powerfull fist attack. It is his main juggle
move and when you cancel it you are almost garunteed 40%+ damage
when chained.
If missed, an dno super is available you can
bet he will be punished as it is very slow on the
rebound.
Super arts
Fire Force- Pumped up version of soul force. Just
like the super fireball of ryu except Allens sets you on fire and in
some cases if it hits for 4 he can juggle for extra hits. Crouching
jab into justice fist works best if you can't link a crouching light
into a small rising dragon.
[TRIPLE BREAK![/b]- My super art
of choice. Low damage, yet HIGH juggle super. If you get caught in
this you can bet your ass you are done. Tripple break into justice
fist is his sig combo and you can expcet it be used and abused like
I did joo moms.
Comman throw His multi-hit/damage throw. 5
small kicks and then a huge roundhouse sending the oppenent running
for some tiger balm.
That is Allen Snyder. Fear him like you
fear COLGUILE.
http://www.gamegen.com/fightgen/characters/allen.html
How to score
on a second date:
quote:
Originally posted by Zerwilligo Call her? That shit
is weak
If she gave you her address, walk up to her house
and knock. When she opens the door, drag her out of the house and
rape her in the bushes.
Damn, you people don't know how to
be gangsters. Holler!
quote:
Originally posted by Mummy-B I will never, ever,
ever have sex with a Japanese girl ever for the rest of my damn
life ever.
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ShinkuuR |
Posted: 03-10-2003 , 06:32
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New College Grad! Whoo!
 Registered: May 2001 Location: Savannah Ga
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Ctrl+x, Ctrl+v damn it.
Here's the skinny for
Rydia from FF4. If you have questions about her then ask me and play
the damn game!!! 
In the beginning of the game, Rydia starts out as a
little girl who just lost her mommy because of an accidental
monster murder committed by Cecil and Kain. When Cecil rescues
her from a fire in her hometown of Mist, she hates him to death,
but when Cecil saves her from Baronian guards, she gives her
trust to Cecil. After Rosa gets kidnapped in Fabul, the team
tries to head back to Baron to find Cid. The ship ride is a
disaster, and Rydia is swallowed by Leviatan. As Cecil becomes a
Paladin, sneaks into Baron, captures the Earth Crystal and
journeys into the underworld, Rydia stays in the Land of Summons
where she ages a lot faster than normal.
When Cecil's in
trouble in a battle with Golbez, she uses her new powers to
virtually kick Golbez's ass. She then stays with the team the entire
way. At first, Rydia was quite naive but she learned to mature
more. When she made her return, she was quite knowledgeable and
mature, but still had that touch of young in her, always weeping
when something goes wrong, and always childishly objecting to
things, like when Edge tries to steal the Falcon ship in the
Tower of Babil.
She's a summoner, and knows how to summon
spells as well as summon black and white magic. When she starts
out, she isn't too powerful. When she returns to the team much
later, she is much stronger and much more valuable to the team,
although she loses her ability to use white spells. After
Zeromus' defeat, she retires to the Land of Summons to teach
young summons. She probably has notice but hasn't said anything,
but Prince Edge of Elban has a crush on her. Rydia probably
likes him back, because she attempts to speak to him during
Cecil's wedding.
SRK Battle
Poll II:10th place - Edge SRK Battle Poll II: 5th place -
Link
One of the reasons why the '24' threads are too
good...
quote:
Originally posted by Azrael-sama
Not to mention
the Triple P's New Ho is going to get herself into all sorts of
shit. We didn't need to see Spinless Weasel Guy stuffing a gun
into his bag to know that's a trap. You have to hand it to Shin
Sherri, not only would she have recognized this blatantly obvious
set-up, she would have RC'ed it into about 7 different traps of
her own. By the time she was done with that guy, he'd be on
welfare and PREGNANT with HER kids.
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Daisuke7777 |
Posted: 03-10-2003 , 07:52
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K' -- KOF
 Registered: Feb 2003 Location: Ara? Oro? Eh?
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EDIT:
Character was changed to K' from Dizzy so new description
^^;; Note: I'm making this very general as K's past is pretty
long...
K' was a normal human being before the cloning
operation. He led a normal life until he was taken away as an infant
to the NESTS Agents (Basic evil corporation looking to take over the
world). K' was the experiment subject to become the first prototype
clone of Krizalid (The main evil "dude".. the root of all evil). He
would be infused with Kusanagi power as well (Elemental power of
Fire, taken from Kyo Kusanagi) ; It was an experiment only to see
how feasible it would be for a human to recieve the immense Kusanagi
power through injection. Of course, K' was not able to control this
power and needed unique gloves to restrain the full potential of the
Kusanagi. K' wasn't a fully complete clone of Krizalid, but was
successfully infused with the power of the Kusanagi. Since he was an
"incomplete clone" he was given the name K' a shortened form of
Krizalid. Later on K' learns to embrace the Kusanagi without using
his protective gloves and becomes a force to reckon
with.
Okay Okay.. it's pretty lame, but hell, I'm through
with this XD -- If you want to know the FULL story go to http://www.gamefaqs.com/ and check KOF 98 and look
for the story faq.
Last
edited by Daisuke7777 on 03-26-2003 at 08:45 PM
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Switchblade |
Posted: 03-10-2003 , 08:07
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Road Warrior
 Registered: Feb 2003 Location: In your fridge,
behind the mayo
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Vice
and Mature are a duo of assassins from one of the greatest fighting
games series ever, SNK’s The King of Fighters. Mature first appeared
in KOF ’94 as Rugal Bernstein’s secretary. A year later Vice
appeared in the same capacity. It wasn’t until KOF ’96, though, that
they appeared as playable characters, teamed up with Iori Yagami.
Although at the end of that game they were apparently killed the two
have reappeared in KOFs ’98 and ‘02 once more aside Iori, and in ’00
as an alternate striker.
The duo’s backstory is that they
both possess some of the blood of Orochi, the evil god who
occasionally returns to Earth to wipe out all of humanity. 1800
years ago Orochi was banished from Earth by the combined might of
the Kusanagi and Yagami clans. In the modern day a man called
Goenitz, one of the four Heavenly Kings of Orochi, seeks to bring
about Orochi’s return. During his preparation he discovers Rugal
attempting to steal some of the Orochi power for himself. Goenitz
attempts to kill Rugal, but is surprised to see that Rugal is
actually strong enough to survive his assault. Goenitz then allows
Rugal to keep his Orochi power, but appoints Vice and Mature to
serve him as personal secretaries.
Under Rugal’s command
Vice and Mature are given various tasks, running from simple
secretarial duties to assassination and occasionally brainwashing.
At the point from which they depart for the tournament it is 1994,
prior to the first King of Fighters held under Rugal’s
reign.
Mature (http://www.gamegen.com/fightgen/characters/mature.html)
is a sultry blonde woman who strikes her enemies with blinding speed
and razor-sharp slashes. Of the pair she’s the more sadistic. In
battle she enjoys taking her time, making the victim suffer as long
as she can before she finally kills him. For Mature killing is an
incomparable sensation, so intense that it’s often arousing (just
look at the win pose where she stands over her defeated foe holding
herself in rapture). In her partnership with Vice Mature tends to
take the dominant role, serving very much as the brain to Vice’s
brawn. This is not to say that Vice is stupider than Mature, rather
that Mature is capable of thinking more rationally and level-headed
than Vice often does.
Vice (http://www.gamegen.com/fightgen/characters/vice.html)
has short brown hair and a much more gothic look than the glamorous
Mature. She is an absolutely brutal fighter, tearing into her foes
and slamming them into pretty much anything and everything she can
find. She doesn’t like to toy with her victims like Mature, but
rather does her best to end the fight as fast as she can. A big part
of her animalistic nature comes from the fact that her Orochi blood
boils much closer to the surface than Mature’s. Vice is seldom far
from entering into the Riot of Blood, the frenzied state that can
give someone with Orochi blood incredible strength and speed at the
cost of their sanity. Although Vice hasn’t been fully taken by the
Riot of Blood she is much closer to it than any other Orochi save
for possibly Iori.
When working together Vice and Mature are
almost unstoppable, an incredible killing force that can take on
even the strongest of opponents. Outside of battle their long
association together has forced them to become good friends, even
lovers on occasion. They know each other almost as well as any two
people can know each other, and their work clearly benefits from
such a close kinship. If you meet them you’d better hope they’re in
a good mood, because that way they just might go easy on
you.
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Mith
Galtirglin |
Posted: 03-10-2003 , 08:40
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Follow the snowflies...
 Registered: Feb 2003 Location:
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[The
Spoilers form Vagrant Story do not hamper the actual progression of
the plot, because of where I am taking Grissom from. Therefore this
description and the tournament itself are both
new-user-friendly.]
Grissom Laertatison was born in the village of
Tárie on December eighteenth, Year of Our Lord Iocus
1323.
(The calendar changed from the Ivalican following the
publication of the prophet Alzalam Durai's commentary on the
resurfacing of the Germonik Scriptures, The Zodiac Brave Story, and
time was reckoned in years based on the King. Saint Iocus arose
after over a millenium of this practice, in the year of King
Balvanus VI.)
He is twenty-six years old as of the Intro, and
has always looked and sounded younger. Despite their age, and he and
his brother Duane are both fair-haired, and though his hair has
always been curly Grissom finds it easier and more palatable to
treat it with lye-glass and spike it off his face. (The lye-glass
smells like roses, if it's necessary to know). He is ten of his own
hands tall (five feet, ten inches) but only two and a half across
the shoulders. His build is somewhat thin, but he does not look
unathletic; he is not an obvious fighter, for more reasons than one.
He is clean-shaven, white-knuckled, and blue-eyed.
Grissom
has served as a Priest of Iocus for eight years, and in the latter
five of them he has also been with the Crimson Blades, an armed
corps in the service of Cardinal Batistum, commanded currently by Romeo Guildenstern. In the beginning, Grissom
fought in traditional Melee fashion, with a mace, but as he ascended
the ranks and was put in a position of command, his superiors
exposed him to Grimoire Evocation.
...I should go back a few
steps. The Cardinal sets his blades to various agendas, not the
least of which is stamping out cults before they become too
influential. A cult that has been a particular thorn in his side
(and the sides of his predecessors) is in service of something
called "the Dark", calling itself to worship the Dark's past
priestess, Müllenkamp. In chasing around the Cult, the Blades, at
some point, stumbled upon Grimoires, tomes that taught will-working
and magic. Among the highers in their ranks, some particularly
devout and apt soldiers have proven themselves adequate mages.
Grissom became one of these, his faith serving as an
anchor.
Grissom is the youngest of three sons--Algus is the
eldest, now forty-one years old, and Duane the second-eldest, thirty-seven. Algus, upon
the death of their father, was granted all the family's holdings,
and still lives in Tárie, as a jeweler. Duane chose to become a
priest, as is common of children who are not their family's heirs.
When Grissom came of age as well, his father was already dead, and
he might have stayed on with Algus in Tárie, but decided to follow
his other brother into the Church. While Duane was a very eloquent
speaker, Grissom was not such, and tended more toward the historical
aspects of the religion at first. With time, though, he was bored
with interpretation, and signed on with the Blades to put his faith
into action. This, in short, worked.
Since allowing in the
Dark, Grissom has become a very competent mage, and has come to rely
on his Grimoires. He uses a staff, Shilleagh, which is gilded of
both Hagane and Silver and can be weilded as a Light Mace. Shilleagh
is also quite effective as a magical focus, and Grissom has mastered
some particularly potent Grimoires. His magic is mostly offensive,
but he can also Heal and Cleanse. (In VS Terms, it means he is a
Warlock, and a mediocre Shaman, but not an Enchanter or Sorcerer.
Grissom, taking the time out of fighting and healing to up his stats
or turn his armor blue? You've GOT to be kidding him...) He wears a
leather-and-silver jerkin under his vestments that serves as a
Wizard's armor, and greaves. He cannot, however, wear a helm or
gauntlets--the former would keep him from concentrating and the
latter from using Shilleagh efficiently.
As all those who
accept the Dark do, Grissom has been granted some from of psionic
talent. Grissom's talent is rare, useful, and very, very
dangerous.
He is a summoner.
He is also a somewhat
untrained summoner.
That makes him even more
dangerous.
This is NOT Final Fantasy-style summoning.
Summoners like Grissom essentially decide on a beast, ask the Dark
to send it to them, pull the beast out of the air, and set it to a
task. At the level of a good, trained summoner (let's say Sydney Losstarot), Dragons, Giant Crabs, small
hordes of Undead, and Walking suits of samurai armor can be created.
At Grissom's level, we're talking nothing more powerful than a lich.
On a good day. When the Dark isn't too busy. These creatures are, I
would also mention, living beings--not Fayth or psionic
manifestations or spells--and their lives are finite. You can kill
his summons, and they are not special.
Now, Grissom's
personality.
[The author takes a moment to cackle
madly.]
For those of you who have followed my progress in
these tournaments, you must have acquired some knowledge of my
style. In the past, I played Scarlett Welles and Cassius Reeve of
FF7. Sex, aging, money, and destruction were all main issues.
Profanity ran rampant through their thoughts. Scarlett participated
in an actual sex scene during Round V of RTT. Reeve started his
intro off with being tied to his bed with a pair of nylon
stockings.
Grissom is a priest. None of that is going to
happen.
::smiles:: Grissom is a very good priest, in that
sense. His status in the clergy puts him above the common folk that
he was once part of, and he likes it that way. Sex is beneath him;
profanity is even further below. He prides himself on his pride, and
he's got a lot of that pride. Most of it comes from his usefulness
and uniqueness among his fellows.
Of course a sizable portion
of that pride went directly to his lye-glassed head. Grissom is as
arrogant and stubborn as his hair is blond and eyes are blue. If he
wants something, he will not only go and get it, but he'll make a
production of it. Grissom is at his most eloquent when he has
determined, enraged thoughts pounding in his head and trying to get
out. He is easily angered, but it takes a lot to calm him down. Try
a prayer, some wine, and a history text, and give him a few
HOURS.
Grissom is also very quick to judge. In his time
fighting against the various cults, he has seen that the enemy may
appear frail and fair, when in reality they are deadly. Therefore he
does not discriminate between young and old, male and female, fair
or foul, if they are among his enemies. Don't expect chivalry if you
attack him, not even if you're the most innocent-looking
flower-child in the Multiverse. Also, be advised--if you spit in his
face, he will whack your head against the wall.
Among the
people he is quickest to get anrgy at is himself. If you manage to
tempt him into anything, and he catches himself, he will take his
self-loathing out on you, your unborn children, and your
grandmother. Like I said, he's got a lot of pride, and he needs to
keep it. If you insinuate that he can't do something, he'll work for
it until it either works or destroys him.
I am taking Grissom
from Leá Monde, where the Blades are finally managing to really
damage the Cult of Müllenkamp. I'll make an NPC list for purposes of
my intro at a later date, complete with more pictures...luckily
there are people like Glasshard who are AMAZING and draw an
abundance of VS characters. And Grissom...well, look forward to
angst, philosphy, and rage, all of them in divine
portions.
Et
exultavit spiritus meus In Deo salutari meo
Sponsoring
Father Grissom in Survivor X. Amen.
Last
edited by Mith Galtirglin on 03-10-2003 at 08:42 PM
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Bowling
Pin |
Posted: 03-10-2003 , 09:24
PM |
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The 24 Edit Team Av
 Registered: Feb 2001 Location: Harker Heights, TX,
USA
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Bruce
Banner was a nuclear physicist who, after becoming engulfed in the
radiation of a ‘Gamma Bomb,’ became mutated into a creature called
the Hulk, who can shift back to Banner’s original form after his
anger subsides. The Hulk is a fully sentient, separate being from
Banner, who, until in recent history, detested Bruce Banner as much
as Bruce Banner detested him. Currently, Banner can transform into
the Hulk at will and back effortlessly.
There are three main
variations of Hulk: the savage Hulk is the famous green Hulk with
unsurpassed strength, but has the intelligence of a small child; the
gray Hulk, who is a bit weaker than the savage Hulk, but is a
sarcastic Goodfellas-esque felon; and the Professor, who is
essentially the savage Hulk, plus brains, and a handsome face. There
are many other splinter variations of the Hulk as well. There are
several other Hulk forms not discussed here, but these are the main
three that the others are splintered from.
The savage Hulk
has, in recent comic continuity, changed, slightly. He’s just as
powerful as ever, but is able to spout out the occasional snide
comment while he’s kicking ass. Bruce Banner himself now has the
ability to call upon some of the Hulk’s strength without having to
transform into it.
Bruce Banner is a man who walks the earth,
like Jules or Cain from Kung Fu. While he can now kick your ass in
three seconds, tops, he opted for a more peaceful path as he studies
yoga. Don't cross him though; while he's no ruthless Hulk, he will
step in and resolve other people's conflicts if he knows shit is
about to go down. He's also a generous man, and frequently displays
this by giving feeding stray animals. Remember that he is also a
scientist, and he's pretty damn smart. Not ludicrous smart, as in
Batman or Dr. Doom, but he can own you for free in a physics
test.
The Hulk (pick your form) has strength that not many
heroes can surpass (he’s a top tier mortal in the Marvel Universe).
He has excellent jumping ability, and was once known to jump into
space (which makes his death in the TV movie where he falls out of
an airplane utterly ridiculous). He has the ability to see ghosts
and spectral figures, due to Bruce Banner’s desire to know if his
father’s ghost were haunting him. The Hulk is invulnerable to any
human disease known. The Hulk’s healing factor is quicker than even
Wolverine’s; it can take Hulk minutes to regenerate lost flesh
literally ripped away from him (and we’re not talking about a pansy
flesh wound; we’re talking, literally, minutes to replenish all of
the flesh on his body). The Hulk is invulnerable to mind control,
due to his multiple personalities fighting it off all at
once.
Also, read the intro. Read just close enough, and
you’ll discover something very unique to the Hulk participating in
Survivor X.
Hulk Smash That Shit Down!
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Amethyst |
Posted: 03-10-2003 , 10:06
PM |
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Jellomancer
 Registered: Feb 2003 Location:
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Well,
as I'm sure you've all played SaGa Frontier
extensively...
What?
I'm sorry, it's come to my
attention that only four people in the contiguous United States have
played SaGa Frontier.
Anyway, I shall remedy this deficit by
describing in excruciating detail the lives and times of two mages
of the Magic Kingdom.
If you spot a typo, bear with me, my
keyboard's gone wonky.
Blue and Rouge were conceived as one
person. During gestation, the wizards of the Magic Kingdom split the
embryo and its soul in two. This was to combat the demons rising
from Hell that had been foreseen in prophecy. The two mages were
then trained and sent into the world to obtain the gifts for the
varying types of magic and ultimately, the two were to fight, with
the winner becoming the world's most powerful mage. You know this
already if you read my intro.
It was at the point of the
fight that the two mages were snatched from their world and into
their first tournament, RT Tactics. Here, they were compressed into
one body, sharing the brain with one of them controlling the body at
a time. This led to much psychosis and sturggling ,as each
forcefully wrested the body from the other. Ultimately, around Round
Five, the two minds reached a point of balance in their struggle and
Amethyst came out.
The perfect mix of Blue and Rouge,
Amethyst is capable of creating new, powerful spells spontaneously,
due to the twin minds wanting to cast different spells in the same
situations. These effects can range from localized time rewinding to
massive damage to coating everything in his general area in
near-absolute-zero ice (Which, I suppose, kind of counts as massive
damage). The plot device of changing into Amethsyt has continued to
this day.
A list of B/R/A's spells, by the way, may be found
-here-. Although this seems logical, it should be
mentioned again that Amethyst Magic is only usable by
Amethyst.
Personality-wise, the two are opposites, yet
similar in many ways. Blue is kind and caring, ready to offer help.
Rouge is the destroyer personality, focused on combat. Both have a
great deal of honor, though. If they deem it suitable, either will
act contrary to their basic nature. For instance, Blue will seek out
and punish wrongdoers when they continue to commit wrongs. Rouge,
after a fight with a worthy opponent, might heal
them.
Amethyst is a mix of both, but all three characters
will tend to care more for the inhabitants of an arena world than
other competitors. They've been in enough tournaments to realize the
amount of damage forty wild battlers can do to a city, country, or
even planet.
B/R/A will typically fight using magic, however
they are capable of using various swordskills, martial arts moves,
and gun techniques. Blue carries a Rune Sword, a straight longsword
capable of casting the spell Victory Rune as an innate power. Rouge
wields the Comet Blade, a katana with the power to summon a swarm of
meteors. I won't be using that power much if at all. Amethyst wears
both swords at his waist, and can fight with one, the other, or both
at once, if needed. For ease of writing, assume that Blue and Rouge
each carry a small, simple 10-shot semi-automatic pistol. Amethyst
carries two.
All three mages wear various pieces of jewelry
with various powers. The Purple Eye brooch can cast Phantasm Shot as
an innate power. The Sea Stone (necklace) has two water-based
powers, a simple blast of water and a massive tidal wave. The
Magatama (bracelet) casts Sacred Song, which should probably be
considered a holy sonic attack. The armor they wear is a breastplate
(worn under their robes) that, when charged with a small amount of
magic energy, lifts the mage off the ground by about an inch,
allowing them to evade ground/earth-elemental attacks. Applying more
charge causes a pair of slightly luminous angel wings to sprout from
the back of the armor and allows true flight. This equipment is the
same for all three forms.
Bored yet? Good news, I think I'm
done.
Edit: Forgot one little detail. Over the tournaments,
B/R/A has developed mild telepathy, allowing them to spout one or
two of the lines from the home universe of the person they're
talking to. For instance, at one point, Amethyst said Elly's "You
must be lonely out here by yourself." line to Fei from Xenogears.
Anyway, this ability is typically enough to say the right thing for
whichever effect they intend.
Edit 2: Forgot one bigger
detail. During Survivor IX Amethyst obtained a small creature from
another universe, who then followed him around and back to his
homeworld. It is now following him here as a fluffy sidekick. This
creature is a Poring, from Ragnarok Online. Those that don't know
what a Poring looks like: Like this, only without the stylish hat. It's
essentially a three-pound blob of jelly about the size of someone's
head.
For ease of writing, I will be calling it Pochepoke.

Last
edited by Amethyst on 03-11-2003 at 06:48 AM
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MageusBlack |
Posted: 03-11-2003 , 12:11
AM |
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Grab your asses and run!
 Registered: Feb 2003 Location:
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Description: Ah, Maya-nee. Too bad not many
people know who she is otherwise I wouldn’t have to spend, like, a
lot of time explaining everything about her. Oh well. The following
will have Persona 2: Innocent Sin and Eternal Punishment spoilers,
but the IS spoilers won’t really effect you since Atlas didn’t
release it outside of Japan, and IS is needed to actually understand
EP’s storyline. Dumb, isn't it?
Anyways, Maya Amano is a playable character in the game
Persona 2: Innocent Sin, and the main character in Persona 2:
Eternal Punishment. She also goes by the names ‘Maya-nee'/‘Big Sis
Maya’ by the IS kids (Eikichi, Jun, Tatsuya and Lisa), Makki by one
of her workmate Fujii, Ma-ya by her best friend Ulala Serizawa and
Amano-kun/Ms. Amano by Katsuya Suou. She was born on the 4th of
July, 1976, making her 23 years old in the game timeframe where I
am taking her from (which is 1999, for your information).
Look wise, Maya is a pretty person. She weights in at 48kg
(106lbs), and is 168cm (5’6”) tall, with neat jet black hair, and
violet-blue eyes. She wears a peculiar jacket which starts off at a
brown from the shoulders then suddenly changes to cream at the
sleeves from black markers. The jacket runs down to her waist, then
does this funny thing where some flaps or something come out over
her brown skirt… Also, on the jacket are two pink love hearts where
her breasts are. Around her neck is a navy blue tie. Her boots are
long and rests just below her knees, and are brown to complement the
dress.
Now, onto personality! The most important thing to
realize to those who have played P2:EP is that Maya is not the
silent, mature, introverted character that P2:EP depicts her as. I
vote her the worst choice of a silent main ever, since they took
away her damn personality! Maya is friendly, outgoing and silly. The
nutty-older sister figure in IS who made bad jokes, and kept the
rest of the party cheered up when everything seems bad. She’s loud,
talkative and kind, and never shuts up in IS.
Maya’s motto is
‘Let’s think positive!’, and always keeps an optimistic view out on
life. This, added with her refusal to never give up, helps her keep
a clear outlook on the situation. Instead of despairing, she thinks
how to solve the current problem. However, despite her cheerfulness,
Maya knows and is aware of how bad the situation is, and secretly
doubts that everything will work out okay. She keeps the optimistic
attitude as to not depress anyone with her worries.
Anyways,
on to Maya’s life story, and boy, does she have a lot. Story starts
in the Innocent Sin world (also known and referred to as ‘The Other
Side’) when 14 year old Maya and her father, Masataka Amano, went to
Araya Shrine to pray that her dreams come true. Maya’s father was a
war correspondent reporter, and was always off here and there to do
his job. Maya was wishing that her dad didn’t have to leave, but he
told her that his job was important, and so, Maya said goodbye and
gave him her Good-Luck bunny, telling him that if she cried, Mr.
Rabbit was gonna laugh at her. Sadly, Masataka was killed and Maya
never saw him again.
Maya continued to visit Araya Shrine
and pray, when during a festival she met four masked children
playing, Tatsuya, Eikichi, Lisa and Jun. She stopped to talk to
them, and they invited her to join their group. She was probably
lonely and sad, so she joined The Masquerade. The kids adored her
and loved her like a big sister. Everyday she would amused herself
of how the kids would play and fight together. Maya taught the kids
a game called ‘Persona-sama’ which would show you your true self
(It’s acted out in Persona 1: Revelations by them characters… It’s
actually how the Persona of everyone is unlocked)
Some point
later, Maya’s mum decided it was time for them to move away, and so
Maya went to the kids and told them she was moving and that they
couldn’t play anymore. The kids were heartbroken and begged her not
to leave. They were young, and thought that if they locked Maya in
the Shrine she wouldn’t have to go. Tatsuya disagreed with locking
Big Sis in the shrine, so the kids locked him in there as well, and
left to let them out the next day.
Maya wasn’t too worried,
and spent her time playing with Tatsuya and making sure he didn’t
get scared or worried. When it became dark, the mentally unstable
Tatsuya Sudou (not to be confused with Maya’s Tatsuya Suou) came to
the temple and set it on fire. When Maya realized the place was on
fire, she helped Tatsuya escape and banged on the door, telling him
to run away, since the arsonist was still out there. It was then for
the first time, she summoned her persona and was able to escape the
burning shrine, but she was badly burnt in the attempt and Tatsuya
had been stabbed in the back by the other Tatsuya. Sudou called her
a "witch" after witnessing her power. After barely survived, she
developed phobia of fire and repressed all the memories related to
this incident. All the kids thought Maya had died and it was their
entire fault, the worst effected was Jun…
Soon after that,
she moved away with her mom and didn't return to the area until she
took a job in Kismet Publishing in Aoba and was made editor of the
teen magazine Coolest. One day Maya, with her friend and partner
Yukino, went around the city collecting info on the newest fads,
such as the new "Joker-sama Charm" which was done by calling
yourself on your mobile phone, which would make the Joker come and
grant you a wish. While in Seven Sisters High, they bumped into none
other then Tatsuya, Lisa and Eikichi, who apparently were fleeing
from Joker-sama as he was trying to kill them. While she was talking
to them, they were attacked by zombies, and for the second time Maya
summoned her Persona to stop them. She, along with the kids and
Yuki, went around trying to stop Joker, who turns out to be none
other then Jun, corrupted by the Crawling Chaos known as
Nyarlathotep because of the past. Along the way, the lot learns that
Nyarlathotep’s real intentions are to raise the Mayan ship Xibaba
which would raise Sumaru in the sky. Basically, she tags along as so
the prophecy of the Mayan was not filled out. Unfortually for her,
Maya is killed in the final battle by Nyarlathotep to fill the
prophecy and their world is destroyed.
You’d think that was
the end of Maya. You are so wrong. We’re only halfway.
After
Maya dies, Philemon (he’s the guy that opposes Nyarlathotep and the
one who grants all Personae) comes and gives the kids a chance to
take back everything that happened in exchange for their memories
and the meeting of 10 years ago. They’re world was destroyed, and
Maya was dead, so they agreed and time wind backwards.
Maya,
now fully alive and without memories of the IS world is in Kismat
the Eternal Punishment World (referred to as ‘This Side”). She is
having these strange feelings of déjà vu (memories of the other
side). Again, Maya must go out and investigate the recent JOKER
reports, except that instead of wishes this Joker will kill someone
that whoever summons him hates (NOTE: not to be confused with
Joker-sama. This guy is actually Tatsuya Sudou). While in Seven
Sisters with her friend Ulala, she actually is attacked by JOKER
himself, and summons her Persona. When he sees this, he tells Maya
to come along to learn about her Déjà vu. From then on, Maya goes
along to investigate what her déjà vu means, as well as stop JOKER.
In the end, she finds out the reason for all this is that Tatsuya
Suou did not give up all his memories of The Other Side, and thus
upsetting the balance of This Side and The Other Side and making
Nyarlathotep have a field day with messing around with the balance
in hopes to do what he had done to the other side.
In the
end, Maya, along with Tatsuya, Tatsuya’s older brother Katsuya,
Ulala and the mysterious Bafou, stop Nyarlathotep from destroying
This Side (without Maya dying, thankfully). Tatsuya losses the
memory of what had happened on This Side, and everything goes back
to normal with the exception of Maya now knowing everything that had
happened from This Side to The Other Side.
Bloody hell… I
hope I explained that well enough. Anyways, I’m taking Maya exactly
from the final FMV bit (is written via my intro). She’s kind of down
in the dumps that Tatsuya and the other IS kids won’t ever remember,
and trying her best to keep positive around others. But I have nice
little plans of surprise for her, oh yes..
Okay, now for
battle style. Maya uses twin handguns which are coloured in pink.
Nothing to fancy, she pretty much executes rounds of bullets at
demons like mad. Besides that, Maya uses her Persona, Maia to cast spells with. Maya can also ‘contact’
demons, where she interviews them (since she’s a reporter and all.).
Contacting demons can help Maya gain information, money, restoring
of health, or even tarot cards to summon new personae.
Maia
has three forms of different spells (IS’s Maia, EP’s Maia and
Maia-custom). I’ll be taking Maia-custom spells. Maia’s spells
include…
- Hama (Holy spell, instant death) - Invitation
to Sleep (Sends enemies to sleep) - Scratch (Scratches an
enemy) - Maha Aques (Moderate Water magic to all enemies) -
Medirama (Strong healing magic to all allies) - Multi Dimension
(Instant death spell) - Recarm (Reviving spell)
When
equipped, Maya voids all Holy and Dark spells, as well as anything
to do with Mind and Nerve (basically spells like confuse, blind,
silence, and berserk. She’s still susceptible to poison,
etc).
Maya’s Ultimate persona is Artemis, except she won’t
make an appearance until Maya ‘out-grows’ Maia. Artemis’ spells
include…
- Bufula (Moderate ice magic to one. Can freeze the
enemy) - Diamond Dust (Strong ice magic to all. Can freeze the
enemy) - Diarahan (Healing magic to one ally) - Grydyne
(Moderate magic attack to all enemies) - Recarm Dora (Revives all
knocked out characters. However, Maya is knocked out) - Crescent
Mirror (Extremely large damage to all enemies) - Tetrakarn
(Reflects all physical attacks)
When equipped, Maya reflects
all magic (So casting FF’s Ultima is a BAD idea to use against this
gal) casted towards her, and has a weakness to all physical
attacks.
So… yeah, Maya is a cheerfully lazy person. She
hates cooking and cleaning, can’t apply make-up for nuts, is so
shitty at driving that she probably crashes the car once a month
even though she loves it. Even though she’s quite careless, her
understanding, confident, caring, forgiving and other charismatic
qualities make her a very reliable person to have around. Go
Maya!
Last
edited by MageusBlack on 03-11-2003 at 11:55 PM
IP: Logged |
|
San_Draco |
Posted: 03-11-2003 , 03:53
PM |
|
El Bruje Sale
 Registered: Feb 2003 Location: The realm between the
worlds...
|
Shang
Tsung... what more do I need to say? *notices that this is a
predominately Street Fighter board* Eep...
Well, anyway,
Shang Tsung is something of a Mortal Kombat regular. He's been there
since the first game, though he disappeared for some games, and he's
gone through a lot of changes. From an old man[/url], to a younger sorceror, to a Chinese Nobleman, he's crossed the spectrum of
villains.
In Mortal Kombat: Deadly Alliance, however, he has
allied himself with Quan Chi. I'm taking him right after his ending,
when he has killed Quan Chi and most of the Earthrealm's special
forces. That means that he has (unless the host forbids it) an
amulet that allows him to open up portals to different planes.
Generally speaking, this is used to allow him to access the plane of
heaven, and take souls from it.
That's right! Shang Tsung
feeds on souls, and he relies on them to power both his youth and
his powers. His most deadly, I would say, is the ability to
shapechange. He can assume the form of any humanoid, though
inanimate shapes or animals are far beyond his scope. He used to
fling souls at people, but when he got kicked out by Shao Khan, he's
taken to using fireballs instead. Somewhat nifty.
I will also
be giving him just about any martial art on Earthrealm or Outworld.
Which is, of course, quite a lot. After all, he hasconsumed
the souls of countless warriors, if the canon has anything to say
about it.
That just about sums his physical attributes and
his abilities. Now, for how I'm going to portray him. (Or, at least,
how I'm going to try to portray him.)
I'm going to be
making him a creepy villain. He'll be obsessed with expanding his
collection of souls, acting something like a connosieur of spirits.
The stronger the soul the better, and that includes sponsors. (Even
though Shang Tsung can't KILL any sponsors, he can still "take a
taste" with his soul stealing ability.)
I also see him as
something of a refined person. Fine wine, good food, the works. I
mean, he HAS had the opportunity to taste the finest in both
Outworld and Earthrealm, and he probably wouldn't settle for
anything less. I'm not sure what kind of eating/drinking facilities
we'll be having in the tournament, but Shang Tsung will definately
be looking for the best.
So, when in doubt, have him drink
wine and steal a soul. 
"Your soul is
mine!" -Shang Tsung
It was fun, and I enjoyed myself. But,
it's time for me to go now.
IP: Logged |
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Kellios |
Posted: 03-11-2003 , 05:05
PM |
|
Ex-Turk
 Registered: Feb 2003 Location: Alone
|
*snip snip*
Te be fixed on a later date
^^
As I stand here today with the world as my witness, I pledge
to you my undying and everlasting love. I
will stand beside you as your partner, I will stand before you
as your protector, And I will stand behind you as your solace. Please spend and end your life with me.
Last
edited by Kellios on 03-24-2003 at 05:47 PM
IP: Logged |
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colguile |
Posted: 03-11-2003 , 08:26
PM |
|
You want a piece of ME?
 Registered: May 2001 Location: Toronto ,Ontario,
Canada
|
quote:
Originally posted by San_Draco Shang Tsung... what
more do I need to say? *notices that this is a predominately
Street Fighter board* Eep...
Well, anyway, Shang Tsung is
something of a Mortal Kombat regular. He's been there since the
first game, though he disappeared for some games, and he's gone
through a lot of changes. From an old man[/url], to a younger sorceror, to a Chinese Nobleman, he's crossed the spectrum of
villains.
Dude! You're my hero! Shang tsung is the fucking pimp
of pimps!
How to score
on a second date:
quote:
Originally posted by Zerwilligo Call her? That shit
is weak
If she gave you her address, walk up to her house
and knock. When she opens the door, drag her out of the house and
rape her in the bushes.
Damn, you people don't know how to
be gangsters. Holler!
quote:
Originally posted by Mummy-B I will never, ever,
ever have sex with a Japanese girl ever for the rest of my damn
life ever.
IP: Logged |
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CarlyCheeese |
Posted: 03-12-2003 , 01:13
AM |
|
Scarlet Rain Silence
 Registered: Feb 2003 Location: Feudal Japan
|
Hisame
Shizumaru, the Scarlet Rain Silence.
His is a life fraught
with cruelty and tragedy, and has been that way since infancy.
Barely a year old, his mother was slain by the demon Minazuki
Zankuro; an event that forever changed his life. Not only because of
the fact that he then had no family, but because it is said that
those whose parent/s are slain by a demon have then a demon born
within their souls - in effect, they are demons themselves. This is
the situation that has plagued the young man throughout his
life...
Although taken in by kind souls, the rest of the
village he was forced to live in cursed the mention of his name,
'Shizumaru' (named for that he rarely spoke) despite that he was a
very kind, polite, obediant child. Not a day went by that he was not
scorned for the demon that grew inside him.
Refuge only came
one day with the passing of Haohmaru, who rescued Shizumaru from
another attack from the villagers. From him, he learned how
Shizumaru could not cling onto memories, of the demon inside him,
and the prejudice he faced because of it every day. Shizumaru begged
the older man to train him so that he might have his revenge upon
the demon that had ruined his life - and to his surprise, Haohmaru
took him up on the offer. From then on, they were student and
teacher, visiting all over Japan while learning from each other. It
was surprising for Haohmaru to see the young boy excel with his
lapse of memory - but techniques are not memory, Shizumaru explained
to him once. When Shizumaru was fourteen or so, he and Haohmaru
finally parted ways, since Haohmaru had passed on all that he knew
to him.
Eventually, Shizumaru and Zankuro had their fateful
duel, and Shizumaru claimed the victory, but at a horrible price -
Zankuro was his father, blinded by his ability, and transformed into
a demon. Since, technically, it had been a demon that had killed his
father, the demon that had already been living in Shizumaru simply
grew stronger, and often tried to awaken from then on. Months
passed, and the pain from the demon had started to become far too
much to bear...
... until, of course, he had the chance to
rid himself of that curse once and for all, when a mysterious girl,
Kaiki, brought him to a tournament that not even his dreams could've
imagined. It was there he met the comical soldier, Zack Ebony, the
talkative-yet-kind-hearted Rave wielder, Haru Glory, and a person
that would influence his views forever... Tachibana Ukyo. Such as
things go, Shizumaru didn't win, but he gained more understanding
than he hadn't even known he could have - a newfound maturity came
to pass, and he was no longer the naive boy who had been abused in a
village... he was a young man, who was able to finally cope with the
demon inside him - equilibrium had finally been reached. He is still
silent; it's a habit thatÕll never change... but, at least now, he
is not silent from fear.
The Scarlet Rain Silence... Hisame
Shizumaru.
So liek yah that is whar I is taking him from
:3
Apperance first, for those not in the
know...
Shizumaru is bishounen. 'Nuff said, I know, but lemme
go into depth here. XD His hair is long and tied back into a floppy
ponytail on the back of his neck, it's spiky and luverly, it's
oh-so-shiny-and-soft, and it's a blood-red color. Very cool hair.
XD
He has brownish-red eyes, that are gentle, yet forlorn,
and they hide years of anguish and sorrow (I think y'know why)
behind them. Prone to blushing when embarrassed. XDDDD A petite-ish
build; thin, but not deathly bony, and muscular, and
ohhh-so-appealing to my female eye -
... *cough*
But
anyway. :P Shizumaru wears a red and white tunic... red
undersleeves, white sleeves, white collar, and the main tunic is
red. He does wear white shorts, too, just in case you were wondering
:P Black wrist guards and shin guards as well, with white socks and
sandals, yay. ^^
Now then, we venture forth to the treasure
he doth claim. ^^
Shizumaru uses two weapons, an umbrella and
a nodachi (typically very looong swords - he wears his slung over
his back (and we wonder why he uses an umbrella instead ;p)). His
umbrella is named Kirisame, and it's mostly blue with golden trim,
with a red bamboo handle. His nodachi is named - *takes a deep
breath* - Ou Haraeno Maga Kami Shizumaru. The handle is long, with a
big red orb on the end of the hilt, and it has a braided white
tassel hanging from the hilt. The nifty thing about that tassel is
that it also has two thin braids of hair woven into it - a blue one
from Tachibana Ukyo, and a black one from Zack Ebony. Strange to
have the hair, y'might say? Well, it's how he keeps them in memory
so he won't forget either of them and the lessons they taught
him.
As far as personal items go, he has very little. He
does, however, have a little sheet of paper with a haiku written on
it (a gift from Ukyo) and a huge-ass diamond (and when I mean
huge-ass, I'm talking about the size of his fist kind of huge-ass)
that he keeps to remind himself of Haru Glory.
And noooow...
the moves! :O
Shizumaru, having studied under Haohmaru, has
pretty much mastered that style - Shizumaru's does have variations,
though, and his is called Hito-Ryu (literally, 'human dragon', which
I guess really does fit him...). His moves are as
thus:
Samidare Giri - Pops open his umbrella and spins it,
literally shredding an opponent... a lovely trap. ^^
Kirisame
Jin - Flings out his umbrella like a top at the enemy (a
projectile-ish attack)
Hisame Gaeshi - Pops open his umbrella
to shield himself from stuff - bounces back nearly all projectiles,
save those nasty omnipotent-boss-projectiles. :\
Shin Kyoraku
Zan - Throws his umbrella up in the air, and stabs the opponent with
his nodachi. If he slashes with the sword once more after stabbing,
then we call that Uryu Kyoraku Zan.
Baiu Ensatsu Jin - The
Move. It's VERY similar to a particular move of Haohmaru's
(Kogetsuzan), in that they both swing around and knock ya in the
air. Shizumaru's doesnÕt hit like Haohmaru's does, though; he smacks
you with his umbrella first and then does it again, but with his
sword that time.
Shigure - In air, he'll stomp on you with
his umbrella, a la, pogo stick.
Kosame - He actually FLIES
on his umbrella. Think Mary Poppins with far less air current.
^^
Raiu - A sort of aerial Samidare Giri... he breaks out of
Kosame and tears into his opponent just like with the Samidare Giri.
>_>
Some really special moves of his:
Bouu
Kyoufu Zan - Hrm, how to describe... he opens his umbrella, as if
he's about to start a Samidare Giri - but then he spins it so fast
that it goes fiery and he'll dash forward to try and catch his
opponent in it. If he does, both he and his enemy are flown into the
air, where his opponent gets shredded. *yay carnage*
Uryu
Ressatsu Jin - Pretty much the same as the Bouu Kyoufu Zan, except
he stays in place and it'll hit harder if you're caught in it.
Tsubame Gaeshi - Learned from Ukyo in RT3, it's performed
just like his, except that Shizumaru has to snap out his sword from
over his shoulder and not from the waist like Ukyo does. It's
special, 'cause, well... it's an Ukyo move, not a Shizu move.
^^;
His fighting style is pretty balanced; he can be on
defense or offense, though he's more likely to stick with defense -
he can catch you in *nasty* traps with his Samidare Giri and Baiu
Ensatsu Jin. If he's on the offensive, though, he'll take to the air
(is an average jumper - is hardly a low one, but isn't the highest
either) and screw with you that way with the Kosame
technique.
Now then... personality. n_n
Shizumaru is -
as his name would suggest (it's the 'silence' part of his name) - is
very quiet, usually. Of course, he's extremely polite and will carry
on a conversation when wished to, but is usually apprehensive
himself about starting one. Dead scared of the demon inside him -
doesn't like it, doesn't like the way it hurts him, so, of course,
he won't like to talk about it much (in fact, he doesn't like to
tell anyone that he's a demon because he doesn't want everyone to
think he's a menace to society and such). And, well, his modesty is
staggering, especially when it comes to discussing more personal
stuff (he gets uncomfortable and blushy and such). It's a wonder he
can keep the pitiful amount of self-esteem he manages to cling onto.
^^;
That, ah, should be it, for the most part. Here's to
hoping I've not forgotten anything. Cheers. ;D
a lonely
soul ____________________ moonlit skies speaker of silence
________________ candlelit town footsteps in the night
_____________ eyes cast in gloom utter reliance
____________________ a saddened frown
sweet serenity
__________________ shielded by innocence waits to be broken
_______________ hidden by beauty its mouth aghast
________________ the demon sleeps within a demon hath spoken
____________ destroying naievte
~ hisame shizumaru, survivor
x - oboeru mo ~
Last
edited by CarlyCheeese on 03-12-2003 at 02:03 AM
IP: Logged |
|
Baka
|
Posted: 03-12-2003 , 06:11
AM |
|
Heaven or Hell?
 Registered: Feb 2003 Location:
|
So
yeah. Ky Kiske. I get the impression most people know who he is
anyway, but there are always some who won't.
Ky is from the
Guilty Gear series of games, and I guess you could call him either
the Ryu or Ken of the series - I'd say Ryu, cause he wears white.
The Ken? Sol Badguy. I'll leave Ex to describe him.
Appearance.
http://ggx.sprite-central.net/kyjam.html <--
You want the bottom half of this page. There's no better way to
describe than with a picture.
Ky is average height, with
short spiky blonde hair cut to leave him with a big fringe at the
front. He wears a trim white coat with blue trimming, over similar
trousers and shirt, with black/blue fingerless gloves and matching
boots. He's very colour coordinated.
Storyline.
Ky
Kiske has been in the GG series since the first game. His story
starts before that though, in the first Crusades. To know the GG
world, you have to know about Gears. Genetically modifed humans,
Gears were seen as the next step in evolution - until Justice was
created. Justice, the Gear who could control other gear,s and send
them on a rampage. Justice, the Gear who commanded the army that
destroyed Japan. Justice broke the world. It was down to Kliff
Underson and his Holy Order to restore order and defeat the
Gears.
Kliff adopted Ky into the order at a young age and
trained him to be his successor. Gifted with a weapon called the
Fuuraiken (Thunderseal), one of the twelve 'Jinki' that combine to
form an anti-Gear weapon called the Outrage, Ky fought in the front
lines alongside his fellow knights to drive back the Gear
army.
Among those knights was Sol Badguy.
For the
record, also among those knights was the man who later became known
as Testament - but Ky's story is so intertwined with Sol's, I'll be
mentioning him more.
Sol was Kliff's student number 2 - and
then one day, he just upped and left the order, expressing his
disgust, and taking with him Fuuraiken's sister blade, the Fuuenken,
the Fireseal.
Since then, Ky has spent a fair portion of his
time trying to find Sol, and bring him to justice.
Anyway, to
cut a long story short, Justice was defeated. But not by the Order,
but by Sol. Once again, Ky is left behind by Sol. Kliff retired
shortly afterwards, leaving Ky in charge of the Order. A girl called
Dizzy emerged, a new Control Gear. And once again, Sol reached her
first - and this time let her go.
And then, after all this,
the Order was broken up. There was no longer a need for a global
oganisation like this. They could reform if the need arised, but for
the time being, they split back into other jobs. Ky joined the
police force, rising through the ranks almost instantly, and helping
to do what he always did.
Then he found out about the
Shuusen Kanryuken. A clandestine organisation, who seemed to be
behind half the events of his past. Oh, and did I mention they're
cloning evil robot versions of him? No? Aw.
To top it
off, 'that man', as he is know, the shadowy figure supposedly behind
events as far back as Justice, resurged again, sending out his
minions to cause chaos to Ky's loose order.
So that's Ky.
Always the Paladin, with too many enemies. Always chasing after Sol.
Always too late.
Although...
Ky was once a deeply
holy man, believing his God could do no wrong, and controlled
everything. Then he met Justice and Dizzy. Now his faith wavers in
the balance, waiting for a sign that he was right, or for one more
event to shatter it completely...
I'll get back to you on his
move list later.
Baka // Black
Angel // Salva Nos
"I'm not good- looking enough to be
party leader." - Robin Cook
IP: Logged |
|
Just Some
Guy |
Posted: 03-12-2003 , 09:34
PM |
|
Superhero Sellout
 Registered: Feb 2003 Location: a place where you are
not
|
Character: Captain Falcon Game: Super Smash
Brothers/Super Smash Brothers Melee
Captain Falcon was
originally from the game F-Zero X, but appeart in SSB allowing him
eligibility in this tournament.
He's a fighter, and, now at
least, a superhero sellout. Endoresments galore! Yay! I won't bore
you with a description of him. If there's a product, it will most
likely get mentioned in this tourney. Falcon has a gigantic ego and
lets the fame get to his head. Wait, let me rephrase that, the fame
doesn't go to his head. The fame OWNS HIS MIND. He thinks he's all
that and a bag of chips, and doesn't let anybody forget
it.
crappy picture. yay. http://speeddevil49.tripod.com/sitebuildercontent/sitebuilderpictures/c.falcono.jpg
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Samus
Aran |
Posted: 03-13-2003 , 02:23
AM |
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Bounty Hunter
 Registered: Feb 2003 Location: Tallon IV
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If you
don't know who Samus Aran is, you don't deserve the title of gamer.
Put down your controller and go find a more suitable hobby.
I
kid, I kid.
Seriously though, Samus is the star of Nintendo's
sci-fi, action/adventure series Metroid. You can find plenty of
pictures of her, both in and out of her famous power suit with a
simple Google search (link), though these ones from the ending of
Metroid Fusion are my personal favorites (link.
*Drool*
Anyway, where to
begin. Samus is a a human female, who was orphaned as a young child
when a group of Space Pirates raided the colony she and her parents
lived at. She was soon found by the Chozo, a race of intelligent,
peaceful, bird-like creatures who raised her as one of their own.
She was even given Chozo blood, to further make her one of them. As
she aged, she proved herself to be a formidable warrior, and was
gifted with a suit of Chozo Power Armor. The armor acts as a second
skin for Samus when she wears it, and no one can use it but
her.
After leaving the Chozo, Samus joined the Galatic
Federation army, where she served for a time under a man named Adam
Malkovich, whom she shared a close relationship with (friendly, not
sexual). Samus found that she was did not enjoy taking orders,
however, and eventually left the army to strike out her own destiny
as a bounty hunter. Since then, she has come to be feared as one of
the most powerful people in the galaxy, and is often hired for
missions others would find impossible.
Samus's hatred for the
Space Pirates still burns strong, however, and she seeks to destroy
them at any opportunity. When the Galactic Federation discovered
that the pirates primary boss of operations was the planet Zebes,
they hired Samus to destroy it. She was successful and shortly after
that she tracked and followed them to their secondary base at the
former Chozo world of Tallon IV and ended their operations their as
well. It is sometime after this that I will be taking her from for
the purpose of the story, putting it between Metroid Prime &
Metroid II in the series timeline.
Personality wise, expect
Samus to be your basic cold, distant mercenary type of character.
She works alone, and rarely allows herself to get close to anybody.
She is cold, calculating, and deadly. That doesn't mean she's a
complete bitch however, just don't expect her to walk up to someone
and strike up a friendly conversation. She isn't heartless either,
and despite her profession and attitude, still holds a strong set of
personal morals and beliefs.
As for her abilities... whoo
boy, where to begin. Samus is often described as a walking tank, and
that's not to far from the truth. Her power suit sports a very wide
variety of weaponry and equipment, meaning she's rarely ill prepared
for any type of combat scenario.
Samus's primary firepower
comes from the gun that makes up the right forearm of her suit.
Aside from the basic power beam, she can fire an electric wave beam,
a super-cold ice beam, and a super-hot plasma beam. Each of these
can also be charged for a more powerful shot, and can be used in a
wide variety of other ways (For example, the plasma beam can make a
nifty flamethrow). She also has a limited supply of energy-based
concussive missiles, which pack quite a punch. Though it's never
really explained how exactly the missle pickups replenish the her
supply in the games, I'm going to assume for the purposes of the
story that they can be recharged from any standard energy source.
And though not strictly a weapon, Samus can fire a medium-length
electric grappling beam that can attach to a variety of surfaces.
This is fired from a small decice attached to her left wrist
however, not out of the gun-arm as one might think.
Aside
from the weaponry, probably the most important part of Samus's suit
is the visor. It contains an advanced heads up display, which, when
in it's normal state, will actively track any possible threat, as
well as highlight any other points of interest. It can also be used
in conjunction with the gun-arm to fire at targets with pinpoint
accuracy. The visor can also be switched to thermal and X-ray modes,
allowing Samus to see things that may be invisible or hard to see in
the normal spectrum. Each of these views constantly displays the
status of Samus's suit & armaments, allowing her to see at a
glance how she's faring. The visor can also be switched into a scan
mode, which can analyze and display information about nearly
anything, be it a character, a plant, or anything else in the
environment.
Despite the bulky appearence of the suit, Samus
is very manueverable while using it. She can effortlessly pull off
graceful acrobatic leaps. While doing this, she can activate a space
jump manuever, in which her suit continously propels her as she
flips forward, allowing her to basically 'fly'. It is in this mode
that Samus can use her deadliest manuever, The Screw Attack, which
basically turns her into a disc of pure energy capable of shredding
even the strongest material to pieces instantly. The suit is also
equipped with a system that allows her to run at supersonic speeds,
providing she has space in front of her to 'charge it up' as well as
a modification that allows her to move unhindered
underwater.
And lastly, probably the most interesting feature
of Samus's power suit is the morph ball. Using this, Samus can
transform herself and her suit into metallic sphere a little less
then one meter tall. While in this mode, Samus's body transforms
into a gaseous state, while the suit completely encases her to form
the ball. Despite the difficulties this would seemingly entail,
Samus can move about effortlessly while in morph ball mode, almost
like a living bowling ball. While morphed, Samus can activate a
boost feature which allows her to charge up a quick 'burst' of
speed, and can cling to any magnetic surface. She also has an
unlimited supply of relatively weak, energy-based 'bombs', which can
be used either as a weapon or to propel herself a short distance
into the air. She is also equipped with a very limited number of
much stronger power bombs.
Whew is that enough? I'm sure
she's also got a coffee maker, washing machine, and George Forman
grill stuffed in there there somewhere.
Oh, and I may be
crazy, but I plan on writing entirely in first-person over the
course of the tournament in a log-book style. This is the only way
we ever hear Samus's thoughts over the course of the games, and I
thought it would be an interesting experiment. It remains to see
whether it'll be successful, but I'm sure it'll be a lot of
fun.
Last
edited by Samus Aran on 03-13-2003 at 02:36 AM
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ETP
|
Posted: 03-14-2003 , 03:08
AM |
|
humble canadian
 Registered: Nov 2002 Location: Stratford, Ontario,
Canada Favorite Character: GGXX Zappa Astrological Sign: Gemini
Area_of_Interest: Illustration & Porn Level of Canadianliness:
98%
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Haito,
sidekick, Character Description
Kanakura Haito, to be referred to mostly by "Haito", is
a fighting game character from Samurai Shodown: Warrior's
Rage.
"Watashi no chi ga akai" - Haito ---Translation:
my blood is red
Haito Wallpaper
Haito was born and raised
on the island of Riten Kyo. The island was inhabited primarily by
criminals, and a compliment of samurai in charge of policing them
and led by a sinister group called the Razor Trio. Haito was raised
a peasant, in the care of a woman (most likely a prostitute, as the
island was nearly entirely composed of criminals and outcasts) and
was teased as a child. He was born an albino, and raised
fatherless, which prompted the children to taunt him with
allegations that his father may not have been human and that he is a
monster. His response "Red. My blood is red" or in japapanse
"Watashi no chi ga akai".
He developed a fascination with the
color red, made even stronger by the symptoms of his own disease,
which afflicts him with blood-coughing seizures. He also grows more
difficult to control and prone to violence as he ages in such a
criminal environment. He takes up the sword and earns a living as a
bodyguard, gaining skill and reputation and a cruel man, and fierce
combatant.
Eventually he comes into business for himself,
aided by Yaci Izanagi a vampiric partner in crime. They terrorize
the citizenry extorting and running protection rackets with free
reign, as nobody is willing to try and stop them. He utilizes some
of the money in the quest for a cure. Currently he carries with him
a potion that eases his suffering, and grants him fantastic strength
for a limited time. But this potion cannot sustain him forever. Also
during this period he falls in love with a woman, Saya (another
competition in Warriors Rage) but she rejects him, making him even
more cold-hearted.
With nothing to keep him on a righteous
path, and a sense that he lives each day treading close to death he
decides to take his rage out on the Razor Trio. He deems them to be
unworthy of controlling the island.
An interesting note:
There are plenty of hints within the game that indicate Haito is the
son of Tachibana Ukyo, a very famous samurai shodown character. Ukyo
suffered from tuberculosis, which included blood coughing fits, and
carried a sword with no center guard (as does Haito). Warriors rage
takes place 20 years after the last game that Ukyo was alive for,
and Haito is 19 years old (20 if you count the pregnancy period).
And thus a tragic point about the character is that he IS of samurai
blood, but trapped in a life as a peasant, and forced into the role
of a criminal on the hellish island of Riten Kyo.
For the
sake of this survival challenge, Haito will have failed to destroy
the Razor Trio (although others succeeded) and has parted ways with
Yaci. He is currently back to his roots, finding work wherever he
can as a bodyguard, while he searches for a cure to his illness, and
more targets for his rage.
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Amethyst |
Posted: 03-14-2003 , 08:47
AM |
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Jellomancer
 Registered: Feb 2003 Location:
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Looking good, ETP. Welcome to the
party.
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CarlyCheeese |
Posted: 03-14-2003 , 09:32
AM |
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Scarlet Rain Silence
 Registered: Feb 2003 Location: Feudal Japan
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*gasp*
Another Samurai Shodown character!?
:OOOOOOO
You, good sir, ETP, have just made my day.

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Zen
Master |
Posted: 03-14-2003 , 10:48
AM |
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The One and Only
 Registered: Apr 2001 Location: New York, NY
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Kyosuke Kagami... he was a student at Taiyo High School.
He is one of the main characters from Capcom's Rival School series.
He is a slick and intelligent character who has a cool head, opposed
to his best friend Batsu Inchimonji (Who tends to be more of a hot
head). He also seems to be really into his looks...a pretty boy at
best... His techniques are based around lightening and he posseses a
strange style. His places in the story hint at a mysterious
past...which should make for some fun role-playing for
myself...
Anyways, in the first game we find out one of the
main bad guys, Hyo Imawano is actually Kyosuke's brother...anyways
to make a long story short...by the second game Hyo is killed by the
team up of many character's from the game...I am playing Kyosuke
from his PJ ending...he left school after the death of his brother
and is now travelling around trying to find
himself...
"Sore ni
sitemo gei ga nai na..." Kyosuke Kagami
Avatar made by
Shin J.
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Renmazuo |
Posted: 03-15-2003 , 10:38
PM |
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Cute Widdle Cleric Girl
 Registered: Feb 2003 Location: Graveyard of
Airships
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Update, 4/8 - I just added some more bits about
Alma's age, her weapon-of-choice and her skill with the Chemist's
Item command. Give it a look-see!
Alma Beoulve was born on July 24,1184 Glabados, to
Balbanes Beoulve, the daughter of his mistress Ruglia and younger
sister to Ramza Beoulve. She is half-sister by Balbanes to elder
brothers Dycedarg and Zalbag. Her Zodiac sign is Leo, generous,
willing, brave, and fire-attuned. She is 5'5", about 120 lbs., with
light green eyes and lush, pale blonde hair tied into a loose
ponytail by a red string of Gleipnir. At the time of the
tournament, Alma is 17 years old, a month from turning 18, and it is
just prior to the endgame of Final Fantasy Tactics. I'll
spare you the heavy spoilers, but be warned- my intro is
spoiler-ific. So I don't blame you if you don't read
it.
As said, Alma is one of the Beoulve family, a lineage
that has birthed legendary warriors throughout the generations. This
would show in her brothers- Dycedarg Beoulve (38 years old) is a
Lune Knight, one of the most powerful men in Ivalice. Zalbag (30
years old) is an Arc Knight, leader of the almighty Hokuten army and
undefeated in battle. Ramza (18 years old) is the protagonist of the
game, and even as a Squire, he can make your body a test-dummy for
high-level destruction. Balbanes Beoulve, her father, attained the
status of a Heavenly Knight, matched in skill only by the omnipotent
Cidolfas Orlandu- 'Thunder God Cid.' As you can see, Alma's no
knight or princess, but she's got quite a family.
Growing up,
Alma was what you would expect of a little girl living in the
shadows of an already legendary father and two brothers showing
amazing promise with the sword. She was often shy and lonely, though
never timid as long as she was around Ramza, until Delita and Teta
came along. The son and daughter of a Beoulve servant, they grew
close to Ramza and Alma, and the four of them became very fast
friends. Sometimes Zalbag would play with them, when he wasn't
training with the Hokuten to fight in the Hundred Year War. Though
she is very fond of Dycedarg and Zalbag, and is a true friend to
Teta and Delita, Alma has grown especially close to Ramza. The two
of them have the best by-blood relationship that can be forged, and
Ramza's the very reason Alma seeks the path of a Healer.
That
didn't stop Ramza from studying to be a knight and learn how to kill
people, though, hehe! While Ramza attended the Gariland Academy,
Alma attended the Aristocratic School in Igros with Teta, who grew
to be as close with her as Ramza was. However, because of her low
status, Teta was often teased by the other students. Though Alma
repeatedly stood up for her, Teta grew quiet and rarely ever talked
to anyone save Delita after that. Her friendship with Alma, however,
remained strong.
I'll spoil little more, but seeing as
Alma's so crucial to the storyline, I can't avoid them all. In
essence, Balbanes dies of a cold early on in the game, and Teta is
captured and later killed in a battle at Fort Zeakden. Ramza and
Delita disappear there, and after graduating, Alma goes to a convent
at Orbonne Monastery. She becomes a full-fledged Cleric under the
tutelage of Simon Pen Rakshu. There she also meets Ovelia Atkascha,
Princess of Ivalice. Ovelia becomes as close to her as Ramza and
Teta were- they even learn the same basic commands. They separate
after the year, though, and then she lives in Lesalia Imperial
Capital with her brother Zalbag.
She is reunited with Ramza
at Lesalia, and she goes with him on his quest to Orbonne Monastery.
She travels for a few weeks with his team, and finds Orbonne under
attack by the Temple Knights, in search of the Zodiac Stones. Simon
is gravely wounded, and Ramza tells Alma to stay with him while he
goes and kicks some Temple Knight ass. Not a bright move, that.
Though she fights back, Alma is captured by Izlude and taken to
Riovanes Castle. She is there for almost half a year before Ramza
comes charging in.
However, this is at a bad time. Vormav
Tingel, leader of the Temple Knights and father to Izlude, goes
batshit and becomes Hashmalum, the Regulator Zodiac Demon. Crap hits
the fan and, eventually, Alma is freed only to be kidnapped again
and taken to Murond Death City for a ritual that will revive the
leader of the Zodiac Demons (of which Hashmalum is a member). This
point in time, shortly before the final battle, is where I'm taking
her from.
As a Cleric, Alma's primary skills lie in her Holy
Magic. She recites all her spells with a Latin incantation, which
causes her voice to echo while charging up the spell in that
super-cool Gargoyles way. XD So, be ready for a lot of
Latin!
In becoming a Cleric, she is a full-fledged Chemist
and White Mage, and knows all of the Priestess spells as well as all
of the combinations for Item usage. She has additional skill in the
following classes: Black Magic, Time Magic, Yin-Yang Magic, and
Summon Magic. Being a Cleric, Alma approaches the Dark Arts with
great care, so she only knows so much of Black Magic- a few
first-level spells. She relies instead on status-changing magic and
her summons to actually fight, rarely as that happens. Under Zalbag
and Agrias (see my intro later on), she learned a few fencing moves,
but is very clumsy with a blade and instead totes a
stave.
Her White/Holy Magic is what she concentrates most on.
Ovelia and Alma know the same skills from their time in the convent,
but unlike Ovelia, Alma always acts for others first. Even if
she is crippled in battle, she will ensure that her companions are
all right before taking action for herself. She will gladly defend
any ally with force if it comes to that, but Alma has never taken a
life. Even so, her Holy Magic is a force to be reckoned with- it can
heal anything from the slightest cut to a life-threatening injury,
and yet annihilate evil and the undead in only a matter of blows.
Alma's set abilities are these:
Primary Skill :: Holy
Magic Secondary Skill :: White Magic/ Black Magic / Summon
Magic / Time Magic / Yin-Yang Magic / Item Reaction Skill ::
MP Restore (Restores all Magic Power if gravely
wounded.) Support Skill :: Concentrate (Makes an enemy
unable to evade a move. Alma always has this.) Movement Skill ::
Move MP-Up (As Alma moves, she will recover Magic
Power.)
Alma comes equipped with this setup at the start of
the tournament:
Weapon: Healing Staff (A soul-imbued
staff made of holy-iron. Heals whoever it strikes..) Headgear:
Barette (A band made of gleipnir that prevents all
abnormal status.) Armor: Earth Clothes (A garment made
from beautiful but common fabric. Negates Earth
magic/attacks.) Accessory: Elf Mantle (Thin, short green
mantle, gifted with spiritual powers. Increases speed.)
Alma's Healing Staff is a straight white rod made of
sanctified "holy-iron", five and a half feet long, with an amethyst
set at its tip, which both acts as a powerful channel point for her
magic and can heal small wounds at a touch, though solid enough to
take a blow from a broad sword and not shatter. The Barette is a
band Alma uses to tie up her ponytail, which negates effects like
poison and confusion. Her Elf Mantle is a small green cape she wears
that seems to increase her speed. Her Earth Clothes are simply what
she wears- a dark brown tunic with short, poofy sleeves, a yellow
undershirt with a white collar, a long red skirt, hiking boots, and
occasionally some gloves. You can see some of Square's original art
for her at the beginning of my description, but This (by Darth Tasuki) is closer to what
she�ll be wearing in the tournament. Just add the mantle and the
stave and the shoes and the fact that Alma does not love
Izlude.
Alma's personality is cheerful, but not she's not
uber-genki and wants to stuff pocky down your throat. Coming
from a decidedly Medieval background, she is realistic and shows a
little more grit than her brothers do- she's more like Ramza in that
she has everyday talk and, while optimistic and more than a little
devout, doesn't deny the existence of evil. She doesn't swear, is
chaste, and is almost Kenshin-like in her refusal to take human
life. Unlike the other nobles, Alma does not look down on the common
folk- she doesn't look down on anyone at that. Betrayal,
greed, and racism are repulsive to her.
More importantly,
though- the thing to remember about Alma is that she has
guts. In my opinion, Alma has the most courage of any
character in Final Fantasy Tactics, and in a game about war, truth,
and loyalty, that's saying a lot. She will charge into a losing
battle if it means saving someone's life. Even though she's not a
warrior, don't underestimate this girl. She is good. Damn- er, darn
good. XD
Be warned, though- there's something about Alma that
you will seriously NOT want to screw with. It will become apparent
in my intro and throughout my performance that something is direly
wrong with Alma, so while she may appear kind and happy, if your
character has great psionic or telepathic ability, they'll be able
to sense something 'off' about her presence. They shouldn't sense
any immediate threat, though, so if she lends a helping hand, go
ahead and take it. No matter who you are, Alma is not about to let
you die.
Bored yet? Worry not, that's it. Cleric Power, baby!
XD
"Virtus in
cordibus tranquillibus floret. Iustitia est mecum. Per animam meam,
cave. Cave."
-- Sponsoring Alma Beoulve, Survivor X.
Last
edited by Renmazuo on 04-09-2003 at 02:32 AM
IP: Logged |
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Curley
W |
Posted: 03-16-2003 , 04:33
AM |
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Basic Lurker
Registered: Feb 2003 Location:
|
Well,
here's my character's description, which is more of a VERY
long-winded profile... ___
Name: Jason Guy
Soe Age: 19 Birthplace: Podunk,
U.S.A. Hair: Blonde Eyes:
Brown Height: 5' 8" Weight: 176
lbs. Specialty: Alchemy. Minor weapons skill. Call
Beads.
----- Background: ( This part is from the
game)Once your average kid with a penchant for movies, young Jason
followed Vader into an old, decrepid mansion. There, the two
accidentally activated an old machine, and were flung into Evermore,
an artificial reality created by Professor Sidney Ruffleberg thirty
years prior.
As they tried to find a way home, Jason and
Vader gained friend's and skills. One of these skills is alchemy, a
form of magic that combine's the small unique energies from
"ingredients"(basic, everyday things like water, plant roots, etc.)
to create new energies in the form of spells. Eventually after many
trials, the boy and his dog defeated Carltron, the one behind all of
Evermore troubles, and managed to return to Podunk.
(This is
what I've made up) As Jason grew up, he found new interests and
hobbies. Not satisfied with just watching adventures on a movie
screen anymore, he found a source of excitement that he could
participate in; video games. Platformers, RPGs, and several other
game genres that challenged him as much as they entertained him. He
also kept practicing with alchemy, experimenting with all kinds of
ingredient's to try and discover new formulas(correct ingredient
proportions triggering alchemy).
And then it happened. He was
taken to his first tournament by the child psychic Kyle, learning of
new realities, new people, and things he thought were just fiction
were quite real. Bringing this information back to Professor
Ruffleberg, the two have worked towards gaining more knowledge of
other worlds, as well as aquiring the special tools of other worlds
such as magic or advanced technology. Now, he wait's for the next
tournament, practicing with the tools and weapons he aquired, and
slowly going crazy from monotony. ----- Personality:
Your basic fanboy. He might act like he know's some of your
characters since he's played the games their from(he'll have at
least heard about your character's game). He'll act laid back, kinda
curious, and happy about travelling to different worlds. He can
somtimes get carried away with an idea, or his hobby of
experimenting with Alchemy and other magics, as evidenced by the
minature disaster in Dipan, but he can be serious when he has to.
He's been trying to improve his combat skills, and is a bit anxious
to test himself in a fight.
Jason is continuing his
psuedo-tradition of recording tournament's with his digital video
camera. He like's making scrapbooks of the tournaments like he did
with the pictures he took from RTS and his recording of S9, which he
made pictures of the best scenes and moments he recorded, so expect
him to be carrying a camera around as much as he'll be carrying a
weapon. Also, he might ask for magical items like Materia in
exchange for things like knowledge of Alchemy, or anything else he
could offer. He won't give up his P.E.R.C. though, or the digital
camera.
Note: He will NOT act like you're character is his
idol or anything like that. No "Oh my God, you're *insert name here*
I'm your biggest fan!". Any attempts will lead to horrible, horrible
accidents(acompanied by dranoing) happening to your
character. ----- In combat: Jason has been practicing
since SIX on his fighting skills, but still isn't that good at close
range combat. He tries to combine swordplay with alchemy, and has a
large variety of weapons and items at his disposal(including a
bazooka, if his sword won't cut it in a serious fight.). He has
access to most of the items from the original 'Secret of Evermore'
game. If injured or in danger, Jason can rely on his dog Vader,
whose form change's according to his surroundings/reality, to back
him up.
Jason's arsenal http://mmxz.zophar.net/rpg/evermore/soe.html
That
site has list's of all the items, formulas, ingredients, and
equipment. With the exception of Equipment,(Which he only has the
strongest Omnitopian gear of)Jason carries all of these item and
Ingredients around, and them some. In the past two tournaments,
Jason's arsenal of weapons and artifacts has only grown. I'll
explain these new items
*Vader: Jason's oldest and best
friend. Vader is the dog that triggered Jason's arrival in Evermore.
As a result from chewing on some wires of the Evermore machine's, he
accidentally was infused with part of Evermore's code, allowing him
to change his form to fit his surrounding. In round one of Survivor
IX, Vader gained the ability to talk since the location's world was
filled with various demihumans and talking animals. This skill has
been recorded into his subconcious, and he has been able to talk
since.
Vader has the basic skills of a dog (enhanced smell
and hearing, sixth sense, tracking, good running speed) and can be
pretty ferocious when he has to be. Personalitry wise, Vader is
calm, a little cynical, and while often the more level-headed of the
two. Vader will often give in to his animal instincts.
*New
Alchemy Formulas: Here are the new Alchemy formulas I've made up
since RTS .
Chibification- Shrinks one opponent down to a 4"
super-deformed version of themself for about thirty minutes or less.
While the target is physically helpless in this state, the energies
of this formula compress their bodies so much, that it's virtually
impossible to cause permanent injury while chibified. Physical and
magic power is also decreased. Cost: Two parts grease, one part
baking soda.
AOHellhole- One of Jason's most dangerous
formulas. He throws an alchemy empowered AOL cd at the ground, which
open's a dimensional portal, summoning a feirce, destructive,
demonic(or very sinister) being to the area. The being that rises
from the portal can vary depending on where the portal is opened,
the time of day it's opened, and other factors(Translation: anything
I, or someone else who want's to use this formula in their posts,
want's it to be). Cost: One AOL cd, two parts sand.
Bovine-
Materialize's a live five hundred cow about five feet over the
target's head. Pretty painful, and not to mention confusing to
boot(for the target, AND the cow!). Cost: One part clay, one part
beef.
Razor Dust- A cloud-like stream of metal particles
jet's out from Jason's palm. Each particles is smaller than a grain
of sand, but has edges smaller than molecules. Thousand's of these
particles are shot out at once, so anything on the recieving end of
this formula will get shredded up pretty badly. This is a very
gruesome and possibly fatal formula, so Jason wouldn't really use
this on anyone unless forced, or he believes it won't kill them(in
the case of powerful beings like a dragon). Cost: One mushroom, and
one part iron.
SpectreHit- Transmit's the kinetic force of a
punch, kick, or any other kind of physical attack to any place Jason
desire's. Jason is however, incapable of transmitting the force of a
weapon or object like an axe or tree branch, and he has to be able
to see where he want's his attack to go. Cost: One feather and one
acorn.
And note that I'll be making up more new ingredients
and formulas as this tournament progresses.
*The P.E.R.C.:
The "Portable Evermore Reality Container", or "P.E.R.C" for short is
a special invention which Jason recieved from Professor Sidney
Ruffleberg just before the begining of Survivor IX(in his Intro). A
25" long duffle bag that has been combined with a miniature Evermore
machine, and has been upgraded since the last tournament. This
machine creates a small 14x12 ft room which has shelves filled with
a large amount of every kind of Alchemy ingredient Jason could use,
as well as Call Beads and equipment that Jason can pull out
immediately by reaching into the bag. I might add a few more
When the bag is opened, the opening of the duffle bag work's
as a doorway between the outside world, and the articial reality of
the storage room inside. Jason simply has to reach into the bag, and
think of what he wants for it to automatically come to his hands.
For alchemy, he only has to have his hand in the bag, and he can
draw the ingredients energies from the seperate reality of the
P.E.R.C., making casting near instantaneous. Also, the bag has been
modified in Evermore to the point where it's nearly
indestructible(plot device to make sure no one destroy's it). He
might try to use this as a shield for stuff like bullets or sword
strikes, but it can't block large attacks or huge magic spells like
Flare that cover more space that the size of the bag.
Here
is a pic to help give you an idea of what it look's like. http://luggageonline.net/Images/luggage/AD/ADtd20p_lg.jpg It's
very plain looking, and has a shoulder strap for easy
carrying.
*Call Bead Allies: In addition to his original
allies from his own world(Elizabeth Ruffleberg, Horace Highwater,
Camellia Bluegarden, and Professor Sydney Ruffleberg), Jason has
gained friends and allies from past tournaments that he can call
upon in battle with Call Beads, gaining access to their unique
skills and abilities.
Yami Yugi - Jason's ally/rival from
Rurouni Taikai Sunshine, Yami deals in the card game "Duel
Monsters", and has the power to bring these playing cards to life,
be it Magic, Trap, or Monster card. One Call Bead can let Yami play
up to three Duel Monsters cards to Jason's location. Jason can
control the monsters Yami send's, and Magic and Trap card effects
lose power when Jason get's far enough away from their target. In
Onyx's version of Yami Yugi, he had any kind of Duel Monsters card
available to him. Thus, Jason is not limited to just the cards Yugi
has in the TV show.
Jean - The Gypsie/Dancer/Martial Artist
of Lunar 2, and Jason's ally from Survivor XI. Calling on her
grant's Jason her fighting power temporarilty In addition to her
Gypsie Magics(Butterfly Dance, Dream Dance, Swarm Dance, Soul Kiss),
Jason can use the Shadow/Blue Dragon techniques(Blue Dragon Palm, BD
Kick, BD Wave, BD Fist, Slam Dance) Jean knows at will. He can hold
his combat link with Jean for up to one minute per Call
Bead.
*Other Aquisitions: In the last tournament Jason
aquired several different relics and items which he now hold's onto.
He has four materia(Ice, Time, All, and MP Absorb), a Genius Element
from Chrono Cross(enhances one of his Alchemy formulas to an
incredible scale, but burn's out all ingredients used for the
formula), a bone/magic wand called the Jester Bone(launches pies
with varying force), a Runesword given to him by Amethyst, and
various items and equipment from Star Ocean 2(only those available
at Fun City's Bunny Races).
One more thing, he will NOT be
losing this bag or the camera during the
tournament!
.......What?
You were expecting something relevant? Nyuk nyuk nyuk
nyuk!
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Curley
W |
Posted: 03-16-2003 , 04:53
AM |
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Basic Lurker
Registered: Feb 2003 Location:
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OH
CRAP! That's long! Sorry for excessive
length of the description, there are just a lot of weird abilities
I've given to Jason in the past two tournaments, and I don't want
people to think I'm making stuff up on the spot. Don't worry. I'm
not really a super-verbose writer. This is a real exception to most
of my stuff.
Again, Sorry. ^^;;
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Krizak |
Posted: 03-16-2003 , 01:35
PM |
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The World Shall Be Mine!
 Registered: Feb 2003 Location: East Heaven Kingdom
Goal: WORLD DOMINATION!!!
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In which Krizak cheats like
hell...
Let's
see... Go to the Character Description Thread for Survivor IX, cut,
paste, modify a bit to take into account the events of SIX, and
presto! A description for Mint!
*spoilers from Threads of
Fate, as if you didn't already know that*
Manipulative.
Greedy. Egotistical. Violent. Hot-tempered. Ill-mannered.
Foul-mouthed. These are just a few of the words that you could use
to describe Mint, eldest princess of the East Heaven Kingdom and (in
her eyes) rightful heir of the
throne.
History Mint was spoiled since the
day she was born, and thus never took any of her responsibilities
very seriously. She would skip her lessons, turn her nose up at
anything she didn't want to eat while ravenously consuming
everything else, and showed absolutely no respect for any of her
elders. The only thing she concentrated on were her own independent
studies of magic and fighting, so she could beat anyone into a pulp
should they not do what she wanted.
When she was 13, the High
Council declared that she was no longer a princess and had no right
to the throne, citing that she had shown the proper respect for her
position. Taking her place would be her younger sister Maya, who
delivered the news personally to Mint while accompanied by the
kingdom's chancellor, Doll Master. Needless to say, Mint was not
pleased with this turn of events. However, as she prepared to blast
her younger sister with some magic, Maya pulled out the Book of
Cosmos, the ancient Aeon [relic] that had been in the royal family
for generations.
Mint, though powerful, knew she was no match
for the Book's power, stood down, vowing revenge on Maya. Soon
afterwards, she left the kingdom to find a [relic] that would be
capable of standing up against the Book of Cosmos. After a short
while, her desires grew from beating Maya's [relic] into a
all-consuming thirst for world domination. Two years after her
exile, she came across the town of Carona, where she soon learned of
an Aeon [relic] that would easily accomplish both goals: the
Dewprism.
It is here that the events of Mint's story in
Threads of Fate take place, and I'll skip over them in an attempt to
make you all play this fantastic game. By the end of the game, Mint
has met her relic-hunting rival Rue, duelled with master weaponsmith
Rod the Blade Star, helped the scientist Klaus and his family,
encountered Belle and Duke (who she had met previously in her
travels), discovered an evil plot by someone she had once known,
come within inches of Dewprism before having it shatter in her
battle with it's creator, and finally made up with Maya (somewhat).
In the end, she chooses to return home to the East Heaven Kingdom,
hoping to reclaim the title of princess and use the kingdom to rule
the world.
Mint did manage to reclaim her title upon her
return, but her responsibilities had grown considerably larger since
her departure, and Maya was always using the threat of taking away
her title as a way to keep her older sister in line. After a year of
this, Mint was about ready to give up and run off again, when a
mysterious stranger named Elysia came to her and offered her a
chance to change the past. Eager for the chance to claim the
Dewprism and rule the world, Mint entered Elysia's tournament, but
was soon overwhelmed by the strong competition. After a particularly
devastating showdown with Millenia, the young princess gave over her
will to the dark lord Chaos in exchange for more power, but was
later brought back to her senses by the efforts of Lucca and
Link.
Before returning to her home world, Mint learned from a
contestant named Jason that some warriors are chosen for more than
one tournament. These words stuck with her, and she has been in
serious training ever since she returned. Mint is determined to be
ready in case another tournament comes around; this time, the world
shall be hers!
Description Mint is almost 17
years old by the time Survivor X starts. She's around five feet,
four inches tall, and weighs approximately 118 pounds. (I'd ask, but
that's impolite.) She wears a large bow in her bright red hair, and
the ends of it stick out to the side. Her eyes are reddish-brown,
and her skin is fair. Her clothing is bright and colourful, but
still practical for traveling. Her loose tunic is blue and white
with a dark brown trim, while her tight pants are a dark orange. She
wears a large brown belt over her stomach, and her boots are pale
red with white trim. She always wears a small brown backpack, where
she can keep various items; her rings can attach to the bottom of
the backpack when she's not using them.
Why I just wrote all
that when I can just link a picture, I don't
know.
Personality Some characters can easily
be described with stereotypes, and in Mint's case, there are two
that can easily define her: "rebellious teenage princess" and "evil
villain with plans for world domination". However, these two traits
do not mix easily, and it is in their interaction that Mint becomes
the truly interesting character that she is. She's spoiled rotten,
and always wants her own way, but she's willing to work hard to
get her own way. (Not without a good deal of complaining,
though.) Her ego knows no bounds, and she truly believes that she is
better than everyone (especially when it comes to magic), yet she's
not going to underestimate her opponents' abilities because of this.
She's arrogant and bossy to everyone she interacts with, and her hot
temper can lead her to blow up on someone without a moment's notice,
yet she can be supportive and reassuring to those that she thinks
deserve it.
Mint's goal is world domination, and she'll
manipulate people and use them to further her goal, but she cannot
do this with impunity; after a while, she'll start to like some of
the nicer people, and then she'll be unable to put her goals before
their welfare. And though her goal is somewhat evil, she is not
willing to stand by and let those evil enough to hurt innocents do
so.
And, finally, Mint possesses both a princess-like
giggle and a foreboding evil laugh, which is the coolest thing
ever.
Skills In battle, Mint relies
heavily on magic, but she's no slouch in melee combat either. Her
weapon of choice are twin rings, each one about two and a half feet
in diameter. They have razor-sharp edges (though the inside edge is
blunted), and while Mint knows how to wield them without hurting
herself, anyone else who tries to grab one of the rings without
proper care will end up with a nasty gash. The rings are designed
for her use, so they have two properties to enhance her magic: any
lower-level spell that focuses through the rings will be enhanced in
power, and whenever the rings strike someone, they sap off of bit of
their energy and use it to reenergize Mint's magical power. The
efficiency of the energy absorption is such that Mint can fully
recharge herself after a few good attacks.
She complements
the wide, sweeping attacks of her rings with a series of powerful
kicks, including her devastating drop-kick. The drop-kick deserves
special mention, because Mint has refined it into an artform. She
can launch into it at any time with absolutely no warning, and
besides it's obvious uses in battle, she'll often spontaneously use
it on someone who annoys her too much. Mint is also very quick and
agile, and will dodge whatever attacks she can rather than try to
parry them, since her rings aren't well-suited for doing
so.
Mint's forté, however, is her magic. Mint's magic
requires her to concentrate on one of the seven ethereal Elements
that flow through all of existence. These Elements are White
(Light/Energy), Blue (Ice/Water/Healing), Red (Fire), Green (Wind),
Yellow (Lightning), Black (Explosion/Darkness), and Gold (Ultimate).
She then draws these elements through a Focus, which gives form to
the spell. The Focuses that Mint knows of are Normal, Wide, Power,
Circle, Super, Hyper, and Cosmic. A list of all the possible
combinations and what they result in can be found here. (Note that, while some of the combinations
were unable to be used in the game, I will be creating spells
throughout the tournament that will fit into these missing
spaces.)
When fighting Mint, she'll change her strategy based
on how your character fights. If your character seems weak in melee
combat, she'll take the fight up close and personal; otherwise,
she'll attempt to keep her distance, throwing lots of low level
spells your way as she tries to get the time for something more
powerful. Should Mint run out of magical energy, she'll quickly run
in and try to get a few hits in before backing off again. If she
finds herself in a situation where she can't stay away, she'll stand
and fight, using spells such as Shadow Strike, Nightingale and Fire
Coat to boost her offensive power.
Last
edited by Krizak on 04-09-2003 at 04:30 PM
IP: Logged |
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Lantis |
Posted: 03-26-2003 , 10:02
AM |
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Death roams next door
 Registered: Mar 2001 Location: Between hell and a
world filled with grief. Take your pick
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My
character is called Setsuna. He hails from SNK's sword fighting
game, The Last Blade 2. Look at my avatar for an image of him.
Basically, the story tells that the Gates of Hell were
opened by a man called Shinnosuke Kagami, who was searching for the
unholy power that lied behind the Gates, and gain the ultimate force
in order to conquer the world. Kagami's plans were foiled, though,
and the Gates of Hell were left open, as thousands of wandering
cursed souls escaped from their imprisonment.
These haunted
souls found a perfect body to harbor themselves in...the body of a
slaughtered baby. Thus, the baby attained an adult form almost
instantly, and become what we know as Setsuna. A man plagued with
evil, pure evil at that. In his eyes he knows nothing else than
murder and maiming. Forever searching to torture anyone who crosses
his path.
In order to achieve his diabolic plans, Setsuna
came up to a master swod craftsman to ask for a sword. This man was
Hibiki's father (you must definetly know her from CvS 2). Hibiki's
father was so intrigued by the man's sheer evil aura, that he just
kept on working on the sword Setsuna asked for him as if he were
possessed by demons himself. The sword was finished in 80 days, and
after Setsuna claimed it, Hibiki's father fell in sickness due to
intense fatigue. He dies later on, triggering Hibiki to go and
pursue the man who led her father into giving his
life.
Setsuna constantly uses the power of lightning, and
wanders around with a pet harpy. He only cares about killing, not
winning. 
Want to take
me on another time? Sorry, life is too short to wait for your brain
to assimilate your stupidity.
*First Champion of SRK Survivor
Tournament - Character: Rock Howard *6th place in SRK Survivor
Tournament II - Character: Kibagami Genjuro *6th place in SRK
Character Battle Poll - Character: Flik
She once believed in
every story he had to tell. One day she differed, took the other
side. Empty stares from each corner of a shared prison cell.
One just escaped, one is left in side the rails. He who
forgets will be destined to remember.
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Anoat
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Posted: 04-01-2003 , 02:40
AM |
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Junior Member
Registered: Mar 2003 Location:
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Ah,
Scorpion. Everyone's favorite dead yellow ninja.
PART ONE:
HISTORY
Scorpion's story is quite complicated. I am using this as a reference, but its somewhat disjointed
so I will do my best to summarize.
Many, many years ago,
Scorpion was human. His name was Takeda, and he was a member of the
Lin Kuei ninja clan. Unlike most ninjas, however, Takeda had a wife
and child, and could not support them by working in a secretive
ninja clan. Takeda took it upon himself to leave the Lin Kuei and
become a wandering mercenary, completing any task for the right
price, all to support his family. He even changed his ninja garb to
yellow, mocking his former clan. Takeda started his own clan of
spies and fellow mercenaries, known as the Shirai Ryu. Needless to
say, this shamed the Lin Kuei and they put a death mark out on
Takeda. Sub-Zero, one of Lin Kuei's best, was assigned the task to
kill Takeda. Sub-Zero and Takeda engaged in fair combat, and Takeda
was defeated. As per the sacred ninja rules, Takeda's life was ended
at the hands of the blue ninja warrior.
The fierceness of
Takeda did not go unnoticed, as Shang Tsung sought to recruit Takeda
to kill Kung Lao, to enact revenge for his defeat in Mortal Kombat.
Unfortunately, before Shang could enlist Takeda's help, Sub-Zero had
already killed him. Shang Tsung used a magical, poisonous scorpion
to sting Takeda's dead body, reviving the warrior but robbing him of
his soul. Takeda was no more. Takeda was now Scorpion.
In
exchange for reviving Scorpion, Scorpion was to kill Kung Lao and
become Mortal Kombat champion so that Shang Tsung and Shao Kahn's
forces could invade the Earthrealm. Scorpion spent years training in
the black arts and refining his martial arts skills, only to see
them wasted when Kung Lao was defeated by Shang Tsung's new pet
project, Goro. With his services no longer needed, Shang released
his control over Scorpion and allowed him to do as he pleased...but
he kept his soul. Scorpion now wandered Earthrealm, devoid of
purpose. He sought out his former wife and child, but was horrified
to discover that they had been mercilessly slaughtered. Scorpion
later learned that they were killed by Sub-Zero, and he became
enraged. Scorpion spent the next few years hunting down Lin Kuei
members, who he blamed for their deaths. Scorpion was unable to
locate Sub-Zero, whom he sought for the most.
Around this
time, Scorpion received an invitation from his former master, Shang
Tsung. The most crucial Mortal Kombat was upon them. If the forces
of Shao Kahn won this next combat, their 10th in a row, Kahn would
be able to invade Earthrealm. This did not matter to Scorpion. What
mattered was that Sub-Zero would be there, representing the Lin
Kuei. During the tournament, Scorpion and Sub-Zero faced off against
each other, and this time, Sub-Zero could not fend off the attacks
of the spectre. Scorpion defeated the blue ninja, and in the ninja
tradition, avenged his family by killing Sub-Zero. Later in the
tournament, Scorpion was defeated by Liu Kang who went on to defeat
Goro and Shang Tsung, saving the Earthrealm from invasion. Angered
that Scorpion lost to Liu Kang, Tsung banished Scorpion to the
Netherealm before he himself retreated to Outworld.
Sometime
later, Shao Kahn held his own tournament, this time in the realm of
Outworld. Once again, Scorpion could care less. That is, until he
learned that Sub-Zero had returned. How could this be? Scorpion
killed Sub-Zero in the previous tournament. Shao Kahn agreed to free
him from the Netherealm to enact his vengeance once more, but at a
price: Scorpion would no longer have any memory of his wife and
child, other than the fact that he had them and that they were
murdered by Sub-Zero. Reluctantly, Scorpion entered Kahn's
tournament and faced off against Sub-Zero once again. Once again,
Scorpion overpowered Sub-Zero, but something was noticeably
different. Scorpion sensed that this could not be the man who killed
his family, and Scorpion spared the life of the blue ninja. With his
purpose for entering the tournament fulfilled, Scorpion exited the
competition and watched as it unfolded. Shang Tsung once again
attempted to recruit Scorpion for the side of evil, but Scorpion
refused. In retaliation, Tsung banished Scorpion to the Netherealm.
(Note: The Netherealm would be Hell. Yes, that Hell. The one with
Satan in charge. Funny how Satan is in MK, but God, the God,
is left out...but I digress.) Later in the tournament, Tsung and
Shao Kahn were defeated by Liu Kang and the earth
warriors.
Sometime later, Shao Kahn tried once more to
conquer Earthrealm, this time by leading a full scale invasion
without the precepts of a tournament. Kahn and Tsung also attempted
to invade the Netherealm and steal all the souls confined in Earth's
Hell, but were repelled by Satan and his army of demons. Scorpion
used this invasion to escape Hell, and return to Earthrealm. Shao
Kahn recruits Scorpion to assist him in the battle, under the
promise that he will be able to face off against Sub-Zero once more.
In the ensuing battles, Scorpion again faced Sub-Zero, but this time
Sub-Zero was strong enough and was able to defeat the yellow ninja.
Shao Kahn was later defeated, again, by Liu Kang, again. Scorpion
was returned to Hell, while Kahn and his forces were banished back
into Outworld.
During the insurrection against the Elder Gods
led by Quan Chi and Shinnok, Quan Chi hoped to gain Scorpion's
assistance in the coming battle by freeing him from Hell using his
magical amulet. Scorpion agreed but once more, his focus was solely
on defeating Sub-Zero. Scorpion and Sub-Zero clashed once more, this
time with Scorpion defeating Sub-Zero. But finally, the truth would
come to light. This Sub-Zero was in fact, the younger brother of the
Sub-Zero who killed Takeda. He had donned the blue mask after the
death of his older brother during the first tournament. It was also
revealed that although Sub-Zero and the Lin Kuei had been
responsible for Takeda's murder, they were not responsible for the
murder of his wife and child. Quan Chi then revealed that he in
fact, was the murderer. He had used their murder to manipulate
Scorpion into doing his dirty work, (ie, defeating Sub-Zero at every
turn) and now Scorpion's usefullness was no more. Quan Chi used his
magical amulet to open a portal to Hell. Scorpion was being sucked
in, but in his last spurt of energy, he rushed Quan Chi and drug him
to Hell with him. Without Quan Chi's help, Liu Kang and the other
Earth Warriors easily defeated Shinnok.
In Hell, Scorpion's
powers strengthened while Quan Chi's powers were useless. Scorpion
relentlessly hunted Quan Chi throughout Hell, trashing him at every
opportunity. Eventually Quan Chi allied himself with two Oni demons,
Moloch and Drahmin. The two demons informed Quan Chi of a portal
that they could escape through, but Quan Chi's amulet was needed to
power the portal. As the three villains were about to escape Hell,
Scorpion attacked, but was unable to stop Quan Chi from escaping.
Scorpion soon followed, as well as Moloch and Drahmin, who were
furious that Quan Chi had abandoned them. All of them appeared in
different locations: Quan Chi appeared before the long forgotten
Dragon King's tomb, Moloch and Drahmin appeared in Shang Tsung's
palace, and Scorpion appeared deep in the wastelands of
Outworld.
The hunt for Quan Chi had led Scorpion to the
palace of Shang Tsung. Scorpion entered the palace through a hidden
passage. As he made his way through the lower levels, he was
discovered by the two Oni he had previously encountered while in the
Netherealm. Shang Tsung had secretly allied with Moloch and Drahmin
as a backup defense against Quan Chi. The two Oni had been hidden in
an underground chamber and were periodically fed mortals to keep
them satisfied. Scorpion fought well but was overpowered by Moloch
and Drahmin. Although they could not consume the ninja spectre, they
devised another means for eliminating their foe that would satisfy
their cruel nature. The Oni brought Scorpion before the Portal to
the Heavens that Shang Tsung had tapped as a source of limitless
souls. They hurled him into the Soulnado and his hellspawn body was
ripped apart by the purity of that realm.
So is Scorpion
*finally* going to get his trip to Heaven? Or is he going back to
Hell? Well, neither, because I'm grabbing him from right before he
is tossed into the Soulnado. 
To be continued...
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Anoat
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Posted: 04-01-2003 , 02:44
AM |
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Junior Member
Registered: Mar 2003 Location:
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PART
TWO: DESCRIPTION, STYLE, SPECIAL MOVES, AND
PERSONALITY
DESCRIPTION:
Scorpion wears the ninja garb
of the Lin Kuei warriors, only dressed in a mocking yellow rather
than the traditional blue. Because he is a spectre, his eyes are
completely white with no pupils. Scorpion stands 6 foot, 2 inches
and weighs 210 pounds. Scorpion uses the following martial arts
styles.
Hapkido: Hapkido is the martial art of Choi, Yong
Sul. Mr. Choi was born in Korea, but was brought to Japan as a young
boy. Eventually he was adopted into the household of Takeda Sokaku,
head to Daito-Ryu Aikijutsu. Mr. Choi lived and studied with Takeda
Sokaku until Sokaku's death. At the end of World War II, Mr. Choi
returned to his native Korea and supported himself and his family by
teaching a "new" martial art, Hapkido, which was based on the
Daito-Ryu Aikijutsu he learned in Japan. Later elements of
traditional Korean arts were incorporated into the style.
Pi
Gua: Pi Gua means "armor wearing boxing" and was originally beleived
to be a subset of Tong Bei Quan (white ape). The style is usually
attributed to Wu Zhong of the Hebei Province of China. Baji Quan and
Pi Gua have long been closely associated and are often taught
together.
Ninja Sword: A favored weapon of the Shinobi, it's
similar to the katana but with a straighter blade. It was made more
for piercing the armor of samurai than slicing.
In
addition to the aforementioned Ninja Sword, Scorpion is fond of
using a harpoon attached to a rope which he uses to spear his
opponents and drag them towards him, using his catchphrase, "GET
OVER HERE!". In MK: Deadly Alliance, the harpoon is clearly attached
to a holster on Scorpion's back. I will be using some creative
license and instead the harpoon will emerge from his hand, in effect
another living being inside his hand, ala the Mortal Kombat movie.
And DON'T EVEN THINK about cutting off his hand to remove the
harpoon. I will be greatly angry with you.
SPECIAL
MOVES:
The Spear: "GET OVER HERE!!!" Need I say
more?
Summon Hellfire: Scorpion uses his spectral powers to
summon flames from the ground, burning his opponent and stunning
them momentarily.
Flame Kick Flip: Flames shoot from beneath
Scorpion's feet, flipping him backwards at an incredibly fast speed,
kicking his opponent viciously.
Teleport Punch: Scorpion
disappears momentarily and appears behind his opponent, punching
them squarely in the back of the head. Good for confusing the enemy
but doesn't do much damage.
Fire Spit: Scorpion removes his
mask to reveal his skull, and spits flames forth to burn the
enemy.
FATALITIES: Note that I won't be actually using these
unless given permission or possibly on a NPC, but I felt I should
list them.
Torso Rip: Kinda self explanatory, no? For those
lunkheads out there, Scorp latches onto his enemy's upper torso and
removes it from the lower body. Kinda messy.
Harpoon Head:
Scorpion hurls his harpoon through his opponent's head. A few nasty
tugs later, and the head is separated from the body.
Toasty!:
My personal favorite. Scorpion removes his mask to reveal his skull
and completely incinerates his foe by spitting fire. Usually
accompanied by a strange man who pops out and says "TOASTY~!".
Actually I believe thats one of the MK developers, but he probably
won't be making an appearance in my interpretation of
Scorpion.
PERSONALITY:
As you may have inferred,
Scorpion is a loner who looks out for numero uno. He won't help you
unless you can help him, and he won't mess with you unless you wrong
him somehow. Usually the only thing that is on his mind is
vengeance...but since Quan Chi won't be here, he won't have anyone
to take his revenge out on. We'll see what happens.
I think
that about does it...if I missed anything, you guys let me
know.
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Bugenhagen |
Posted: 04-05-2003 , 06:22
PM |
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Hello, Mr. Forest Fairy!
 Registered: Feb 2003 Location: Right behind you.
|
OK,
I'll try and keep this short for those of you who don't care,
eh?
There's really only one thing that you need to know about
Tingle: he's completely and utterly insane.
Tingle is 35
years old, overweight, and stands at a whopping 3'8", but that
doesn't stop him from wearing a green Spandex unitard and red
underwear over it. He regularly prances around, playing with (and
frightening) little children while babbling nonsensical words and
floating from his tiny red balloon attached to his back. He loves to
scetch anything he sees just for the heck of it, but takes a keen
interest in maps just because they smell musty. Tingle claims to be
a fairy, and can do some slight-of-eye to make it seem like he has
magic, but the only fairy powder he's got is the stuff which he
imports from South America.
Yet, underneath this cheerful,
sugary coating lies a hardened criminal that only sick freaks like
me would recognize. Up atop his high tower of lunacy, he has
enslaved two of his brothers, which have been forced to wear white
and pink matching unitards and have to labor all day pushing the
tremendously heavy top of Tingle's tower around in circles. Tingle
charges an outlandish amount for the simple interpretation of any
old charts. Tingle can never get enough Rupees, and he encourages
whoever he meets to hoard as many Rupees as they can, so he can
steal it from them later. Despite his riches and private island,
Tingle still resorts to stealing to get his jollies, and is no
stranger to the Windfall Island jail. Tingle's got a deadly cobra
etched onto the back of his green suit, and carries more explosives
than the entire cast of Armageddon.
Don't let that all
bother you, though. Tingle is actually a very friendly person, most
of the time. He very rarely finds the need to fight, but will do so
on occasions. Tingle, being short, fat, and middle-aged, isn't the
greatest physical specimen around, so close, hand-to-hand combat
doesn't suit him. He also has no guns of any sort available to him.
What he does have is an endless supply of Bombs, a giant
Balloon, enough Potions to last him a lifetime, and a little bit of
confetti. Mostly, in battle, he just gets in the way and flops
around. Anyone who can steer clear of his bombs (not an easy task;
he can aim fairly well) shouldn't have a problem shutting this guy
up.
Tingle, Tingle,
Kooloo-Limpah!
IP: Logged |
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Dry31
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Posted: 04-08-2003 , 10:26
AM |
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Judge/Jury/Executioner
 Registered: Feb 2003 Location:
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Guess
it's time I did one of these. So...here's Testament for
you.
Postwar Admin. Bureau Report #3360
Name:
Testament Height: 6'1" Weight: 161 lbs. Birthday: May
9 Bloodtype: Unanalyzable Race: Gear/Swiss
One of the
few humanoid Gears, and one of the few Gears to retain a sense of
self after the Gear cell-grafting process. He became an enemy of the
human race after aligning with Justice.
Subject organized the
first Sacred Knights tournament in an attempt to revive Justice.
Currently, he is still evading capture. One account mentions a link
with the Commander Gear Dizzy, but this has yet to be
confirmed.
His pure hatred of man and incalculable power make
him one of the most dangerous living beings on Earth at the present
time. He should be viewed as a major threat.
Risk Rating:
S
Ahem. For pictures of Testament, go here, for a movelist, go here.
And now for some GG backstory. Please
note, this may not be entirely canon.
Prologue - Shout
& Burning
In the beginning, were the Crusades.
Beginning in the year 2074 after the rebellion of the "Ultimate
Gear", Justice who was gifted with the ability to command other
Gears. The Gear rebellion spread like wildfire; Gears massed under
Justice's command, and they soon had a force large enough to
strike...so they did. They attacked Japan, decimating the population
and devastating the entire country. Humanity's response was quick,
though...the Sacred Order of Holy Knights was formed to end the Gear
crisis, and fighters the world over joined up. Eventually, the
legendary Kliff Underson, a world renowned fighter, became the
leader of the Knights. Sometime during his tenure with the Knights,
he came upon an orphan by the name of Tesu; feeling compassion for
the boy, he adopted him as his own. Tesu came to idolize his adopted
father...he joined the Sacred Order, hoping to make Kliff happy by
following in his footsteps. But this wasn't the brightest idea,
unfortunately. Seeing the horrendous violence of the Crusades,
watching Gears and men slaughter each other, reopened far too many
painful scars. Tesu was demoralized and sickened by the prospect of
such heinous violence. The Crusades eventually ended when Justice,
the leader of the Gears was sealed away by the Sacred Knights, and
with that, all other Gears, who were under Justice's control, were
unable to function. Kliff retired from the Knights. Unfortunately,
Tesu Underson was not destined to have a happy ending...he was
selected as a probable test subject for an experiment by the
"Postwar Administration Bureau", a government agency set up to
re-organize the world after the Crusades. Tesu Underson was, against
his will, infected with experimental Gear-cells...however, the
experiment turned out in a manner that the Bureau had not
anticipated. On one level, the experiment was a great success; Tesu
gained the ability to summon spirits, and in fact showed even more
power than had been anticipated. However, Tesu was unexpectedly
strong enough to retain his sense of self; even more unexpectedly,
this caused Tesu to go quite insane. The Bureau was not prepared to
restrain an insane Gear of this power; Tesu escaped. Now going by
the name of Testament, he fled...he began to think that perhaps
Justice had been right to slaughter humans. A plan began to
form...he would ressurect Justice, and by his side, burn the world
free of the scourge of humanity! However, before this could come to
pass, Testament met up once again with Kliff Underson. Whether by
accident, or whether some small, sane part of his mind, seeking
death, had chosen to find the one man he couldn't bring himself to
hate, the outcome was the same...Kliff Underson was forced to strike
his own son down, to protect the future of humanity. After this,
Kliff went into seclusion, devoting himself solely to the study of
the ancient arts of combat. But peace was not to
last...
Guilty Gear - The Missing Link
Five
years after the defeat of Justice, a rumor begins to drift about.
The "Second Tournament of the Sacred Order of Holy Knights" is being
held, with the prize being a wish. Combatants from around the world,
each with their own motives, enter the tournament. However, not all
is as it seems. Ky Kiske and Sol Badguy soon found themselves
competing in the final match; after a brutal fight, Sol came out the
winner. After defeating Ky, Sol was confronted by...Testament!
Testament somehow managed to ressurect after being killed by
Kliff...and his power is even greater this time around. Testament
laughs madly, and reveals that Sol has fought his way to the top
only to be a sacrifice to bring about Justice's ressurection. Sol
blows off Testament's diabolical speech as ranting and
attacks...after a brutal fight, Sol defeats Testament. But Testament
merely laughs at his defeat...and tells Sol that his efforts have
been in vain, and that HE will serve as the final sacrifice to
ressurect Justice. As he dies once again, his words come to
pass...Justice is once again set loose. Sol engages Justice in
battle...Ky, following Sol's trail, arrives just after Sol defeats
Justice. Sol leaves the scene, and Ky moves in...hearing Justice's
final words, Ky begins, for the first time, to doubt his view of the
world...to wonder if all Gears are truly evil, or if perhaps there
are shades of gray.
Guilty Gear X - By Your
Side
One year passes. Ky steps down from the Order,
instead becoming a member of the International Police Agency. Once
again, though, troublesome rumors begins to float about...a Gear
that had survived the ultimate defeat of Justice, and who had evaded
all attempts at capture. Somehow, though, there are no records of
anyone being killed, or even wounded, by this Gear, despite its
incredible power. An immense bounty is placed, awarded to
"whomsoever brings about the demise of this dreadful Gear". Fighters
from all over the world seek this Gear...Ky Kiske and Sol Badguy
among them. Ky manages to get there first this time...only to be
stopped by none other than Testament, risen from the grave once
again. Testament fights Ky in a brutal fight...Ky prevails, despite
Testament's power having increased yet again. Ky goes on, and
encounters the "dreadful Gear"...who actually turns out to be a
frightened, innocent girl named Dizzy, who just wants to live in
peace. Ky is unable to bring himself to fight...he leaves Dizzy in
peace. Sol follows after soon after, and he too is impeded by
Testament. Testament fights desperately to protect her, but he is
defeated again. In the end, though, even Sol is unable to bring
himself to kill Dizzy; he too leaves. Johnny follows soon after;
Testament challenges him, as well, but after fighting Ky and Sol,
he's badly weakened, and Johnny's skills are formidible in their own
right. Johnny prevails, and finds Dizzy. The chivalrous pirate
offers Dizzy a place among the Jellyfish's crew, which she accepts,
asking Testament to watch over the Grove for her...Testament
accedes. Finally, Jam Kuradoberi makes her way to the
Grove...Testament informs her that the dreadful Gear is no more, but
that she can feel free to claim the bounty. Jam does so, claiming to
have killed Dizzy; Dizzy is presumed dead by the
world.
Guilty Gear XX - The Midnight Carnival
A
few weeks pass. Dizzy is living happily as a member of the Jellyfish
Pirates...but then, a mysterious woman calling herself I-No appears
and attacks the Jellyfish, throwing Dizzy from the airship! I-No
departs, following after Dizzy...Testament arrives on the Jellyfish
just after. After smacking May and Johnny around for their gross
incompetence, he follows after in pursuit of Dizzy. Dizzy,
meanwhile, hits the ground, several thousand feet below. Being a
Gear of incredible power, she is more or less unharmed. However, due
to the shock of falling, she's no longer in control of herself...her
dark personality, Necro, is. Necro begins rampaging around,
destroying just about everything that it sees. Dizzy recovers,
though, after treatment from Faust, and begins to wander. Meanwhile,
Sol Badguy meets up with I-No. I-No rants that beating Sol will
please "That Man", the man who originally created Justice and is one
of the most hated men on the face of the planet. Sol and I-No fight;
after a brutal match, Sol wins. I-No taunts Sol that she's not
nearly through yet...but "That Man" makes an appearence, telling
I-No to hold it. He tells Sol that he is humanity's only hope
against the upcoming danger...Sol rages that he will settle his
grudge against "That Man" soon. I-No heads off and encounters Ky
Kiske, who is looking for Sol...the two skirmish briefly, but then
part, with Ky going after Sol and I-No looking for Dizzy. Ky soon
finds Sol, and the two exchange some dialog, before Sol once again
heads out, leaving Kiske angry and confused once again. Meanwhile
I-No soon catches up with Dizzy and torments her until Necro
re-emerges. Testament finds I-No, who gloats over what she did to
Dizzy. Testament is greatly angered by this, maims her, then acts as
a punching bag for Dizzy until she comes back to her senses. Dizzy
apologizes and thanks Testament, then leaves with the Jellyfish
Pirates, telling him that without Testament's help, she never would
have been able to live this happy life with her friends. Testament
goes back to watch over the Grove, keeping it safe if Dizzy ever
wants to return.
Oi. And so ends the character description,
for now. Later I may add in a movelist, or edit some of this, but
that's it for now. Let's enjoy a great showtime.
Last
edited by Dry31 on 04-18-2003 at 10:25 PM
IP: Logged |
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Slipstream |
Posted: 04-09-2003 , 01:53
PM |
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Maester of Monsters
 Registered: Feb 2003 Location: Graveyard Within My
Mind
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Yuri
Hyuga is the protagonist of Shadow Hearts, an RPG set on
Earth (or at least, an alternative version of Earth) in 1913. I use
the word protagonist because, aside from the fact that I'm not fond
of the word 'hero', Yuri isn't one - most heroes tend not to
consider taking advantage of the heroine while she's
asleep.
Okay, basic history, nothing majorly spoilerish. It
says something when a fighting game character can have enough
backstory to choke a camel ( at Anoat and Dry31) but an RPG guy has to keep things to
minimum to avoid game spoilers. Born to a Japanese father and
Russian mother, Yuri lived on a Russian farm as a child. However,
Yuri's father was an intelligence agent for the Japanese military
and had to spend a lot of time away from home to support his family.
Not long after he was killed in action and no longer able to protect
his family, Yuri's farm was attacked by demons and his mother gave
her life to save his.
The trauma awoke his hereditary
abilities as a Harmonixer (more on this later) - instinctively using
them in self-defense and fusing his soul to one of the demons, Yuri
took on the form of a Fusion beast and tore apart the others in an
outburst of uncontrollable power. Being only nine at the time he was
taken in by locals, but left after about five years before he was
driven out by the superstitious villagers. Since then he's largely
been fending for himself in the world, making ends meet as a monster
hunter until the events of the game.
He's 24 as of when I'm
bringing him into the tournament, about halfway through the events
of Shadow Hearts. Mebbe six feet tall, but I'm hopeless at
guessing people's weight and it's not like it's really important. This is a pretty good picture of Yuri -
black boots and trousers, belted brown leather trenchcoat,
protective red shirt. About the only inaccuracies in the pic are his
hair, which should be dark brown, and he should be wearing white
gloves.
Personality - okay, let's not beat around the bush
here. Yuri is crude. He tends to think and express himself in the
most basic ways he can, and although not a ladies man his mind tends
to occupy gutter level when dealing with the opposite sex.
Spontaneous and active, usually feeling restless when not somehow
occupied, he often acts on impulse and takes great satisfaction from
doing so. Admiring strength in himself and others, admission of
weakness feels like failure to him and so he always tries to avoid
showing any. He loves to be at centre stage and often uses shock
effects to get attention.
Yuri's an consumate realist, living
in the moment and usually giving little thought to the past or
future. He's more street-smart than he is intelligent, and although
not stupid by any means, favours following his instincts over
thinking things through. Despite this he isn't ruled by his emotions
- he's willing enough to express and follow them, but they don't
lead him around by the nose. Yuri likes to help people out if he
can, but on his own terms and if he feels they deserve his help. He
also has a distinct lack of respect for authority figures and a
largely sardonic outlook on life in general.
His fighting
style is a rough kenpo/kickboxing cross, taking the basic kenpo that
his father taught him before he died and adding anything that worked
afterwards. It's aggressive, practical and largely graceless, given
that for most of his life Yuri was fighting for survival and not for
entertainment or self-improvement. Most of his attacks are impact
style, prefering striking hits to throws or counters, and he tends
to favour fast combos over single heavy strikes. He often fights
with martial weapons such as brass knuckles and hand-claws and
carries a set of each in his trenchcoat.
He doesn't have
anything along the lines of fireballs or whatever and probably has
only the faintest idea of what ki is, but that's not to say he's
without special abilities. Yuri is a Harmonixer - a practitioner of
Fusion, a forbidden art lost in ancient Japan that's as dangerous to
the wielder as it is to its victims. It's a type of quasi-necromancy
that allows the wielder to fuse their soul to that of an planar
spirit - elementals, demons, the undead and suchlike - and take on a
humanoid form that joins that spirit's abilities and appearance with
that of its host. Fusing with a water dragon, for example, would
give a scaled reptilian form with water elemental attacks and
illusionary powers.
However, Yuri must defeat whatever he
wishes to Fuse with before doing so in either physical or mental
combat, no mean feat for some of his more powerful spirits. In
addition, Fusion takes a heavy toll on Yuri's sanity - remain too
long in the form of a Fusion beast and the other entity will wrench
control away from him until someone or something subdues it. The
more powerful the other spirit, the sooner this happens, so Yuri
will generally only fuse for short battles or when he feels he's
outmatched.
EDIT: I should mention what Fusions Yuri has
available to him at the start of the tournament. If I gain any more,
I'll mention them in the rounds and give a description
there.
Death Emperor: Dark elemental. Your typical
skull-headed winged demon figure. Fairly balanced, the wings can
glide but not fly. It can increase magic strength, steals magic (MP)
from any target and casts a wave of darkness at an
opponent.
Heaven's Fiend: Light elemental. Weird
floating angelic thing with a tail. A defensive fusion which attacks
with its tail, it can heal a large group of people, increase the
magic defense of a target and shoot a bolt of light as an
attack.
Raging Tiger: Earth elemental. A fairly
skinny, highly agile humanoid tiger. Attacks very quickly with its
claws. Can heal with a spirited roar, raise the physical defense of
a target and telekinetically throw stones at an
enemy.
Tornado: Wind elemental. A birdlike fusion, a
full-flier which attacks with slashes from its legs as it dives. It
can remove status effects with a healing breeze, increase the speed
of a target with wind currents and slash with blades of
wind.
Man Dragon: Water elemental. A Lizardman-like
reptilian form with hard scales and tail. Attacks with claws. It can
heal a target with water droplets, use illusion to increase the
chance to evade attacks and blast targets with high-pressure
water.
Inferno: Fire elemental. Four armed, heavily
muscled fire demon. Attacks with brute force from its punches. It
can remove status effects by using pressure points on the body,
raise the physical attack power of targets and throw
fireballs.
People like
you. People who plan out every little detail of their
lives.
You could never understand me.
Last
edited by Slipstream on 04-20-2003 at 08:43 PM
IP: Logged |
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Soujiro
Seta |
Posted: 04-15-2003 , 02:37
AM |
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The Silver Ogre
 Registered: Feb 2003 Location: Beyond Death
|
it's all relevant material!
XD
Hmmm...I have one of these, don't I? Yes, yes indeed...
I might as well put it up, so that anyone who would like to can read
it with enough time to spare before the tournament. I'm only a
sidekick, though, so whether you'd like to 'meet' Elmdor is up to
you.
Also, my disclaimer - Elmdor is a character without a
lot of actual 'development' to him - that is, kind of a blank slate
that I filled in with a fairly comprehensive history when I played
as him a few tournaments back. Therefore, there's a lot of things in
the portrayal which are purely the result of my own intelligent
observation and imagination. And, since he was in a previous
tournament (tying for the win), that will obviously have had an
effect on him. So if you don't like my portrayal, I understand. But
I hope that's not the case. Somehow, this pretty bastard has become
rather endearing to me. 
Anyway, here we go.
Story :: The Man who
Lived Thrice Mesdoram Elmdor was the Marquis of Limberry,
living in the medieval land of Ivalice (in the game ‘Final Fantasy
Tactics’). He was a strong fighter who had mastered Oriental styles
of fighting, such as the arts of the monk and samurai. A natural at
strategy and fighting, he developed his own variety of the samurai’s
‘Draw Out’ skill; a more powerful version called ‘Sword
Spirit’.
He died in a fearsome battle at Fuse Plains, but an
offer of resurrection was made by the ‘Zodiac Stone’ he held; he
could live again if he would host the spirit who spoke to him. That
was the spirit of Zalera, the Angel of Death, and from that point
on, Elmdor’s samurai skills were put to use serving a dark purpose;
the resurrection of Archangel Altima, king of the Lucavi. He was
eventually killed by a strong party lead by Ramza Beoulve, and thus
ended his second lease on life, releasing him from the Lucavi’s
power. This ends his role in FFTactics – the rest stems from my
portrayal of him in a previous tournament.
His soul wandered
in limbo - going to neither heaven or hell - until he met Halcyon,
the host of the Survivor VIII (Rurouni Taikai III) Tournament, who
offered him a chance to finish things up, or to even have another
chance at life. Eventually, he accepted, and throughout the tourney
he took on the task of trying to bestow upon others the wisdom he
had gleaned from his two lives, wisdom that he had wanted to pass on
to keep others from ever becoming someone like him. He ended up
helping co-host Kaiki in a great final battle against a mighty
monster called the ‘Children of Terror’. During this battle, he came
into possession of the legendary negative sword ‘Forever Sin’, a
sword whose cut could cause even the most innocent soul to be
tarnished with filth, guilt, and darkness. He ‘drew out’ the spirit
of this sword to strike a critical blow to the ‘Children of Terror’,
but in doing so, the force of the release of its tremendous spirit
energy blew ‘Forever Sin’ apart, and a piece of the sword penetrated
his own body as well. From that point, even his new lease on life
was doomed to end in all too short a time. At the end, he asked for
no reward from Halcyon and Kaiki, and faded into the mists of
morning with the rising of the sun, glad to at last have had his
burden lifted, and to have attained a peaceful rest.
However,
his peaceful slumber of death was not to be. Somewhere, perhaps even
across time, the Archangel Altima grew close to awakening – even
though in Elmdor’s timeline, Altima had in fact been prevented from
awakening. As Altima’s dark heartbeat grew, Zalera regained his
‘life’, and began to recuperate his strength. He would seek out and
render unto Altima, his king, his services as the great Angel of
Death, in order to once again pursue their mysterious designs. And
the vessel he would use in this quest is none other than that bound
to him in both life and beyond the grave – Mesdoram Elmdor, once the
Marquis of Limberry. With a stronger presence in Elmdor’s mind than
before, Zalera’s will may be stronger, and Elmdor’s hand all the
more ruthless…
Appearance :: Pretty Fly, for a
Samurai Elmdor’s appearance is fairly easy to describe. He
wears a samurai’s clothes – a gi, folded over and clenched by the
belt, with its wide sleeves; from there down, battle pants – loose
and allowing more freedom of movement than a traditional kendo
hakama. Both shirt and pants are colored black, as well as
his two gauntlets and battle footwear. His hair is trademark anime
bishounen silver – it’s actually because of this silver-blond hair
that he earned the nickname ‘Silver Noble/Silver Ogre’. Finishing
off his assembly is a crimson cape that cascades down his back. He’s
a fairly well fleshed-out guy in terms of physique, but even so, his
raw strength is greater than one could assess by simply looking at
him. At certain times, Elmdor will appear in his ‘Genji Equipment’ –
a set of crimson/black-colored samurai armor pieces that provide
uncanny defense.
Tournament Starting
Equipment R. Arm – Asura (White-colored katana.) L.
Arm – Bare (Holds katana in two-handed grip.) Head –
Bare Body – Black Costume (Black battle clothes,
from the Orient. Prevents ‘Stop’ status.) Accessory – Genji
Gauntlet (Crimson foreign gauntlet. Increases both physical and
magical power)
Job Abilities Primary Skill –
Sword Spirit (stronger version of samurai ability to draw out
the soul of a sword, damaging the enemy with ‘ki’
waves.) Secondary Skill – Punch Arts (the monks’
barehanded martial arts skills.) Reaction Skill – Blade
Grasp (Catches attacking weapons with hands, evading many
physical attacks.) Support Skill – Magic Defend-UP
(Lessens damage from magic attacks.) Movement Skill – Teleport
2 (Elmdor can teleport in battle to any position he can
see.)
*Elmdor also innately possesses the skill Two
Hands (Can wield weapon in both hands, increasing destructive
power.)
Personality :: The Silver
Noble Elmdor is a person who carries out actions with
purpose. Even when it might seem like he’s jumping into something
without thinking, there’s always something he’s trying to accomplish
– he does not play dice. He’s a very decisive person, making
decisions quickly and being able to quickly size up a situation.
Because of the way he grew up, he’s somewhat introverted, and a
closet intellectual who enjoys learning about new ideas. Being a
soldier and military/social leader has made up the greatest portion
of his life, so he values things like strategizing, order, justice,
law, and government. Elmdor talks eloquently, but not overly
poetically – his foremost goal is to make his desired impression.
He’s generally overly critical and demanding of others, holding them
to the same standards he’d hold himself to, but he also shows
concern for those others at times.
On the battlefield, he’s a
great commander with a will of steel, and fights with the fury of an
Ogre (in Ivalice, a powerful demon-creature of the ancient world).
He does not view war or fighting as ‘right’ or ‘wrong’, just a
situation in which individual soldiers fight to stay alive while
accomplishing a greater objective. Having lived and died a few times
himself, he both holds life in greater respect and treats mortality
more casually at the same time. Sometimes, it is difficult to
understand his thinking behind being personable to some people and
not others.
Battle :: The Silver Ogre Elmdor
learned the battle skills of the Orient early on in life, and spent
his time perfecting those skills into even more dangerous of a
weapon. He developed his own style of samurai swordfighting called
Kenki Bakuhatsu Nami Ryu (Sword Spirit Explosion Wave Style),
which combined traditional sword strokes executed with exacting
precision together with the powerful ability of the samurai class to
‘Draw Out’ the spirit of a sword. He also developed an unusual way
of fighting using a katana and his Genji shield called the ‘Aegis
Form’, which gives him a ‘perfect defense’ against physical strikes,
and allows him to wait until the enemy makes a mistake. He is a
master of the monk class’s barehanded martial arts, and possesses
the ability to grab a swung blade with his bare hands, stopping it
mid-swing (Blade Grasp). Basically, he’s excellently trained in the
Eastern combative arts. As a utility, he knows a few basic spells in
the categories of White, Black, and Time magic. I won’t go greatly
into the detail any more than this, save to explain a little about
his ‘Sword Spirit’ draw out.
‘Sword Spirit’ – a technique
which calls upon astral spirits to awaken the ‘soul’ of a sword. At
the same instant, the sword is drawn instantaneously from the
sheath, causing the awakened spirit to erupt forth in energy,
manifesting this energy in a slash-like wave that extends forth,
following the path of the drawn blade. These attacks are strong,
fast, and are more spectacular and powerful than those of a
normal samurai’s ‘Draw Out’. Like last time, Elmdor will probably
find himself with a new and useful katana each round, changing the
effect it will have when ‘drawn out’. I will always detail this
information at the bottom of my first post of a
round.
But that's not all...there's
more!...
Last
edited by Soujiro Seta on 04-15-2003 at 02:57 AM
IP: Logged |
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Soujiro
Seta |
Posted: 04-15-2003 , 02:52
AM |
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The Silver Ogre
 Registered: Feb 2003 Location: Beyond Death
|
This
is why the Description is so long – it’s like having to describe a
whole other character here. Zalera was mentioned in Elmdor's
previous appearance, but generally, didn't have much to do with
anything related to the story other than being handy for mental
dialogues. Now, however...
Zalera :: Angel of
Death
New to my portrayal of Elmdor in this tournament is
the foreboding presence of Zalera, one of the 12 great Lucavi
Demons, who in the story of FFTactics was bound to Elmdor through
their pact of the Gemini Zodiac Stone. In the game, Zalera appears
only as a great monster, a nameless terror with a great fanged skull
head, scarlet skin, dark violet wings, and bony protrusions
everywhere (see avatar). This is Zalera’s ‘True Form’ – how he, as a
Zodiac Demon, appears when fully physically manifested. He has
another form, though – a human-looking one. This form exists as
projected from Elmdor’s mind; as such, its basic design was based
off Elmdor’s memories of his eldest brother (a person he especially
disliked). This is how Zalera appears to Elmdor to ‘converse’ with
him. He appears as an angel clad only in grey robes, with dark grey
as the trim, and grey wings and hair. The irises of his eyes always
seem to shimmer in a metallic rainbow, and oddly, they have no pupil
at the center. The right side of his face is usually covered by a
long shock of silvery hair. In terms of physical appearance, think
of him as a more light-skinned Legato Bluesummers (anyone here
watched the anime Trigun?), with the only non-skin color manifested
by his person being shades of greys.
Zalera is the Angel of
Death; a wicked being who lives to make others die. While Elmdor
himself is no master of magics, Zalera is extremely
proficient in the magical arts. He controls a set of powerful dark
magics called simply ‘Fear’, which can cause the mental and physical
torture (and death) of an enemy by tearing apart their souls.
Zalera, being a Lucavi, can also summon powerful dark beasts, such
as Ultima Demons, if he so chooses – not only that, but he can
reanimate the dead to fight in his service. Zalera cannot make full
use of his magical arts, though, unless his presence in Elmdor’s
mind is quite strong. However, when his presence is strong
(you’ll be able to tell by the change of color of Elmdor’s eyes), or
when he makes a full manifestation (in either ‘human form’ or ‘true
form’), he’s a force beyond any one mortal’s ability to deal with.
The strength and force of his presence can vary widely based on
Elmdor’s mood and feelings – certain moods or mindsets will
strengthen Zalera’s presence, while others will keep him more at
bay. Still, he would appear to as few people as necessary; he sits
back in Elmdor’s mind, influencing decisions and choices. If you
hadn’t guessed, Zalera and Elmdor are rather at odds…though
interestingly enough, not on all points.
As the Zodiac Stones
‘chose’ their host based on the suitability/compatibility of mind
and body, Zalera, in personality, is quite a bit like Elmdor: a bit
stoic, but also having a sense of cunning wit that Elmdor doesn’t
bother with. He takes great interest in mortality, psychological
warfare and subjugation, moral corruption, and of course the matters
of life and death. He also doesn’t mind conversing freely. It is his
style to subtly provoke people, or to make them miserable enough to
wish for death. However, when Zalera fights a powerful opponent, he
revels in it, to where his normally more ‘stable’ mask falls away to
reveal a truly sick and twisted nature. Most of Zalera’s powers are
not available to Elmdor unless he manifests himself in some physical
aspect, however, the ability to draw blood to heal himself, and to
be able to instantly teleport on the battlefield are generally
available to him, if Zalera has enough ‘stay’. Elmdor does
not want Zalera inside of him, however, there sometimes are
enemies in a tournament that not even his own skills could
effectively deal with. In those cases, and when his desire to
triumph over the enemy is great, he might try to temporarily
‘invite’ Zalera…though it’s never easy getting him to let go, so it
would only happen in a great crisis.
Zalera seeks to find
Altima, the Archangel King whose awakening seems to be close at hand
(thus, his regaining of his corporeal being). He calls upon Elmdor
once again to do his bidding and be his great vessel in the mortal
plane. What great machination might the Angel of Death have in
store? What is his dark purpose? Only the story shall
reveal…
IP: Logged |
|
Thirdtwin |
Posted: 04-18-2003 , 01:25
AM |
|
Blade of Vengeance
 Registered: Feb 2003 Location: That depends, of
course, on where I am
|
Chipp Zanuff:
Description p. 1
Postwar Administration Bureau Report # 5326 Name:
Chipp=Zanuff Height: 6’0” Weight: 148 lbs Birthday:
February 9 Blood Type: B Race: Human/American
Born as
an orphan, subject grew up to become an illegal drug trafficker and
narcotics addict. He was saved by a man named Tsuyoshi, who taught
him the basics of ninjutsu combat.... He also uses the force of Ki
in his moves, presumably taught to him by Tsuyoshi as well. It is
safe to assume that the subject has had extensive training with Ki
force.... Although a highly skilled fighter, subject is a very
straightforward man who has little in the way of mental
defenses....
Risk Rating: B
(from the files of the
Postwar Administration Bureau, as seen in Guilty Gear X2’s Story
Mode)
Well, that’s one side of the story, anyway. A rather
dry, bland side of the story, if I may say so myself. Let’s delve a
little deeper, shall we? Of course, it is to be expected that
delving this deep will naturally include spoilers, but not so much
as to the overall story of Guilty Gear as to Chipp’s own story—which
is, of course, the point of this character description thing
anyway.
As stated in the above report, Chipp Zanuff was
raised as an orphan on the hard streets of an unnamed American slum.
With no parents, he was instead raised by the streets; ultimately,
he joined a crime syndicate, and around this time, became addicted
to crack cocaine (possibly at the urging of one of his fellow gang
members). For the most part, he embraced that lifestyle, but the
rest of the syndicate never embraced him, and ultimately decided he
was expendable. However, on the night he was to be killed, he was
instead saved by a mysterious ninja named Tsuyoshi (God knows why he
chose Chipp in particular to save, but that’s another matter).
Tsuyoshi would save Chipp’s life in more ways than one—he helped him
break through his drug addiction, and trained him in the arts of the
ninja. Learning the ways of independence, focus and determination,
Chipp became a skilled warrior; however, some might argue he
embraced his master’s teachings a bit too zealously, for he began to
claim that he was actually Japanese* (this is untrue, but he will
still swear by it to this day). However, this lifestyle was not to
last; for the syndicate, incensed at the fact that they were utterly
***zed by Tsuyoshi, had been plotting their revenge, and to that end
had purchased the services of the Assassin Guild. Tsuyoshi quite
possibly flipped out, but rather than killing this assassin, was
instead murdered by him, and Chipp’s life would never be the same.
After that day, he swore an oath to decimate any and all traces of
the Assassin’s Guild, and it is this goal that has sustained him
through to present day. It was for this motive—rooting out the
Assassin’s Guild with the intent of destroying them entirely—that he
decided to participate in the Second Tournament of the Sacred Order
of Holy Knights. Although he was a contender, he didn’t make it very
far; his failure only drove him deeper into his pursuit of mastery.
Having trained furiously over that passing year, he once again
entered the fray, pursuing the Gear Dizzy in the hope of testing his
new skills (and doing everything he could to suppress the Assassins,
of course—winning the tremendous prize would have helped him achieve
that end). Once again, though, although making a good showing, he
never made it to Dizzy before she “died”; nor did he put a true dent
in the Assassin’s Guild. Strangely enough, though, it looked like he
wouldn’t have to—with the disappearence/death of its leader,
Zato-ONE, the Guild was in serious upheaval, and seemed to be
tearing itself up from the inside out. Chipp, ever the opportunist,
figured he would help it along. So, after a long and arduous
travail--highlights of this include a fight with the
Necro-controlled Dizzy, with whom he was able to hold his own, a
fight with the crossdressing bounty hunter Bridget, during which it
was disclosed that Chipp was apparently wanted for terrorism, and a
painful encounter with Ky Kiske—Chipp plunged into the heart of the
Guild’s base. There, he fought and defeated Zato (or rather Eddie,
the mental parasite which had possessed him)—but before he could
exact revenge, he was stopped by a strange (but dapper) man—none
other than Slayer, the founder of the Assassin’s Guild (and,
incidentally, a vampire of immense power). Chipp fought to the best
of his ability, but was sorely thrashed by Slayer… yet, in the end,
their goals were the same. Slayer had come out of rest for the
purpose of disbanding the Guild, which had strayed from its own
purpose—this he rather mockingly told Chipp, as well as informing
him that he “…(had) never really accomplished anything at all”,
before disappearing into the night. Chipp, still hurting from his
wounds, swore in the depths of that dark nirvana that he would make
something of himself.
…And that, my friends, is where his
story ends, for now. I will be removing him a few days after the
ignominious defeat, still trying to figure out exactly how he will
accomplish something.
TT
IP: Logged |
|
Thirdtwin |
Posted: 04-18-2003 , 02:13
AM |
|
Blade of Vengeance
 Registered: Feb 2003 Location: That depends, of
course, on where I am
|
Chipp Zanuff:
Description p. 2
Now
for the more technical, play-related stuff: As established, Chipp
Zanuff is a practicing (and American) Ninja from the world of Guilty
Gear. His weapon is an arm blade...thing... which attaches to his
forearm near the wrist; it can be used for stabbing (sort of), but
is mainly intended for slashing. (I suggest you look at these sprite rips to determine what it
really looks like) His attack style relies on his insane speed and
agility, as well as teleportation and invisibility, to overwhelm his
opponents. As well, he is trained in drawing out his innate ki to
strengthen his already potent attacks and mobility. For instance, by
releasing his ki in short, focused bursts, he can leap to intense
heights; he can also jump up to twice more while already in the air,
and also “fly” for a very short period of time (i.e. air dash). Some
more of his techniques follow**:
Alpha Blade***: Chipp coils
his legs and rushes forward at an insane speed (i.e. invisible to
the untrained eye), slashing the legs from under his opponent with
his arm blade. This can be followed up by the Alpha Plus technique,
where Chipp clasps his hands and thrusts his arm blade behind him,
transfixing his opponent behind him; he can also follow this attack
with another Alpha Blade, or some of his other techniques: Beta
Blade, Gamma Blade, or Senshuu; he can also do this move in
midair.
Beta Blade***: Chipp crouches for an instant before
leaping into the air while shearing the air with the arm blade in an
uppercut-like attack. Relatively powerful on its own, he can also
chain it into itself once again, or into the Alpha Blade, Gamma
Blade, or Senshuu techniques. He can also do this move in
midair.
Gamma Blade***: Chipp crosses his arms in front of
him, quickly gathering his ki, and then kneels forward, releasing
the energy in the form of an illusion of himself which rushes
forward at an insane speed. Usually this attack simply does damage
on impact, but it can also be used to paralyze the victim for a
short time (in the latter instance, a field of energy encircles the
opponent as the illusion literally grabs him/her). He can chain this
attack into itself, Alpha Blade, Beta Blade, or Senshuu, and he can
do it in midair as well.
Tsuyoshi-shiki Ten’i: Chipp presses
his index and middle fingers to his forehead, closes his eyes, and
instantaneously teleports a short distance. This move can be used to
disorient his opponents as well as to follow up his other attacks,
as teleporting allows him to close distance
swiftly.
Tsuyoshi-shiki Meisai: Chipp crosses his arms for a
hot second, focusing his ki, and releases it in such a way that he
actually disappears from sight. …well, not really “disappears” all
the way—he really sort of “flickers” between invisible and not.
Still, he does become very difficult to find for about 18 seconds or
so. Obviously this is meant to obscure him from sight—to allow him
to reposition himself and strike from a more advantageous angle, or
simply to run away—after all, with his already tremendous speed, he
could be far away between “flickers”.
Genrouzan: Chipp leaps
forward, kicking up a flurry of leaves (or whatever happens to be on
the ground, really) as he fades from sight in midair. If his
opponent is close enough, he will wrap his legs around the back of
his/her neck and proceed to slash his blade across the chest (really
it should be the neck, but then how would anyone survive having
their jugulars slashed? Let’s just say he doesn’t quite have this
technique “down” yet)
Resshou: Part of a chain of attacks.
Chipp deals a body blow to his opponent, igniting the air around his
fist with a quick burst of ki.
Rokusai: The next sequence in
the attack chain; Chipp quickly kneels and deals a swift sweep,
again exploding the air with his ki. This move may or may not be
skipped, but will usually be followed with…
Senshuu***: A
flaming heel drop which bounces the opponent off the floor (if
they’re near enough to the ground), accompanied by a loud “BANZAI!”.
Note that this attack can also be done by itself, or after his three
“Blade” techniques, but when done thusly, it will not have the flame
effect it would if done after the Resshou or Rokusai (as Chipp does
not have direct ability with flame magic, but must instead use his
ki to trigger the explosions, he has to build up some “momentum” to
continue the flame effect to its full completion. Or something like
that. It sounds good, doesn’t it?)
Hayoku Rakuhou**: Remember
that old Genesis game Revenge of Shinobi? The one with the ninja who
could double-jump and hurl several shuriken in a rainbow arc? That’s
sort of what Chipp does here--he hurls two rapid flurries of kunai
(throwing daggers) at his opponent from the air.
Faultless
Defense: Chipp assumes a defensive position, at the same time
drawing part of his ki and Tension energy around him to form a
nigh-impenetrable barrier. I say "nigh-impenetrable" because, even
though it can't technically be penetrated by anything weaker than
itself, it actively draws on Chipp's energy whether he's being
attacked or not--and repeated attacks will wear it down. Also, some
attacks will simply overpower the barrier, breaking it down and
leaving him open to attack. Really, with such glaring faults you
can't call it "Faultless", but I digress.
Also, under extreme
duress, Chipp will utilize the deadliest techniques of the Tsuyoshi
style of ninja combat (i.e. the Tension or "super"
moves):
Zansei Rouga: Much like the Alpha Blade, Chipp
crouches before hurling himself at the enemy… but he continues to
throw himself back and forth, disorienting his opponent as his
multiple rebounds pushing him slightly upward each time. If he
manages to successfully pierce his opponent’s guard, he will proceed
to juggle them upward several times before coming to a dead stop,
several yards high, his opponent’s prone body hanging below him. He
will then swiftly gather his ki about his blade and quickly slash
downward, momentum and gravity bringing him to the ground. He lands
perfectly; his opponent (or, if he’s lucky, his opponent’s body)
does not.
Banki Messai: A lightspeed combination of multiple
kicks, punches and slashes at various levels, this techique is
overwhelming and very difficult to defend against. He will usually
end it with a pair of consecutive Beta Blades… but if he really
hates you, he’ll knock you away, teleport in front of you, hit you
in a totally different direction, intercept you AGAIN, knock you
into midair, and slash downward through you to the ground (much like
the finisher to the Zansei Rouga).
Delta End**: The most
powerful technique in his arsenal, but also the one that puts him
most at risk, it occurs in two stages. In the first, Chipp leaps
into midair and appears to split into five. However, make any
contact with these images, and the opponent will fall into his trap;
he will be sucked into the midst of these images, which turn into
fireballs. As the flames trace a pentagram into the air, Chipp lands
on the ground from out of nowhere, gives his opponent a thumbs-down,
and forces his ki into the opponent in the form of a large kanji.
The resulting explosion of force is enough to destroy almost
anything in a single hit. However, even the “trap” portion of this
technique is quite draining, and he will need a few moments to
“recharge” himself to full strength (he’s not entirely
incapacitated, and can still fight, but he will be sorely weakened
for a period of time). He can trigger the “kanji explosion” portion
of this technique independent of the trap effect, but it, too, will
require large (although not crippling) amounts of his energy;
moreover, because the opponent will not be wholly incapacitated
(which is the effect of the trap), they may be able to defend
against it. If he pulls off both moves successfully, he will be
severely drained, and will barely be able to defend himself without
rest.
Some last notes on Chipp: because of his past
experiences, he has a deep-seated dislike of gangs, Mafiosi,
Yakuza—basically any sort of organized crime, besides a general
contempt for crime. He also dislikes most medicine, drugs (of
course) and doctors. However, he has an almost fanatical respect and
love for anything Japanese—from the culture to the language to the
people. Basically, if your character is Japanese, he will try to
have your children, but if you belong to a gang, he will try to kill
all your children.
--- Footnotes
*in
the world of Guilty Gear, the nation of Japan was utterly destroyed;
the Japanese people became refugees seeking asylum in the other
nations of the world. In several countries, therefore, various
“colonies” (really more like reservations) sprung up around the
world, and many restrictions were placed on the rights of Japanese
people, supposedly out of a spirit of protection. As it is rare,
therefore, to see any Japanese people outside of the colonies, it is
exceedingly unlikely that Chipp has any sort of Japanese ancestry
whatsoever, to say nothing of being a pure Japanese. At the very
least, the government would pursue him a lot more vigorously than
they normally do.
** As the game Guilty Gear X2 offers two
versions of Chipp, a “normal” and an “EX” version, the Chipp
portrayed here will be an amalgamation of the two—this will apply to
his offensive capabilities only, and has no bearing on his
personality. Also, in Story Mode, certain pre-fight intros show
events and attack combinations not normally possible in the
“playable” game. I will take a couple of facets of these
intros—specifically the manner in which the Delta End technique may
be implemented—from these intros. One more point: the Hayoku
Rakuhou, originally a Tension Move in GGX2, has been redesignated as
a sort-of normal move here. I mean, really, how much energy can it
take for a ninja of his calibur to hurl twelve
daggers?
***The manner in which these moves may be chained is
kind of confusing. Basically, the moves may be chained up to three
times--for example, Alpha -> Alpha -> Alpha, Alpha -> Beta
-> Gamma. However, if Senshuu is used in such a chain, it will
always end the chain. Beta -> Gamma -> Senshuu will work to
its fullest extent, but a Beta -> Senshuu chain will end at the
Senshuu, and cannot be followed with a third
attack.
TT
Last
edited by Thirdtwin on 04-18-2003 at 02:50 AM
IP: Logged |
|
eyesaw |
Posted: 04-18-2003 , 09:00
AM |
|
s p i r i t e d . . .
 Registered: Apr 2003 Location: Limbo
|
Storm Character
Description
History: Because I don't know
the full details of her history, I suggest you visit this
website. It details every important event in Storms
life.
Biography:
Height: 5 ft. 11
in. Weight: 127 lbs. Eyes: Blue Hair: White
Click
here for an image of
Storm
Abilities:
Strength level:
Athlete
Flight speed: Subsonic (when propelled by winds)
Fighting skills: Excellent hand-to-hand combatant, trained
by Wolverine
Special skills and abilities: Extraordinary
ability at picking locks, excellent marksman with handguns
Known superhuman powers: Storm has the psionic ability to
control the weather over limited areas. She can fly by creating
winds strong enough to support her weight. Storm has limited
immunity to extreme heat and cold.
Special limitations:
Storm's psionic powers over the weather are affected by her
emotions; hence, if she does not maintain control of her emotions, a
fit of rage might induce a destructive storm. Also, Storm suffers
from severe claustrophobia.
Where can I
run to? Where can I hide? Who will I turn to? Now I'm in, a virgin state of mind.
IP: Logged |
|
The
Damned |
Posted: 04-18-2003 , 07:44
PM |
|
Hyperion's servant
 Registered: Oct 2002 Location: Where you are
not.
|
King's Character Description: Part
1
Okay,
let me start by saying that I am quite sort for making people wait
for my character description this long, especially for people not
familiar with fighting games. The lengthy, impending description
will contain minor spoilers about the King of Fighters series’
overall plot as King usually has little to do with the main story
unlike Kyo, Iori, Benimaru, K', etc. Also, I took the profile and
history part from a FAQ at gamefaqs.com written by Lantis, the same
one that is here. Therefore, if you see any glaring grammatical
mistakes, feel free to berate him. Same goes for his bawdy fun fact.
Everything else is of my own writing:
KING
Profile Birthplace:
France Birthdate: April 8, 1973 (29 years old) Height: 1.75 m
(5'7") Weight: 58 kg (127 lbs) Blood type: A Hobbies:
Collecting wine glasses Favorite food: Vegetables Favorite
sport: Billiards Most valuable: Her own beauty Hates the most:
Gross people Fighting style: Muay
Thai
History King is a very beautiful woman
that hides her beauty under men clothes for several reasons.
Firstly, when King was a little girl, she was sent to Thailand in
order to learn Muay Thai, with her baby brother, Jan. King, despite
being a woman, demonstrated her skillful prowess as a Muay Thai
fighter, and could even face the best of fighters. Secondly, she
could not fight in an official tournament, however, because she was
a woman. King was very disappointed and then at a certain point, she
began despising being a female herself. Lastly, she also had to take
care of her brother Jan. However, the clever mind of King began to
brew something in her mind. In the next Thai Muay Thai
tournament, a certain fighter who wore a shirt and very short blond
hair surprised all the fighters. They were even more surprised when
that person began advancing in the tournament, with his impressive
skills. The mysterious person quickly reached the final battle,
where he had to face the current champion. The fight was pretty
even, but the man named only "King" was getting the upper hand. In a
burst of rage, the champion took hold of King's shirt, but King
kicked him back. The force of the impact made the champion tear
King's shirt, and King's secret soon became evident to the crowd:
she was a woman. Everybody was dumbfounded. The organizers
considered the final invalid, and threw King away. The humiliated
King traveled to the United States, where she would begin a new life
with her brother Jan. King arrived at Southtown, a city with a
lot of problems and crime due to the reign of Geese Howard. King
opened a bar in downtown, since she always liked to drink. However,
King hated her womanhood now more than ever, ever since that
incident back in the tournament. She now dressed elegantly as a man,
and received all her guests. One day, a man named Ryo Sakazaki broke
into the bar. He demanded information about his kidnapped sister,
Yuri. King tells Ryo that that isn't a way for man to barge in a
bar, and if he wants information, he would have to fight her. It had
been awhile before she had fought, and wanted to feel what it was
like to fight again. The fight was pretty even, but Ryo was
determined to find her sister, his only family left. He also wasn't
aware that King was a woman, so that's why he fought with more
spirit than ever. However, that incident once again became present.
Ryo gathered inner spirit in his hands, and threw a Ko'ou Ken
towards King. This caused King to be blown away, her shirt tearing
apart. Ryo was then surprised when he noticed King trying to hide
her now exposed chest. But now, Ryo said he was sorry, and helped
King up. No man had ever treated King that way. Ever since, even
though she refuses to accept it, King always likes to see
Ryo. King then received one day an invitation to participate in
the new King of Fighters tournament, introducing the new team battle
mode. Before she even knew what to do with the invitation, the ninja
girl, Mai Shiranui, and Ryo's sister, Yuri, appeared to team up with
her. Accepting anyway, the troublesome but beautiful trio entered
the next two tournaments. By 1996, Yuri had to return to her
father's team, and King then received the visit of Kasumi Todoh to
her bar. King was friend of Kasumi’s father, Ryuhaku Todoh, so she
accepted her in the team. Although she also had to worry about her
sick brother Jan, he managed to recover thanks to her effort. He
decided to fight too, as much as her sister, though not as part of
her 1996 team. King was very excited by that. After that tournament,
King liked to pass more time with Jan, but the host of last year’s
tournament, Chizuru, then invited King to participate with her in
the tournament. King had also taken Jan with her, so she had no
worries. King is now ready to show her female power to the
world! The battles have ended, as did the threat of Orochi, and
King once again returned to her bar and kept an eye on things.
Everything seemed to be easygoing, before the next invitation for
the 1999 King of Fighters tournament arrived. Things were looking
pretty bleak, after Mai decided to join Andy this time around, since
the teams were to be of four warriors this time around, and Chizuru
had retreated to a peaceful life of watching over the seal imposed
on the Orochi power. Not the one to be left behind, King sought out
two of her best friends in Southtown: Blue Mary and Kasumi. She is
also approached by Li Xiangfei, an enthusiastic (but very hungry)
Chinese martial artist, who was happening to fight Kasumi at the
moment King arrived to recruit her, due to an unpaid bill. Once
again, the most beautiful (and lethal) fighters would gather again,
and all who underestimate them will surely fall! Once the
tournament ends, King returned to her bar in Southtown and continued
her hard work. Clients diminished, however, due to the malevolent
influence of the NESTS cartel towards her business. One night, Ryo
pays a visit at King's bar, and finds it desolated. Ryo wonders why,
but even King wants to know what the devil is going on. Unable to
bare to see King's pain, Ryo goes as far as inviting King to the
Kyokugenryo Karate team for the new King of Fighters 2000
tournament, being held soon. King asks about Yuri, and Ryo tells her
it isn't any problem, since Yuri has left the Kyokugenryo Team on
her own will, and has reunited with Mai now. After sending Kasumi to
team up with Mai and Yuri, King finally takes a chance with the big
boys, and finally gets to fight alongside her secret love, Ryo, and
demand revenge against the NESTS. But she was met with the
opposition of one of the members of the Kyokugenryo clan, Robert,
who was oblivious to the fact that his beloved Yuri is gone, and now
refused to accept King as a teammate, even if she is an old friend
of his. Robert planned to fight King to prove her worth, and seeing
the determination in Robert's eyes, King accepts. They both fight a
long and winded battle, in which both end exhausted. Robert accepts
King's value as a fighter, and finally King gets to fight with some
dependable partners, for once! The destruction of Southtown left
King's bar badly wrecked, but it still stood afoot. King was
terribly shocked at the result of the Zero Cannon blast, and decided
it was time to help the city that received her from so faraway like
a lost child. She stayed in order to rebuild her bar and Southtown.
But she forgot all about the upcoming King of Fighters tournament!
Without warning, Xiangfei and Mai came to her bar, wanting to team
up with her again! King didn't know what to do when Hinako, former
teammate of Mai's in the past King of Fighters tournament, dropped
by, and overheard their talk. Hinako was on a school trip to
Southtown, and decided to help them out, willing to help the people
of Southtown. King was not only forced to accept to enter the King
of Fighters tournament, but she also had to invite dinner to Hinako
and her bunch of hungry friends, as well as the bottomless pit
called Xiangfei! King is always very reserved, and does not like
to act feminine around strange men. She also tries to even talk like
a man, but her womanly side is always quite evident due to her warm
feelings. King likes to take some drinks, but never gets drunk. King
only feels safe when she is around Ryo, the only man important to
her. King also cares for her brother Jan very much, taking care of
his sickness. King is aided in her bar by the twin waitress sisters,
Sally and Elizabeth. *Fun fact = When King was defeated by a
special move/DM, her shirt tore and her bra was revealed. This
happened in the first two AOF games, as well as the first two KOF
games. However, sometimes, there were some bugs where the bra sprite
seems to DISAPPEAR! Oh God! An involuntary nudity? Booooooooy!
o_O
Clothing and Outfit From Lantis: "*Cloth
changes = King wore an elegant suit in KOF '94/'95 and 2000/2001,
and removed her jacket for KOF '96/'97. In KOF '98, she wears some
sort of white vest with purple trims, and long sleeves. In KOF
2000/2001, her gloves are white."
From Me: The above is
pretty much moot, as King will be wearing her CvS2 tournament outfit
(a tournament that never actually happened in her dimension/world)
for SX, and it is not the same as an of the previous years. King
will be wearing a loose-fitting formal white shirt, with cuffs, that
is covered by a purple vest that has golden buttons on it to connect
it. She will be wearing a set of matching purple clothes, which
consist of her purple pants, bowtie, and gloves. Her gloves are
slightly distorted with all the fingers missing/cut off and a large
rectangle cut off from the back of each so that part of her hand is
visible. She also seems to have a golden sash around her midsection
and shoes (loafers?) with the front two-fifths being white and other
three-fifths being the same dark purple as the rest of her outfit.
Both will be on the character portrait that I post up. King will
also be wearing golden cuff links. King, however, will not be
wearing earings. Sorry, I'm in atrocious at description. 
Languages Just for reference, King
can speak English (of course), Japanese (can't everyone in the SNK
universe?), French (of course), and Thai (most likely). However, I
will probably only use English and maybe smattering of
Japanese.
Continued...
If the good
die young, then I'm effectively immortal.
Hyperion: "Stop the
asteriod, Magneto. Stop the asteriod, or I'll implode your
head."
Hyperion: "Give up this garbage and face the
inevitable, Magneto. You cannot defeat
me." Magneto: "Everyone has an Achilles
heel!" Hyperion: "Only Achilles had an Achilles heel.
I cannot be stopped."
Opposite attract only because
men are sluts and women are whores. Thus the equation balances out.
Last
edited by The Damned on 04-18-2003 at 07:48 PM
IP: Logged |
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The
Damned |
Posted: 04-18-2003 , 07:55
PM |
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Hyperion's servant
 Registered: Oct 2002 Location: Where you are
not.
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King's Character Description: Part
2
Continued...
Personality King's
personality is rather interesting as she seems to fluctuate between
being introverted and polite yet self-loathing and impulsive outside
of battle to being rather cocky and precise within it. Although she
is the owner of a bar, for which purposes has been named the
Illusion (and I say that because I'm not sure if that's the real
name or not, or even if bar has a name canon-wise), and she greets
guests rather warmly, she tends to try to act manly around them,
especially people that aren't regulars. This means that she will do
such "manly" (as gender stereotyped by society) things as using
bawdy language if it is called for, chit-chatting about sports and
women with her customers, and display her strength by acting as her
bouncer and kicking anyone's ass who begins to start trouble. And
even though, thanks to the televising of the KoF 96' and 97' most of
the world probably knows she's a woman, she still wouldn't let on
around strangers. Otherwise, she's rather calm both in and out of
battle, but doesn't mean she isn't emotive, at least in the
department of getting pissed off (example: Rydia) or cocky (example:
some of her game quotes) or sad (example: her little brother's
sickness). However, King is very warm in a motherly kind of way,
which sometimes shows that King is not a man or could at least bring
people to think that she's a very effeminate man, and therefore,
"thanks" to society, a gay man.
King will almost always
remain calm in a fight, even if she is horribly overpowered by her
opponent. The only real way to get her pissed off in battle is she
was angered beforehand or if she is constantly womanized or talked
down by a sexist.
And please, please remember that all of
the characters in the tournament, except Samus, because of her
scanning, Rydia, because of their introduction, and K', because I'm
quite sure he's fought her before, will NOT think of King as a
woman at the beginning of the tournament nor will King openly come
out and admit it to anyone unless it's extremely obvious (you're
character punched in the breasts or kicked her in her "crotch" or
ripped the top part of her shirt and suit off and/or
open).
Habits and Hobbies Habits: Manly
facade. This is already explained.
Hobbies: Drinking,
collecting wine glasses, and fighting (duh). Though King loves
drinking, she is not exactly a "heavy" drinker, which means that
while she is not a raging alcoholic by any means and has never
gotten drunk (until my prologue if you haven't read it ), she WILL drink a bit if there is alcohol around. The
other two are self-explanatory.
Throws & Special
and Super (Desperation) Moves Now, before I list every
single special and super move and throw of King, I will simply say
that while King is a Muay Thai fighter and most of her normals are
Muay Thai-like, and the fact is that most of specials require only
her feet, beyond that, her style is... quite
unique.
[b]Throws Hold Rush: When Close, B/F +
HP King grabs the enemy, swiftly knees them in the midsection,
and then uppercut them away from her, causing them to be hurled
through the air in front of her.
Hook Buster: When Close, B/F
+ HK King flips backwards, grabbing her enemy's head as she goes,
and then proceeding fling them rather effortlessly behind her before
completing the flip.
Special Moves Venom Strike:
QCF + K King does a slight, quick hop, turning and releasing
bluish ki in the shape of a comet from her lower body before she
returns to the ground. This projectile is non-standard for an SNK
game as it travels along the air. And contrary to the bawdy,
somewhat popular belief as the projectile does NOT come from her
vagina, it comes from her FOOT. Any attempt to right like
this will result in an egregious maiming of your character
repetitively during the tournament.
Double Strike: QCF, QCF +
K Similar to the Venom Strike, King does the motion extremely
quickly, releasing two Venom Strikes instead of one, which is the
only real difference between the moves. However, here is a fairly
useless tidbit of information: This is the only special move in any
fighting game (at least one which I can remember) that has a super
move motion, but is a special move. Told you she was unique.
Surprise Rose: DP + K Perhaps the most
unorthodox anti-air in the history of video games (besides that of
Athena and Sagat's godly crouching fierces), this move is quite...
intriguing. King uses her ki to somersault into the air and she gets
quite high before flipping in midair, inverting at the top of her
leap. Then, using her ki to push forward in her descent, she coming
down bicycle kicking before bouncing off her enemy whether they
block it or not. She has arms up to slightly shield her head during
this move; this move WILL hit people directly above her on the way
up.
Mirage Kick: QCB + P King's only special move to
involve a punch button... and it still consists of only kicks. King
raises one foot off the ground before using her ki to glide across
the ground, unleashing a flurry of kicks as her moves forward. The
farther she moves, the more numerous and quick (and thusly tiring)
her kicks are.
Trap Shot: RDP (Reverse Dragon Punch motion) +
K King again flips backwards, but this time unleashes a visible
crescent arc of ki from the bottoms of her feet. If this crescent
arc of ki hits the enemy, they are temporarily stunned (and for
temporal tournaments purposes, let's say they stay that way for
10-15 seconds). The move then continues with a Mirage Kick
technique, and therefore yet again is the distance proportional to
the amount of damage and ki expenditure.
Tornado Kick Retro:
HCB (Half-Circle Backward Motion) + K The Tornado Kick of yore,
the one she originally had in the first KoFs and the one she has in
CvS 1 & 2. King does a low, spinning jump forward, bringing one
leg from behind her and kicking upwards, leaving a thin trail of ki
the length of her body, before reaching the peak of the jump with
her back turned. She then comes down, still spinning, with that same
leg lashing out with another thin trail of ki before landing facing
forward. This move is also the pseudo-beginning move of the Illusion
Dance.
Tornado Kick Neo: HCB + K The more recent Tornado
Kick, from what I remember of playing KoF 2000, this one has King
use her ki to left her into the air, though it leaves no visible ki.
King simply does a two-four spinning kicks as she is lifted
diagonally upwards and forward.
Super
Moves
(Super) Double Strike : F, B, F, DF, D + K Ah
yes. The (Super) Double Strike is actually the only move that King
has that was NEVER a part of any SNK game. She only had this super
for one game, and that was for CvS 1 in her EX form. The (Super)
Double Strike is just a super version of the double strike, at least
cosmetically. This Double Strike is a light purple instead of the
special's light blue, is a multi-hit projectile unlike the special's
singular hit worth (separately of course), and, for the sake of the
tournament, will expend more ki if I ever get around to using
it.
Illusion Dance: HCB, QCF + K King screams "Iku yo!", a
somewhat rough way of saying "Let's go!" but less rough than "Iku
ze!" or "Iku zo!", before she leaps backwards. When she touches down
after her swift initial jump backwards, she almost instantaneously
lunges forward with the second part of her Tornado Kick Retro. If
she connects, she then will go into a flurry of kicks and punches,
the amount dependent on the amount of ki she's will to spend, before
finishing with a Tornado Kick Retro that sends the enemy flying
away; at its most damaging, and therefore draining, spiraling away.
If she is blocked, she will merely stop and try something
else.
Silent Flash: QCB, QCB + K King screams "Korede
kimari ze!" before performing a move that bears a superficial
resemblance to her Trap Shot. However, if the enemy is hit with
this, the stunning will be much longer (for the sake of the
tournament 45-60 seconds (3 or 4 times longer)) than for a regular
Trap Shot. King will jet upwards, bringing her knee into the stomach
of the opponent and either simply ending with a brutal upward kick
to the jaw from the same leg or a turning nightmare of more knees.
Either way, the move will ALWAYS end with that brutal upward kick.
Tournament Fighting Style King will can
fight at both a distance, with her mighty Venom and Double Strikes,
and up-close, with her barrage of kicks and painfully acrobatics.
However, King being one who constantly wishes to prove herself, will
most likely want to be up-close and
personal.
Picture King
END
That's
pretty much it. Sorry for being a windbag again.
If the good
die young, then I'm effectively immortal.
Hyperion: "Stop the
asteriod, Magneto. Stop the asteriod, or I'll implode your
head."
Hyperion: "Give up this garbage and face the
inevitable, Magneto. You cannot defeat
me." Magneto: "Everyone has an Achilles
heel!" Hyperion: "Only Achilles had an Achilles heel.
I cannot be stopped."
Opposite attract only because
men are sluts and women are whores. Thus the equation balances out.
IP: Logged |
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Wayne
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Posted: 04-18-2003 , 10:51
PM |
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The Night Beckons...
 Registered: Feb 2003 Location:
|
I was pretty sure I'd already posted this...
then I remembered that I never did. Or my intro until just now.
Sorry about that; normally I'm... well, not that much more
diligent, heh; but....
---
First of all: the official
link. Dreadlords!
Mal'Ganis the
Desecrater
Appearance
Essentially what you
can see in my avatar or my my RI sig. He stands just slightly over
seven feet tall and weighs probably around 270 pounds; although far
stronger than a size-comparable human (being a demon, of course). He
appears vaguely humanoid; although unmistakably infernal-- horns,
glowing eyes, long (3-5 inches when extended) claws, batlike wings
(wingspan is about nine feet; he can't fly with them, really; but
can jump really high, do wingovers, use them for balance,
etc.).
Personality
"Diabolical," as they say in
D&D. Lawful Evil to the core. Mal'Ganis is remarkably civilized;
he speaks like an educated human and possesses incredible cunning;
although coming from a medieval-based timeline, he's not really as
"smart" in terms of science, math, etc. as those from the
present.
He's also pure ruthlessness. Mal'Ganis, at the start
of the tournament; has no goals beyond learning more and developing
his powers to use against Ner'Zhul and his enemies in the Legion;
and he's not necessarily cruel. He merely needs to kill and feed on
souls to sustain himself, and he's not particularly picky where the
souls come from (he can and will hunt down other sponsors just like
Shang Tsung, but of course I/we won't actually kill anyone, since
that's, y'know, against the rules). He tends to view normal ("weak")
humans as annoyances or food; strong humans and normal "powerful"
creatures (like Gears, other immortals) as possible allies or
rivals, and exceptionally powerful beings as allies to exploit
against the Legion or else enemies to find the weaknesses to; and
then kill them and gain their strengths. Whichever is
easier.
Powers
Mal'Ganis has the powers common
to middle-to-high level demons, and all the powers associated with
Dreadlords. They are:
Carrion Swarm. Mal'Ganis's
primary damage spell, summons a cone (about 35 degrees in front of
him) of bats, spiders, worms, etc. and other vermin which tear into
his enemies. It's reasonably powerful, but gets weaker as more
enemies are caught in the effect. Because of the spread its power is
wasted against just one or two enemies.
Sleep. Puts
one target enemy to sleep. The spell is normally impossible to
resist; although exceptionally magic-resistant characters can
probably ignore it. Those put to Sleep are out for no more than ten
seconds, unless they have very little magic resistance; in which
case the magical sleep lasts for a full minute (or longer, heh, if
they were tired anyway). Mal'Ganis tends to use Sleep to attack lone
enemies or escape from powerful ones.
Vampiric Aura.
Mal'Ganis and allies heal as they shed the blood of their enemies.
Pretty much what it says. Logically, it doesn't work on enemies that
don't bleed (like golems or treants and the
like).
Inferno. Calls down an Infernal to crash down
on the heads of a group of enemies; stunning them. It goes without
saying that a thirteen-foot tall golem that burns everything a few
feet radius around it and has monstrous strength is pretty nasty,
too. In areas and rounds where Mal'Ganis can't bring down an
Infernal, the Inferno effect merely stuns and does
damage.
Dark Conversion. Enemies that are weak (or
asleep) can have their souls stripped outright and turned into
zombies. This is superior to Shang Tsung's soul-stealing ability,
since it can work on groups. Unfortunately, it only works on
"fodder," usually innocents too weak to resist it.
Soul
Preservation. Mal'Ganis warps the soul(s) in question away to a
different plane for use later. It works instantly, although he can't
preserve souls he hasn't yet "taken"-- that is, this only works
after Mal'Ganis has killed or zombified someone.
Dark
Portal. Pulls Burning Legion demons from the Twisting Nether to
his position. He can summon fellhounds, doomguards, and succubi (of
course); but not Infernals, or other ranking demons (like Eredar or
other Nathrezim). Many of Mal'Ganis's summons carry items for him;
since the Dreadlord himself prefers not to bother carrying more than
he has to.
In Combat
Mal'Ganis is a reasonably
adept fighter; at least since taking the souls of other good martial
artists. He fights with a lot of "skill," but has very little
experience in martial arts-- he can hold his own in a fight thanks
to his great strength and speed, but his arts aren't his own and
he'll lose to enemies strong enough to last against his hits that
can use "real" martial arts.
Mal'Ganis fights with his hands
using his incredibly sharp claws and his hooves (kicking, of
course). He's very agile, capable of twenty-foot-high jumps (or
more), backflips, cartwheels, wingovers, and so on; mostly using his
innate magic and natural strength and speed.
If he is winning
in a fight Mal'Ganis against an NPC Mal'Ganis will frequently go for
the kill; but against sponsors (since he knows he can't kill them)
he'll settle for wounds and humiliating his enemy; so he can
possibly kill them later. Mal'Ganis will view most of the sponsors
as inferiors (since they're mortal and many are human); he will take
losing suprisingly graciously, and will generally break off a fight
rather than take inordinate amounts of damage. He's definitely not
above using proxies to fetch an unfair advantage.
Out of
Combat
Mostly as seen above. Mal'Ganis, remember; will
not go out of his way to attack other sponsors since he can't kill
them, and people = souls with bodies to a demon.
Those
interesting in talking with Mal'Ganis will find him cold and
distant; but somewhat insightful and extremely cunning. As said
above; imagine the best way for Mal'Ganis to get what he wants,
regardless of the cost to anyone but himself; and that's what he
tends to do. Extremely ruthless.
WarCraft 3 Stats (for the sticklers out there) Items: Ring of
Protection +4, Ring of Regeneration, Gloves of Haste, Hood of
Cunning (worn as a cape), Runed Bracers (33% magic resistance,
stacks with his innate magic resistance), no sixth item (saving room
for pick-ups from his summons, who mostly carry potions and the like
to bail him out with).
Stats: Strength 45 (normal 42),
Agility 33 (normal 25), Intelligence 41 (normal 40). These are
nearly all from tomes he's read; he's actually weaker than before
thanks to his unhealed wounds from resurrection.
Spells: as
above. Yes, I know he has more spells than heroes can get in 10
levels. :P It's called artistic license.
---
I think
that's it. Any questions, feel free to ask.
"As you can see, your people are now mine. I
will now turn this city, household by household, until the flame of
Life has been snuffed out... forever." - Mal'Ganis
IP: Logged |
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Baka
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Posted: 04-19-2003 , 07:51
AM |
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Heaven or Hell?
 Registered: Feb 2003 Location:
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Oh
yeah.. Ky's moves...
Ky fights primarily with his sword, the
Fuuraiken or Thunderseal, although he can punch and kick obviously.
As such, most sword slashes will be infused with crackling bursts of
lightning. Owchie.
Ok..so, Ky's moves. I'm not including
basics, cause they're just slashes, punches or kicks.
Ky's
throw is a flip forward, swinging the sword down onto the opponent's
head and through. His Dust attack (move that launches the opponent
into the air) is a standing vertical slash upwards.
Stun
Edge - Ky fires a lightning missile from the tip of the
Fuuraiken. It's his basic projectile, and it can be performed in the
air, at different angles, and suchlike. There is also a Heavy
Stun Edge, which is bigger and more powerful.
Vapor
Thrust - An uppercut that sends Ky slightly forward and much up,
as he swings the sword up while jumping. Hits forward and above.
This is also doable in midair.
Stun Dipper - Sliding
dash along the floor, kicking the legs, followed up by a slash with
the sword. Nice way to cross the screen fast 
Greed Sever - Ky somersaults forward,
swinging the sword over his head, while it crackles with green
energy. Nice hit arc on this move, although it can be a bit slow,
and you're vulnerable to someone moving in close under
it.
Grand Vapor Thrust - this is an EX Ky move (EX
mode is a slightly different moveset) - starts out like Stun Dipper,
but instead of the sword slash, Ky jumps into a Vapor Thrust,
knocking the opponent into the air.
Kiriharai - EX
Ky's mid air horizontal slash with the Fuuraiken. Tends to follow
Vapor Thrust or GVT.
Needle Spike - EX Ky jumps
forward, slashing in midair, then falls on them kicking. Kinda like
GVT the other way around - up first then down.
Elegant ni
Kiru - EX Ky's alternate throw = grabs them by the chest them
slashes them.
Cresent Slash - Backflip, kicking up
lightning as he goes. Launches the opponent into the
air.
Overdrives:
Ride the Lightning - Ky
surrounds himself with a ball of lightning and rushes forward.
Variations can be done in midair, or stationary.
Sacred
Edge - Ky gestures for a second, before firing out a huge
lightning sword across the screen.
Instant
Kill:
Rising Force - Mix Stun Edge and Sacred Edge. A
HUGE blast of lightning that impales the opponent and makes them
fall down dead. Yeah.
Robo Ky, the Ky clone in the game, has
a few extra moves that I may well use...
Impala Hunt -
MUCH faster version of Stun Edge. I need to check for any major
differences.
Ray Divider - A forcefield of lightning
placed a little infront of Ky, that stays around for a short period
of time.
Reverse Cresent - take Cresent Slash. Reverse
it. Go figure.
Robo Ky's Sacred Edge is also
different, a beam of lightning that flashes across the screen a lot
faster.
And finally..
Aegis High - Ky surrounds
himself with lightning, much like Ride the Lightning, then flies
upwards into the air, carrying the opponent with him, ending with a
Kiriharai-like cross-slash.
Yep.
Baka // Black
Angel // Salva Nos
"I'm not good- looking enough to be
party leader." - Robin Cook
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